SYSTEM ANALYZER

Rate My PC: Intel Core i7-14650HX + Intel Arc A370M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

93 / 100
ULTIMATE READY

Apex Performer

Top 7% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
93%
PROCESSOR

Intel Core i7-14650HX

41,576 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A370M

29,175 Benchmark Score
Top 7% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-14650HX and Intel Arc A370M combination is a laptop-class pairing with a clear performance hierarchy: the CPU is a high-end mobile part while the GPU is a low-power entry-level Arc part. Benchmark data shows the CPU sits at the 88th percentile among all CPUs, the GPU at the 74th percentile among all GPUs, and the combined build at the 81st percentile. No measured FPS rows exist for this exact combination, so all frame-rate figures in this analysis are estimates derived from the CPU and GPU benchmark scores.

CPU Analysis

The Intel Core i7-14650HX is a Raptor Lake-HX refresh part with 16 cores and 24 threads, a base clock of 2.20 GHz and a boost clock of 5.20 GHz. It runs at a TDP of 55 W on the Intel BGA 1964 socket, built on Intel's 10 nm process with a die size of 257 mm². The cache hierarchy is 80 KB of L1 per core, 2 MB of L2 per core, and 30 MB of shared L3. It supports both DDR4 and DDR5 memory over a dual-channel bus, includes ECC support, and offers PCIe Gen 5 with 16 lanes from the CPU. The integrated UHD Graphics 710 is present, and the multiplier is unlocked. The part was released on 2024-01-07 and is in active production.

Benchmark results place this chip in a strong position. Cinebench R23 scores are 20454 multi-core and 1969 single-core; R20 scores are 11946 multi-core and 1686 single-core; R15 scores are 3470.5 multi-core and 285.5 single-core. Geekbench yields 14249 multi-core and 2173 single-core. PassMark results include a multithread score of 33495, single-thread of 3841, integer math of 116661, floating-point math of 84999, data encryption of 22917, and data compression of 398418. The CPU's average benchmark score is 41596, placing it at the 88th percentile of all CPUs.

The nearest rivals are tightly clustered. The Intel Core Ultra 7 265H averages 41621 (a delta of -0.1% relative to the i7-14650HX), the Intel Core 7 251TE averages 42150 (-0.2%), the AMD Ryzen 9 5900X averages 41376 (+0.5%), and the Intel Core i7-12850HX averages 41779 (-0.5%). In other words, the i7-14650HX is within 0.5% of each of these four parts, making it a directly competitive mobile CPU. The single-core score of 1969 in Cinebench R23 and 2173 in Geekbench indicates strong per-thread responsiveness, which matters for everyday use and lightly threaded workloads. The multi-core 20454 in R23 shows the 16-core / 24-thread arrangement delivers heavy multi-threaded compute, though the score is essentially identical to the rival parts listed.

The PassMark sub-tests add detail. Integer math at 116661 and floating-point math at 84999 show balanced ALU/FPU throughput, while encryption at 22917 and compression at 398418 indicate the CPU can handle data-dense tasks well. The random string sorting score of 43035 and extended instructions score of 24150 reinforce a general-purpose strength. The processor's 30 MB shared L3 and 2 MB per-core L2 are large for a mobile part, which helps keep latency low in workloads that repeatedly access the same data. Overall, the i7-14650HX is a high-tier mobile CPU that competes evenly with the best of the previous generation and the current mid-range desktop parts.

Gaming Performance

No measured FPS rows exist for the exact combination of the Intel Core i7-14650HX and the Intel Arc A370M. The FACT PACK contains no measuredFps data for this pair. Consequently, all frame-rate statements in this section are estimates derived from the benchmark scores, not measured results.

The GPU side provides the first constraint. The Arc A370M has 4 GB of GDDR6 memory on a 64-bit bus with a bandwidth of 112.0 GB/s. That memory bandwidth is modest, and the 4 GB capacity limits how much high-resolution texture data can be loaded. The GPU's compute rates are 4.198 TFLOPS FP32 and 8.397 TFLOPS FP16, with a pixel rate of 65.60 GPixel/s and a texture rate of 131.2 GTexel/s. These figures suggest the card can drive 1080p output at typical gaming settings, but will struggle at higher resolutions.

The CPU side is strong. The single-core Cinebench R23 score of 1969 and Geekbench single-core of 2173 indicate the processor can keep up with frame pacing at 1080p, so the GPU becomes the limiting factor in most games. At 1080p with medium to high settings, the estimated performance is playable for many titles, given the GPU's pixel rate and the CPU's strong single-thread headroom. At 1440p or with ultra-quality settings, the 4 GB VRAM and 112.0 GB/s bandwidth will likely cap frame rates and require reduced texture quality. At 4K, the GPU's compute is insufficient for high frame rates. The overall estimate is that this build is a 1080p gaming platform, not a high-resolution one.

