SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 155H + Intel Arc A570M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

93 / 100
ULTIMATE READY

Apex Performer

Top 7% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
97%
PROCESSOR

Intel Core Ultra 7 155H

32,697 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A570M

58,239 Benchmark Score
Top 3% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The pairing of the Intel Core Ultra 7 155H and the Intel Arc A570M represents a mobile platform aimed at delivering a balanced mix of CPU and GPU capabilities. The CPU, with a 28 W TDP, is a Meteor Lake part with a 16-core, 22-thread configuration that achieves an 83rd percentile ranking among all CPUs. The GPU, an Alchemist-based Arc A570M, sits at an 88th percentile among all GPUs, with an average benchmark score nearly identical to that of the CPU. The data indicates a system where processing and graphics performance are closely aligned, with the combined percentile of 86 suggesting that neither component dramatically outclasses the other in a way that would create a severe bottleneck. However, the specific demands of different workloads will still favor one component over the other, and the benchmark data provides a clear picture of where those lines are drawn.

Balance and Bottleneck

The benchmark scores reveal a system where the CPU is the primary driver for most general and compute tasks, while the GPU takes over for graphics-intensive rendering. The CPU’s PassMark multithread score of 24873 and Cinebench R23 multicore score of 15028 indicate a strong multi-threaded processor, placing it in the 83rd percentile. This means the processor is well-equipped to handle workloads that scale across its 22 threads, such as video encoding or software compilation. In these scenarios, the CPU is unlikely to be the limiting factor; the Arc A570M, with its 8 GB of GDDR6 memory and 224.0 GB/s bandwidth, would be the component that determines how quickly frames are rendered or how fast a 3D scene is finalized.

Conversely, in lighter tasks that rely on single-core performance, such as office productivity or web browsing, the CPU’s Cinebench R23 single-core score of 1743 is more than adequate. The bottleneck in these tasks is rarely the processor, but rather memory latency or storage speed, which are not detailed in the data. The GPU’s Geekbench OpenCL score of 58239, which places it near the AMD Radeon RX 6950 XT in performance, shows that it is a substantial graphics processor. However, the data shows no measured FPS rows for this exact combination, so any discussion of gaming bottlenecks must be framed as an estimate. The theoretical balance suggests that at lower resolutions, the CPU may be the limiting factor in frame generation, while at higher resolutions, the GPU’s fill rate and bandwidth become the primary constraint.

The FPS scaling evidence, though absent from the measured data, can be inferred from the component scores. The CPU’s PassMark single-thread score of 3468 is solid, suggesting it can feed frames to the GPU efficiently. The GPU’s pixel rate of 83.20 GPixel/s and texture rate of 166.4 GTexel/s are modest figures for a mobile part, indicating that at 1080p with high settings, the GPU will likely be the bottleneck for most modern games. The data suggests a balanced system where the CPU has enough headroom to avoid being a significant issue in GPU-bound workloads, but the GPU will be the defining factor for gaming performance.

Usage Scenarios

For high-refresh gaming, the Arc A570M’s 88th percentile ranking and performance close to the Radeon RX 6950 XT in OpenCL suggest it can drive high frame rates at 1080p in many titles. However, the lack of measured FPS data means this is an estimate; the GPU’s 8 GB VRAM and 224.0 GB/s bandwidth are sufficient for 1080p, but the 128-bit bus width may limit performance at higher resolutions or with high texture quality. The CPU’s strong single-core score of 1743 in Cinebench R23 will support high frame rates without bottlenecking.

Streaming while gaming is a workload that benefits from the CPU’s multi-threading. The PassMark multithread score of 24873 and the data encryption score of 16358 indicate that the 155H can handle encoding tasks alongside game logic. The GPU also supports modern APIs, including DirectX 12 Ultimate, which can offload some encoding work, but the data does not specify encoder capabilities. The CPU’s 22 threads are a clear advantage here, allowing for a smooth streaming experience without a dedicated capture card.

Video editing relies heavily on both CPU and GPU. The CPU’s Cinebench R15 multicore score of 2450 and PassMark integer math score of 86870 show strong processing power for timeline operations and effects. The GPU’s 2048 shading units and 5.325 TFLOPS FP32 performance provide acceleration for rendering and effects previews. The 8 GB VRAM is adequate for 4K video timelines, though very complex projects may hit memory limits.

