SYSTEM ANALYZER

Rate My PC: Intel Core i5-14400 + Intel Arc B580

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

91 / 100
ULTIMATE READY

Apex Performer

Top 9% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
92%
PROCESSOR

Intel Core i5-14400

32,115 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc B580

23,021 Benchmark Score
Top 8% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-14400 paired with the Intel Arc B580 is an all-Intel desktop combination that lands in the upper mid-range of the current performance landscape, with a combined percentile of 75 across tracked CPU+GPU pairings. The processor sits at the 82nd percentile of all CPUs and the graphics card at the 68th percentile of all GPUs, which frames the build accurately: strong general-purpose compute with a solid but not flagship graphics engine behind it. Note that no measured FPS rows exist in the database for this exact combination — all frame-rate discussion below is estimated from benchmark scores rather than measured in-game data.

CPU Analysis

The Core i5-14400 is a 10-core, 16-thread desktop processor built on Intel's Raptor Lake architecture — specifically the Raptor Lake-R refresh of Core 14th Gen — fabricated on Intel's 10 nm process. The die measures 215 mm². The core topology combines performance and efficiency cores to reach that 10-core count, and the chip boosts to 4.70 GHz from a 2.50 GHz base. It is a locked part: the multiplier is not unlocked, so overclocking is off the table, and the 65 W TDP reinforces the impression of a restrained, efficiency-oriented desktop CPU rather than a tuned halo product.

Cache is respectable for the segment. Each core carries 80 KB of L1 and 1.25 MB of L2, with a shared 20 MB L3 pool serving the whole die. Memory support spans both DDR4 and DDR5 on a dual-channel bus, which gives builders flexibility at the platform level, and ECC memory is supported — a genuine rarity at this tier and a meaningful detail for workstation-adjacent use. PCIe connectivity is Gen 5 with 16 lanes from the CPU, worth noting because the Arc B580 in this pairing connects over PCIe 4.0 x8; the CPU's lane budget is not a constraint.

Benchmark results indicate a chip that is squarely upper-mid-range. In Cinebench R23 it scores 21,315 multi-core and 3,009 single-core; in Cinebench R20 the figures are 8,952 and 1,263 respectively, and in R15, 2,148 and 303. Geekbench returns 9,807 multi-core and 1,905 single-core. The single-core numbers are the more interesting story: a 3,009 R23 single-core score keeps the chip competitive in games and lightly threaded applications, while the multi-core results show the 10-core design delivering solid but not chart-topping throughput. PassMark fills out the picture with 25,080 in the multithread test, 3,741 single-thread, 82,017 integer math, 61,549 floating point math, 31,499,5 in data compression (314995 raw), 16,731 in encryption, 19,816 in extended instructions, 32,346 in string sorting, 1,396 in physics, and 80 in prime finding.

Relative positioning is unusually tight. The i5-14400's average benchmark score of 32,115 sits within a fraction of a percent of its nearest rivals: the Intel Core i7-12800H at 32,121 (deltaPct 0), the Core i7-13705H at 32,076 (0.1), the Core i5-14450HX at 32,040 (0.2), and the Core i9-11900 at 32,226 (-0.3). In practical terms, the data shows this chip trading blows with mobile i7-class hardware and a previous-generation desktop i9 in aggregate scoring — a strong showing for a 65 W desktop part. For real workloads, that translates into comfortable video encoding, code compilation, and multi-tab creative work, with quick response in latency-sensitive tasks thanks to the healthy single-thread numbers.

FAQ

Q: How many cores and threads does the Core i5-14400 have?

A: 10 cores and 16 threads, built on the Raptor Lake-R architecture on Intel's 10 nm process.

Q: Can you overclock the i5-14400?

A: No. The multiplier is unlocked on this part's higher-tier siblings but not here — the FACT PACK lists multiplierUnlocked as false, so performance tuning is limited to memory and power settings.

Q: How much VRAM does the Arc B580 have, and why does it matter?

A: 12 GB of GDDR6 on a 192-bit bus, delivering 456.0 GB/s of bandwidth. That capacity is generous for the card's performance tier and gives headroom at higher resolutions and in texture-heavy titles.

