SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 155U + Intel Arc A550M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

91 / 100
ULTIMATE READY

Apex Performer

Top 9% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
85%
VS
GPU
96%
PROCESSOR

Intel Core Ultra 7 155U

21,174 Benchmark Score
Top 15% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A550M

49,737 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This paired profile combines the Intel Core Ultra 7 155U with the Intel Arc A550M in a laptop-class system. The processor sits at the 75th percentile of all CPUs with an average benchmark score of 21174, while the graphics solution reaches the 86th percentile of all GPUs with an average score of 49737. The combined percentile for the pairing is 81. No measured FPS rows exist for this exact combination, so the FACT PACK contains no game-by-game frame data; all gaming statements in this analysis are estimates from the synthetic benchmark scores.

FAQ

Q: What processor is at the center of this build?

A: The Intel Core Ultra 7 155U is a mobile Meteor Lake chip from Intel on a 7 nm process. It has 12 cores, 14 threads, a 1.70 GHz base clock, a 4.80 GHz boost clock, and a 15W TDP. It uses the Intel BGA 2049 socket, carries 12 MB of shared L3 cache, and includes integrated Arc Xe-LPG 64EU graphics.

Q: What graphics processor does the build use?

A: The Intel Arc A550M is an Alchemist-generation GPU based on the DG2-512 chip, built by TSMC on 6 nm. It has 8 GB of GDDR6 memory on a 128-bit bus, 224.0 GB/s memory bandwidth, 2048 shading units, 128 texture units, 64 ROPs, and 16 ray-tracing cores.

Q: How does the CPU rank against its nearest rivals?

A: Its average benchmark score is 21174, which places it at the 75th percentile. The data shows it is 0.2% above the AMD Ryzen 5 7530U, 0.3% above the Intel Core Ultra 7 256V, and 0.4% above the AMD Ryzen 5 5600G, while sitting 0.2% below the AMD EPYC 9454.

Q: How does the GPU rank against its nearest rivals?

A: The Arc A550M averages 49737 and sits at the 86th percentile. It is 2.6% ahead of the AMD Radeon RX 6800 XT, but 0.4% behind the NVIDIA GeForce RTX 5070 Ti, 0.5% behind the AMD Radeon RX Vega 64, and 2.4% behind the AMD Radeon RX 6900 XT.

Q: What software interfaces does the GPU support?

A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. That allows modern graphics pipelines and ray-tracing APIs, but the FACT PACK provides no measured FPS data to show how those features perform in actual games.

Q: What is the build class and overall percentile?

A: The build class is laptop. The combined system percentile is 81, which sits between the CPU’s 75th percentile and the GPU’s 86th percentile.

GPU Analysis

The Intel Arc A550M uses the Xe-HPG architecture in the Alchemist generation and is built by TSMC on a 6 nm process. The DG2-512 die contains 21,700 million transistors over 406 mm², with a transistor density of 53.4M / mm². The base clock is 900 MHz and the boost clock is 2050 MHz. Memory runs at 1750 MHz, or 14 Gbps effective.

The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, delivering 224.0 GB/s of bandwidth. That capacity and bandwidth are meaningful for holding large textures and geometry buffers during rendering. The GPU’s core configuration includes 2048 shading units, 128 texture units, 64 ROPs, and 16 RT cores. Tensor core counts are not specified in the FACT PACK, so AI acceleration cannot be quantified here.

The pixel rate is 131.2 GPixel/s, and the texture rate is 262.4 GTexel/s. FP32 throughput is 8.397 TFLOPS, while FP16 throughput is 16.79 TFLOPS at a 2:1 ratio. Those figures indicate substantial compute headroom for shader work and effects processing. For rendering, the DirectX 12 Ultimate and Vulkan 1.4 support plus 16 dedicated RT cores provide a hardware path for ray-traced workloads, though the frame-rate cost of that path is not measured in the data.

In synthetic benchmarks, the GPU scores 49894 in Geekbench OpenCL and 49580 in Geekbench Vulkan, giving an average of 49737. That average places the Arc A550M at the 86th percentile of all GPUs. In the nearest-rival data, it is 2.6% ahead of the RX 6800 XT and only 0.4% behind an RTX 5070 Ti. The close OpenCL and Vulkan numbers suggest balanced compute and graphics API performance. The GPU’s production status is end-of-life, while the CPU remains active.

