SYSTEM ANALYZER

Rate My PC: Intel Core i7-13800H + Intel Arc A370M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

92 / 100
ULTIMATE READY

Apex Performer

Top 8% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
93%
PROCESSOR

Intel Core i7-13800H

34,988 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A370M

29,175 Benchmark Score
Top 7% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This pairing is an Intel Core i7-13800H with an Intel Arc A370M in a laptop build class. Benchmark data shows the CPU at the 84th percentile of all CPUs, the GPU at the 74th percentile of all GPUs, and a combined percentile of 79. The database has no measured FPS rows for this exact combination, so all frame-rate discussion in this analysis is estimated from the benchmark scores rather than from native gaming tests.

CPU Analysis

The Intel Core i7-13800H is a Raptor Lake-H mobile processor built on Intel's 10 nm process. It has 14 cores and 20 threads, with a base clock of 2.50 GHz and a boost clock of 5.20 GHz. The CPU is rated at 45 W TDP and uses the Intel BGA 1744 socket, which signals a soldered mobile part rather than a socketed desktop processor. Cache config is 80 KB L1 per core, 2 MB L2 per core, and 24 MB shared L3. The integrated graphics are Iris Xe Graphics with 96 execution units. The CPU supports DDR4 and DDR5 memory in dual-channel mode, and ECC is not supported. The CPU's launch MSRP is $457.

The compute results put this chip in a strong position for mobile workloads. Cinebench R15 multicore score is 1850 and single-core is 261. Cinebench R20 multicore reaches 7710, while single-core is 1088. Cinebench R23 multicore is 18358 and single-core is 2591. These numbers describe a processor that can handle long multithreaded rendering or compilation jobs while maintaining fast single-thread responsiveness when the load is lighter.

PassMark results reinforce that pattern. Multithread score is 26545, single-thread score is 3543, integer math scores 92589, floating-point math scores 66579, extended instructions score 18011, data encryption scores 17726, data compression scores 299179, random string sorting scores 33188, physics scores 1924, and prime number processing scores 115. The very high data compression score suggests archive handling, virtual machine storage, and database-style workloads are strong for this CPU. The encryption score also points to workstation tasks that need secure data handling. The extended instruction score indicates good performance for AVX-heavy or modern compiled code.

The CPU's average benchmark score is 34988. Its nearestRivals list shows how tightly grouped this part is with other high-end CPUs: the Intel Core i9-12900HX averages 35003 with a deltaPct of 0, the Intel Core 7 253PTE averages 34962 with a deltaPct of 0.1, the Intel Xeon 6349P averages 34890 with a deltaPct of 0.3, and the Intel Core i5-14500HX averages 35094 with a deltaPct of -0.3. This is a dense performance cluster. In aggregate, the Core i7-13800H is a peer of Intel's previous-generation desktop-replacement CPUs and current mid-high mobile parts.

Benchmark Performance

The CPU and GPU benchmark scores describe a system where the processor is the higher-performing component. The Core i7-13800H sits at the 84th percentile of all CPUs with an average benchmark score of 34988. The Arc A370M sits at the 74th percentile of all GPUs with an average benchmark score of 29175. The combined percentile for the platform is 79.

GPU benchmark results are limited to two Geekbench tests. Geekbench OpenCL scores 29676, and Geekbench Vulkan scores 28673. The OpenCL number is relevant for general compute and rendering tasks, while the Vulkan number is relevant for modern game APIs. The GPU's nearestRivals place it in a mixed company: AMD Radeon RX Vega M GH averages 29197 with a deltaPct of -0.1, AMD FirePro W8000 averages 29211 with a deltaPct of -0.1, AMD Radeon RX 470 averages 28996 with a deltaPct of 0.6, and AMD Radeon RX 6800M averages 28874 with a deltaPct of 1. Those are the aggregate-score neighbors, and the differences are small enough that benchmark variance can reorder them.

The combined picture is a CPU-forward laptop. The CPU percentile is ten points above the GPU percentile, and the CPU's nearest rivals are all high-core Intel mobile or Xeon parts. The GPU, by contrast, is grouped with previous-generation Radeon parts. For synthetic compute and productivity, this platform should feel fast. For graphics-heavy workloads, the GPU is the ceiling.

