SYSTEM ANALYZER

Rate My PC: Intel Core i9-12900K + Intel Arc A310E

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
74%
PROCESSOR

Intel Core i9-12900K

42,335 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310E

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This page presents the desktop pairing of the Intel Core i9-12900K processor and the Intel Arc A310E graphics card. The data includes full CPU benchmark scores, GPU specifications, and percentiles, but no measured frame rate rows exist for this exact combination. Consequently, all game performance discussion is framed as an estimate based on the component benchmark scores, not as verified results.

Usage Scenarios

For high-refresh gaming, the CPU provides an excellent foundation. Its 3DMark single-thread score of 1073 and Cinebench R23 single-core result of 2004.5 indicate strong per-core performance, which is essential for delivering high frame times in CPU-bound titles. However, the GPU’s 3.072 TFLOPS FP32 throughput and 4 GB GDDR6 memory with a 124.0 GB/s bandwidth suggest that the graphics card will be the limiting factor for achieving very high frame rates. The CPU’s 88th percentile ranking among all processors underscores its capability, but the GPU’s 50th percentile shows a mid-range position that cannot fully exploit the CPU’s potential in most gaming scenarios.

Streaming workloads benefit from the CPU’s high thread count: 16 cores and 24 threads with a Passmark multi-thread score of 41213. Encoding and real-time streaming typically rely on multi-core performance, and the i9-12900K delivers a Cinebench R23 multicore score of 26125, which is 1% above the Intel Core i7-14700T and 0.9% above the AMD Ryzen 9 PRO 8945HS. The GPU’s lack of dedicated tensor cores or a specified video encoder does not add to streaming, but the CPU can handle software encoding without issue. The 75 W TDP of the GPU also keeps total system power modest, allowing a 250 W suggested PSU to suffice.

Video editing combines heavy multi-threaded rendering with some single-threaded interaction. The CPU’s Geekbench multicore score of 16378 and Cinebench R20 multicore of 14679 place it well above the average CPU, while the single-core scores of 2193 and 2072 respectively keep the UI responsive. The GPU’s 64.00 GTexel/s texture rate and 32.00 GPixel/s pixel rate provide basic acceleration for effects and compositing, but the 4 GB VRAM may force lower-resolution previews or reduce the complexity of effects layers. For professional editing, the CPU’s Passmark integer math score of 139090 and floating point score of 105471 indicate strong compute for codecs and filters, but the GPU is not a high-end renderer.

3D rendering relies heavily on both CPU and GPU. The CPU’s Passmark find prime numbers score of 147 and extended instructions score of 33682 reflect its integer and SIMD capability, while the GPU’s FP32 of 3.072 TFLOPS is modest. In rendering workloads that are GPU-accelerated, the Arc A310’s 768 shading units and 6 RT cores can handle light tasks, but for heavy ray tracing or high-poly scenes, the 64-bit memory bus (124.0 GB/s) and 4 GB VRAM will become bottlenecks. The CPU can drive a professional render engine that uses CPU ray tracing, where the 30 MB L3 cache and 16 cores shine.

Software development involves compilation, testing, and running virtual machines. The CPU’s Passmark data encryption score of 29579 and integer math score of 139090 indicate strong arithmetic performance for code compilation, while the 24 threads allow parallel build jobs. The GPU’s limited compute (3.072 TFLOPS) is sufficient for basic UI rendering and 2D acceleration. The CPU’s 88th percentile ensures that even large codebases compile quickly, and the dual-channel memory support (DDR4/DDR5) with 76.8 GB/s bandwidth provides ample headroom for memory-intensive tasks.

For student and office work, the CPU is overkill, but it runs all productivity software without strain. The CPU’s Passmark single-thread score of 4136 ensures snappy UI and spreadsheet recalculation. The GPU’s 4 GB VRAM and 50th percentile ranking are more than enough for word processing, web browsing, and presentations. The low TDP of 75 W for the GPU and 125 W for the CPU mean the system runs quietly and coolly, making it a practical, if powerful, workstation for academic environments.