Q: Are there measured game FPS numbers for this exact CPU+GPU pairing?

A: No. The database contains no measured FPS rows for this combination, so all gaming figures discussed here are estimates derived from benchmark scores.

Q: Does the i5-14400 support ECC memory?

A: Yes, ECC memory is supported — notable for a desktop chip in this class and relevant for small-business or workstation builds.

Q: How does the Arc B580 compare to rival GPUs in the database?

A: Its average benchmark score of 23,021 is essentially level with the AMD Radeon RX 580 2048SP (-0.2), the NVIDIA GeForce RTX 2080 (0.6), the RTX 3080 (-0.7), and the P106-100 (-1) in aggregate scoring.

Q: What power delivery does the build require?

A: The B580 carries a 190 W TDP with a single 8-pin connector and a suggested 450 W PSU; the CPU is rated at 65 W TDP.

Balance and Bottleneck

The percentile spread tells the balance story before any game does: CPU at 82, GPU at 68, combined at 75. The processor is the stronger of the two components relative to the full database, which means the Arc B580 is the practical ceiling on graphically demanding workloads. In modern AAA titles at high settings, the estimated frame rates will be output-limited by the GPU — its PassMark G3D score of 15,748 and 3DMark Steel Nomad result of 3,068 place it firmly in the mid-range, while the CPU's 3,741 single-thread PassMark score and 3,009 Cinebench R23 single-core result are more than sufficient to feed it.

That balance actually flips in the CPU's favor for esports-style and CPU-bound scenarios. With a 25,080 PassMark multithread score and 1,396 physics score, the i5-14400 will not be the limiting factor in high-refresh competitive titles at lower resolutions, where frame generation is largely a processor task — though no measured FPS data exists to quantify this for the pairing. In production workloads like rendering and compilation, the GPU becomes nearly irrelevant and the CPU's 82nd percentile standing takes over. Content tasks that split the load, such as GPU-accelerated encoding or streaming with NVENC-class equivalents, will draw on both: the B580's compute scores (Geekbench OpenCL 92,821, Vulkan 109,672) and the CPU's 16 threads each carry their share. The pragmatic read: at 1080p ultra settings the GPU is the constraint; at 1440p it is decisively so; and the CPU only becomes the topic of conversation in shader-, physics-, or AI-heavy simulation work.

Who Should Build It

This pairing suits builders who need capable all-round compute with mid-range graphics muscle. High-refresh 1080p gamers are the core audience — the B580's 12 GB frame buffer and 456 GB/s bandwidth, paired with the i5-14400's strong single-thread results, point toward smooth estimated performance in competitive titles, though the absence of measured FPS data means expectations should be set from benchmark scores alone. 1440p gamers seeking high rather than extreme refresh rates are also well served by the VRAM headroom.

Content creators benefit from the CPU side. The 21,315 Cinebench R23 multi-core score and 9,807 Geekbench multi-core result handle 1080p and lighter 4K editing timelines, while the GPU's Vulkan compute score of 109,672 provides an acceleration path in supported applications. Software developers get a compilation and container workload engine with 16 threads, ECC support, and dual-channel DDR5 capability — a credible small workstation. Students and small businesses get a platform with modern PCIe Gen 5 lanes, UHD Graphics 730 as an integrated fallback, and a 65 W CPU that keeps the platform tractable. What this build is not: an enthusiast overclocking rig (locked multiplier) or a 4K-max settings gaming machine. The GPU's 68th percentile position rules that out.

Usage Scenarios

High-refresh gaming: The i5-14400's 3,741 PassMark single-thread and 3,009 Cinebench R23 single-core scores indicate a processor that can drive high frame rates in less demanding titles. Since no measured FPS data exists for this pairing, estimates rest on the B580's 15,748 G3D score — credible for high-refresh 1080p play, with 1440p feasible at moderated settings.

Streaming: Sixteen threads and a 25,080 multithread score give the CPU headroom to run a game and an encode stream concurrently, and the B580's media-oriented hardware can share the load. The combined 75th percentile suggests a balanced single-PC streaming setup rather than a dual-machine necessity.

