SYSTEM ANALYZER

Rate My PC: Intel Core i5-14600T + NVIDIA GeForce RTX 5080 SUPER

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

85 / 100
HIGH-END

Power Build

Top 15% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
79%
PROCESSOR

Intel Core i5-14600T

32,707 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5080 SUPER

3,075 Benchmark Score
Top 21% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-14600T paired with the NVIDIA GeForce RTX 5080 SUPER is a study in contrasts, combining a power-sipping desktop processor with a high-end graphics card. The FACT PACK contains no measured FPS rows for this exact combination, so all gaming performance figures presented here are estimates derived from the benchmark scores, not empirical data. The CPU’s percentile rank among all processors is 83, while the GPU’s percentile rank is only 19, a discrepancy that immediately signals an unusual pairing where the processor significantly outperforms the graphics card in relative standing.

Gaming Performance

Since the FACT PACK contains no measured FPS data for this specific CPU+GPU combination, the following analysis uses estimated frame rates based on the benchmark scores. The CPU’s strong multi-threaded and single-threaded results suggest it can feed the GPU effectively, but the GPU’s low percentile rank (19) compared to its rivals indicates that its raw 3DMark Steel Nomad score of 3075 is modest. In practical terms, at 1080p resolution, the processor’s high single-core performance (Geekbench single-core score of 2559) would likely allow the GPU to reach its full potential in less demanding titles, but the GPU’s limited compute power (56.28 TFLOPS FP32) suggests that frame rates would be moderate rather than exceptional, perhaps hovering around 60-90 FPS in modern AAA games at high settings.

At 1440p, the balance shifts further toward the GPU becoming the primary bottleneck. The RTX 5080 SUPER’s 24 GB of GDDR7 memory and 1.02 TB/s bandwidth are ample for high-resolution textures, but its 10752 shading units and 336 tensor cores are not top-tier by current standards. Benchmark results indicate that the GPU’s performance is roughly on par with the NVIDIA Quadro P1000 (which scores 3163 in 3DMark Steel Nomad, a 2.8% delta) and slightly ahead of the Intel Arc Pro B60 (3182, a -3.4% delta). These comparisons suggest that at 1440p ultra settings, estimated FPS would likely fall in the 50-70 range for graphically intensive titles, with the CPU’s 5.10 GHz boost clock ensuring minimal frame pacing issues.

For 4K gaming, the data points to the GPU being severely constrained. The processor’s Passmark multi-thread score of 26409 and Cinebench R23 multi-core score of 22447 indicate it has ample headroom to handle 4K workloads, but the GPU’s 3DMark score of 3075 is far below what would be needed for smooth 4K ultra gaming. Estimated frame rates at 4K would likely drop to 30-45 FPS in most modern titles, and even with DLSS or upscaling technologies (which the tensor cores support), the experience would be marginal. The RTX 5080 SUPER’s pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are respectable but not sufficient for high-refresh 4K gaming.

Balance and Bottleneck

The data reveals a fundamental imbalance where the CPU vastly outperforms the GPU in relative terms. The processor’s 83rd percentile rank versus the GPU’s 19th percentile rank means that, in most gaming scenarios, the RTX 5080 SUPER will be the limiting factor. The CPU’s Cinebench R23 single-core score of 3169 and Geekbench single-core score of 2559 suggest it can handle even the most demanding game logic and physics calculations without breaking a sweat, leaving the GPU struggling to keep up with rendering demands.

Evidence from the benchmark scores supports this conclusion. The CPU’s Passmark integer math score of 95112 and floating point math score of 64726 indicate strong computational throughput for CPU-bound tasks, while the GPU’s FP32 performance of 56.28 TFLOPS is the primary constraint in graphics workloads. In CPU-intensive games like strategy titles or simulators, the balance would be more favorable, with the processor’s 14 cores and 20 threads (boost clock 5.10 GHz) providing smooth performance. However, in GPU-bound scenarios such as first-person shooters at high resolutions, the graphics card becomes the clear bottleneck, preventing the system from achieving the frame rates that the CPU could otherwise support.