Benchmark Performance

The CPU’s overall average benchmark score is 42,335, placing it in the 88th percentile of all CPUs. Its nearest rivals include the Intel Core i9-12950HX with an average score of 42,487 (0.4% higher), the AMD Ryzen 5 7400 with 42,055 (0.7% lower), the AMD Ryzen 9 PRO 8945HS with 41,963 (0.9% lower), and the Intel Core i7-14700T with 41,914 (1.0% lower). This places the i9-12900K firmly in the upper tier of desktop CPUs, with performance within 1% of the closest competitors.

The GPU, however, has no benchmark scores listed in its data pack. Its percentile against all GPUs is 50, indicating it sits exactly at the median of the database’s GPU performance distribution. The absence of a benchmark score for the GPU means that the combined system percentile of 69 is driven primarily by the CPU’s high ranking, offset by the GPU’s mediocre standing. In practice, this pairing yields a system that is far stronger in CPU-bound tasks than in GPU-bound tasks.

The CPU’s individual benchmark scores provide a detailed picture. In 3DMark, it achieves 9912 points with 16 threads, 2120 with 2 threads, 4145 with 4 threads, 7596 with 8 threads, and 11620 with max threads. The single-thread score is 1073. Cinebench results include R15 multicore 4057, R15 single-core 289, R20 multicore 14679, R20 single-core 2072, R23 multicore 26125, and R23 single-core 2004.5. Geekbench yields a multicore score of 16378 and single-core 2193. Passmark tests show a multithread score of 41213, single-thread 4136, integer math 139090, floating point 105471, data compression 537341, data encryption 29579, extended instructions 33682, find prime numbers 147, and random string sorting 57094.

The GPU’s specifications include a 4 GB GDDR6 memory with 64-bit bus and 124.0 GB/s bandwidth, base and boost clock of 2000 MHz, and memory clock of 1937 MHz (15.5 Gbps effective). The shader units are 768, TMUs 32, ROPs 16, and RT cores 6. It produces a pixel rate of 32.00 GPixel/s and texture rate of 64.00 GTexel/s, with FP32 performance of 3.072 TFLOPS and FP16 of 6.144 TFLOPS. The TDP is 75 W, and the GPU is a single-slot, low-profile card with no external power connectors.

GPU Analysis

The Intel Arc A310E is built on the DG2-128 chip using the Xe-HPG architecture (Alchemist generation) on a 6 nm process from TSMC. It packs 7,200 million transistors on a 157 mm² die, giving a density of 45.9 million per mm². The memory is 4 GB GDDR6 with a 64-bit interface, delivering 124.0 GB/s bandwidth. The clock is fixed at 2000 MHz for both base and boost, and the memory runs at 1937 MHz (15.5 Gbps effective). The GPU has 768 shading units, 32 texture mapping units, 16 ROPs, and 6 ray-tracing cores.

These specifications indicate an entry-level to mid-range GPU. The 4 GB VRAM is below the typical capacity for modern high-resolution textures, and the 64-bit bus limits memory bandwidth to 124.0 GB/s. For ray tracing, the 6 RT cores provide basic acceleration, but the low pixel rate (32 GPixel/s) and texture rate (64 GTexel/s) suggest limited fill-rate performance. The FP32 performance of 3.072 TFLOPS is moderate; it can handle 1080p gaming at moderate settings but will struggle with high-fidelity effects or high-resolution rendering. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which ensures modern API compatibility, but the raw hardware is not designed for high-end workloads.

In rendering tasks, the GPU’s 4 GB VRAM and 124 GB/s bandwidth will quickly become a constraint when handling large scenes or high-resolution textures. The 768 shading units are adequate for simple shader work, but the 16 ROPs limit the fill rate for anti-aliasing and post-processing. The GPU’s 50th percentile ranking confirms that it performs at the median level of all GPUs, meaning it is neither a low-end outlier nor a high-end performer. This aligns with its target use case: a low-profile, low-power solution for light gaming, media, and office applications, not a heavy renderer.

Balance and Bottleneck

The combination of a 88th-percentile CPU and a 50th-percentile GPU creates a significant imbalance. In CPU-bound workloads such as data compression, encryption, and multi-threaded programming, the i9-12900K can operate at full capacity, while the GPU sits idle or lightly used. Conversely, in GPU-bound tasks like modern 3D gaming at high detail, the GPU will be the limiting factor; the CPU will not reach its maximum because the GPU cannot keep up. The CPU’s 3DMark single-thread score of 1073 suggests it can feed frames quickly, but the GPU’s FP32 throughput of 3.072 TFLOPS is the ceiling for graphics processing.