3D rendering is a GPU-heavy task, and the Arc A570M’s 16 ray tracing cores and 10.65 TFLOPS FP16 performance are geared for this. The Geekbench OpenCL score of 58239, which rivals the RX 6950 XT, suggests it can handle moderate 3D workloads. The CPU’s 16 cores and 24 MB of shared L3 cache will assist in scene preparation and physics calculations, but the GPU will be the primary render engine.

Software development benefits from the CPU’s compiler performance. The PassMark extended instructions score of 16456 and data compression score of 277353 indicate fast code compilation and data processing. The 22 threads allow for parallel builds, and the 89.6 GB/s memory bandwidth ensures data flows quickly to the cores. The GPU is less relevant here, but its support for Vulkan 1.4 and OpenGL 4.6 means it can handle graphics debugging.

Student and office work is comfortably handled by this platform. The CPU’s PassMark single-thread score of 3468 and the 83rd percentile ranking mean that document editing, spreadsheet calculations, and web browsing are all responsive. The integrated Arc Xe-LPG 128EU GPU can drive external displays, and the discrete Arc A570M is far more than needed for these tasks, providing headroom for any unexpected graphics demands.

Gaming Performance

The FACT PACK contains no measured FPS data for this exact CPU and GPU combination. The `measuredFpsUltraByGame` field is empty, and the `dataIsMeasured` flag is false. Therefore, all frame rate figures discussed here are estimates derived from the benchmark scores and should be treated as such. The GPU’s Geekbench OpenCL score of 58239 places it in the 88th percentile, with performance comparable to the AMD Radeon RX 6950 XT, which scores 58392. This suggests the Arc A570M is a capable 1080p gaming GPU, likely able to handle most modern titles at high or ultra settings with playable frame rates.

At 1080p, the CPU’s strong single-core performance, evidenced by the Cinebench R23 score of 1743, will not hold back the GPU. The GPU’s 224.0 GB/s memory bandwidth and 8 GB of VRAM are sufficient for 1080p textures. For esports titles, which are often CPU-bound, the processor’s PassMark single-thread score of 3468 will drive very high frame rates, potentially exceeding 144 Hz. For AAA titles, the GPU’s 5.325 TFLOPS FP32 performance will be the limiting factor, with frame rates likely falling between 60 and 100 FPS depending on the game’s optimization.

At 1440p, the GPU will be more heavily stressed. The 128-bit memory bus and 224.0 GB/s bandwidth are modest for this resolution, and the GPU may struggle to maintain 60 FPS in demanding titles at ultra settings. Lowering settings to high or medium would be necessary for smoother gameplay. The CPU will still have headroom, as its 22 threads are more than enough for gaming workloads at this resolution. At 4K, the Arc A570M is not well-suited, with the 8 GB VRAM and bandwidth likely causing stuttering and low frame rates in most games.

Who Should Build It

This platform is designed for users who need a laptop that can do everything, but not necessarily at the highest levels. The 83rd percentile CPU and 88th percentile GPU mean it is above average for both compute and graphics tasks. Gamers targeting 1080p high-refresh displays will find this setup adequate, with the CPU ensuring no frame rate dips in CPU-heavy games. The GPU’s performance, near that of the RX 6950 XT, indicates it can handle most 1080p titles at high settings, but users wanting to play at 1440p or with all settings maxed out should look elsewhere.

Content creators, particularly video editors and 3D artists, will benefit from the CPU’s multi-threading and the GPU’s OpenCL capabilities. The 22 threads of the 155H handle video encoding and effects rendering efficiently, while the Arc A570M accelerates GPU-based renders. The 8 GB VRAM is a limitation for large 3D scenes, but for moderate projects, this is a capable workstation. Software developers will appreciate the fast compilation times indicated by the PassMark data compression and integer math scores, making this a solid choice for a mobile development machine.

Students and office workers are also well-served. The CPU’s single-thread performance ensures snappy application responses, and the discrete GPU is more than enough for any graphics needs in a classroom or office setting. The 28 W TDP of the CPU suggests good battery life for a laptop, though the 75 W TDP of the GPU will draw power when in use. This is not a workstation for professionals who need maximum performance in a single area, but rather a general-purpose laptop for users who want above-average performance in both CPU and GPU tasks.

