SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 225 + Intel Arc A380

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
86%
PROCESSOR

Intel Core Ultra 5 225

36,938 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A380

8,558 Benchmark Score
Top 14% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 5 225 paired with the Intel Arc A380 is an all-Intel desktop combination that leans heavily on the CPU side of the ledger. The processor sits in the percentile range of modern mid-range desktop parts, while the graphics card occupies a much lower tier and is now end-of-life. Together the pairing lands at a combined percentile that reflects a capable compute platform attached to a modest GPU. Note on gaming figures: no measured FPS rows exist in the database for this exact combination, so all frame-rate discussion below is estimated from the benchmark scores rather than drawn from measured gameplay data.

CPU Analysis

The Core Ultra 5 225 is a 10-core, 10-thread desktop processor built on Intel's Arrow Lake-S architecture, manufactured by TSMC on a 3 nm process node. The die measures 243 mm² and packs 17,800 million transistors. Clock speeds run from a 3.30 GHz base up to a 4.90 GHz boost, and the chip carries a 65 W TDP rating. There is no hyperthreading-style doubling here — 10 cores means 10 threads — which makes the multi-core scores particularly transparent to interpret.

The cache hierarchy is generous for the segment: 192 KB of L1 per core, 3 MB of L2 per core, and a shared 20 MB slab of L3. Memory support is DDR5 only, dual-channel, with a stated bandwidth of 102.4 GB/s. ECC is not supported, and the multiplier is locked, which closes the door on conventional overclocking as an upgrade path. The integrated Arc Xe-LPG Graphics with 16 EU is present, though in this build it is largely redundant given the discrete card.

Benchmark results indicate a processor that punches above its mainstream positioning in single-threaded work. The Cinebench R23 single-core score of 3655 — alongside 891 in R20 and 368 in R15 — describes snappy per-core throughput, the kind that governs UI responsiveness, browser tabs, and game logic that runs on a primary thread. Multi-core results tell a proportional story: 25891 in R23, 6317 in R20, and 2609 in R15. With ten threads and no simultaneous multithreading, scaling from single- to multi-core is roughly in line with core count, meaning the chip behaves predictably rather than spiky.

The PassMark battery fills in the workload-specific picture. PassMark single-thread sits at 4412, multithread at 30459, integer math at 65345, floating point at 92038, physics at 2342, and extended instructions at 27162. Data compression scores 302811 while encryption lands at 22285, and random string sorting reaches 36590 — the string sorting figure is notably strong relative to the chip's thread count, suggesting capable memory subsystem behavior from that dual-channel DDR5 setup.

Against its nearest rivals, the Ultra 5 225 sits in a statistical dead heat. The AMD Ryzen 5 5600F posts an average score of 36945 against the Intel chip's 36938 — a delta of effectively zero percent. The Ryzen 5 5500X3D averages 37018, only 0.2 percent ahead; the Ryzen AI 7 PRO 450 averages 37093, 0.4 percent ahead; and the Intel Core i9-12900T averages 37112, 0.5 percent ahead. These margins are within run-to-run noise for most benchmarks. The practical takeaway: buyers choosing this CPU over those rivals are choosing platform features — Socket 1851, PCIe Gen 5, DDR5 — rather than raw benchmark separation.

Balance and Bottleneck

This is an unambiguously GPU-limited build. The CPU occupies the percentile range versus all CPUs; the Arc A380 sits at the percentile range versus all GPUs; the combined figure is dragged toward the middle-lower area by the graphics card. In any workload that scales with GPU throughput — gaming at any resolution, GPU rendering, video encode via the discrete card — the A380 is the ceiling.

The evidence is in the scores. The PassMark G3D result of 6252 and 3DMark Steel Nomad score of 808 describe entry-level graphics throughput, while the CPU's PassMark multithread of 30459 describes a processor comfortably ahead of that. Frame-rate scaling in games will therefore be almost entirely a function of the A380's limits, not the CPU's. Adding CPU performance to this build would change almost nothing in GPU-bound titles; improving the GPU would change nearly everything.