Upgrade Path and Platform

The Intel BGA 1744 socket tells the upgrade story clearly. BGA means ball-grid array, so the Core i7-13800H is soldered to the board. It is not a CPU that can be swapped out the way a desktop LGA part can. The practical upgrade path on this laptop class is limited to what the platform supports: DDR4 or DDR5 memory in dual-channel mode, and the storage and wireless devices the OEM provides. The data does not list storage options, so no specific drive class can be recommended.

The CPU provides PCIe Gen 5 with 8 lanes on the CPU side. The GPU uses a PCIe 4.0 x8 interface. That means the discrete GPU has enough link bandwidth for its class, and the CPU's PCIe Gen 5 lanes are available for high-speed peripherals if the laptop's design routes them appropriately. No suggested PSU is listed for the GPU, which is expected for a portable device. The CPU TDP is 45 W and the GPU TDP is 35 W, so the combined power draw of these two compute components is modest by gaming-laptop standards. PSU headroom is not a user-serviceable feature in this build class.

For a sensible next step, the best upgrades are memory and storage. The platform is dual-channel, so populating both channels is important to get the memory bandwidth the CPU can use. Moving to a more powerful GPU within the same laptop chassis is generally not supported by the BGA motherboard design. The data available for this platform does not include any alternative GPU pairing, so a "next upgrade" would mean a new laptop rather than a component swap.

Gaming Performance

The database has no measured FPS rows for this exact combination, and dataIsMeasured is false. All gaming expectations here are estimates inferred from the benchmark scores and component specifications.

The CPU side is not the gaming concern. Cinebench R23 single-core score of 2591 and PassMark single-thread score of 3543 indicate quick game logic and draw-call processing. The Arc A370M is the limiting graphics component. It has 4 GB of GDDR6 memory on a 64-bit bus with 112.0 GB/s bandwidth, 1024 shading units, 64 texture mapping units, and 32 ROPs. Its FP32 throughput is 4.198 TFLOPS. That is a mainstream mobile GPU tier, not a high-refresh or high-resolution part.

The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so the API foundation is modern. It also has 8 RT cores, which means ray-traced effects are available in supported titles, though the 4 GB VRAM and 64-bit memory bus will limit how much geometry and texture data can be held. Frame-rate estimates should favor lower texture quality and standard laptop display resolutions rather than large high-resolution panels. E-sports titles and lighter Vulkan/DirectX 12 games are where this GPU should feel most comfortable.

Who Should Build It

This is a laptop for users who need serious CPU throughput and only moderate GPU capability. The Core i7-13800H's Cinebench R23 multicore score of 18358 and PassMark multithread score of 26545 make it a strong fit for content creators who render video, compile code, or process data locally. The data compression score of 299179 and encryption score of 17726 make it useful for developers and small business workstations that handle encrypted files, virtual machines, or large archive transfers.

The GPU's 74th percentile opens the door to light gaming and everyday graphics work. Gamers who play less demanding titles or are willing to adjust settings will find this pairing usable. It is not aimed at players who want maximum settings in demanding AAA games. Students and office users benefit from the dual-channel DDR4/DDR5 memory support and the integrated Iris Xe Graphics as a fallback display solution, though the discrete Arc A370M handles GPU work when needed.

The overall target user is someone who prioritizes processor performance in a portable machine and accepts a mid-tier graphics solution. The CPU is the reason to buy this platform. The GPU is enough to accompany the CPU without becoming the primary identity of the system.

FAQ

Q: What socket does the Intel Core i7-13800H use?

A: The CPU uses Intel BGA 1744. Because it is a BGA socket, the processor is soldered to the motherboard and should be treated as non-upgradeable.

Q: Does the Core i7-13800H have integrated graphics?

A: Yes. It includes Iris Xe Graphics with 96 execution units.

Q: What memory types does this platform support?

A: The CPU supports DDR4 and DDR5 in dual-channel mode. ECC memory is not supported.

Q: How does the Core i7-13800H compare to its nearest CPU rivals?

A: The CPU's average benchmark score is 34988. NearestRivals lists the Intel Core i9-12900HX at 35003 with a deltaPct of 0, the Intel Core 7 253PTE at 34962 with a deltaPct of 0.1, the Intel Xeon 6349P at 34890 with a deltaPct of 0.3, and the Intel Core i5-14500HX at 35094 with a deltaPct of -0.3.

Q: How does the Arc A370M compare to its nearest GPU rivals?

