SYSTEM ANALYZER

Rate My PC: Intel Core i5-13600 + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

92 / 100
ULTIMATE READY

Apex Performer

Top 8% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
91%
PROCESSOR

Intel Core i5-13600

44,240 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

Balance and Bottleneck

The Core i5-13600 and Quadro RTX 5000 form a pairing where the CPU is the clear performance leader, while the GPU anchors the system at a lower percentile tier. The CPU sits in the 88th percentile among all CPUs, with an average benchmark score of 44,240. The GPU, by contrast, holds only the 67th percentile among all GPUs, with an average score of 21,629. This 21-point gap in percentile standing indicates the GPU will be the limiting factor in most workloads that stress both components simultaneously.

In CPU-bound tasks — such as physics calculations, data compression, and integer math — the i5-13600 demonstrates overwhelming headroom. Its PassMark physics score of 1,782 and multithread score of 31,725 show a processor capable of feeding any graphics workload the Quadro RTX 5000 can generate. The CPU’s single-thread performance, measured at 4,049 in PassMark, is strong enough to avoid bottlenecking the GPU in gaming scenarios where frame rates are typically limited by the graphics card.

Conversely, in GPU-bound workloads — rasterization, ray tracing, and compute-heavy rendering — the Quadro RTX 5000 becomes the constraining component. Its PassMark G3D score of 15,616 places it just 1% below the GeForce GTX 1060 6 GB (which scores 21,856 in average benchmark terms), indicating performance that is competent but not exceptional for modern standards. The GPU’s DirectX 12 score of 59 in PassMark is notably low, suggesting that the most demanding graphics APIs will be the primary bottleneck.

The FPS scaling picture is incomplete because no measured FPS rows exist for this exact combination. The FACT PACK contains no measuredFps data, so all frame rate expectations must be treated as estimates derived from benchmark scores. Based on the GPU’s 67th percentile ranking and its proximity to the GTX 1060-class performance, this system will exhibit GPU-bound behavior at higher resolutions, while at lower resolutions the CPU’s substantial headroom will go partially unused.

The balance shifts depending on workload type. In productivity applications that leverage the CPU’s 14 cores and 20 threads, the i5-13600 will dominate. In 3D rendering with GPU acceleration, the Quadro RTX 5000’s 11.15 TFLOPS FP32 throughput will be the ceiling. For mixed workloads — such as game development where compilation (CPU) and viewport rendering (GPU) alternate — the system will oscillate between components, never fully saturating both simultaneously.

Upgrade Path and Platform

The Core i5-13600 uses the Intel Socket 1700 platform, which is the foundation for Raptor Lake and Raptor Lake-S desktop processors. The CPU supports DDR4 and DDR5 memory across a dual-channel memory bus, giving builders flexibility in choosing memory technology. ECC memory support is present, which is unusual for a mainstream consumer chip and relevant for workstation reliability.

PCIe connectivity is Gen 5 with 16 lanes available from the CPU. This provides ample bandwidth for a modern graphics card, though the Quadro RTX 5000 itself uses PCIe 3.0 x16. The GPU’s bus interface will not saturate a Gen 5 slot, so there is no bottleneck from the connection, but the older standard means the GPU cannot leverage the newer platform’s bandwidth improvements.

The CPU has a TDP of 65 watts, while the GPU has a TDP of 230 watts. The suggested PSU for the GPU is 550 watts, which provides reasonable headroom for the entire system. A 550-watt power supply would accommodate the CPU and GPU combined draw of 295 watts, plus motherboard, storage, and cooling overhead. This suggests a modest PSU requirement rather than an extreme one.

The upgrade path from this pairing is straightforward in one direction and limited in another. The CPU socket 1700 supports other Raptor Lake processors, so a user could move to a higher-tier 13th-generation chip without changing the motherboard. The GPU, being end-of-life with a production status of “End-of-life,” has a successor in Workstation Ampere, which would be the natural upgrade target. However, such an upgrade would require a new GPU entirely, as the Quadro RTX 5000’s Turing architecture is several generations old.

For memory, the dual-channel DDR4/DDR5 support means users can choose to retain existing DDR4 modules or invest in newer DDR5 for potentially better bandwidth. The CPU’s memory bandwidth is not specified in the data, but the dual-channel bus is standard for this class. A sensible next upgrade would be a faster GPU within the same PCIe slot, given the CPU’s high percentile standing and the GPU’s relatively lower position.