The combined percentile of 69% reflects that the overall system performance is slightly above average, but not because the GPU is strong. The CPU’s high multi-thread scores (Cinebench R23 26125) and single-thread scores (Cinebench R23 2004.5) are the primary contributors. The GPU’s 50th percentile pulls the average down. In gaming, the bottleneck is always the GPU when the CPU is this fast. The CPU can handle frame preparation and physics, but the GPU cannot render frames at the rate the CPU can compute them. For non-gaming workloads that are not GPU-accelerated, the CPU is the sole performance driver and will be the bottleneck only if the software is not multi-threaded.

The 3DMark scores with 16 threads (9912) and max threads (11620) indicate that the CPU scales well with thread count, but the GPU’s lack of benchmark data prevents a direct comparison. The balance is clearly skewed toward the CPU. Users who run CPU-intensive tasks will see excellent performance, while those who expect high frame rates in modern games will be disappointed.

CPU Analysis

The Intel Core i9-12900K is a desktop processor based on the Alder Lake architecture (Alder Lake-S) built on Intel’s 10 nm process. It has 16 cores and 24 threads, with a base clock of 3.20 GHz and a boost clock of 5.20 GHz. The TDP is 125 W, and it supports DDR4 and DDR5 memory in a dual-channel configuration, with a memory bandwidth of 76.8 GB/s. The CPU has an integrated UHD Graphics 770, but that is not used in this configuration. It supports PCIe Gen 5 with 16 lanes from the CPU.

The benchmark scores show that the i9-12900K is a high-performance processor. Its 3DMark 16-thread score of 9912 and max-thread score of 11620 indicate strong multi-threading. Cinebench R23 multicore of 26125 and single-core of 2004.5 demonstrate its suitability for both multi-threaded rendering and single-threaded tasks. Geekbench multicore 16378 and single-core 2193 further reinforce this. PassMark single-thread of 4136 and multi-thread of 41213 show a balanced single- and multi-core performance.

The CPU’s 88th percentile ranking puts it in the top 12% of all CPUs, and its nearest rival, the Intel Core i9-12950HX, is only 0.4% slower. This indicates that the i9-12900K is a high-end part, though not the absolute fastest. Its architecture, with a large L3 cache of 30 MB and per-core L2 of 1.25 MB, helps in memory-intensive workloads. The base clock of 3.2 GHz and boost of 5.2 GHz provide high responsiveness, and the unlocked multiplier allows overclocking, though the data does not include overclocked results.

For real workloads, the CPU excels in content creation, 3D rendering, software compilation, and any parallel task. The Cinebench R23 multicore of 26125 means it can handle heavy 3D rendering jobs, and the single-core score of 2004.5 ensures fast response in interactive applications. The Pass data compression score of 537341 shows strong performance in file archiving and compression. The CPU’s integrated graphics, UHD Graphics 750, is not a gaming solution, but it can drive basic display output.

Who Should Build It

This system is ideal for users who need high CPU performance but do not require high GPU performance. That includes software developers who compile large codebases, data scientists running CPU-bound simulations, and content creators who work with CPU-rendered workflows such as 3D modeling or audio production. The 88th-percentile CPU ensures that these tasks run quickly, while the 50th-percentile GPU is sufficient for basic display and light graphics acceleration.

For gamers, the CPU is excellent for high-refresh gaming at lower resolutions, but the GPU will limit the experience. At 1080p with lower settings, the GPU can produce playable frame rates, but not at high detail. The 4 GB VRAM is a concern for modern titles. The system is not recommended for 4K gaming or for gaming with high-resolution textures.

For students and office users, the system is overkill, but it will be extremely responsive. The low-power GPU (75 W) and the CPU’s 125 W TDP mean the system runs cool and quiet. The suggested PSU of 250 W is adequate. This pairing could also serve as a small form-factor workstation, given the GPU’s single-slot design and lack of external power connectors.

7. Upgrade Path and Platform

The CPU uses the Intel Socket 1700 platform, which supports DDR4 and DDR5 memory. The system can be configured with either memory type, but the dual-channel bandwidth is 76.8 GB/s. The CPU provides PCIe Gen 5 lanes for the GPU, but the GPU is limited to PCIe 4.0 x8, so the bus interface is not a bottleneck. The GPU’s TDP of 75 W and the CPU’s 125 W TDP total 200 W, well within the suggested PSU of 250 W. This leaves headroom for additional peripherals.

