SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5070

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

94 / 100
ULTIMATE READY

Apex Performer

Top 6% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
95%
PROCESSOR

Intel Core Ultra 5 235

46,062 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5070

40,377 Benchmark Score
Top 5% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 5 235 pairs with the NVIDIA GeForce RTX 5070 to form a desktop build that sits near the top of the performance spectrum, with a combined percentile of 86 across all systems. The CPU alone reaches the 89th percentile among all processors, while the GPU lands in the 82nd percentile among all graphics cards. This pairing targets high-refresh-rate 1080p and 1440p gaming, as well as serious content creation workloads, with measured frame rates that frequently exceed 100 FPS at 1080p and remain playable at 4K in many titles.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. The die contains 31,100 million transistors across a 263 mm² area, giving it a transistor density of 118.3 million per square millimeter. The GPU operates with a base clock of 2325 MHz and a boost clock of 2512 MHz, with memory running at 1750 MHz for an effective 28 Gbps. The memory subsystem consists of 12 GB of GDDR7 on a 192-bit bus, delivering a bandwidth of 672.0 GB/s. This bandwidth figure is critical for high-resolution textures and ray-traced workloads, as the RTX 5070 must feed its 6144 shading units, 192 texture mapping units, and 80 raster output units.

For ray tracing and AI-accelerated features, the RTX 5070 includes 48 RT cores and 192 tensor cores. These hardware units drive the card’s compute capabilities, which are substantial: the GPU achieves 30.87 TFLOPS for both FP32 and FP16 (with a 1:1 ratio), a pixel rate of 201.0 GPixel/s, and a texture rate of 482.3 GTexel/s. Benchmark results reflect this raw power. In 3DMark Steel Nomad (DX12), the card scores 5077, while Geekbench OpenCL and Vulkan scores are 172660 and 178923, respectively. PassMark tests show a G3D score of 29137, with DirectX 11 scoring 277 and DirectX 12 scoring 108. The GPU’s average benchmark score is 40377, placing it in the 82nd percentile.

For rendering workloads, the RTX 5070’s FP32 throughput of 30.87 TFLOPS positions it well for 3D rendering tasks, though the PassMark GPU compute score of 15787 indicates that compute-heavy applications will see solid, but not class-leading, performance. The 12 GB VRAM is sufficient for most 1440p and many 4K textures, but the 192-bit bus means bandwidth is not the highest in the class. The card’s nearest rivals in average score are the AMD Radeon Pro 580 (40318, 0.1% ahead), AMD Radeon Pro WX 7100 (40063, 0.8% slower), AMD Radeon Pro 5300 (40870, 1.2% ahead), and NVIDIA RTX A500 Mobile (39568, 2.0% slower). This shows the RTX 5070 sits in a tight cluster, with less than 2% separating it from these alternatives.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The Intel Core Ultra 5 235 achieves an average benchmark score of 46062, placing it in the 89th percentile of all CPUs. Its nearest rivals are the AMD Ryzen AI 9 HX 375 (46030, 0.1% ahead), Intel Core i9-13900HX (46098, 0.1% behind), AMD EPYC 4364P (45970, 0.2% ahead), and AMD EPYC 7303 (45960, 0.2% ahead). These deltas are minuscule, meaning the Ultra 5 235 is effectively performance-equivalent to its closest competitors, despite being a desktop part competing against mobile and server chips.

In Cinebench tests, the CPU scores 1488 in R15 multi-core and 210 in single-core, 6202 in R20 multi-core and 875 in single-core, and 14769 in R23 multi-core and 2085 in single-core. The single-core scores are notably strong, with the R23 single-core result of 2085 indicating high per-thread performance. PassMark results show a multithread score of 37816, single-thread of 4516, and specific workloads: data compression at 390711, data encryption at 29293, extended instructions at 32752, prime number finding at 371, floating point math at 117951, integer math at 87948, physics at 2570, and random string sorting at 48980.

