SYSTEM ANALYZER

Rate My PC: Intel Core i5-13600K + Intel Arc A310

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
85%
PROCESSOR

Intel Core i5-13600K

37,685 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310

7,550 Benchmark Score
Top 15% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-13600K paired with the Intel Arc A310 is a study in extremes—a high-end 14-core desktop processor anchored to a 30 W entry-level graphics card. Benchmark data shows this is a desktop-class combination that sits at the 63rd percentile overall, but the CPU and GPU occupy vastly different performance tiers. The i5-13600K is a top-tier Raptor Lake processor with a strong 86th percentile ranking among all CPUs, while the Arc A310’s 40th percentile GPU ranking places it firmly in entry-level territory. This pairing is best understood as a high-performance compute platform with modest graphics capabilities, where the CPU’s substantial multi-threaded throughput is the primary asset. The data suggests a system that excels at productivity and development tasks, but one that will require significant graphics compromise for gaming.

CPU Analysis

The Intel Core i5-13600K is built on the Raptor Lake architecture, using a 10 nm process from Intel. It is a 14-core, 20-thread processor with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. The cache hierarchy is substantial, featuring 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. This configuration delivers strong scaling across thread counts, as evidenced by the 3DMark benchmark scores: the processor achieves 2,168 points with 2 threads, rises to 4,283 with 4 threads, and reaches 7,074 with 8 threads. The scaling continues to 9,368 with 16 threads and peaks at 10,157 with max threads, indicating the processor effectively utilizes its hybrid core design for heavily parallel workloads.

The CPU’s multi-threaded dominance is clear in Cinebench results. The R20 multi-core score of 13,373 and the R23 multi-core score of 24,221 show a processor capable of sustained heavy rendering loads. The Geekbench multicore score of 15,575 reinforces this, placing it in a performance bracket that rivals recent AMD and Intel mobile parts. The nearest rival data shows the i5-13600K trading blows with the AMD Ryzen AI 5 PRO 435, which scores 37,762 versus the Intel’s 37,685 average benchmark score—a mere 0.2% difference. This places the i5-13600K in a competitive position against modern mid-range processors, though it falls slightly behind the Intel Core 5 211E by 0.4% and the AMD Ryzen AI Embedded P132 by 0.3%. It edges out the Intel Core Ultra 5 235H by 0.4%.

Single-threaded performance is equally robust. The Cinebench R23 single-core score of 2,000.5 and the 3DMark single-thread score of 1,085 indicate excellent responsiveness for everyday tasks. The PassMark single-thread score of 4,124 further confirms that the i5-13600K is not just a multi-core monster but also a snappy single-core performer. For real workloads, this translates to snappy application launches, fast compile times for single-threaded build steps, and strong performance in lightly threaded games. The processor’s 125 W TDP is a reasonable power envelope for the performance delivered, and its unlocked multiplier allows for potential overclocking, adding flexibility for enthusiasts.

Benchmark Performance

The benchmark data for this pairing shows a clear divide between CPU and GPU capabilities. The i5-13600K’s average benchmark score is 37,685, placing it at the 86th percentile of all CPUs. This is a top-tier result, only slightly below the AMD Ryzen AI 5 PRO 435 by 0.2%. The GPU, however, tells a different story. The Intel Arc A310 has an average benchmark score of 7,550, which sits at the 40th percentile of all GPUs. This is a significant gap, with the CPU outperforming the GPU in raw benchmark terms by a factor of roughly five.

The GPU’s individual benchmark scores are modest. In PassMark, it scores 5,433 in G3D, 2,157 in GPU compute, and low DirectX scores: 31 in DirectX 10, 33 in DirectX 11, 29 in DirectX 12, and 69 in DirectX 9. The Geekbench scores are comparatively better, with 30,607 in OpenCL and 28,964 in Vulkan. These numbers place the Arc A310 near the AMD Radeon R7 250 (which scores 7,557, a 0.1% difference) and the AMD Radeon Pro WX 3100 (7,580, a 0.4% difference). It is slightly ahead of the NVIDIA GeForce GTX 1650 by 1%, but that rival’s score of 7,472 is close enough to suggest similar real-world rasterization performance.

The combined picture is one of imbalance. No measured FPS rows exist for this exact CPU+GPU combination, so all FPS discussions must be framed as estimates derived from the benchmark scores. The CPU’s high percentile suggests it can feed frames to a much faster GPU, but the Arc A310’s low percentile will be the limiting factor in gaming. The data indicates that this system would deliver playable frame rates at lower resolutions and detail settings, but it will not sustain high-refresh gaming. The 63rd combined percentile reflects this mixed capability—a system that is better than average overall, driven by the CPU’s strength.