A sensible next upgrade would be to replace the GPU with a more powerful model, since the CPU can easily handle a much stronger GPU without becoming a bottleneck. The 88th-percentile CPU will not limit a high-end GPU in most gaming scenarios. Alternatively, increasing the memory capacity or speed (if using DDR5) could improve performance in memory-sensitive tasks. The socket is not forward-compatible with newer Intel generations, but the LGA1700 platform is mature and well supported.

8. Build Overview

This is a desktop-class system comprising an Intel Core i9-12900K processor and an Intel Arc A310 graphics card. The CPU is a high-end part, ranking in the 88th percentile of all CPUs, while the GPU ranks in the 50th percentile. The combined percentile is 69%, placing the overall system slightly above average. The CPU’s powerful multi-threading and high single-thread performance make it suitable for CPU-heavy workloads, but the GPU’s modest capabilities limit the system’s overall gaming and GPU-accelerated performance.

The pairing is unbalanced: the CPU is far stronger than the GPU. This is not a high-end gaming or rendering machine, but it is a competent workstation for tasks that rely on the CPU. The data shows that the CPU outperforms its nearest rivals by up to 1%, while the GPU has no benchmark data to compare. The system is best suited for professionals and hobbyists who need a powerful CPU and only basic GPU support.

9. FAQ

Q: What is the CPU’s ranking compared to all other CPUs?

A: The Intel Core i9-12900K is in the 88th percentile of all CPUs, with an average benchmark score of 42,335.

Q: Does the GPU have any measured benchmark scores?

A: No, the data pack lists no benchmarks for the Arc A310 GPU. Its percentile is 50th, but no numeric score is provided.

Q: How does the CPU compare to its nearest rival?

A: The CPU is 0.4% slower than the Intel Core i9-12950HX, 0.7% faster than the AMD Ryzen 5 7400, 0.9% faster than the AMD Ryzen 9 PRO 8945HS, and 1.0% faster than the Intel Core i7-14700T.

Q: What is the GPU’s memory capacity and type?

A: The GPU has 4 GB of GDDR6 memory on a 64-bit bus with a bandwidth of 124.0 GB/s.

Q: Does the CPU support overclocking?

A: Yes, the multiplier is unlocked.

Q: What is the suggested power supply for this build?

A: The suggested PSU is 250 W, based on the CPU TDP of 125 W and GPU TDP of 75 W.

Q: Is there any measured FPS data for this combination?

A: No, there are no measured FPS rows for the i9-12900K + Arc A310 combination. All FPS discussions are estimates from benchmark scores.

10. Gaming Performance

There is no measured FPS data for this exact CPU+GPU combination in the FACT PACK. Therefore, the following frame rate expectations are estimates based on the component benchmark scores, not actual measurements.

The CPU’s single-thread performance (Cinebench R23 single-core 2004.5, 3DMark single-thread 1073) is strong enough to sustain high frame rates in CPU-bound games. However, the GPU’s 3.072 TFLOPS FP32, 4 GB VRAM, and 124.0 GB/s bandwidth suggest that it will be the primary limiter. In older or less demanding games, the GPU may deliver playable frame rates at 1080p with medium settings, but in modern titles with high detail or ray tracing, the GPU will likely struggle. The 6 RT cores and 16 ROPs are not sufficient for heavy effects.

The CPU’s 88th percentile means that in most gaming scenarios, the CPU will not be the bottleneck; the GPU will be. Therefore, the FPS will scale with the GPU’s capabilities. For esports titles, which are often CPU-bound, the system may produce high frame rates, but the GPU’s fill rate (32 GPixel/s) will cap the maximum frame rate. For AAA games, the 4 GB VRAM and 64-bit bus will cause texture streaming issues at high resolutions.

Given the 50th percentile of the GPU, the estimated FPS in modern titles is expected to be at the lower end of playable range at 1080p, with significant drops if settings are increased. The data indicates that this system is not designed for high-refresh gaming. It is more suitable for non-competitive games that do not demand high GPU performance. Users who prioritize gaming should consider a more powerful GPU, while keeping the powerful CPU.