SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 225T + Intel Arc A310

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

87 / 100
HIGH-END

Power Build

Top 13% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
89%
VS
GPU
85%
PROCESSOR

Intel Core Ultra 5 225T

30,468 Benchmark Score
Top 11% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310

7,550 Benchmark Score
Top 15% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

Intel Core Ultra 5 225T is a desktop CPU that lands in the 82nd percentile of all processors, with an average benchmark score of 30468. The Intel Arc A310 GPU sits in the 40th percentile of all GPUs, with an average score of 7550. The combined pairing places in the 61st percentile of all builds. The data shows a significant performance disparity between the two components, with the CPU’s compute headroom far exceeding what the GPU can utilize in graphics-bound workloads.

CPU Analysis

The Intel Core Ultra 5 225T is built on the Arrow Lake architecture, manufactured on a 3 nm process at TSMC. It packs 10 cores and 10 threads, with a base clock of 2.50 GHz and a boost clock of 4.90 GHz. The chip contains 17,800 million transistors on a 243 mm² die, and its 65 W TDP makes it a power-conscious desktop part. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and a shared 20 MB L3 pool.

Memory support is limited to DDR5 in a dual-channel configuration, providing 102.4 GB/s of bandwidth. The CPU exposes PCIe Gen 5 with 20 lanes from the processor itself. It does not support ECC memory, and the multiplier is locked, meaning overclocking is not an option. The integrated Arc Xe-LPG Graphics with 16 execution units provides a basic display output, though the discrete Arc A310 handles the heavy lifting.

Benchmark results reveal a processor that excels in single-threaded work and holds its own in multi-threaded tasks. The Cinebench R23 multi-core score of 21971 indicates strong sustained all-core performance, while the single-core score of 3101 shows excellent per-thread responsiveness. In PassMark testing, the chip achieves 25358 in multithread, 4348 in single-thread, and 59543 in integer math. Floating-point math hits 82751, and extended instructions score 20083. Data compression is a standout at 233998, while data encryption reaches 18289. The physics score of 2053 and find prime numbers result of 284 round out the compute picture.

Relative to its nearest rivals, the Core Ultra 5 225T trades blows with mobile and lower-tier desktop parts. It edges the Intel Core i9-11980HK by 0.2%, matching its average score of 30422. It sits 0.3% ahead of the AMD Ryzen 5 7640HS and 0.3% ahead of the AMD Ryzen 7 7736U, while trailing the Intel Core i5-13600H by 0.3%. These tiny deltas indicate the Ultra 5 225T delivers performance comparable to those established parts, but without any meaningful margin over them.

Gaming Performance

No measured FPS rows exist for this exact CPU+GPU combination, so the FACT PACK contains no measuredFps data. All frame rate discussion below is estimated from the benchmark scores of each component, and these figures should be treated as approximations rather than observed results.

The gaming outlook for this pairing is constrained by the GPU. The Arc A310 scores 5433 in PassMark G3D, which places it in the 40th percentile of all GPUs. Its nearest rivals include the AMD Radeon R7 250 (0.1% higher), AMD Radeon Pro WX 3100 (0.4% higher), NVIDIA GeForce GTX 1650 (1% lower), and AMD Radeon HD 8850M (1.4% lower). The GTX 1650 comparison is telling — the Arc A310 is roughly on par with that older card, which was never a high-refresh gaming part.

The GPU’s DirectX scores paint a mixed picture. PassMark DirectX 9 yields 69, DirectX 10 scores 31, DirectX 11 reaches 33, and DirectX 12 hits 29. These sub-100 scores indicate the GPU struggles with modern API workloads. For 1080p gaming at low-to-medium settings, the CPU has ample headroom — the Ultra 5 225T’s single-thread score of 4348 ensures the processor is rarely the bottleneck. However, the GPU’s 4 GB VRAM and 124.0 GB/s bandwidth will limit texture quality and resolution scaling.

At ultra settings, which the measuredFpsUltraByGame field would have covered, this build would likely produce playable but modest frame rates in esports titles, while demanding AAA games would require significant settings reductions. The GPU’s 2.688 TFLOPS of FP32 compute and 6 RT cores offer some hardware acceleration for ray tracing, but the raw throughput is insufficient for high-fidelity ray-traced scenes. For 1080p gaming, expect the GPU to be the limiting factor in nearly every scenario, with the CPU sitting largely idle.

Usage Scenarios

High-refresh gaming: The CPU’s single-thread performance (Cinebench R23 single-core score of 3101) is more than sufficient to feed frames at 144 Hz or higher in most titles. However, the GPU’s PassMark G3D score of 5433 and DirectX 12 score of 29 mean that achieving high frame rates at 1080p will require low settings in competitive shooters, and even then, the GPU may cap out below 144 FPS in demanding scenes.