Upgrade Path and Platform

The Intel Core i5-13600K uses the Intel Socket 1700, which is compatible with 13th Gen and 12th Gen processors. It supports dual-channel DDR4 and DDR5 memory, offering flexibility for builders to choose between older, more affordable memory or newer, faster modules. The platform includes PCIe Gen 5 with 16 lanes from the CPU, providing ample bandwidth for modern storage and expansion cards. The CPU also features integrated UHD Graphics 770, which can serve as a fallback if the discrete GPU is removed or for basic display output during testing.

For this specific build, the upgrade path is straightforward. The processor’s 86th percentile ranking means it is not the bottleneck; the GPU is. The Arc A310 has a TDP of 30 W and requires no power connectors, with a suggested PSU of only 200 W. This leaves massive headroom in the power supply, meaning a user could upgrade the graphics card to a significantly more powerful model without needing to change the PSU. The PCIe 4.0 x8 interface of the Arc A310 is also a non-issue for future upgrades, as most modern cards use PCIe 4.0 x16, which the i5-13600K’s Gen 5 lanes can accommodate.

A sensible next upgrade would be to replace the Arc A310 with a mid-range GPU. The CPU’s 3DMark max-thread score of 10,157 and Cinebench R23 multi-core score of 24,221 indicate it can handle the workload of a much faster graphics card. The data suggests the i5-13600K would pair well with a GPU that scores in the 70th percentile or higher, as the CPU’s 86th percentile ranking would not be a limiting factor. The platform’s support for DDR5 also means that memory bandwidth is unlikely to be a constraint in a future upgrade. The ECC memory support is a notable feature for workstation use, though it requires compatible motherboards and registered memory.

Who Should Build It

This system targets users who prioritize CPU performance over graphics. The i5-13600K’s stellar multi-threaded scores—Cinebench R23 multi-core at 24,221 and PassMark multi-thread at 37,680—make it a compelling choice for software developers compiling large codebases or running virtual machines. The Geekbench multicore score of 15,575 supports this, showing strong performance in parallel compute tasks. Students in engineering or data science fields would benefit from the CPU’s speed in numerical analysis and simulation software, where the Arc A310’s limitations are less relevant.

Content creators who work primarily with CPU-bound tasks, such as video encoding or audio processing, would find this build useful. The Cinebench R20 multi-core score of 13,373 indicates the processor can handle complex rendering tasks, albeit with the GPU providing little acceleration. Small business workstations running database applications or spreadsheet-heavy workflows would also see a benefit, as the CPU’s PassMark integer math score of 122,481 and floating-point math score of 90,538 are strong indicators of rapid data processing. Gamers, however, should be cautious. The Arc A310’s 40th percentile ranking suggests it is only suitable for esports titles at 1080p with low settings, not for AAA gaming at high detail. The CPU is overkill for the GPU in this context.

FAQ

Q: What is the Intel Core i5-13600K’s architecture and process node?

A: It uses the Raptor Lake architecture, specifically Raptor Lake-S, built on a 10 nm process from Intel.

Q: How does the Arc A310 compare to the NVIDIA GeForce GTX 1650?

A: The Arc A310 has an average benchmark score of 7,550, which is 1% higher than the GTX 1650’s score of 7,472.

Q: What memory types does the i5-13600K support?

A: It supports both DDR4 and DDR5 memory in a dual-channel configuration.

Q: What is the TDP of the Arc A310 and what PSU is suggested?

A: The Arc A310 has a 30 W TDP, and the suggested PSU for the system is 200 W.

Q: Does the i5-13600K have integrated graphics?

A: Yes, it includes Intel UHD Graphics 770.

Q: What is the Arc A310’s memory bandwidth?

A: It has a 64-bit bus and 4 GB of GDDR6 memory, providing 124.0 GB/s of bandwidth.

Q: What is the combined percentile of this CPU+GPU pairing?

A: The combined percentile is 63rd among all desktop builds.

GPU Analysis

The Intel Arc A310 is a low-profile, single-slot graphics card built on the Xe-HPG architecture, specifically the DG2-128 chip, using a 6 nm process from TSMC. It has 768 shading units, 32 TMUs, and 16 ROPs, along with 6 ray tracing cores. The card does not list tensor cores, but its DirectX 12 Ultimate (12_2) support indicates it can handle modern rendering features. The GPU has a base and boost clock of 1750 MHz, and its memory runs at 1937 MHz, effective 15.5 Gbps. The 4 GB of GDDR6 memory on a 64-bit bus yields a bandwidth of 124.0 GB/s, which is a significant limitation for high-resolution textures.

Benchmark results confirm the Arc A310 is an entry-level part. The PassMark G3D score of 5,433 and the Geekbench OpenCL score of 30,607 show it can handle basic compute tasks, but its DirectX scores are low, ranging from 29 to 69 across versions. The pixel rate of 28.00 GPixel/s and texture rate of 56.00 GTexel/s are modest figures. The FP32 performance of 2.688 TFLOPS is the key metric for raw shader throughput, and it aligns with the card’s 40th percentile ranking. The nearest rival data shows it is comparable to the AMD Radeon R7 250 (0.1% behind) and the Radeon Pro WX 3100 (0.4% behind), but only 1% ahead of the NVIDIA GeForce GTX 1650.