The GPU, as detailed above, scores 5077 in 3DMark Steel Nomad and 29137 in PassMark G3D, with an average score of 40377 and an 82nd percentile position. Combined, the CPU and GPU achieve a system percentile of 86. The measured FPS across games averages 171.9 FPS, placing this pair at rank 721 out of 3732 pairs. This ranking indicates that while the combination is strong, it is not at the very top, with many pairs achieving higher average frame rates. The data shows a balanced system where the CPU’s 89th percentile and GPU’s 82nd percentile combine to produce an 86th percentile overall, suggesting neither component drastically limits the other in most scenarios.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor from the Core Ultra Series 2, based on the Arrow Lake-S architecture (codename Arrow Lake). It is fabricated on a 3 nm process at TSMC, containing 17,800 million transistors on a 243 mm² die. The base clock is 3.40 GHz with a boost clock of 5.00 GHz, and the TDP is 65 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. Memory support is dual-channel DDR5 with a bandwidth of 102.4 GB/s, and the CPU provides PCIe Gen 5 with 20 lanes. Integrated graphics are present as Arc Xe-LPG Graphics with 24 EUs.

The lack of hyperthreading (14 cores, 14 threads) is a notable design choice. The Cinebench R23 multi-core score of 14769 shows that the processor relies on physical cores rather than thread doubling. For real workloads, the multi-core performance is competitive, sitting within 0.2% of the AMD EPYC 4364P and EPYC 7303, which are server-class chips. The single-core score of 2085 in R23 is particularly strong, driven by the 5.00 GHz boost clock. PassMark single-thread score of 4516 confirms this, making the CPU excellent for lightly-threaded tasks like gaming and general responsiveness.

The 65 W TDP is low for a desktop CPU with this core count, which means the processor runs efficiently. The memory bandwidth of 102.4 GB/s is standard for dual-channel DDR5, and while not exceptional, it is sufficient for the 14-core design. The PassMark physics score of 2570 and floating point math score of 117951 indicate that the CPU handles scientific and simulation workloads well, though the integer math score of 87948 is lower relative to floating point, suggesting a slight bias toward FP-heavy tasks. The data encryption score of 29293 and extended instructions score of 32752 show solid performance for cryptography and SIMD workloads, making the Ultra 5 235 a capable processor for software development and data processing.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming: The RTX 5070 delivers exceptional 1080p performance, with measured FPS exceeding 200 in many esports titles: Counter-Strike 2 hits 271 FPS, Valorant reaches 566 FPS, and Tom Clancy’s Rainbow Six Siege achieves 323 FPS. At 1440p, these numbers remain high—Valorant drops to 530 FPS, CS2 to 179 FPS—while more demanding games like Cyberpunk 2077 still hit 60 FPS at 1440p. For 240Hz monitors, the pair is well-suited at 1080p, with most titles exceeding that threshold.

Streaming: The CPU’s 14 cores and strong multi-thread score of 37816 in PassMark provide headroom for encoding workloads alongside gaming. The RTX 5070’s 192 tensor cores can offload encoding tasks, though the measured FPS impact is not directly quantified. The 89th percentile CPU position ensures minimal frame drops when streaming at 1080p, as the processor can handle game logic and encoding simultaneously.

Video editing: The Cinebench R23 multi-core score of 14769 and PassMark multithread score of 37816 indicate solid performance for rendering timelines and exporting video. The GPU’s 30.87 TFLOPS FP32 compute accelerates effects and color grading, while 12 GB of GDDR7 allows for large preview buffers. The floating point math score of 117951 suggests the CPU excels at video processing tasks that rely on FP operations.

3D rendering: The RTX 5070’s 48 RT cores and 30.87 TFLOPS provide hardware-accelerated ray tracing and compute for rendering engines. The PassMark G3D score of 29137 and 3DMark Steel Nomad score of 5077 show strong DX12 performance. The CPU’s 14 cores handle scene preparation and physics simulation, with the physics score of 2570 indicating adequate performance for complex scenes. This combination can handle moderate 1440p rendering workloads without stalling.

Software development: The single-thread score of 4516 in PassMark and R23 single-core of 2085 ensure fast compilation of single-threaded code, while the 14 cores handle parallel builds. The PassMark data compression score of 390711 and encryption score of 29293 are useful for version control and secure communication. The 65 W TDP and 24 MB L3 cache make it a responsive platform for IDE use and containerized development.

Student and office work: The integrated Arc Xe-LPG Graphics with 24 EUs provides basic display output without a discrete GPU, though with the RTX 5070 present, this is moot. The CPU’s low 65 W TDP and efficient 3 nm process keep power consumption manageable for dorm rooms or small offices. The 14 cores provide ample multitasking for spreadsheets, web browsers, and document editing, with the high single-thread score ensuring snappy application launches.

FAQ — 5-7 Q&A pairs answerable from FACT PACK data

Q: What is the combined performance percentile of this CPU and GPU pairing?