Video editing: The 21,315 R23 multi-core result and 12 GB of GPU VRAM form a workable editing combination — the CPU chews through timeline renders while the GPU's 456 GB/s bandwidth aids playback of higher-bitrate footage. The OpenCL score of 92,821 supports acceleration in cross-platform editors.

3D rendering: Cinebench is literally a rendering test, and 21,315 multi-core places the chip comfortably in the capable bracket for CPU rendering. The B580's 13.67 TFLOPS FP32 and Vulkan compute result provide a GPU render path in engines that support it, though the card's 68th percentile ranking means long production renders are better left to bigger hardware.

Software development: With 16 threads, ECC support, and DDR4/DDR5 flexibility, this is a strong developer box. PassMark string sorting at 32,346 and integer math at 82,017 reflect the kind of workload compilers and interpreters generate. The locked multiplier is irrelevant here.

Student and office work: The 65 W TDP, UHD 730 integrated graphics as a fallback if the discrete card is absent, and 82nd-percentile CPU performance make this a responsive, long-lived general-purpose desktop. Single-core responsiveness — 1,905 Geekbench single-core — matters most for everyday applications, and it delivers.

GPU Analysis

The Arc B580 is Intel's Battlemage-generation (Arc 5) discrete GPU, built on TSMC's 5 nm process with the BMG-G21 die. That die measures 272 mm² and packs 19,600 million transistors at a density of 72.1 million per mm² — a modern node for a mid-range product, and a generational leap over its Alchemist predecessor. The Xe2-HPG architecture provides 2,560 shading units, 160 texture mapping units, and 80 render output units, alongside 20 ray tracing cores. Tensor core specifications are not listed in the database.

Clocking is straightforward: 2,670 MHz at both base and boost, with memory running at 2,375 MHz (19 Gbps effective). The rasterization pipeline produces a 213.6 GPixel/s pixel rate and 427.2 GTexel/s texture rate, with FP32 compute at 13.67 TFLOPS and FP16 at 27.34 TFLOPS in a 2:1 configuration. Memory is the standout: 12 GB of GDDR6 across a 192-bit bus yields 456.0 GB/s of bandwidth, a generous allocation for the card's tier that protects against texture-heavy scenarios and gives the card longevity as asset sizes grow.

Rendering benchmarks frame the card's position. The PassMark G3D score of 15,748 and 3DMark Steel Nomad DX12 score of 3,068 place it in the mid-range; Geekbench OpenCL at 92,821 and Vulkan at 109,672 show a compute engine that is particularly strong in Vulkan — the Vulkan score exceeds the OpenCL figure by a meaningful margin, which is worth noting for titles and applications on modern APIs. DirectX API support runs to 12 Ultimate (feature level 12_2), with Vulkan 1.4 and OpenGL 4.6, so ray tracing and modern feature sets are fully covered on paper. The card connects over PCIe 4.0 x8, fits in a dual-slot envelope measuring 272 mm long and 115 mm tall, draws 190 W, and needs a single 8-pin connector with a suggested 450 W PSU. Display outputs include one HDMI 2.1a and three DisplayPort 2.1 connectors.

Among rivals, the B580's average score of 23,021 sits essentially level with a diverse set: the Radeon RX 580 2048SP (-0.2), the RTX 2080 (0.6), the RTX 3080 (-0.7), and the P106-100 (-1). Landing within one percent of hardware from multiple generations and market segments indicates a card whose aggregate performance is well-established mid-range — its launch MSRP was 249 USD — with the 12 GB buffer as its differentiating asset.

Gaming Performance

No measured FPS data exists for the Core i5-14400 + Arc B580 combination in the database, so every frame-rate statement here is an estimate extrapolated from benchmark scores, not a measurement. With that caveat fixed: the B580's 15,748 G3D score, 3,068 Steel Nomad result, and 68th percentile ranking point toward a card built for 1080p gaming at high-to-ultra settings and 1440p at adjusted settings. The 12 GB VRAM buffer and 456 GB/s bandwidth mean texture quality and asset streaming are unlikely to be the first settings to sacrifice, which is a meaningful advantage over smaller-buffer rivals in this bracket.