Upgrade Path and Platform

The CPU is socketed as Intel BGA 2049, which is a soldered, non-upgradeable mobile socket. This means the processor cannot be swapped out for a newer or more powerful model. The memory support is listed as DDR5, with a dual-channel bus, and the platform supports up to 89.6 GB/s of memory bandwidth. The amount of memory is dependent on the motherboard, but the dual-channel configuration is standard for laptops. The CPU’s PCIe interface is Gen 5 with 8 lanes, providing a fast connection for compatible SSDs and other devices.

The GPU, with a bus interface of PCIe 4.0 x8, is also soldered to the motherboard in a laptop form factor, as indicated by the `slotWidth` of "IGP" and `powerConnectors` of null. The `suggestedPsu` is also null, which is common for mobile parts. The TDP of the GPU is 75 W, and the CPU is 28 W, for a combined thermal budget of 103 W, which is a reasonable figure for a laptop cooling solution. There is no upgrade path for either component; any improvements would require a new laptop.

A sensible next upgrade, given the constraints of the platform, would be to increase the system memory to the maximum supported by the motherboard, assuming it is not already at that level. The dual-channel DDR5 memory is a bottleneck for some workloads, and more memory or faster memory could help. However, the data does not specify the maximum memory capacity. Storage is the other upgradeable component, and the PCIe Gen 5 connection from the CPU allows for very fast NVMe SSDs, which would improve load times and data access. The GPU and CPU are fixed, so any performance increases would come from these auxiliary components.

FAQ

Q: What is the thermal design power (TDP) of the Intel Core Ultra 7 155H?

A: The CPU has a TDP of 28 W, which is a low-power figure suitable for mobile devices.

Q: Does the Intel Arc A570M support hardware ray tracing?

A: Yes, the GPU has 16 dedicated ray tracing cores, and it supports DirectX 12 Ultimate, which includes ray tracing features.

Q: What is the memory bandwidth of the GPU?

A: The Arc A570M has a memory bandwidth of 224.0 GB/s, using 8 GB of GDDR6 memory on a 128-bit bus.

Q: What is the CPU's architecture and process node?

A: The Intel Core Ultra 7 155H is based on the Meteor Lake architecture and is manufactured on a 7 nm process by Intel.

Q: How does the CPU's performance compare to the AMD Ryzen 7 PRO 6850H?

A: The Core Ultra 7 155H has an average benchmark score of 32697, which is 0.4% lower than the Ryzen 7 PRO 6850H's score of 32812.

Q: What is the combined percentile ranking of this CPU and GPU pair?

A: The combination of the Core Ultra 7 155H and Arc A570M has a combined percentile of 86, indicating it performs better than 86% of all systems.

Q: Is the GPU's performance closer to a high-end or mid-range card?

A: The GPU's Geekbench OpenCL score of 58239 is 0.3% lower than the AMD Radeon RX 6950 XT, suggesting performance in a high-end bracket.

Benchmark Performance

The Intel Core Ultra 7 155H has an average benchmark score of 32697, placing it in the 83rd percentile of all CPUs. Its nearest rival is the Intel Core i5-14600T, which scores 32707, a difference of 0%. This indicates the 155H is a solid mid-to-high range mobile processor. In Cinebench R23, the CPU scores 15028 in multicore and 1743 in single-core, showing a strong balance between multi-threaded and single-threaded tasks. The PassMark tests further illustrate its capabilities, with a multithread score of 24873 and a single-thread score of 3468.

The Intel Arc A570M has an average benchmark score of 58239, placing it in the 88th percentile of all GPUs. Its nearest rival is the AMD Radeon RX 6950 XT, which scores 58392, a difference of -0.3%. This places the GPU in a high-performance tier, despite being a mobile part. The only benchmark provided is Geekbench OpenCL, which is a compute test, but the score indicates strong general-purpose GPU performance. The combined picture is a system with a CPU and GPU that are closely matched in their respective percentile rankings, resulting in a balanced platform.

The CPU’s PassMark physics score of 1727 and floating-point math score of 63703 are noteworthy. The physics score is relatively low, which might indicate limitations in certain simulation workloads, but the floating-point performance is strong. The GPU’s pixel rate of 83.20 GPixel/s and texture rate of 166.4 GTexel/s are moderate, suggesting it is not a top-tier rasterizer but is adequate for most mobile gaming scenarios.