A: The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 together achieve a combined percentile of 86, placing them above the vast majority of systems.

Q: How does the CPU compare to its nearest rival, the AMD Ryzen AI 9 HX 375?

A: The Ultra 5 235 has an average benchmark score of 46062, while the Ryzen AI 9 HX 375 scores 46030, making the Intel chip 0.1% faster. The difference is negligible.

Q: What is the RTX 5070’s memory configuration and bandwidth?

A: The GPU features 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. The memory clock is 1750 MHz, effective 28 Gbps.

Q: How many cores and threads does the Intel Core Ultra 5 235 have?

A: The CPU has 14 cores and 14 threads, meaning it does not use hyperthreading. The base clock is 3.40 GHz with a boost clock of 5.00 GHz.

Q: What is the average FPS across all measured games for this pair?

A: The average FPS across all games is 171.9, which ranks this pair at 721 out of 3732 pairs in the database.

Q: What is the TDP of the CPU and the suggested PSU for the GPU?

A: The CPU has a TDP of 65 W, while the GPU has a TDP of 250 W with a suggested PSU of 600 W.

Q: Which API versions does the RTX 5070 support?

A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This build is ideal for gamers targeting 1080p and 1440p high-refresh-rate play. The measured FPS at 1920x1080 shows 271 FPS in Counter-Strike 2, 566 FPS in Valorant, and 323 FPS in Tom Clancy’s Rainbow Six Siege, making it perfect for competitive esports at 1080p. At 2560x1440, the pair still delivers 179 FPS in CS2 and 530 FPS in Valorant, while AAA titles like Cyberpunk 2077 hit 60 FPS. For 4K gaming, the results are more mixed—Cyberpunk 2077 drops to 39 FPS, but Call of Duty: Warzone manages 132 FPS, so it works for less demanding 4K titles.

Content creators in video editing and 3D rendering will benefit from the CPU’s 89th percentile position and the GPU’s 82nd percentile. The Cinebench R23 multi-core score of 14769 ensures decent render times, while the RTX 5070’s 30.87 TFLOPS FP32 and 48 RT cores accelerate effects and ray tracing. The 12 GB VRAM is sufficient for 1440p previews and moderate 4K work. Software developers will appreciate the strong single-thread score of 4516 in PassMark and the 14 cores for parallel builds, with data compression scores indicating fast I/O processing.

Students building a single system for coursework and gaming will find the 65 W CPU TDP keeps thermals and power low, while the GPU provides ample performance for any graphics project. Small business workstations that run simulation software (given the floating point math score of 117951) or handle large datasets (data compression score of 390711) will see solid throughput. However, the 12 GB VRAM may be limiting for professionals needing larger textures, so this is better suited for smaller-scale work.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The Intel Core Ultra 5 235 uses the Intel Socket 1851, which is the platform for Arrow Lake-S processors. The CPU supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s, so a sensible upgrade is to populate all memory slots with high-speed DDR5 modules to maximize bandwidth. The CPU provides PCIe Gen 5 with 20 lanes, and the RTX 5070 uses a PCIe 5.0 x16 interface, leaving a few lanes for NVMe storage.

The CPU’s TDP is 65 W, while the GPU’s TDP is 250 W, with a suggested PSU of 600 W. This leaves headroom for additional components like extra storage or fans, but overclocking is not possible since the multiplier is locked. The GPU requires a 1x 16-pin power connector, so the PSU must support this. The system uses a dual-slot GPU with dimensions of 245 mm x 115 mm x 40 mm, so case clearance is not an issue for most mid-tower cases.

A sensible next upgrade would be to move to a higher-tier CPU on the same socket, such as a Core Ultra 7 or 9, if the workload requires more cores. The 14-core, 14-thread CPU is the entry point for Arrow Lake-S, and the socket supports future releases. On the GPU side, the RTX 5070’s successor is the GeForce 60 series, so upgrading to that when it launches would provide more VRAM and bandwidth. The 600 W PSU recommendation provides enough headroom for a modest GPU upgrade, though a more power-hungry card would require a new PSU. Memory is the easiest upgrade path, as the dual-channel controller can benefit from faster DDR5 modules.

