SYSTEM ANALYZER

Rate My PC: Intel Core i7-14700K + Intel Arc A580

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

97 / 100
ULTIMATE READY

Apex Performer

Top 3% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
96%
VS
GPU
97%
PROCESSOR

Intel Core i7-14700K

69,355 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A580

57,756 Benchmark Score
Top 3% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-14700K paired with the Intel Arc A580 is an all-Intel desktop combination that sits in an unusual position in the data: the processor ranks in the 94th percentile of all CPUs, while the graphics card lands in the 87th percentile of all GPUs, producing a combined percentile of 91. That gap between the two components — roughly seven percentile points — is the defining characteristic of this build, and it shapes everything from upgrade planning to real-world gaming behavior. One caveat up front: the database contains no measured FPS rows for this exact pairing, so all frame-rate discussion below is estimated from the benchmark scores rather than drawn from direct game testing.

Upgrade Path and Platform

The platform foundation here is Intel Socket 1700, which the Core i7-14700K occupies as a Raptor Lake-R part built on Intel's 10 nm process. Memory support is unusually flexible: the chip accepts both DDR4 and DDR5 on a dual-channel bus, meaning builders can carry forward older DDR4 kits or step into DDR5 depending on the motherboard chosen. ECC memory is supported, a notable feature for a desktop part in this class and one that matters for workstation-adjacent use. On the expansion side, the CPU provides PCIe Gen 5 with 16 lanes from the CPU itself, while the Arc A580 connects via PCIe 4.0 x16 — so the graphics card does not consume the Gen 5 headroom, leaving it available for future storage or a next-generation GPU.

Power planning is straightforward from the pack's figures. The CPU carries a 125 W TDP and the GPU a 175 W TDP; the GPU's suggested PSU is 450 W, and since that recommendation already accounts for a full system, a builder following it has margin for this pairing. The GPU draws from two 8-pin connectors and occupies a dual-slot footprint, which is worth checking against case clearance, though the pack provides no physical dimensions.

What does a sensible next upgrade look like? The data points clearly at the graphics card. With the CPU at the 94th percentile and its average benchmark score of 69355 sitting within a fraction of a percent of parts like the AMD Ryzen 9 7950X (deltaPct -0.2), the processor is not the weak link. Swapping the Arc A580 — whose average score of 57756 trails the AMD Radeon RX 6950 XT by only 1.1 percent — for a stronger GPU would raise the combined percentile without leaving CPU performance stranded. The unlocked multiplier on the i7-14700K also offers a tuning path if the platform's cooling allows it, though the pack specifies no cooler requirements.

Balance and Bottleneck

The bottleneck question answers itself from the percentile spread. A CPU at the 94th percentile feeding a GPU at the 87th percentile means the graphics card will be the limiting component in nearly any graphically demanding workload. In gaming terms, the CPU's single-thread credentials — a Passmark single-thread score of 4472 and a Geekbench single-core result of 2569 — indicate it can dispatch draw calls and simulate game logic faster than the Arc A580 can rasterize them at high resolutions and settings.

Flip the workload, though, and the picture inverts. In multi-threaded tasks the 20 cores and 28 threads dominate: a Cinebench R23 multi-core score of 33440.5 and a Geekbench multi-core score of 20767 are figures the GPU cannot influence. The Passmark multithread result of 52392 similarly reflects pure CPU throughput. So the build's balance is workload-dependent in an extreme way — GPU-bound in games, effectively CPU-defined in production software.

The questioning angle: is a 94th-percentile CPU "wasted" behind an 87th-percentile GPU? Not necessarily. That GPU percentile is respectable, and the CPU headroom means frame-time consistency in CPU-heavy scenes — crowded open worlds, physics-heavy simulations — should hold up well. The data suggests the pairing is deliberately asymmetric, prioritizing sustained compute with adequate — not flagship — graphics.

Usage Scenarios

High-refresh gaming: Estimated from benchmark scores rather than measured data, the Arc A580's 3DMark Steel Nomad DX12 score of 2229 and its average score of 57756 position it as a capable 1080p and moderate-1440p card. At lower resolutions the 94th-percentile CPU could push very high frame rates, but the GPU becomes the ceiling quickly. Expect the CPU's single-thread strength to matter most at 1080p; at 1440p and above the GPU is fully in charge.

Streaming: The 28 threads are the story here. Encoding while gaming splits the load, and a Passmark multithread score of 52392 with Cinebench R23 multi-core at 33440.5 leaves substantial headroom for concurrent encode work. The bottleneck remains the GPU's rendering of the game itself, not the CPU's ability to compress the output — the Passmark data compression score of 695234 is strong evidence of throughput for stream-related work.

