SYSTEM ANALYZER

Rate My PC: Intel Core i7-14700 + NVIDIA GeForce RTX 3080

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

93 / 100
ULTIMATE READY

Apex Performer

Top 7% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
95%
VS
GPU
92%
PROCESSOR

Intel Core i7-14700

52,301 Benchmark Score
Top 5% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 3080

23,172 Benchmark Score
Top 8% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-14700 and NVIDIA GeForce RTX 3080 form a desktop pairing that sits at the 80th combined percentile across all benchmarked configurations. The CPU is a 20-core, 28-thread Raptor Lake Refresh part with a 65 W TDP, while the GPU is an Ampere-generation card with 10 GB of GDDR6X memory and a 320-bit bus. No measured FPS rows exist for this exact combination in the data pack; all frame-rate discussion below is therefore estimated from the individual benchmark scores and percentile positions rather than direct gameplay captures.

FAQ

Q: How does the Core i7-14700 compare to its nearest rival in multi-threaded performance?

A: The CPU’s average benchmark score is 52301, which is 0.3% higher than the AMD EPYC 8124P and 0.7% higher than the AMD Ryzen 9 5950X. It also sits 0.4% above the Intel Core Ultra 5 235HX and 0.2% below the Intel Xeon Gold 5320H, indicating a tightly clustered performance tier.

Q: What is the RTX 3080’s memory bandwidth and how does it affect gaming?

A: The GPU has a memory bandwidth of 760.3 GB/s across a 320-bit bus. This high bandwidth supports texture streaming and high-resolution asset loading, which is reflected in the GPU’s 68th percentile standing among all GPUs, though it is not a top-tier card by average score.

Q: Does the CPU support overclocking?

A: No. The multiplier is locked (multiplierUnlocked: false), so the 5.40 GHz boost clock is the maximum achievable without external clock-generation methods. The base clock is 2.10 GHz, and the chip relies on Intel Turbo Boost for higher frequencies.

Q: What PCIe generation does the platform use?

A: The CPU provides Gen 5 with 16 lanes for the primary slot, while the GPU itself uses PCIe 4.0 x16. This means the CPU’s newer PCIe standard offers headroom, but the GPU is limited to Gen 4 bandwidth, which is sufficient for its 10 GB frame buffer.

Q: Is the RTX 3080 still in production?

A: No. The production status is "End-of-life," with a launch date of 2020-08-31. The predecessor is GeForce 20 and the successor is GeForce 40, so this card occupies a mid-lifecycle position for buyers looking at used or clearance stock.

Q: What memory types does the Core i7-14700 support?

A: It supports both DDR4 and DDR5 in a dual-channel configuration. ECC memory is also supported, which is unusual for a desktop part and may appeal to workstation users who need error correction for long compute jobs.

Q: What is the GPU’s ray tracing hardware count?

A: The RTX 3080 has 68 RT cores and 272 tensor cores. These are dedicated units for ray tracing and AI-accelerated workloads, respectively, and they contribute to the card’s 3DMark Steel Nomad DX12 score of 4407.

Benchmark Performance

The CPU’s aggregate benchmark picture is strong. It achieves a 91st percentile among all CPUs, with an average benchmark score of 52301. In Cinebench R23, the multi-core score is 28398, which is roughly 13.6 times the single-core score of 2080, indicating excellent scaling across its 20 cores. The Geekbench results show 2409 single-core and 17087 multi-core, placing the chip in a position where it competes with server-grade Xeon and EPYC parts, as evidenced by its nearest rivals being within 0.7% of its average score.

The GPU’s percentile is considerably lower. At the 68th percentile among all GPUs, the RTX 3080’s average benchmark score is 23172. Its Passmark G3D score is 25086, but the DirectX 12 score is only 100, which is a normalized index rather than an absolute frame rate. The 3DMark Steel Nomad DX12 score of 4407 and Geekbench OpenCL score of 152423 show compute capability, yet the GPU trails the CPU in percentile rank by 23 points.

The combined percentile is 80, which reflects the CPU’s strength pulling the overall tier upward, while the GPU holds the pairing back from the top quartile. The data shows a CPU that is 0.2% behind the Intel Xeon Gold 5320H and 0.7% ahead of the AMD Ryzen 9 5950X, while the GPU is 0.3% behind the NVIDIA P106-100 and 0.4% behind the AMD Radeon RX 6600M. This indicates that in CPU-heavy workloads, the system will outperform most rivals, but in GPU-bound scenarios, it will sit near the 68th percentile, meaning roughly a third of GPUs tested are faster.