The reverse holds for CPU-bound tasks. Code compilation, large spreadsheet recalculation, archive compression, and physics simulation lean on the Ultra 5 225's integer, floating point, and multithread scores, and there the A380 contributes nothing. The only workloads where both components engage simultaneously — light streaming while gaming, for instance — will hit the GPU wall first, since encoding and game rendering compete for the same modest 6 GB of VRAM and 186.0 GB/s of bandwidth.

That 6 GB frame buffer is the most concrete bottleneck in the system. Modern game textures at high settings routinely exceed it, and when VRAM saturates, frame pacing degrades before average frame rate does. The 96-bit memory bus compounds this. Any sensible analysis of this build has to treat the A380 as the defining constraint.

Usage Scenarios

High-refresh gaming. Not realistic at ultra settings. With a Steel Nomad score of 808 and a G3D result of 6252, the A380 cannot deliver high-refresh gameplay in demanding modern titles; estimated frame rates at 1080p ultra will sit well below competitive thresholds in most current games. High-refresh play is confined to older or lightweight esports titles at reduced settings.

Streaming. CPU-side, the Ultra 5 225 has headroom — a 30459 PassMark multithread score and 302811 in data compression indicate it can handle encode-side work. But the GPU cannot simultaneously render a game and contribute to a stream without collapsing frame rates. Single-PC streaming with this pairing is viable only for non-gaming content.

Video editing. Feasible at entry level. The CPU's 25891 Cinebench R23 multi-core score handles timeline scrubbing and proxy editing, and DDR5 bandwidth of 102.4 GB/s helps. GPU-accelerated effects are limited by the A380's compute score of 2762 in PassMark GPU compute and its 6 GB VRAM. Expect CPU-only export paths to be the more reliable route.

3D rendering. CPU rendering works: 2609 in Cinebench R15 multi-core and 6317 in R20 describe a chip that will complete small-to-medium renders in reasonable time. GPU rendering is effectively off the table — a Geekbench OpenCL score of 38224 and Vulkan score of 36736 are far below what dedicated rendering accelerators deliver.

Software development. A genuine strength. Compilation scales with the 10 cores and 30459 multithread score, single-thread responsiveness at 4412 keeps IDEs fluid, and the 102.4 GB/s memory bandwidth supports containerized workloads. The locked multiplier is irrelevant here.

Student and office work. Well served with margin to spare. Documents, browsing, video calls, and multitasking draw on the strong single-thread scores (3655 R23, 4412 PassMark) and never approach the CPU's limits. The integrated Arc Xe-LPG graphics even provide a fallback display path if the discrete card is removed.

Gaming Performance

As stated up front, the database contains no measured FPS rows for this CPU and GPU combination, so the figures discussed here are estimates extrapolated from the benchmark scores, not recorded gameplay results.

The estimate framework is straightforward. A 3DMark Steel Nomad score of 808 and a PassMark G3D score of 6252 place the A380 in entry-level discrete territory — its nearest rivals in average score are the AMD FirePro W5170M, AMD Radeon HD 8870M, NVIDIA GeForce MX330, and AMD Radeon 880M, a comparison set that itself signals modest throughput. Notably, several of those are mobile parts; the A380 benchmarks alongside laptop-class graphics.

From that positioning, the qualitative expectation is: at 1080p with ultra presets, demanding modern AAA titles are estimated to run at frame rates best described as marginal — playable in lighter titles, sub-smooth in heavier ones. Reducing settings and resolution will be necessary, and the 6 GB VRAM buffer will be the first constraint hit as texture quality rises. Older games and esports-style titles at 1080p should reach comfortable frame rates, though the data does not include per-game measurements to confirm specific numbers. Ray tracing, despite the card's 8 RT cores, is not a realistic feature to enable at ultra settings given the overall throughput ceiling.

The CPU will not be the limiter. The Ultra 5 225's single-core scores are strong, and its PassMark physics result of 2342 indicates ample simulation headroom. Every frame-rate ceiling in this build traces back to the graphics card.