The FPS scaling pattern, estimated from benchmark scores, shows that reducing resolution from 4K to 1080p would yield diminishing returns because the GPU’s raw compute power is the limiting factor. At 1080p, the CPU’s strong single-threaded performance (Passmark single-thread score of 3744) would allow the GPU to operate near its maximum, but that maximum is relatively low. The power draw disparity is also telling: the CPU has a TDP of 35 W, while the GPU has a TDP of 415 W, meaning the graphics card dominates system power consumption and thermal output, reinforcing its role as the performance ceiling.

Benchmark Performance

The Intel Core i5-14600T delivers strong benchmark results across the board. In Cinebench R23, it scores 22447 in multi-core and 3169 in single-core, placing it in the 83rd percentile of all CPUs. The Geekbench scores are 12840 multi-core and 2559 single-core, while Passmark shows a multi-thread score of 26409 and a single-thread score of 3744. These numbers indicate a processor that excels in both heavily threaded workloads and lightly threaded tasks, with the 14 cores (6 performance and 8 efficiency) and 20 threads providing excellent parallelism. The CPU’s average benchmark score of 32707 is nearly identical to its nearest rivals, including the Intel Core Ultra 7 155H (32697, 0% delta) and AMD Ryzen 5 7400F (32750, -0.1% delta), showing it is competitive with modern mid-range processors.

The NVIDIA GeForce RTX 5080 SUPER, in contrast, shows a single benchmark result: a 3DMark Steel Nomad DX12 score of 3075. This places it in the 19th percentile of all GPUs, a surprisingly low position for a card with 24 GB of VRAM and a 1.02 TB/s memory bandwidth. The nearest rivals illustrate the performance tier: the NVIDIA Quadro P1000 scores 3163 (a -2.8% delta, meaning the RTX 5080 SUPER is slightly slower), the GeForce 820A scores 2983 (3.1% delta), the Intel Arc Pro B60 scores 3182 (-3.4% delta), and the GeForce GTX 860M scores 2967 (3.6% delta). These comparisons suggest that the GPU’s performance is comparable to older or lower-end workstation and mobile parts, which is surprising given its modern Blackwell 2.0 architecture and 45,600 million transistors.

The combined picture is a system with a combined percentile of 51, reflecting the stark contrast between the CPU’s high performance and the GPU’s relatively low score. The average benchmark score of 32707 for the CPU versus 3075 for the GPU indicates that the processor contributes the majority of the system’s computational capability, while the graphics card lags significantly. This makes the pairing feel lopsided, with the CPU capable of supporting a much more powerful GPU if one were installed.

Usage Scenarios

High-Refresh Gaming: The data suggests this system is not ideal for high-refresh gaming at 1440p or 4K. The GPU’s 19th percentile rank and 3DMark score of 3075 would likely limit frame rates to well below 144 FPS in most modern titles, even at 1080p. The CPU’s strong single-threaded performance (Cinebench R23 single-core 3169) would prevent CPU bottlenecks, but the graphics card would struggle to push high frame rates, making this pairing more suitable for 60 Hz gaming than competitive esports.

Streaming: The CPU’s 14 cores and 20 threads, combined with a multi-thread score of 26409 in Passmark, provide ample headroom for software encoding while gaming. The processor’s Passmark data compression score of 301827 and data encryption score of 18226 indicate solid throughput for encoding workloads. However, the GPU’s low performance would limit the gaming experience itself, making streaming less enjoyable despite the CPU’s capabilities.

Video Editing: This workload benefits from both CPU and GPU acceleration. The CPU’s Cinebench R23 multi-core score of 22447 and Geekbench multi-core score of 12840 would handle timeline editing and rendering efficiently, while the GPU’s 24 GB of VRAM and 336 tensor cores could accelerate effects and exports. The GPU’s low compute performance (56.28 TFLOPS) would slow GPU-accelerated rendering, but the CPU would compensate in CPU-bound tasks.

3D Rendering: The CPU’s Passmark floating point math score of 64726 and integer math score of 95112 would provide strong performance for CPU-based rendering engines. The GPU’s 10752 shading units and 84 RT cores could assist with real-time viewports, but its low 3DMark score suggests that GPU rendering would be slower than expected from a card with 24 GB of VRAM. This is a capable but not exceptional 3D rendering workstation.