Usage Scenarios

For high-refresh gaming at 1440p, the RTX 3080’s 10 GB VRAM and 760.3 GB/s bandwidth are sufficient for most titles, but the 68th GPU percentile suggests that frame rates will not consistently hit 144 Hz on ultra settings in newer games. The CPU’s 91st percentile single-core score of 4236 in Passmark ensures that the i7-14700 will not bottleneck the GPU in CPU-light scenes, but the GPU’s Passmark DirectX 12 score of 100 indicates that API-level optimization is a limiting factor.

Streaming is a mixed workload. The CPU’s 28 threads and 28398 Cinebench R23 multi-core score provide ample headroom for x264 encoding while gaming, and the GPU’s tensor cores can offload NVENC tasks, though the 272 tensor cores are not fully utilized by all streaming software. The Passmark data compression score of 498198 and encryption score of 29601 suggest that the CPU handles the encode pipeline without dropping frames, but the GPU’s 68th percentile may cap the game’s own frame rate.

Video editing in Premiere Pro or DaVinci Resolve benefits from the CPU’s 20 cores and 33 MB of L3 cache. The Cinebench R20 multi-core score of 14388 and Geekbench multi-core score of 17087 indicate fast timeline scrubbing and export times. The GPU’s Geekbench OpenCL score of 152423 accelerates effects and color grading, but the 10 GB VRAM may limit 4K timelines with heavy fusion effects, as the card only has a 320-bit bus feeding that memory.

3D rendering in Blender or Maya is CPU-bound for most scenes. The i7-14700’s Passmark floating point math score of 106716 and integer math score of 154535 show strong geometry and physics calculations. The GPU’s FP32 performance of 29.77 TFLOPS helps with viewport rendering, but the 68th percentile GPU score means it is not a dedicated render card; the CPU will be the primary engine for final frames.

Software development compiles are heavily multi-threaded. The Passmark multithread score of 40318 and Cinebench R23 multi-core score of 28398 provide fast incremental builds, while the single-thread score of 4236 handles script parsing and IDE responsiveness. The GPU’s 68th percentile is irrelevant for most coding tasks, making this a strong developer machine unless the workload includes GPU compute for machine learning.

Student and office work is overkill but smooth. The CPU’s 91st percentile ensures zero lag in spreadsheet, browser, or document workloads, and the integrated UHD Graphics 770 provides a fallback if the RTX 3080 is not needed. The 65 W CPU TDP and 320 W GPU TDP mean the system draws power, but for office tasks the discrete GPU can idle while the integrated graphics handles display output, saving energy.

Upgrade Path and Platform

The platform is Intel Socket 1700 with support for both DDR4 and DDR5 memory in dual-channel mode. The CPU has 16 PCIe Gen 5 lanes, which is forward-looking for future storage devices, but the RTX 3080 uses PCIe 4.0 x16, so there is no immediate bottleneck from the bus. The 65 W TDP of the CPU is low for a 20-core part, suggesting that a modest air cooler suffices, but the GPU’s 320 W TDP requires a 700 W suggested PSU, which leaves headroom for overclocking the GPU or adding drives.

A sensible next upgrade would be the GPU, since the CPU’s 91st percentile far exceeds the GPU’s 68th. Replacing the RTX 3080 with a higher-tier Ampere or newer card would improve gaming and GPU compute without changing the platform, as the PCIe 4.0 slot remains compatible. The CPU’s locked multiplier means no CPU overclocking, but the 5.40 GHz boost clock is already high, so the upgrade path focuses on GPU and memory.

Memory is a key decision. The CPU supports DDR4 and DDR5, but the FACT PACK does not specify which is faster. For a new build, DDR5 would be the logical choice due to bandwidth, but the dual-channel bus means the CPU’s memory bandwidth is not listed, so users must rely on the platform’s stated support. ECC memory support is a bonus for workstation use, but it typically requires DDR4 or specific DDR5 modules, which may limit speed.

The PCIe Gen 5 lanes from the CPU are unused by the GPU, but they can be repurposed for a Gen 5 NVMe SSD in a second slot. The GPU’s power connector is 1x 12-pin, which may require an adapter for older PSUs, but the 700 W suggested PSU is sufficient for the combined 385 W TDP of CPU and GPU, leaving 315 W for other components. The next upgrade should prioritize GPU performance, as the CPU will not be the limiting factor for several more years.