Usage Scenarios

High-refresh gaming: The GPU’s 86th percentile, Vulkan score of 49580, and 8 GB GDDR6 buffer all point toward high-refresh gaming capability. The 16 RT cores and DirectX 12 Ultimate support modern effects. No measured FPS data exists for this exact pairing, so this role is an estimate from the synthetic scores.

Streaming: The CPU’s 14 threads and Passmark multithread score of 16382 provide background headroom during a game session. Data compression at 177122 and data encryption at 11333 also indicate strong throughput for compressing and securing stream data while the GPU focuses on rendering.

Video editing: Cinebench R23 multicore at 9674.5 and Passmark multithread at 16382 give the processor room for timeline processing and effects work. The GPU’s FP16 throughput of 16.79 TFLOPS and 8 GB of GDDR6 support preview and effect workloads without making the CPU do all the heavy lifting.

3D rendering: R23 multicore at 9674.5 and a 75th-percentile CPU average of 21174 cover scene parsing and simulation. On the GPU side, 8.397 TFLOPS FP32, 16 RT cores, and 262.4 GTexel/s texture rate accelerate shading and ray-traced rendering. The 8 GB VRAM is the practical limit for scene size.

Software development: Integer math at 57564, extended instructions at 9903, and data compression at 177122 all support compilation, code analysis, and archiving. The 14 threads and 12 MB of shared L3 cache provide a responsive multitasking environment for builds and editors.

Student and office work: The 15W CPU TDP is suited to portable laptops, and the integrated Arc Xe-LPG 64EU provides a graphics path when the dedicated GPU is not needed. Passmark singlethread at 3372 and R23 single-core at 1666 keep documents, browsing, and productivity apps responsive. Dual-channel memory bandwidth of 89.6 GB/s supports multitasking.

Balance and Bottleneck

The clearest bottleneck evidence is the CPU/GPU percentile gap: the CPU is at the 75th percentile while the GPU is at the 86th. Because the GPU ranks higher, the CPU is the more likely constraint in workloads that depend on per-thread performance and thread scheduling, such as high-refresh gaming. In that scenario, R23 single-core at 1666 and Passmark singlethread at 3372 are the relevant CPU metrics. The GPU has more relative headroom, so the processor may limit the system before the graphics engine reaches its full potential.

In graphics-heavy workloads, the GPU’s memory and compute resources become the limiting factor. The 8 GB GDDR6 buffer, 224.0 GB/s bandwidth, and 8.397 TFLOPS FP32 throughput determine how complex a scene can become. The 16 RT cores add a fixed hardware path for ray tracing, but that path still depends on the GPU’s overall throughput.

FPS scaling evidence is absent: no measuredFps rows exist for this exact combination. The combined percentile of 81 is the only overall system metric, and it sits between the CPU’s 75 and the GPU’s 86. That position indicates a moderately balanced laptop platform with the CPU as the lower-ranked member. In CPU-dominated workloads such as physics, where Passmark physics scores 1084, and encryption, where data encryption scores 11333, the processor’s percentile matters more than the GPU’s.

CPU Analysis

The Intel Core Ultra 7 155U is part of the Core Ultra Series 1 and uses the Meteor Lake architecture. It is manufactured by Intel on a 7 nm process. The chip has 12 cores, 14 threads, a base clock of 1.70 GHz, a boost clock of 4.80 GHz, and a 15W TDP. It uses the Intel BGA 2049 socket and carries the part number SRN6B.

The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 12 MB of shared L3 cache. Memory support is DDR5, with support depending on the motherboard, and the memory bus is dual-channel with 89.6 GB/s of bandwidth. ECC memory is not supported. The CPU provides PCIe Gen 4 with 12 lanes from the CPU only, and integrated graphics come from Arc Xe-LPG 64EU. The market segment is mobile, and production status is active. The launch MSRP for this CPU was $490.

In Cinebench, the CPU scores 1585 in R15 multicore, 238.5 in R15 single-core, 5765 in R20 multicore, 813 in R20 single-core, 9674.5 in R23 multicore, and 1666 in R23 single-core. Passmark results include multithread at 16382, singlethread at 3372, integer math at 57564, floating point math at 40256, extended instructions at 9903, data compression at 177122, data encryption at 11333, physics at 1084, random string sorting at 19767, and find prime numbers at 65.