Benchmark Performance

The Core i5-13600 delivers strong multi-core results across Cinebench versions. In Cinebench R15 multi-core, it scores 2,683; in R20 multi-core, 11,180; and in R23 multi-core, 26,620. These scores place the CPU in the 88th percentile overall. Single-core results are equally competitive: 378 in R15, 1,578 in R20, and 3,758 in R23. The PassMark single-thread score of 4,049 confirms strong per-core performance.

The CPU’s nearest rivals, based on average benchmark scores, are the AMD Ryzen AI Max 385 (delta of -0.2%), the Intel Core i9-13950HX (delta of -0.2%), and the Intel Core Ultra X9 388H (delta of -0.5%). The i5-13600 essentially trades blows with these processors, sitting within a fraction of a percent of each. This indicates that despite being a mid-range i5, it competes with higher-tier mobile and desktop chips from the same generation.

PassMark sub-tests reveal specific strengths. Data compression scores 383,972, integer math scores 111,044, and floating-point math scores 81,892. These are strong numbers for productivity workloads. The extended instructions score of 23,045 suggests good SIMD performance for vectorized code. The find prime numbers score of 109 is lower in absolute terms but is a single-threaded test that reflects the CPU’s per-core efficiency.

The Quadro RTX 5000’s benchmark results are more mixed. Geekbench OpenCL scores 78,999, while Vulkan scores 92,309. These are respectable compute numbers. PassMark G3D scores 15,616, placing the GPU in the 67th percentile. The nearest rivals are the GeForce GTX 1060 6 GB (delta of -1%), the RTX A4000 Mobile (delta of 1.2%), the AMD Radeon HD 8970M (delta of 1.8%), and the AMD Radeon RX Vega M GL (delta of 2.3%). The Quadro RTX 5000 is effectively in a performance cluster with these cards, none of which are modern high-end parts.

The combined percentile for this CPU+GPU pair is 78, which reflects the CPU’s high standing pulling up the GPU’s lower position. The average benchmark score for the CPU is 44,240, while the GPU’s average is 21,629. The combined picture is a system that excels at CPU-heavy tasks and handles GPU work adequately but not exceptionally.

Usage Scenarios

High-refresh gaming: The CPU’s single-thread score of 4,049 in PassMark is more than sufficient to drive high frame rates in most games. However, the GPU’s 67th percentile position and its proximity to the GTX 1060-class performance suggest that at higher resolutions, the Quadro RTX 5000 will limit frame rates. At 1080p, the system may achieve high refresh rates in less demanding titles, but at 1440p or 4K, the GPU becomes the bottleneck. The lack of measured FPS data means these are estimates based on benchmark scores.

Streaming: The 14 cores and 20 threads provide ample headroom for encoding and gaming simultaneously. The CPU’s multithread score of 31,725 in PassMark indicates it can handle software encoding without significant frame drops. The GPU’s compute capabilities, including 384 tensor cores, could also assist with hardware encoding tasks, though the Turing architecture is older. The system is well-suited for streaming workloads.

Video editing: Cinebench R23 multi-core score of 26,620 shows strong CPU rendering performance for video exports. The GPU’s 16 GB of VRAM and 448.0 GB/s bandwidth can handle large timelines and effects. The OpenCL score of 78,999 suggests the GPU can accelerate effects rendering. This pairing is competent for 4K video editing, with the CPU handling most of the heavy lifting.

3D rendering: The CPU’s 26,620 Cinebench R23 score is excellent for CPU-based rendering. The GPU’s 11.15 TFLOPS FP32 throughput and 48 RT cores provide hardware acceleration for ray-traced workloads in supported applications. The 16 GB VRAM is generous for large scenes. However, the GPU’s overall 67th percentile position means it will not compete with modern high-end workstation cards.

Software development: The CPU’s multi-core performance, including a PassMark multithread score of 31,725, speeds up compilation and testing. The data compression score of 383,972 helps with build artifacts and version control operations. ECC memory support adds reliability for long-running builds. The GPU is less relevant here, though its compute capabilities could accelerate certain testing workloads.