Because the GPU is at the 74th percentile and the CPU at the 88th percentile, the CPU will rarely be the limiting factor in gaming. The GPU's 8 ray-tracing cores and DirectX 12 Ultimate support mean ray-traced effects are possible, but the 4 GB VRAM and 64-bit bus will limit ray-tracing at high resolutions. In competitive titles that are CPU-bound, the i7-14650HX's single-thread performance will help, but the GPU's 4.198 TFLOPS will still cap the output. For esports, the CPU will allow high frame rates, but the GPU's memory bandwidth may still limit at lower resolutions.

Balance and Bottleneck

The percentile data shows an unbalanced pairing. The CPU is at the 88th percentile, the GPU at the 74th, and the combined build at the 81st. That 14-point gap between CPU and GPU is the defining characteristic. The CPU is the stronger component; the GPU is the weaker one. In CPU-heavy workloads — software compilation, video encoding, multi-threaded rendering — the i7-14650HX will do the heavy lifting and will not be a bottleneck. The 16 cores and 24 threads, with a Cinebench R23 multi-core of 20454, indicate the CPU can sustain heavy all-core loads. The PassMark multithread score of 33495 and integer math of 116661 reinforce that the CPU is the throughput leader.

In gaming, the bottleneck is the GPU. The Arc A370M's 4 GB VRAM and 112.0 GB/s bandwidth are the limiting factors. The CPU's single-thread score of 1969 (Cinebench R23) and 2173 (Geekbench) are sufficient to feed the GPU at 1080p, so the GPU will be the first to saturate. At higher resolutions, the GPU's memory bandwidth and compute rates will cause a further drop. The combined percentile of 81 is lower than the CPU's 88, which reflects the GPU's lower position. For a user who wants to push a high refresh monitor, the GPU will be the constraint. For a user who runs multi-threaded productivity, the CPU will be the star and the GPU will be adequate for display output.

The FPS scaling data is not measured, but the percentile delta suggests that the CPU can handle the GPU's maximum output. If the GPU were upgraded, the CPU would still have headroom. Conversely, if the CPU were downgraded, the GPU would likely be the same. This is a CPU-first build; the GPU is the entry point.

Who Should Build It

This build is for users who prioritize CPU throughput over GPU throughput. The i7-14650HX at the 88th percentile and the GPU at the 74th percentile make it a CPU-dominant laptop. The target users are:

  • Content creators who work with 16 cores and 24 threads, 30 MB of L3 cache, and a Cinebench R23 multi-core score of 20404. They can handle CPU-heavy video editing, audio processing, and code compilation.
  • Software developers who need multi-threaded builds and heavy integer math (PassMark integer 116661). The CPU's 24 threads and 30 MB L3 are well-suited for parallel compilations and virtualization.
  • Students and office workers who need a responsive CPU (single-thread 3841 PassMark, 2173 Geekbench) for everyday tasks, and the GPU is enough for basic graphical output.
  • Small business workstations where the CPU's ECC support and multi-thread performance are valuable for database and financial workloads.
  • Gamers at 1080p who are willing to lower settings to medium/high. The GPU can handle 1080p, but the CPU is not the bottleneck.

The CPU's integrated UHD Graphics 710 is present but is a fallback, not a gaming part. The laptop class means this is a mobile build, so the 55 W CPU TDP and 35 W GPU TDP are appropriate for a laptop.

Benchmark Performance

The CPU's exact benchmark scores are: Cinebench R15 multi-core 3470.5, single-core 285.5; Cinebench R20 multi-core 11946, single-core 1686; Cinebench R23 multi-core 20454, single-core 1969; Geekbench multi-core 14249, single-core 2173; PassMark multithread 33495, single-thread 3841, integer math 116661, floating-point math 84999, data compression 398418, data encryption 22917, extended instructions 24150, find prime numbers 152, random string sorting 43035, physics 2202. The CPU's average benchmark score is 41562, which is at the 88th percentile of all CPUs.

The GPU's benchmark scores are Geekbench OpenCL 29676 and Geekbench Vulkan 28673. The GPU's average benchmark score is 29175, which is at the 74th percentile of all GPUs. The nearest GPU rivals are the AMD Radeon RX Vega M GH with an average score of 29197 (delta -0.1%), the AMD FirePro W8000 with 29211 (-0.1%), the AMD Radeon RX 470 with 28996 (+0.6%), and the AMD Radeon RX 6800M with 28874 (+1.0%). The Arc A370M is essentially on par with the RX Vega M GH and FirePro W8000, and within 1% of the RX 470 and RX 6800M.

The combined build percentile is 81. The CPU is the stronger component, and the GPU is the weaker one. The combined percentile is 7 points below the CPU's individual percentile, reflecting the GPU's lower position.