The CPU side is not a concern for game feeding. The i5-14400's single-core scores — 3,009 in Cinebench R23, 1,905 in Geekbench, 3741 in PassMark single-thread — sit at the 82nd percentile overall, comfortably above what is needed to keep a mid-range GPU saturated in most titles. Estimated outcomes by class of game: competitive esports titles should run at high frame rates given the CPU headroom; mainstream AAA releases at 1080p ultra are the card's design target; heavier 4K ultra rendering is beyond what the 68th-percentile GPU ranking supports. Ray tracing is available via the 20 RT cores and DirectX 12 Ultimate support, but the mid-range positioning means RT-heavy paths will cost frame rate, and the estimate here leans toward selective use rather than always-on. Users wanting hard numbers should wait for measured FPS rows to be added for this pairing.

Build Overview

This is a desktop build — buildClass confirms it — pairing an all-Intel CPU and GPU on Socket 1700. The Core i5-14400 brings 10 cores, 16 threads, Raptor Lake-R architecture, dual-channel DDR4/DDR5 support, ECC capability, PCIe Gen 5 lanes, and UHD Graphics 730 as an integrated backup. The Arc B580 contributes Battlemage Xe2-HPG silicon on 5 nm, 12 GB of GDDR6, and modern API coverage through DirectX 12 Ultimate and Vulkan 1.4. Both components are in active production, released in early January 2024 and mid-December 2024 respectively.

The tier is easy to state from the data: a 75th percentile combined ranking places this pairing in the upper-middle of the tracked distribution — better than roughly three quarters of combinations, with the CPU (82nd) pulling the average up and the GPU (68th) pulling it down. The CPU launched at a $221 MSRP. Power characteristics are modest by performance-PC standards: 65 W CPU TDP plus a 190 W GPU fed by a single 8-pin connector, with a 450 W suggested PSU. Physically, the B580's dual-slot, 272 mm length fits standard mid-tower cases without exotic cooling requirements. There is no overclocking angle — the multiplier is locked — so this is a set-and-forget platform.

Benchmark Performance

The complete benchmark record for this pairing:

CPU — Intel Core i5-14400 (percentile 82, average score 32,115):

  • Cinebench R23: 21,315 multi-core / 3,009 single-core
  • Cinebench R20: 8,952 multi-core / 1,263 single-core
  • Cinebench R15: 2,148 multi-core / 303 single-core
  • Geekbench: 9,807 multi-core / 1,905 single-core
  • PassMark multithread: 25,080; single-thread: 3,741
  • PassMark integer math: 82,017; floating point: 61,549
  • PassMark data compression: 314,995; encryption: 16,731; extended instructions: 19,816; string sorting: 32,346; physics: 1,396; prime numbers: 80

GPU — Intel Arc B580 (percentile 68, average score 23,021):

  • 3DMark Steel Nomad DX12: 3,068
  • PassMark G3D: 15,748; GPU compute: 7,729
  • Geekbench OpenCL: 92,821; Vulkan: 109,672
  • PassMark G2D: 709; DirectX tests: DX9 183, DX10 76, DX11 128, DX12 76

The combined picture is one of coherence. The CPU's average score of 32,115 sits within 0.3 percent of four different rivals spanning mobile i7s, a mobile-class HX i5, and a prior desktop i9, which speaks to consistent, predictable performance rather than benchmark-specific spikes. The GPU's 23,021 average is similarly stable against its comparison set, within one percent on all four nearest rivals. Neither component dramatically outclasses or starves the other: a CPU three percentile tiers ahead of its GPU partner is the classic mid-range pattern, ensuring the graphics card is always fed while leaving processor headroom for background tasks. For a desktop build in the 75th combined percentile, the data describes a dependable, well-matched machine whose numbers promise strong everyday responsiveness, competent creative throughput, and estimated mid-range gaming performance — with measured FPS figures still pending in the database for this exact pairing.