Video editing: Timeline scrubbing, decoding, and export all lean on the CPU here, and the numbers support it: Geekbench multi-core at 20767 and extended instructions at 40632. The 8 GB of GPU VRAM is a modest buffer for GPU-accelerated effects, so the data implies CPU-driven workflows will thrive while heavy GPU compositing may hit a VRAM wall.

3D rendering: Cinebench R20 multi-core at 18544 and R15 multi-core at 5035 describe a genuinely fast CPU renderer. GPU rendering is a different matter — the Geekbench OpenCL score of 91657 and Vulkan score of 79381 place the Arc A580 as serviceable but not swift for viewport and path-tracing acceleration.

Software development: Compiling is thread-count territory, and 28 threads with an average benchmark score within 0.1 percent of the AMD EPYC 9115 — a server-class part — suggests compile times that rival workstation hardware. The single-thread score of 4472 keeps IDE responsiveness sharp.

Student and office work: Frankly overqualified. Word processing, browsing, and spreadsheets need a fraction of this capability; the build would idle through such tasks. The upside is longevity — this class of CPU performance should remain comfortable for general use for a long time.

FAQ

Q: Does this build have measured game FPS data?

A: No. The database contains no measured FPS rows for this exact CPU+GPU combination, so all frame-rate expectations here are estimates derived from the benchmark scores — the 3DMark Steel Nomad DX12 result of 2229 and the GPU's 87th percentile standing.

Q: Is the CPU or GPU the bottleneck for gaming?

A: The GPU. The CPU sits in the 94th percentile versus the GPU's 87th, and the CPU's single-thread scores (4472 Passmark, 2569 Geekbench) exceed what the Arc A580 can keep pace with at graphically demanding settings.

Q: Can this system use DDR4 memory?

A: Yes. The Core i7-14700K supports both DDR4 and DDR5 on a dual-channel bus, so either memory generation works depending on the motherboard.

Q: What PSU does the Arc A580 need?

A: The suggested PSU is 450 W. The GPU's TDP is 175 W, drawn through two 8-pin connectors, and the CPU adds a 125 W TDP.

Q: How does the CPU compare to its nearest rivals?

A: Remarkably closely. Its average score of 69355 is 0.1 percent above the AMD EPYC 9115, 0.2 percent below the AMD Ryzen 9 7950X, 0.7 percent below the AMD Ryzen 9 7940HX, and 0.9 percent below the AMD Ryzen 7 9700F — effectively a dead heat across the group.

Q: Is the CPU overclockable?

A: Yes, the multiplier is unlocked, and the part number is SRN3X for verification.

Q: How much VRAM does the GPU have, and what type?

A: 8 GB of GDDR6 on a 256-bit bus, delivering 512.0 GB/s of bandwidth.

Who Should Build It

The measured performance points to three audiences. First, gamers at 1080p who also do serious CPU work: the 87th-percentile GPU handles high-settings 1080p gaming (estimated, not measured), while the 94th-percentile CPU means no frame-pacing excuses from the processor side. Second, content creators and developers: the Cinebench R23 multi-core figure of 33440.5 and the Passmark multithread score of 52392 describe a machine that compiles, encodes, and renders at a pace statistically indistinguishable from the AMD Ryzen 9 7950X — the deltaPct of -0.2 confirms it. Third, small-business workstation builders: ECC support plus that EPYC-adjacent average score (0.1 percent apart) makes a case for data-integrity-sensitive workloads on a desktop platform. Students in technical fields would find the build capable but arguably beyond coursework demands. Who should skip it: anyone whose workload is purely GPU-bound at 4K — the 8 GB VRAM buffer and mid-tier GPU scores are the limiting factors there.

GPU Analysis

The Arc A580 is Intel's DG2-512 chip, an Alchemist-generation Xe-HPG design fabricated by TSMC on a 6 nm process. The silicon is substantial: 21,700 million transistors across a 406 mm² die, giving a density of 53.4M per mm². The core configuration lists 3072 shading units, 192 texture mapping units, 96 render output units, and 24 RT cores. Clock speeds run from a 1700 MHz base to a 2000 MHz boost, with memory clocked at 2000 MHz — 16 Gbps effective — feeding 8 GB of GDDR6 across a 256-bit bus for 512.0 GB/s of bandwidth. That bandwidth figure is generous relative to the card's tier and helps offset the modest VRAM capacity.