Who Should Build It

The honest answer: developers, students, and general-purpose users who bought or would buy this CPU for its compute and platform, and who treat the A380 as a display adapter with light gaming ability.

Software developers benefit most directly. The 10-core Arrow Lake part, its 65 W TDP, and its strong single-thread results make it a quiet, capable compilation and virtualization machine, and Socket 1851 with PCIe Gen 5 gives the platform longevity. Small business workstations fit the same profile — office productivity, light content work, and multi-monitor output via the card's one HDMI 2.1 and three DisplayPort 2.0 connectors.

Students in non-graphics disciplines get a machine that handles coursework, coding, and media consumption comfortably. Students in 3D design or video production should look elsewhere or plan a GPU upgrade early, because the A380's compute scores will throttle creative applications.

Content creators working at entry level — 1080p video editing, photo work, light motion graphics — can function, with the CPU carrying most of the load. Gamers targeting 1080p at high settings or any higher resolution should not build this pairing as-is; the GPU percentile makes that expectation unsupportable. Gamers who already own the CPU and play only older or lightweight titles can tolerate the A380 as a stopgap.

FAQ

Q: How does the Core Ultra 5 225 compare to its closest rivals?

A: Statistically, it is tied. The Ryzen 5 5600F's average score differs by 0 percent, the Ryzen 5 5500X3D is 0.2 percent ahead, the Ryzen AI 7 PRO 450 is 0.4 percent ahead, and the Core i9-12900T is 0.5 percent ahead — all effectively equivalent in benchmark terms.

Q: Can this build game at 1080p ultra settings?

A: Only in undemanding or older titles. No measured FPS data exists for this pairing, but the A380's Steel Nomad score of 808 and G3D score of 6252 indicate that modern AAA games at 1080p ultra will need settings reduced for smooth play.

Q: Is the CPU good for productivity and development?

A: Yes. A PassMark multithread score of 30459, single-thread of 4412, and Cinebench R23 multi-core of 25891 place it comfortably in mainstream-desktop territory with strong responsiveness for everyday and compile-heavy work.

Q: Does the CPU support overclocking?

A: No. The multiplier is unlocked: false, so frequency tuning is not available on this part.

Q: What memory does the platform use?

A: DDR5 only, dual-channel, with 102.4 GB/s of bandwidth. ECC memory is not supported.

Q: Is the Arc A380 still in production?

A: No. Its production status is end-of-life, with Battlemage listed as its successor, so long-term availability of identical replacement parts is limited.

Q: Can the integrated graphics serve as a backup?

A: Yes. The Core Ultra 5 225 includes Arc Xe-LPG Graphics with 16 EU, providing a display output path independent of the discrete card.

Upgrade Path and Platform

The platform foundation is modern. The CPU uses Intel Socket 1851, supports PCIe Gen 5 with 20 CPU lanes, and runs DDR5 dual-channel — a base that outlives the current GPU by a wide margin. The A380 itself connects via PCIe 4.0 x8, so it does not even consume the platform's fastest interface.

Power headroom is generous. The CPU's TDP is 65 W and the GPU's is 75 W with a single 8-pin connector; the suggested PSU for the graphics card is 250 W. A system built around these two parts does not need a large power supply, and any future GPU upgrade will benefit from whatever PSU margin the builder provisioned beyond that baseline.

The sensible next upgrade is unambiguous: replace the Arc A380. With the CPU at its percentile and the GPU at its percentile, every unit of improvement spent on graphics moves the combined result, while CPU upgrades move almost nothing. The PCIe Gen 5 slot and modern platform mean a substantially faster card can be dropped in without touching any other component. Because the A380 is end-of-life, a failing card also becomes a replacement rather than a repair scenario.

The CPU itself, with its locked multiplier, has no frequency headroom to extract. Its upgrade ceiling within Socket 1851 depends on future Arrow Lake parts, but the data here supports the current chip as a stable platform anchor: launch MSRP was $246, and the benchmark parity with rivals like the Ryzen 5 5600F means there is no performance regret to compensate for.