A: The GPU's average benchmark score is 29175. NearestRivals lists the AMD Radeon RX Vega M GH at 29197 with a deltaPct of -0.1, the AMD FirePro W8000 at 29211 with a deltaPct of -0.1, the AMD Radeon RX 470 at 28996 with a deltaPct of 0.6, and the AMD Radeon RX 6800M at 28874 with a deltaPct of 1.

Q: Is there measured FPS data for this CPU and GPU pair?

A: No. dataIsMeasured is false and measuredFpsUltraByGame is empty, so any FPS expectation must be treated as an estimate rather than a measured result.

Q: Does the Arc A370M support ray tracing?

A: Yes. The GPU has 8 RT cores and supports DirectX 12 Ultimate (12_2), which enables ray-traced features in compatible applications.

GPU Analysis

The Intel Arc A370M is an Intel Arc 3 Mobile GPU based on the Xe-HPG architecture and the DG2-128 chip. It is manufactured by TSMC on a 6 nm process, with 7,200 million transistors on a 157 mm² die and a transistor density of 45.9M per mm². Base clock is 1550 MHz and boost clock is 2050 MHz. The 4 GB GDDR6 memory runs at 1750 MHz with 14 Gbps effective speed across a 64-bit bus, yielding 112.0 GB/s of bandwidth.

The GPU has 1024 shading units, 64 texture mapping units, 32 ROPs, and 8 RT cores. Pixel rate is 65.60 GPixel/s, texture rate is 131.2 GTexel/s, FP32 compute is 4.198 TFLOPS, and FP16 compute is 8.397 TFLOPS with a 2:1 ratio. It is rated at 35 W TDP, with a slot width listed as IGP, reinforcing that it is a portable-device part. It connects through PCIe 4.0 x8, and display outputs are listed as portable-device dependent. Production status is end-of-life.

For rendering, the limiting factors are obvious. The 4 GB VRAM is enough for moderately sized scenes but will struggle with large textures or heavy GPU-accelerated rendering workloads. The 64-bit memory bus and 112.0 GB/s bandwidth put a hard cap on data transfer speed. The OpenCL score of 29676 shows the GPU has usable compute power for OpenCL-based renderers and filters, but it is not in workstation-class territory. The Geekbench Vulkan score of 28673 is closer to its gaming-relevant performance envelope. With 8 RT cores, the hardware can process ray-tracing work, but the small memory pool and modest bandwidth will limit how much ray-traced geometry can be held at once. No tensor core count is listed, so AI-acceleration claims cannot be quantified from this data.

Build Overview

This build is a laptop-class platform pairing a high-end mobile CPU with an entry-level discrete mobile GPU. The combined percentile of 79 places it above most recorded laptop pairings in the database. The CPU is at the 84th percentile and the GPU is at the 74th percentile, so this is a CPU-forward system.

The Core i7-13800H provides desktop-class thread counts and clocks in a 45 W envelope. The Arc A370M provides modern API support, ray-tracing hardware, and enough bandwidth for light to moderate graphics tasks. As a whole, the platform is best described as a portable workstation or creator laptop with light gaming capability. It is not a high-end gaming machine. The GPU percentile and VRAM size both point to a system that should be purchased for its CPU performance, with GPU capability treated as a supporting feature.

Balance and Bottleneck

The largest performance imbalance is between the CPU and GPU. The Core i7-13800H sits at the 84th CPU percentile, while the Arc A370M sits at the 74th GPU percentile. In CPU-bound productivity tasks, the CPU will define performance: multithread score 26545, integer math 92589, floating-point math 66579, data compression 299179, and data encryption 17726 are all strong results. The GPU is not a factor in those workloads.

In graphics-bound workloads such as gaming, GPU rendering, or Vulkan/OpenCL compute, the GPU becomes the bottleneck. The 4 GB VRAM and 112.0 GB/s memory bandwidth are the most likely limits. The CPU is capable of feeding a faster GPU, but this platform does not allow swapping the GPU. FPS scaling cannot be measured from the provided data because dataIsMeasured is false, so the bottleneck conclusion is based on percentile difference and component specifications rather than frame-rate scaling evidence.

For single-threaded workloads, the CPU remains strong. Cinebench R23 single-core score of 2591 and PassMark single-thread score of 3543 mean the CPU will not hold back everyday responsiveness or lightly threaded applications. The imbalance appears when the workload is heavily parallel and also graphics-heavy: the CPU calculates quickly, then the GPU's smaller memory interface and lower compute throughput become the limiting step. The practical result is a system that runs processor-heavy tasks very well and graphics-heavy tasks at a mid-tier level.