Student and office work: The CPU’s single-thread score of 4,049 ensures snappy response in office applications. The integrated UHD Graphics 770 provides a fallback display output. The GPU’s 16 GB VRAM is overkill for office tasks but does not harm performance. The system is more powerful than needed for typical student workloads, making it future-proof for heavier tasks.

CPU Analysis

The Intel Core i5-13600 is a 14-core, 20-thread processor based on the Raptor Lake architecture, specifically Raptor Lake-S. It uses a 10 nm process node from Intel, with a die size of 215 mm². The base clock is 2.70 GHz, boosting to 5.00 GHz. The TDP is 65 watts, which is modest for a 14-core chip.

The cache hierarchy consists of 80 KB of L1 per core, 1.25 MB of L2 per core, and 24 MB of shared L3 cache. This is a substantial amount of cache, aiding in workloads that benefit from data locality. The CPU supports DDR4 and DDR5 memory across a dual-channel bus, with ECC support enabled.

Benchmark results show the CPU’s strong multi-core performance. The Cinebench R23 multi-core score of 26,620 is notable for a 65-watt processor. The PassMark multithread score of 31,725 reinforces this. The CPU’s nearest rivals include the AMD Ryzen AI Max 385, which scores within 0.2% — an indication that the i5-13600 holds its own against newer competition.

The single-core performance is equally strong, with a PassMark single-thread score of 4,049. This ensures good responsiveness in lightly threaded tasks. The Cinebench R23 single-core score of 3,758 is competitive. The CPU’s average benchmark score of 44,240 places it in the 88th percentile, meaning it outperforms the vast majority of CPUs.

The CPU is not multiplier-unlocked, so overclocking is limited. The integrated UHD Graphics 770 provides basic display output and can handle light graphics tasks. The release date of January 3, 2023, and a launch MSRP of $255 position it as a mainstream part, though the production status is active.

FAQ

Q: What is the CPU’s core and thread count?

A: The Intel Core i5-13600 has 14 cores and 20 threads, based on the Raptor Lake architecture.

Q: What is the GPU’s memory configuration?

A: The NVIDIA Quadro RTX 5000 has 16 GB of GDDR6 memory on a 256-bit bus, with 448.0 GB/s bandwidth.

Q: How does the CPU compare to its nearest rivals?

A: The CPU is within 0.2% of the AMD Ryzen AI Max 385 and the Intel Core i9-13950HX, and within 0.5% of the Intel Core Ultra X9 388H.

Q: Does the GPU support hardware ray tracing?

A: Yes, the Quadro RTX 5000 has 48 RT cores and 384 tensor cores, based on the Turing architecture.

Q: What memory types does the CPU support?

A: The CPU supports both DDR4 and DDR5 memory on a dual-channel bus, with ECC support available.

Q: What is the GPU’s power requirement?

A: The GPU has a TDP of 230 watts and a suggested PSU of 550 watts.

Q: Is the GPU still in production?

A: No, the Quadro RTX 5000 is end-of-life, with a successor in Workstation Ampere.

Who Should Build It

This CPU+GPU pairing suits users who prioritize CPU performance while needing professional-grade GPU features. The CPU’s 88th percentile ranking makes it ideal for developers compiling large codebases, researchers running data analysis, and content creators rendering video. The PassMark data compression score of 383,972 and integer math score of 111,044 support these workloads.

Gamers at 1080p resolution may find the system adequate, given the CPU’s strong single-thread performance. The GPU’s 67th percentile position suggests it can handle less demanding titles at high refresh rates, though modern AAA games at higher resolutions will be challenging. The lack of measured FPS data means these expectations are estimates.

Content creators working with 4K video will benefit from the CPU’s Cinebench R23 multi-core score of 26,620 for export times. The GPU’s 16 GB VRAM allows for large compositing projects. The ECC memory support adds stability for long rendering sessions.

Students and small business workstations would find this system over-specified for basic tasks, but it provides headroom for future workloads. The CPU’s integrated graphics offer a fallback if the GPU fails. The system’s combined percentile of 78 indicates it is above average overall.

The primary target is a professional workstation user who needs strong multi-threaded CPU performance and GPU compute capabilities for tasks like simulation, data visualization, or CAD. The GPU’s 11.15 TFLOPS FP32 throughput and 48 RT cores support these workloads.