Streaming: The 10-core CPU with a multithread score of 25358 can handle software encoding while gaming, though the lack of a dedicated encoder on the GPU means the CPU bears the full load. The data suggests this is feasible for 1080p streaming at moderate bitrates, but the GPU’s limited headroom may cause frame drops if the game is GPU-bound.

Video editing: The CPU’s integer math score of 59543 and floating-point math score of 82751 provide solid performance for codec-heavy workloads. The GPU’s 2.688 TFLOPS of compute can accelerate some effects, but its 4 GB VRAM will constrain large timelines and high-resolution previews. Expect export times to be CPU-limited, which is favorable given the processor’s strength.

3D rendering: Cinebench R15 multi-core score of 2214 and R20 multi-core score of 9227 indicate the CPU can handle single-frame renders competently. The GPU’s compute score of 2157 in PassMark suggests it is not a primary renderer — use the CPU for final output and the GPU only for viewport acceleration.

Software development: The single-thread score of 4348 and random string sorting score of 28774 point to snappy compilation of smaller projects and responsive IDE interactions. The 20 MB L3 cache helps with working sets, though large codebases may see diminishing returns.

Student and office work: The CPU’s 82nd percentile ranking across all processors means it will breeze through document editing, spreadsheets, and web browsing. The GPU is overkill for these tasks, and the integrated Arc Xe-LPG Graphics would suffice, but the discrete card adds no penalty for light workloads.

Who Should Build It

This pairing targets desktop users who prioritize CPU throughput over graphics performance. The Core Ultra 5 225T’s 82nd percentile ranking makes it a strong choice for programmers compiling code, analysts crunching data in spreadsheets, and students running virtual machines or statistical software. The CPU’s data compression score of 233998 is particularly notable for anyone working with large datasets or archives.

Content creators working primarily in CPU-bound tools — such as audio production, document layout, or 2D image processing — will find the processor’s multithread score of 25358 and extended instructions score of 20083 sufficient. The GPU’s 40th percentile ranking means it is not a gaming-focused or render-focused accelerator, so this build is not suitable for gamers seeking high-refresh 1440p experiences or 3D artists relying on GPU rendering.

Small business workstations handling office productivity, light database work, and web development would benefit from the CPU’s robust single-threaded performance and the GPU’s low 30 W TDP, which keeps power draw minimal. The build’s 61st combined percentile indicates it sits slightly above the median system, making it a competent general-purpose desktop rather than a specialized powerhouse.

Balance and Bottleneck

The bottleneck analysis is unambiguous: the GPU limits gaming and graphics-accelerated workloads, while the CPU limits compute-heavy tasks. In gaming, the GPU’s PassMark G3D score of 5433 versus the CPU’s 82nd percentile ranking means the processor will be waiting on the graphics card in almost every frame. The GPU’s DirectX 12 score of 29 versus DirectX 9 score of 69 shows the card degrades significantly with newer APIs, further widening the gap.

In productivity, the CPU is the star. Its Cinebench R23 multi-core score of 21971 represents a substantial compute resource, but the GPU’s low compute score of 2157 means offloading parallel work to the graphics card is not beneficial. The 102.4 GB/s memory bandwidth of the CPU versus the 124.0 GB/s of the GPU indicates the two components are roughly balanced in memory throughput, but the GPU’s 64-bit memory bus and 4 GB capacity create a hard ceiling for texture-heavy workloads.

The 30 W TDP of the GPU versus the 65 W TDP of the CPU shows the power budget is heavily skewed toward the processor. This suggests the system is designed for compute tasks where the GPU idles, and any gaming load will be power-inefficient relative to the performance delivered. The CPU’s multithread score of 25358 versus the GPU’s compute score of 2157 — a ratio of roughly 11.8 to 1 — illustrates the extreme imbalance, confirming that the GPU is the bottleneck for any workload that can use both.

FAQ

Q: How does the Intel Core Ultra 5 225T compare to the AMD Ryzen 5 7640HS?

A: The Core Ultra 5 225T has an average benchmark score of 30468, which is 0.3% higher than the Ryzen 5 7640HS’s average score of 30390. The performance difference is negligible.

Q: What is the GPU’s performance relative to the NVIDIA GeForce GTX 1650?

A: The Intel Arc A310 scores 5433 in PassMark G3D, which is 1% higher than the GTX 1650’s average score of 7472. Note that the rival comparison uses avgScore, not G3D specifically, so the deltaPct of 1 indicates the Arc A310 is slightly ahead overall.

Q: Can this build handle 4K gaming?

A: The GPU has 4 GB of VRAM and 124.0 GB/s of bandwidth, which is insufficient for 4K textures and rendering. The DirectX 12 score of 29 further suggests poor high-resolution performance. 1080p with reduced settings is the realistic ceiling.

Q: Does the CPU support overclocking?