Build Overview

This is a desktop-class build — buildClass is desktop — and its tier is best read as a mid-range compute platform with entry-level graphics. The combined percentile sits below the CPU's individual standing precisely because the GPU drags the aggregate down. Think of it as a strong mainstream processor attached to a display-and-light-gaming adapter.

The all-Intel composition has some coherence: both chips come from the same manufacturer, both are TSMC-fabricated (3 nm for the CPU, 6 nm for the GPU), and the pairing avoids cross-vendor driver stacks. But coherence does not equal balance. The transistor counts frame the gap vividly — 17,800 million on the CPU die versus 7,200 million on the GPU — and the benchmark scores confirm what that implies.

For a database classification: the CPU is an upper-mainstream desktop part; the GPU is an entry-level discrete card now at end-of-life; the system as a whole is a productivity-first desktop with incidental gaming capability.

Benchmark Performance

The complete CPU benchmark set: Cinebench R15 multi-core 2609, single-core 368; Cinebench R20 multi-core 6317, single-core 891; Cinebench R23 multi-core 25891, single-core 3655. PassMark results: multithread 30459, single-thread 4412, integer math 65345, floating point math 92038, physics 2342, extended instructions 27162, data compression 302811, encryption 22285, prime finding 358, string sorting 36590. The CPU's average benchmark score is 36938, placing it at the percentile range against all CPUs.

The GPU benchmark set: 3DMark Steel Nomad DX12 at 808, Geekbench OpenCL 38224, Geekbench Vulkan 36736, PassMark G3D 6252, GPU compute 2762, G2D 610, and DirectX results of 73 for DX9, 37 for DX10, 38 for DX11, and 35 for DX12. The GPU's average benchmark score is 8558, at the percentile range versus all GPUs.

The combined picture is lopsided by design or by circumstance. Against nearest rivals, the CPU's deltas range from 0 to -0.5 percent — statistical parity — while the GPU's rivals (FirePro W5170M at -0.4 percent, HD 8870M at +1.1 percent, MX330 at +1.2 percent, Radeon 880M at +1.4 percent) cluster within about a percent and a half, meaning the A380 has no escape hatch in its own tier either. The performance profile of this build is fixed by its graphics card, full stop.

GPU Analysis

The Arc A380 is an Alchemist-generation Xe-HPG part, the DG2-128 chip, built on TSMC's 6 nm process with 7,200 million transistors on a 157 mm² die — a transistor density of 45.9M per mm². It launched as part of the Arc 3 tier, carries a launch MSRP of 149 USD, and is now end-of-life with Battlemage as its successor.

Specification-wise it is compact: 1024 shading units, 64 texture mapping units, 32 render outputs, and 8 RT cores. Clocks are nearly flat — 2000 MHz base and 2050 MHz boost — indicating a small, efficiency-oriented design with little frequency range to exploit. Memory is 6 GB of GDDR6 on a 96-bit bus, running at 1937 MHz (15.5 Gbps effective) for 186.0 GB/s of bandwidth. Peak rates work out to 65.60 GPixel/s pixel fill and 131.2 GTexel/s texture fill, with FP32 compute at 4.198 TFLOPS and FP16 at 8.397 TFLOPS in a 2:1 ratio. Tensor cores are not listed for this part. The card is dual-slot, measures 222 mm long, 114 mm high, and 42 mm wide, draws 75 W, uses one 8-pin connector, and outputs over one HDMI 2.1 and three DisplayPort 2.0. API support covers DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 — modern on paper.

In practice, the benchmark scores define the ceiling. A G3D of 6252 and Steel Nomad of 808 describe graphics throughput suitable for display duties, media playback, and light gaming. For rendering work, the OpenCL and Vulkan Geekbench scores in the high-30-thousands and the 2762 GPU compute result indicate that GPU-accelerated creative and compute workloads will run, but slowly; the CPU's own compute is often the faster path in this system. The 8 RT cores enable hardware ray tracing in supported titles, but at this throughput level the feature is more of a checkbox than a usable option at ultra settings. As a stopgap display card on a modern platform, the A380 is coherent; as a performance component, the data is clear about its limits.