For rendering tasks, the Arc A310 is not a primary tool. Its low VRAM and bandwidth will cause stuttering in complex 3D scenes. However, its support for Vulkan 1.4 and DirectX 12 Ultimate means it can accelerate certain modern APIs, and the 6 RT cores provide ray tracing capability, though at very low performance levels. The GPU’s 30 W TDP and lack of power connectors make it an efficient choice for basic display output or HTPC use, but not for demanding graphics workloads. The data suggests it is best suited for office productivity, 2D design, and light media playback, where its G2D score of 625 is adequate.

Balance and Bottleneck

This pairing is severely imbalanced. The CPU’s 86th percentile ranking versus the GPU’s 40th percentile creates a scenario where the processor is almost never the limiting factor. In CPU-bound workloads like software compilation, data compression (PassMark score of 476,394), or encryption (27,075), the i5-13600K will excel. In GPU-bound tasks like 3D gaming or video rendering, the Arc A310 will be the bottleneck.

Benchmark scores show the CPU can output far more data than the GPU can process. The CPU’s PassMark multi-thread score of 37,680 is over six times the GPU’s G3D score of 5,433. This delta means that in gaming, the frame rate will be dictated by the GPU’s limits. For example, a game that relies on the CPU for physics calculations will see high FPS, but a game that stresses pixel fill rate will see low FPS. The Arc A310’s 16 ROPs and 28.00 GPixel/s pixel rate will cap resolution and detail settings. The GPU’s low 4 GB VRAM will also cause texture streaming issues at higher settings.

The FPS scaling evidence, while estimated, points to the GPU as the primary constraint. The CPU’s strong single-threaded score of 4,124 in PassMark and 2,000.5 in Cinebench R23 suggests it can maintain high minimum frame rates in CPU-heavy game logic, but the GPU will reduce average FPS. For a balanced system, the GPU would need to be upgraded to a part with a higher percentile. The CPU has enough headroom to support a GPU up to the 80th percentile without introducing a CPU bottleneck in most scenarios. The data indicates that the current pairing is best for non-gaming tasks, or for gaming at very low resolutions and settings.

Build Overview

This is a desktop-class build that combines a top-tier Intel Core i5-13600K processor with an entry-level Intel Arc A310 graphics card. The CPU is a 14-core, 20-thread Raptor Lake part with a 5.10 GHz boost clock and a 125 W TDP, ranking at the 86th percentile of all CPUs. The GPU is a 30 W, single-slot card with 4 GB of GDDR6 memory, ranking at the 40th percentile of all GPUs. The combined percentile for this pairing is 63rd, reflecting the CPU’s high performance and the GPU’s low performance.

The data shows a system that is fundamentally a high-performance workstation with a basic graphics adapter. The i5-13600K’s average benchmark score of 37,685 is competitive with modern mid-range processors, while the Arc A310’s average score of 7,550 is comparable to decade-old discrete GPUs. This is not a gaming rig, but it is a very capable productivity machine. The overall tier is mid-range, driven up by the CPU but held back by the GPU. The build class is desktop, and the platform is mature, with support for DDR4/DDR5 and PCIe Gen 5.

Usage Scenarios

High-refresh gaming: This scenario is not recommended. The Arc A310’s 40th percentile ranking and low DirectX 12 score of 29 will limit frame rates. The CPU can deliver high FPS in esports titles, but the GPU will cap performance at 1080p with low settings. Estimated frame rates would be below 60 FPS in most modern titles.

Streaming: The CPU’s strong multi-threaded scores, such as the Cinebench R23 multi-core score of 24,221, can handle software encoding. The GPU’s low compute score of 2,157 in PassMark means it will not assist with encoding, but the CPU can manage a stream at 1080p while gaming at low settings.

Video editing: The i5-13600K’s Geekbench multicore score of 15,575 and PassMark integer math score of 122,481 make it excellent for timeline editing and export. The Arc A310’s 4 GB VRAM and 124.0 GB/s bandwidth are insufficient for GPU-accelerated effects, so the CPU will handle most of the load.

3D rendering: The CPU’s Cinebench R20 multi-core score of 13,373 is ideal for CPU-based rendering in Blender or similar. The GPU’s 2.688 TFLOPS FP32 performance is too low for GPU rendering, but the CPU can produce high-quality renders, albeit more slowly than with a faster GPU.

Software development: This is a strong use case. The CPU’s PassMark data compression score of 476,394 and multi-thread score of 37,680 speed up compilation and testing. The GPU is adequate for displaying code and running IDEs, with a G2D score of 625.

Student and office work: The CPU’s single-thread score of 4,124 in PassMark ensures snappy responsiveness in word processors and browsers. The GPU’s low power draw and single-slot design make it suitable for a compact workstation, and the system handles spreadsheets and presentation software without issue.