GPU Analysis

The Intel Arc A370M is a mobile GPU built on the Xe-HPG architecture, code-named Alchemist (Arc 3 Mobile). It uses a DG2-128 chip manufactured on TSMC's 6 nm process with 7,200 million transistors and a die size of 157 mm². The transistor density is 45.9M per mm². The GPU has 1024 shading units, 64 texture mapping units, and 32 ROPs. It has 8 ray tracing cores, but no tensor cores are listed. The base clock is 1550 MHz and the boost clock is 2050 MHz, while the memory clock is 1750 MHz (14 Gbps effective).

The memory subsystem is 4 GB of GDDR6 on a 64-bit bus, giving a bandwidth of 112.0 GB/s. The pixel rate is 65.60 GPixel/s and the texture rate is 131.2 GTexel/s. The FP32 compute is 4.198 TFLOPS and FP16 is 8.397 TFLOPS (2:1 ratio). The GPU has a TDP of 35 W and is described as an IGP (integrated graphics processor). It connects via PCIe 4.0 x8. The display outputs are portable-device dependent, which is consistent with a laptop.

The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. That means it supports the latest graphics APIs, including ray tracing (via the 8 RT cores). The benchmark results — Geekbench OpenCL 29676 and Vulkan 28673 — show compute performance that is on par with the GPU's nearest rivals. The GPU is rated at the 74th percentile of all GPUs, which places it in the mid-range of the overall GPU pool. However, the 4 GB VRAM and 64-bit bus are the main limiting factors for modern games at high resolutions. For 1080p gaming at medium-to-high settings, the GPU can deliver playable frame rates, but the 112 GB/s bandwidth will cap texture streaming and high detail.

Usage Scenarios

High-refresh gaming: The CPU's single-core score of 1969 Cinebench R23 and 2173 Geekbench can feed a high-refresh display, but the GPU's 4 GB VRAM and 112.0 GB/s bandwidth limit the frame rate. Estimated to reach high refresh at 1080p on lighter titles, but not at high detail or higher resolutions.

Streaming: The 16-core / 24-thread CPU with a Cinebench R23 multi-core of 20454 can handle encoding while gaming. The GPU's 8 RT cores do not add dedicated encoding, but the CPU's multi-threaded strength supports x264/x265 streaming. The GPU can render the game at 1080p.

Video editing: The CPU is the strong point. With 16 cores and a 3D Cinebench R23 multi-core of 20454, timeline rendering and preview will be smooth. The GPU's 4 GB VRAM and 4.198 TFLOPS FP32 provide some acceleration for effects, but the GPU is not a high-end editor.

3D rendering: CPU-based rendering (e.g., CPU ray tracing) will perform well — the 16-core / 24-thread and 30 MB L3 are ideal. GPU-accelerated rendering is limited by the GPU's 4 GB VRAM and 35 W TDP, but the FP32 4.198 TFLOPS will handle modest scenes.

Software development: The CPU's integer math of 116661 and multithread of 33495 make it excellent for compiling code and running virtual machines. The ECC support is a bonus for long-running builds. The GPU is sufficient for a developer's display.

Student and office work: The CPU's single-thread PassMark of 3841 and Geekbench single of 2173 provide snappy responsiveness for document editing, web browsing, and spreadsheet. The GPU handles basic video output. The 4 GB VRAM is not a concern for office workloads.

FAQ

Q: How many cores and threads does the Intel Core i7-14650HX have?

A: It has 16 cores and 24 threads.

Q: Does the CPU support ECC memory?**

A: Yes, the i7-14650HX has ECC memory support true.

Q: What is the VRAM size of the Intel Arc A370M?**

A: The GPU has 4 GB of GDDR6 memory.

Q: Is the GPU in production?**

A: No, the Arc A370M is listed as end-of-life.

Q: What is the combined performance percentile of this CPU+GPU pair?**

A: The combined percentile is 81.

Q: Is the CPU multiplier unlocked?**

A: Yes, the multiplier is unlocked.

Q: What graphics APIs does the Arc A370M support?**

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Build Overview

This build pairs the Intel Core i7-14650HX (a 16-core / 24-thread mobile CPU) with the Intel Arc A370M (a 4 GB GDDR6 mobile GPU). The build class is laptop. The CPU is at the 88th percentile of all CPUs, the GPU at the 74th percentile, and the combined pair at the 81st percentile. This is a CPU-dominant laptop with a mid-range GPU. The CPU's multi-core performance (Cinebench R23 20454) and single-core (1969) are both strong, while the GPU's compute (4.198 TFLOPS FP32) and 4 GB VRAM are adequate for 1080p gaming and light creative work. The build overall tier is mid-to-high, with the CPU being the standout component. It is best suited for users who prioritize CPU-heavy workloads — such as content creation, software development, and office productivity — over GPU-heavy gaming or rendering. The GPU is the limiting factor for high-end gaming, and the 4 GB VRAM will constrain modern titles at high settings.