Software Development: The CPU’s Passmark random string sorting score of 34310 and extended instructions score of 16985 indicate strong performance for compilation and code analysis tasks. The 14 cores and 20 threads would handle parallel builds efficiently, while the GPU’s capabilities are largely irrelevant for most development workflows. This is a solid developer machine, though the GPU adds unnecessary cost for this use case.

Student and Office Work: The CPU’s 35 W TDP makes this an extremely power-efficient processor for everyday tasks. The Passmark single-thread score of 3744 ensures snappy responsiveness in office applications, while the integrated UHD Graphics 770 could handle basic display output without the discrete GPU. However, the RTX 5080 SUPER’s 415 W TDP makes this a poor choice for a quiet, low-power office system, as the GPU dominates power consumption.

Upgrade Path and Platform

The Intel Core i5-14600T uses the Intel Socket 1700 platform, which supports both DDR4 and DDR5 memory in a dual-channel configuration. The processor has 16 PCIe Gen 5 lanes (CPU only), providing high-bandwidth connectivity for the GPU and NVMe drives. The CPU’s 35 W TDP means it can be cooled by a capable air cooler, leaving ample thermal headroom in the system. The GPU, with a 415 W TDP and a single 16-pin power connector, requires a substantial power supply unit, though the FACT PACK does not specify a suggested PSU wattage.

The most sensible next upgrade for this system would be replacing the GPU with a higher-performing graphics card. The CPU’s 83rd percentile rank and strong multi-threaded scores (Cinebench R23 22447) would not bottleneck a faster GPU, and the PCIe 5.0 x16 interface provides future-proofing for next-generation cards. The motherboard’s support for DDR5 memory would also allow for a memory upgrade, potentially improving performance in memory-sensitive workloads. The CPU itself is not overclockable (multiplier unlocked is false), so the upgrade path focuses on the GPU and memory rather than processor tuning.

The platform’s power characteristics are a key consideration. The CPU’s 35 W TDP is remarkably low, but the GPU’s 415 W TDP means the system requires a robust power supply and adequate cooling. The dual-slot GPU with a 304 mm length and 40 mm width will fit in most mid-tower cases, but the 1x 16-pin power connector requires a modern PSU with that connector or an adapter. The socket 1700 platform is at the end of its lifecycle, so future CPU upgrades would require a motherboard change, but the current CPU is sufficient for most workloads.

FAQ

Q: What is the CPU’s benchmark percentile ranking?

A: The Intel Core i5-14600T is in the 83rd percentile of all CPUs, with an average benchmark score of 32707.

Q: How does the GPU compare to its nearest rivals?

A: The NVIDIA GeForce RTX 5080 SUPER scores 3075 in 3DMark Steel Nomad, which is 2.8% slower than the NVIDIA Quadro P1000 (3163) and 3.4% slower than the Intel Arc Pro B60 (3182).

Q: Does the CPU support ECC memory?

A: Yes, the Intel Core i5-14600T supports ECC memory, which is unusual for a consumer desktop processor and beneficial for workstation stability.

Q: What is the GPU’s memory bandwidth?

A: The RTX 5080 SUPER features 24 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 1.02 TB/s.

Q: Is the CPU overclockable?

A: No, the multiplier is unlocked is false, meaning the Intel Core i5-14600T cannot be overclocked. Its boost clock is fixed at 5.10 GHz.

Q: What is the GPU’s process node and transistor count?

A: The RTX 5080 SUPER is manufactured on a 5 nm process at TSMC, with 45,600 million transistors and a die size of 378 mm².

Q: What is the combined percentile of this build?

A: The combined percentile of the CPU and GPU pairing is 51, reflecting the discrepancy between the CPU’s high rank and the GPU’s low rank.

Who Should Build It

This system is best suited for users who prioritize CPU performance over gaming graphics. Gamers playing at 1080p with modest settings, where the CPU’s strong single-threaded performance (Geekbench 2559, Passmark single-thread 3744) can shine, would find this build acceptable, but those seeking high-refresh 1440p or 4K gaming would be disappointed by the GPU’s 19th percentile rank. Content creators working on CPU-intensive tasks like video encoding or 3D rendering would benefit from the processor’s 14 cores and Cinebench R23 multi-core score of 22447, but they would need to rely on CPU rendering rather than GPU acceleration.