A: No, the multiplier is locked, meaning the clock speeds are fixed at the factory settings of 2.50 GHz base and 4.90 GHz boost.

Q: What is the memory configuration for the CPU?

A: The CPU supports DDR5 in a dual-channel configuration, providing 102.4 GB/s of memory bandwidth. ECC memory is not supported.

Q: How does the CPU’s multi-core performance compare to its single-core performance?

A: The Cinebench R23 multi-core score is 21971, while the single-core score is 3101, giving a ratio of about 7.1 to 1. This indicates strong scaling across the 10 cores, though not perfect linear scaling.

Q: Is the GPU’s production status a concern?

A: The Arc A310 is marked as end-of-life, with a release date of October 2022 and a successor in Battlemage. This means it is an older product, but the benchmark scores are still valid.

Benchmark Performance

The CPU’s average benchmark score is 30468, placing it in the 82nd percentile of all CPUs. This is a strong result, putting it above the vast majority of processors. The nearest rival, the Intel Core i9-11980HK, scores 30422, a delta of 0.2%, meaning the Ultra 5 225T is essentially tied with that high-end mobile chip. The AMD Ryzen 5 7640HS and AMD Ryzen 7 7736U both score slightly lower at 30390 and 30364 respectively, each 0.3% behind. The Intel Core i5-13600H scores 30548, which is 0.3% higher than the Ultra 5 225T.

The GPU’s average benchmark score is 7550, placing it in the 40th percentile of all GPUs. The AMD Radeon R7 250 scores 7557, just 0.1% higher, while the AMD Radeon Pro WX 3100 scores 7580, 0.4% higher. The NVIDIA GeForce GTX 1650 scores 7472, which is 1% lower, and the AMD Radeon HD 8850M scores 7447, 1.4% lower. The GPU’s individual scores include a Geekbench OpenCL result of 30607 and Vulkan result of 28964, with PassMark G3D at 5433 and GPU compute at 2157.

The combined picture is a system with high CPU capability and low GPU capability. The 82nd percentile CPU paired with a 40th percentile GPU results in a 61st combined percentile, showing that the GPU drags the overall system down significantly. For compute-focused workloads, the system performs near the CPU’s level, but for graphics-focused workloads, it performs near the GPU’s level.

Build Overview

This is a desktop build pairing the Intel Core Ultra 5 225T with the Intel Arc A310. The CPU is a 10-core, 10-thread Arrow Lake part on the Intel Socket 1851 platform, with a 65 W TDP. The GPU is a 4 GB GDDR6 card based on the Xe-HPG architecture, with a 30 W TDP and a single-slot design that requires no power connectors. The system’s combined percentile is 61, placing it in the upper-middle tier of all builds.

The class is desktop, meaning this is a stationary system intended for a desk environment. The CPU’s 82nd percentile ranking makes it a high-tier processor, while the GPU’s 40th percentile ranking makes it a mid-to-low-tier graphics card. The overall tier is therefore defined by the CPU, with the GPU serving as a basic display and acceleration solution rather than a gaming or rendering powerhouse. The build is best characterized as a productivity-oriented desktop with modest graphics capability.

GPU Analysis

The Intel Arc A310 is built on the DG2-128 chip using the Xe-HPG architecture, manufactured on a 6 nm process at TSMC. It contains 7,200 million transistors on a 157 mm² die, with a transistor density of 45.9 million per square millimeter. The GPU has 768 shading units, 32 texture mapping units, and 16 render output units, along with 6 ray tracing cores. The base and boost clocks are both fixed at 1750 MHz, while the memory runs at 1937 MHz, translating to 15.5 Gbps effective.

Memory consists of 4 GB of GDDR6 on a 64-bit bus, yielding 124.0 GB/s of bandwidth. The pixel rate is 28.00 GPixel/s, and the texture rate is 56.00 GTexel/s. Compute performance is rated at 2.688 TFLOPS for FP32 and 5.376 TFLOPS for FP16 with a 2:1 ratio. The GPU connects via PCIe 4.0 x8 and outputs to four mini-DisplayPort 2.0 connectors. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

Benchmark results show a GPU that is competitive with older entry-level cards. The PassMark G3D score of 5433 and GPU compute score of 2157 indicate basic 3D acceleration capability. The DirectX 9 score of 69 is the strongest of the API tests, while DirectX 12 at 29 shows significant degradation with modern APIs. The Geekbench OpenCL score of 30607 and Vulkan score of 28964 are more favorable, suggesting compute workloads perform relatively better than graphics workloads. The 40th percentile ranking and the close rivalry with the GTX 1650 (1% lower) and Radeon R7 250 (0.1% higher) place the Arc A310 in the entry-level segment, adequate for light gaming, office graphics, and basic compute tasks, but not for demanding rendering or high-refresh gaming.