Balance and Bottleneck

The primary bottleneck is the GPU. The CPU’s 91st percentile versus the GPU’s 68th creates a 23-point gap, meaning the i7-14700 can feed frames far faster than the RTX 3080 can render them. In CPU-bound games like strategy or simulation titles, the CPU will excel, but in GPU-bound AAA games at 4K, the GPU will cap the frame rate. The Passmark DirectX 12 score of 100 for the GPU versus the CPU’s single-thread score of 4236 illustrates this imbalance.

The GPU’s 10 GB VRAM is also a potential bottleneck at high resolutions. With a 760.3 GB/s bandwidth and 320-bit bus, the card can stream textures quickly, but the capacity is limited. The CPU’s L3 cache is 33 MB, which helps with data reuse, but the GPU cannot offload VRAM overflow to system memory without a performance hit. The combined percentile of 80 reflects this: the system is above average but not top-tier due to the GPU.

FPS scaling is estimated from the scores. The CPU’s Cinebench R23 single-core score of 2080 suggests strong per-thread performance, so in games that rely on a few threads, the CPU will not bottleneck. However, the GPU’s 3DMark Steel Nomad score of 4407 indicates that the card’s raw graphics throughput is below the 91st percentile CPUs, so frame rates will drop when resolution or settings increase. The data shows that at 1080p, the CPU may hold the GPU back slightly, but at 1440p and above, the GPU becomes the clear limiter.

The Passmark physics score of 2226 for the CPU supports this analysis, as physics calculations are often single-threaded. The GPU’s Passmark G3D score of 25086 is high, but the DirectX 12 normalized score of 100 suggests that the card’s driver and hardware are not as efficient as newer architectures. For a balanced system, the next upgrade should be a GPU with a higher percentile to match the CPU’s 91st position.

GPU Analysis

The NVIDIA GeForce RTX 3080 is built on the GA102 chip with an 8 nm process from Samsung, containing 28,300 million transistors on a 628 mm² die. The memory configuration is 10 GB of GDDR6X on a 320-bit bus, delivering 760.3 GB/s bandwidth. The clocks are 1440 MHz base and 1710 MHz boost, with memory running at 1188 MHz (19 Gbps effective). This gives a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s.

The compute capabilities are substantial. The card has 8704 shading units, 272 TMUs, and 96 ROPs, yielding 29.77 TFLOPS of FP32 performance. It also has 68 RT cores and 272 tensor cores, which enable DirectX 12 Ultimate (12_2) features and hardware-accelerated ray tracing. The FP16 performance is 29.77 TFLOPS (1:1), meaning the card does not have dedicated half-precision hardware, but it can process FP16 at the same rate as FP32, which is useful for some AI workloads.

The benchmark scores reflect a mid-to-high-tier card. The 3DMark Steel Nomad DX12 score of 4407 and Geekbench Vulkan score of 33620 show strong modern API performance. The Passmark G3D score of 25086 is respectable, but the DirectX 11 score of 207 and DirectX 12 score of 100 are normalized indices that are difficult to interpret in absolute terms. The GPU’s 68th percentile means that it outperforms most cards, but it is not in the top quartile.

For rendering, the GPU’s 10 GB VRAM is a limitation for large scenes, but the 760.3 GB/s bandwidth mitigates this by allowing fast data transfer. The 68 RT cores provide real-time ray tracing, but the 68th percentile suggests that fully ray-traced scenes will run at lower frame rates than on newer cards. The 272 tensor cores enable DLSS, which can boost performance, but this is not measured in the FACT PACK. The card’s dual-slot design and 285 mm length require a spacious case, and the 1x 12-pin power connector needs a compatible PSU.

CPU Analysis

The Intel Core i7-14700 is a 20-core, 28-thread processor based on Raptor Lake architecture, manufactured on Intel’s 10 nm process. The die size is 257 mm², and the chip includes 80 KB of L1 cache per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. The base clock is 2.10 GHz with a boost clock of 5.40 GHz, and the TDP is 65 W. It supports DDR4 and DDR5 in dual-channel mode, with ECC memory as an option.

The architecture is Raptor Lake-R, which is a refresh of the Raptor Lake design. The 20 cores are a mix of performance and efficiency cores, though the FACT PACK does not specify the ratio. The 28 threads indicate that the performance cores support hyper-threading, while the efficiency cores do not. The 5.40 GHz boost clock is high for a 65 W part, indicating that Intel’s turbo algorithms can push the chip well above its base power envelope.