Build Overview — what this CPU+GPU pairing is, its class (desktop/laptop from buildClass), and overall tier from the percentiles

This is a desktop-class build, as indicated by the buildClass field. The Intel Core Ultra 5 235 is a desktop processor with the market segment marked as Desktop, and the NVIDIA GeForce RTX 5070 is a full-size dual-slot graphics card. The combined percentile of 86 places this system in the upper tier of all configurations, well above average but not in the top 10% of extreme builds. The CPU’s 89th percentile and GPU’s 82nd percentile show a slight CPU bias, meaning the processor is relatively stronger than the graphics card compared to the rest of the market.

The pair ranks 721st out of 3732 in terms of average FPS across games, which puts it in the top 20% of all measured pairs. This suggests that while the hardware is capable, there are many combinations that deliver higher frame rates, likely with higher-end GPUs. The build is a high-midrange to upper-midrange desktop system, suitable for demanding gaming and productivity, but it is not a flagship setup. The CPU’s 14 cores and the GPU’s 12 GB VRAM indicate a focus on balanced performance rather than extreme multi-GPU or high-core-count configurations.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The data shows a generally well-balanced system, but with workload-specific bottlenecks. At 1080p, the CPU’s strength (89th percentile) combined with the GPU’s 82nd percentile means the GPU is more likely to be the limiting factor in most games. For example, in Counter-Strike 2, the FPS drops from 271 at 1080p to 179 at 1440p and 100 at 4K, showing clear GPU scaling. Similarly, Valorant drops from 566 FPS at 1080p to 424 FPS at 4K, a 25% reduction, indicating the GPU is the constraining factor as resolution increases.

However, in some titles, the CPU becomes the bottleneck at lower resolutions. In Ark: Survival Ascended, the FPS is 40 at 1080p, which is very low, suggesting that the game is CPU-limited given the GPU’s capability. The same applies to Red Dead Redemption 2 at 73 FPS at 1080p, which is below what the GPU should achieve, indicating a CPU limitation. The CPU’s 14 threads without hyperthreading may struggle with heavily multithreaded game engines that expect more threads.

At 4K, the GPU is almost always the bottleneck, as seen in Call of Duty: Warzone (132 FPS at 4K vs 176 at 1080p) and Cyberpunk 2077 (39 FPS at 4K). The GPU’s 12 GB VRAM and 192-bit bus become limiting at higher resolutions with high textures. The average FPS scaling from 1080p to 4K across games shows a typical reduction of about 50-60%, consistent with GPU-bound behavior. For productivity, the CPU is the primary driver, and its 89th percentile ensures it does not bottleneck the GPU in most tasks, but the lack of hyperthreading may show up in heavily threaded workloads.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame

The measured FPS data at ultra settings provides a comprehensive view of gaming performance. At 1920x1080, the pair excels in esports titles: Valorant leads at 566 FPS, followed by Counter-Strike: Global Offensive at 599 FPS, Tom Clancy’s Rainbow Six Siege at 323 FPS, and Counter-Strike 2 at 271 FPS. Minecraft hits 267 FPS, Roblox 350 FPS, and To The Core 272 FPS. For AAA titles, Cyberpunk 2077 runs at 80 FPS, Red Dead Redemption 2 at 73 FPS, and Call of Duty: Warzone at 176 FPS. The weakest 1080p results are Ark: Survival Ascended at 40 FPS and The Medium at 57 FPS, indicating these are particularly demanding.

At 2560x1440, performance remains strong for competitive games: Valorant still hits 530 FPS, CS:GO 412 FPS, and Rainbow Six Siege 211 FPS. Call of Duty: Warzone manages 156 FPS, while Cyberpunk 2077 drops to 60 FPS and Red Dead Redemption 2 to 54 FPS. Ark: Survival Ascended falls to 25 FPS, making it unplayable at 1440p ultra. The Medium runs at 48 FPS, showing that some games require settings reduction.

At 3840x2160, the GPU is clearly the limiting factor. Esports titles remain playable: Valorant at 424 FPS, CS:GO at 243 FPS, and Rainbow Six Siege at 116 FPS, but AAA games suffer. Cyberpunk 2077 hits 39 FPS, Red Dead Redemption 2 at 36 FPS, and Ark: Survival Ascended at 13 FPS. Call of Duty: Warzone is the standout at 132 FPS, making it one of the few demanding titles playable at 4K. The average FPS across all games is 171.9, but this is heavily skewed by esports titles. The data shows that for 4K gaming, the user should target less demanding games or lower settings, while 1080p and 1440p provide the best experience.