Throughput numbers frame the card's rendering character: 12.29 TFLOPS FP32 (24.58 TFLOPS FP16 at 2:1), 192.0 GPixel/s pixel rate, and 384.0 GTexel/s texture rate. The 24 RT cores mean hardware ray tracing exists but is not the card's strength; DX12 Ultimate (12_2) support, Vulkan 1.4, and OpenGL 4.6 cover the API side. The 3DMark Steel Nomad DX12 score of 2229 is the most direct rendering signal in the pack — a mid-tier result consistent with the 87th percentile placement. For compute, Geekbench OpenCL at 91657 outpaces the Vulkan result of 79381, suggesting the OpenCL path extracts more from the hardware. Succession matters too: the pack lists Battlemage as this architecture's successor, so an in-family upgrade path exists.

Benchmark Performance

The exact scores, and what they mean in context. CPU side: Cinebench R15 multi-core 5035 and single-core 313.5; Cinebench R20 multi-core 18544 and single-core 2617; Cinebench R23 multi-core 33440.5 and single-core 2160; Geekbench multi-core 20767 and single-core 2569; Passmark multithread 52392 and single-thread 4472; Passmark physics 2964; integer math 182876; floating point 134222; data compression 695234; data encryption 40091; extended instructions 40632; prime finding 212; string sorting 74733. The average benchmark score across these is 69355, at the 94th percentile of all CPUs.

GPU side: 3DMark Steel Nomad DX12 2229, Geekbench OpenCL 91657, Geekbench Vulkan 79381, averaging 57756 and placing 87th among all GPUs. The combined percentile for the pair is 91.

The combined picture: the R23 multi/single ratio (33440.5 versus 2160) shows scaling of roughly fifteen-fold across the thread array, confirming the hybrid 20-core design converts threads into throughput effectively. Rival comparison reinforces this — the average score gap to the EPYC 9115, Ryzen 9 7950X, Ryzen 9 7940HX, and Ryzen 7 9700F spans just 0.1 to 0.9 percent. On the GPU side, the spread to the Radeon RX 5600 OEM, RX 9070 GRE, Arc A570M, and RX 6950 XT is similarly tight at 0.6 to 1.1 percent. Both components sit at the top of densely packed performance neighborhoods, meaning the build's tier is solidly upper-mid overall — dragged up by the CPU, tempered slightly by the GPU.

CPU Analysis

The Core i7-14700K is a Raptor Lake-R refresh part in Intel's 14th Gen Core series, released October 2023 with a launch MSRP of $409. Its hybrid topology delivers 20 cores and 28 threads, a 3.40 base clock and a 5.60 GHz boost clock, all on Intel's 10 nm process with a 257 mm² die. The cache hierarchy is deep: 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 — that L3 pool is a significant asset for gaming and latency-sensitive workloads, since repeated data access stays on-die.

What do the scores mean for real workloads? The single-core figures — 2617 in Cinebench R20, 2569 in Geekbench, 4472 in Passmark single-thread — describe snappy, latency-favoring behavior for applications that refuse to parallelize: older games, scripting languages, browser tabs. The multi-core figures translate directly into batch throughput: video encodes, code compiles, physics simulations, batch photo exports. The Passmark sub-scores add texture — data compression at 695234 and encryption at 40091 point to strong file-processing performance, while extended instructions at 40632 show the vector units working hard. The integrated UHD Graphics 770 provides a display fallback if the discrete card is ever removed. Note the curious pairing in the rival list: matching an EPYC server chip within 0.1 percent is the single most telling line in the CPU dataset.

Gaming Performance

To restate clearly: no measured FPS rows exist for this exact combination in the database, so every frame-rate statement below is an estimate extrapolated from the benchmark scores, not a measured result.

What can be inferred? At 1080p with ultra settings, the Arc A580's position — 87th percentile, average score 57756, within roughly one percent of the RX 6950 XT and RX 9070 GRE in the aggregate rankings — implies high-settings 1080p gaming should be comfortable, with the caveat that aggregate average scores blend compute and gaming tests, so per-game variance is expected. At 1440p ultra, the 512.0 GB/s of memory bandwidth helps, but the 8 GB VRAM buffer and 12.29 TFLOPS of FP32 throughput become the constraint; settings reductions are the likely lever. At 4K ultra, the estimates turn pessimistic — this tier of card generally requires significant compromise.

The CPU side of the gaming equation is unambiguous. With single-thread scores this strong and a 33 MB L3 cache, the processor should not limit frame rates at any resolution this GPU can drive; if frames fall short, the data says the GPU is why. Ray tracing deserves a specific caution: 24 RT cores exist, but the Steel Nomad DX12 score of 2229 suggests enabling heavy RT will cost dearly, and DX12 Ultimate support means the features will run even when they run slowly. For competitive titles at reduced settings, the CPU's percentile implies the potential for very high frame delivery — estimated, as always, from these benchmark scores rather than measured play.