Benchmark results show a CPU that excels in multi-threaded workloads. The Cinebench R15 multi-core score of 4061 and R20 score of 14388 demonstrate scaling across cores. The R23 multi-core score of 28398 is the highest in the Cinebench series, and the Geekbench multi-core score of 17087 confirms strong performance. The Passmark multithread score of 40318 and integer math score of 154535 are particularly high, indicating excellent arithmetic throughput.

Single-thread performance is also strong. The Cinebench R23 single-core score of 2080 and Geekbench single-core score of 2409 are competitive with the best desktop CPUs. The Passmark single-thread score of 4236 is the same as the singlethread score, confirming consistency. The Passmark extended instructions score of 28388 shows that the CPU handles SIMD workloads well, which is useful for scientific computing and media encoding.

The CPU’s 91st percentile places it in the top 10% of all CPUs tested. Its nearest rivals include server and workstation parts like the Intel Xeon Gold 5320H and AMD EPYC 8124P, which are within 0.3% of its average score. This suggests that the i7-14700 is not just a gaming CPU but a capable workstation chip, especially given its ECC memory support and 33 MB of L3 cache.

Build Overview

This is a desktop build (buildClass: "desktop") that pairs a top-tier CPU with a mid-to-high-tier GPU. The combined percentile is 80, meaning the system outperforms 80% of all benchmarked configurations. The CPU is the standout component, with a 91st percentile ranking that places it among the best desktop and server processors available. The GPU is less impressive, at the 68th percentile, which is respectable but not elite.

The overall tier is defined by the CPU’s strength. In productivity and compute workloads, this system will perform like a high-end workstation, rivaling Xeon and EPYC parts in multi-threaded tests. In gaming, the GPU will hold the system back from the top tier, but it is still a capable 1440p card. The 10 GB VRAM is adequate for most games, but not for 4K texture packs or future titles with high VRAM requirements.

The system is desktop-class, meaning it is designed for a tower case with a dual-slot GPU and a 700 W PSU. The CPU’s 65 W TDP allows for a compact cooler, but the GPU’s 320 W TDP requires robust airflow. The data shows a system that is 0.4% behind the AMD Radeon RX 6600M in GPU performance but 0.7% ahead of the AMD Ryzen 9 5950X in CPU performance, highlighting the imbalance.

This build is best characterized as a "CPU-first" system. The i7-14700 is the star, and the RTX 3080 is a competent but not exceptional partner. For users who prioritize CPU-bound tasks like compilation, encoding, or simulation, this is an excellent machine. For those who prioritize gaming, the GPU will be the first upgrade target.

Who Should Build It

Gamers targeting 1440p high-refresh monitors will find this build suitable, but not future-proof. The RTX 3080’s 68th percentile and 10 GB VRAM are adequate for current titles, and the CPU’s 91st percentile ensures no frame drops in CPU-heavy scenes. However, at 4K or with ray tracing enabled, the GPU will limit frame rates. This is a good choice for gamers who play esports titles at 1080p or 1440p, where the CPU’s strong single-thread score of 4236 shines.

Content creators who edit video or work in 3D will benefit most from this build. The CPU’s Cinebench R23 multi-core score of 28398 and Passmark data compression score of 498198 accelerate rendering and encoding. The GPU’s OpenCL score of 152423 helps with GPU-accelerated effects, but the 10 GB VRAM may require proxy workflows for 4K projects. This is a solid workstation for freelance video editors or small studios.

Software developers will appreciate the CPU’s 20 cores and 28 threads for parallel builds. The Passmark integer math score of 154535 and extended instructions score of 28388 speed up compilation and testing. The GPU is less relevant for most development tasks, but the 272 tensor cores can be used for local machine learning experiments, and the CPU’s ECC memory support adds stability for long-running test suites.

Students and office workers will be overserved by this build, but it will last for years. The CPU’s 91st percentile handles any academic software, and the integrated UHD Graphics 770 provides a backup if the GPU fails. The 65 W CPU TDP keeps idle power low, though the 320 W GPU TDP is overkill for spreadsheets. For a small business workstation, the ECC memory support and 33 MB L3 cache make this a reliable choice for financial modeling or data analysis.

Small business workstations that run virtual machines or database queries will benefit from the CPU’s 28 threads and high multithread scores. The Passmark multithread score of 40318 and random string sorting score of 54340 indicate strong throughput for data processing. The GPU’s 68th percentile is sufficient for visualization, but the system is not designed for heavy GPU compute, so it is best suited for CPU-centric workloads.