Developers compiling large codebases would appreciate the Passmark integer math score of 95112 and multi-thread score of 26409, while the 35 W TDP makes the CPU itself power-efficient. Students and office workers would find the CPU’s single-thread performance more than adequate for everyday tasks, but the GPU’s 415 W TDP makes this an impractical and expensive choice for such workloads. Small business workstations requiring ECC memory support and high multi-threaded throughput for database or scientific computing would benefit from the CPU, but the GPU adds unnecessary cost and power draw for these applications.

Build Overview

This is a desktop-class build combining the Intel Core i5-14600T with the NVIDIA GeForce RTX 5080 SUPER. The CPU is a 14-core, 20-thread Raptor Lake Refresh processor with a 35 W TDP, while the GPU is a Blackwell 2.0 architecture card with 24 GB of GDDR7 memory and a 415 W TDP. The combined percentile of 51 places this system in the middle of the performance spectrum, but this average masks a wide gap: the CPU ranks in the 83rd percentile, while the GPU ranks in only the 19th percentile. This is a processor-centric build where the graphics card is the limiting factor for gaming and GPU-accelerated workloads, making it a lopsided configuration that would benefit from a more powerful GPU or a less powerful CPU to balance costs.

CPU Analysis

The Intel Core i5-14600T features 14 cores and 20 threads, with a base clock of 1.80 GHz and a boost clock of 5.10 GHz. It is built on Intel’s 10 nm process (Raptor Lake architecture) with a die size of 257 mm², and it supports both DDR4 and DDR5 memory in dual-channel mode. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. The processor includes UHD Graphics 770 integrated graphics and supports ECC memory, making it suitable for entry-level workstations.

Benchmark results show a well-rounded performer. The Cinebench R23 multi-core score of 22447 and single-core score of 3169 indicate strong throughput in both parallel and single-threaded tasks. The Geekbench scores of 12840 multi-core and 2559 single-core corroborate this, while Passmark results show a multi-thread score of 26409 and single-thread score of 3744. The Passmark sub-tests reveal specific strengths: data compression (301827), floating point math (64726), and integer math (95112) are all robust, while the find prime numbers score of 121 is relatively low, indicating weaker performance in specific computational patterns. The CPU’s 83rd percentile rank and average score of 32707 place it on par with rivals like the Intel Core Ultra 7 155H and AMD Ryzen 5 7400F.

GPU Analysis

The NVIDIA GeForce RTX 5080 SUPER is built on the Blackwell 2.0 architecture with the GB203 chip, manufactured on a 5 nm process at TSMC. It features 45,600 million transistors on a 378 mm² die, with 10752 shading units, 336 TMUs, and 112 ROPs. The card has 84 RT cores for ray tracing and 336 tensor cores for AI workloads, with a base clock of 2295 MHz and a boost clock of 2617 MHz. Memory is 24 GB of GDDR7 on a 256-bit bus, delivering 1.02 TB/s of bandwidth at an effective speed of 32 Gbps.

The GPU’s benchmark performance is surprisingly low. Its single 3DMark Steel Nomad DX12 score of 3075 places it in the 19th percentile of all GPUs, with an average benchmark score of 3075. The nearest rivals are all older or lower-tier cards: the NVIDIA Quadro P1000 (3163, 2.8% faster), the GeForce 820A (2983, 3.1% slower), the Intel Arc Pro B60 (3182, 3.4% faster), and the GeForce GTX 860M (2967, 3.6% slower). This performance level is inconsistent with the card’s specifications, suggesting that its 56.28 TFLOPS FP32 compute and 293.1 GPixel/s pixel rate are not translating into competitive benchmark results. The card supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, with display outputs of 1x HDMI 2.1b and 3x DisplayPort 2.1b. For rendering workloads, the GPU’s 24 GB of VRAM and 1.02 TB/s bandwidth are ample for large textures, but its low compute performance would limit GPU-accelerated rendering speeds.