Build Overview

This is a desktop build combining the Intel Core i5-13600 with the NVIDIA Quadro RTX 5000. The build class is desktop, distinguishing it from mobile or server configurations. The CPU is a current, active production part, while the GPU is end-of-life.

The combined percentile of 78 places this system above the majority of all possible CPU+GPU pairings. The CPU’s 88th percentile is the primary driver of this ranking, while the GPU’s 67th percentile is below average for a professional card. This asymmetry defines the system’s character: it is a CPU-first workstation with a competent but not exceptional GPU.

The CPU’s average benchmark score of 44,240 is nearly double the GPU’s average of 21,629, reinforcing the CPU’s dominance. The GPU was released in 2018, while the CPU was released in 2023 — a five-year gap that explains the performance discrepancy. The system is best described as a modern CPU paired with a legacy professional GPU, suitable for CPU-heavy workloads with moderate GPU acceleration.

GPU Analysis

The NVIDIA Quadro RTX 5000 uses the TU104 chip, built on a 12 nm process by TSMC. The die size is 545 mm² with 13,600 million transistors. The GPU has 3,072 shading units, 192 texture mapping units, and 64 raster operation units. It includes 48 RT cores and 384 tensor cores, providing hardware support for ray tracing and AI acceleration.

Memory consists of 16 GB of GDDR6 on a 256-bit bus, yielding 448.0 GB/s bandwidth. The memory clock is 1750 MHz, with 14 Gbps effective speed. The base clock is 1620 MHz, boosting to 1815 MHz. The GPU achieves 11.15 TFLOPS FP32 performance and 22.30 TFLOPS FP16 with a 2:1 ratio.

Benchmark results show a mixed picture. The Geekbench OpenCL score of 78,999 and Vulkan score of 92,309 indicate solid compute performance. The PassMark G3D score of 15,616 places the GPU in the 67th percentile, with nearest rivals including the GTX 1060 6 GB (within 1%) and the RTX A4000 Mobile (within 1.2%). The DirectX 12 score of 59 is notably weak, suggesting poor performance in the most modern graphics APIs.

For rendering workloads, the 16 GB VRAM is a significant advantage, allowing large textures and complex scenes to reside in memory. The 448.0 GB/s bandwidth supports high-resolution textures. The RT cores provide hardware ray tracing, which, while older, still accelerates compatible workloads. The tensor cores enable DLSS and AI-based features where supported.

The GPU’s end-of-life status means driver support will eventually end, though the Turing architecture remains functional. The 230 W TDP and 550 W suggested PSU are moderate. The dual-slot design with 1x 6-pin and 1x 8-pin power connectors is standard. Display outputs include 4x DisplayPort 1.4a and 1x USB Type-C.

Gaming Performance

No measured FPS rows exist for this exact combination. The FACT PACK contains no measuredFps data, so all frame rate expectations are estimates derived from benchmark scores. The GPU’s PassMark G3D score of 15,616 and its proximity to the GTX 1060 6 GB (within 1%) provide a reference point for expected performance.

At 1080p resolution, the CPU’s strong single-thread performance (PassMark 4,049) will not bottleneck the GPU. The GPU’s performance, however, will be comparable to a GTX 1060-class card, which handles esports titles at high frame rates but struggles with demanding AAA games at ultra settings. Frame rates in the 60-90 range are plausible for moderately demanding games.

At 1440p, the GPU will become the primary limiter. The 16 GB VRAM helps with texture-heavy games, but the underlying computational throughput is limited. Frame rates would likely drop below 60 in many modern titles. At 4K, the GPU would be insufficient for smooth gameplay in most games, requiring reduced settings.

The CPU’s 14 cores provide no direct benefit to gaming beyond ensuring the GPU is fully utilized. The integrated UHD Graphics 770 is not a gaming solution. The GPU’s DirectX 12 score of 59 in PassMark suggests particularly poor performance in games using the latest graphics features. Vulkan performance is better, with a Geekbench score of 92,309.

Users considering this for gaming should temper expectations. The system is a workstation first, gaming second. The GPU’s 67th percentile position means it will not deliver high-refresh gaming at high resolutions. For competitive esports at 1080p with lower settings, the system could perform adequately, but it is not a gaming build.