Build Overview

This build is a laptop configuration, as indicated by the `buildClass` of "laptop". It pairs the Intel Core Ultra 7 155H, a 16-core, 22-thread mobile processor, with the Intel Arc A570M, a discrete mobile GPU. The CPU is from the Core Ultra Series 1, based on the Meteor Lake architecture, and the GPU is from the Alchemist generation, based on the Xe-HPG architecture. The combined percentile of 86 places this system in the upper echelon of laptop performance, meaning it outperforms 86% of all systems in the database.

The CPU’s 83rd percentile and the GPU’s 88th percentile are close, indicating a well-balanced pairing. The CPU’s average benchmark score of 32697 and the GPU’s score of 58239 are both respectable, with the GPU having a higher absolute score due to the nature of OpenCL compute tests. The overall tier is that of a high-performance mobile workstation or gaming laptop, but not a flagship model. The data shows a system that is capable of handling demanding tasks without a clear weak point, making it a versatile choice for a wide range of users.

The `pairRankByFps` is null, and there is no measured FPS data, so the system's gaming performance is estimated from the component scores. The build is defined by its balance; the CPU is powerful enough to avoid bottlenecking the GPU in most scenarios, and the GPU is strong enough to deliver high frame rates at 1080p. This is a laptop for users who need a single device for both productivity and entertainment.

CPU Analysis

The Intel Core Ultra 7 155H is a mobile processor from the Core Ultra Series 1, featuring 16 cores and 22 threads. Its base clock is 3.80 GHz with a boost clock of 4.80 GHz. The architecture is Meteor Lake, built on a 7 nm process by Intel. The cache hierarchy consists of 112 KB of L1 cache per core, 2 MB of L2 cache per core, and 24 MB of shared L3 cache. The memory support is DDR5, with a dual-channel bus providing 89.6 GB/s of bandwidth.

The benchmark scores show a processor that excels in multi-threaded tasks. The Cinebench R20 multicore score of 8754 and R15 multicore score of 2450 are strong for a mobile part. The PassMark multithread score of 24873 reinforces this, with the CPU ranking in the 83rd percentile. The single-thread performance is also solid, with a Cinebench R23 single-core score of 1743 and a PassMark single-thread score of 3468. The data compression score of 277353 and integer math score of 86870 indicate excellent performance for tasks like file archiving and data processing.

The CPU’s TDP of 28 W is low, which is typical for a mobile processor, allowing for thinner laptops with longer battery life. The integrated graphics are Arc Xe-LPG with 128 execution units, which can handle basic display output and light graphics tasks. The PCIe Gen 5 interface with 8 lanes is a modern feature, allowing for fast SSD and GPU connectivity. The launch MSRP is $503, positioning it as a premium mobile processor. The nearest rivals, such as the AMD Ryzen AI 7 PRO 360, score nearly identically, with a delta of 0.1%, showing that this CPU is right at the top of its class in terms of benchmark performance.

GPU Analysis

The Intel Arc A570M is a mobile GPU based on the DG2-256 chip, using the Xe-HPG architecture. It is manufactured on a 6 nm process by TSMC, with 11,500 million transistors on a 269 mm² die. The GPU has 2048 shading units, 128 texture mapping units, and 64 raster output units. It features 16 ray tracing cores, but no tensor cores are listed. The clocks are a base of 900 MHz and a boost of 1300 MHz, with memory clocked at 1750 MHz, or 14 Gbps effective.

The memory configuration consists of 8 GB of GDDR6 on a 128-bit bus, providing a bandwidth of 224.0 GB/s. This is a moderate memory setup, which may limit performance at higher resolutions or with large textures. The GPU’s pixel rate is 83.20 GPixel/s and its texture rate is 166.4 GTexel/s. The FP32 performance is 5.325 TFLOPS, and FP16 performance is 10.65 TFLOPS with a 2:1 ratio. These figures indicate a GPU that is capable of 1080p gaming and moderate content creation.

The GPU’s benchmark score is a Geekbench OpenCL score of 58239, placing it in the 88th percentile. Its nearest rival is the AMD Radeon RX 6950 XT, which is a desktop card, but the Arc A570M scores only 0.3% lower. This is a surprising result, suggesting that the mobile GPU is very powerful in compute tasks. The GPU’s TDP is 75 W, and it uses a PCIe 4.0 x8 interface. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, making it fully featured for modern gaming and rendering applications. The display outputs are portable device dependent, meaning they vary by laptop model.