The average benchmark score is 21174, placing the CPU at the 75th percentile. Nearest-rival data shows near parity across the board: 0.2% above the Ryzen 5 7530U, 0.3% above the Core Ultra 7 256V, 0.4% above the Ryzen 5 5600G, and 0.2% below the EPYC 9454. The multicore scores show strong scaling from the 14 threads, while the single-core scores keep lightly threaded workloads responsive. The 15W TDP points to a power-conscious mobile design.

Who Should Build It

Gamers: This laptop-class pairing is suited to high-refresh gaming because of the GPU’s 86th percentile and 8 GB GDDR6 buffer. The CPU’s 75th percentile and 14 threads handle concurrent game tasks. Resolution-specific claims cannot be made from the FACT PACK because no measured FPS data exists for this exact combination.

Content creators: Video editors and 3D artists can use the CPU’s R23 multicore score of 9674.5 alongside the GPU’s 8.397 TFLOPS FP32 and 16.79 TFLOPS FP16. The 16 RT cores support ray-traced workflows, while the 8 GB VRAM frames scene budgets.

Developers: Software engineers get 14 threads, integer math at 57564, extended instructions at 9903, and data compression at 177122 for builds, tests, and repository operations. The 75th-percentile CPU rank keeps the platform above most peers.

Students: The 15W TDP and integrated Arc Xe-LPG 64EU make this a portable option for campus workloads. Passmark singlethread at 3372 and R23 single-core at 1666 ensure responsive productivity applications.

Small business workstations: The combined 81st percentile, dual-channel memory bandwidth of 89.6 GB/s, and PCIe Gen 4 with 12 lanes provide a capable platform for office multitasking and light compute. The integrated graphics offer a backup display path when the Arc A550M is not required.

Benchmark Performance

On the CPU side, the average benchmark score is 21174 with a 75th percentile position. The exact Cinebench scores are 1585 in R15 multicore, 238.5 in R15 single-core, 5765 in R20 multicore, 813 in R20 single-core, 9674.5 in R23 multicore, and 1666 in R23 single-core. Passmark multithread is 16382 and Passmark singlethread is 3372.

On the GPU side, the Geekbench OpenCL score is 49894 and the Geekbench Vulkan score is 49580. The GPU average is 49737, placing it at the 86th percentile. The combined system percentile is 81.

The combined picture is a laptop platform with a strong GPU and a solid mid-upper CPU. The GPU sits 2.6% above the RX 6800 XT and within 0.4% of the RTX 5070 Ti in synthetic average. The CPU sits within 0.4% of several nearest rivals. No measured FPS data is available, so these are component-level conclusions rather than frame-rate conclusions.

Build Overview

This is a laptop-class pairing of the Intel Core Ultra 7 155U and the Intel Arc A550M. The combined percentile of 81 places the system in the upper tier of benchmarked pairings. The CPU is the lower-ranked component at the 75th percentile, while the GPU is stronger at the 86th percentile. The CPU includes integrated Arc Xe-LPG 64EU graphics, and the GPU is based on the DG2-512 chip with a 60W TDP. The GPU production status is end-of-life, while the CPU remains active. The result is a balanced laptop build where the graphics side has more relative performance headroom than the processor side.

Gaming Performance

There are no measured FPS rows for this exact combination. The FACT PACK contains no measuredFps data, and the dataIsMeasured flag is false. All FPS discussion here is therefore estimated from benchmark scores rather than observed frame times.

The GPU’s Geekbench Vulkan score of 49580 and its 86th percentile place it among the faster graphics engines in the database. With 8 GB of GDDR6 and 224.0 GB/s bandwidth, it should be able to hold large texture and geometry buffers during high-refresh gaming. The 16 RT cores and DirectX 12 Ultimate support ray-tracing features, but their frame-rate cost is not measured in this data.

The CPU side influences frame pacing. Passmark singlethread at 3372 and R23 single-core at 1666 indicate strong single-core responsiveness, while 14 threads and R23 multicore at 9674.5 give modern games background thread headroom. Because the CPU percentile of 75 is lower than the GPU percentile of 86, lightly threaded CPU-sensitive games may not fully reach the GPU’s potential.

In synthetic rival terms, the Arc A550M is 2.6% ahead of the RX 6800 XT and 0.4% behind an RTX 5070 Ti. Those gaps are small in compute terms, but actual game performance depends on engine behavior. Without measured FPS data, these are frame-rate expectations, not frame-rate guarantees.