SYSTEM ANALYZER

Rate My PC: Intel Core i5-12600KF + NVIDIA GeForce RTX 3080 Ti

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

92 / 100
ULTIMATE READY

Apex Performer

Top 8% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
88%
VS
GPU
96%
PROCESSOR

Intel Core i5-12600KF

27,799 Benchmark Score
Top 12% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 3080 Ti

41,187 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 3080 Ti is a desktop build that lands in the 81st combined percentile across all CPU-GPU pairs. The measured data set includes 53 games at three resolutions, with an average FPS of 161.7 across all tested titles. This pairing ranks 908th out of 3,732 pairs by average FPS, placing it in the top quarter of all recorded systems. The CPU sits in the 79th percentile against all processors, while the GPU holds the 83rd percentile against all graphics cards, making this a well-matched pair for high-refresh gaming and serious content creation workloads.

Gaming Performance

The measured FPS data shows this system handles esports titles with enormous headroom at 1080p. Counter-Strike: Global Offensive hits 358 FPS at 1920x1080, 384 at 2560x1440, and 227 at 3840x2160. Valorant is even more extreme: 491 FPS at 1080p, 466 at 1440p, and still 395 FPS at 4K. Tom Clancy's Rainbow Six Siege X manages 303.9 at 1080p, 199.9 at 1440p, and 105.8 at 4K. Tom Clancy's Rainbow Six Siege (standard) reaches 300 at 1080p, 197 at 1440p, and 108 at 2160p. These numbers mean any competitive player with a 240Hz or even 360Hz monitor will be fully fed at 1080p, and 1440p high-refresh is also comfortable in most esports titles.

For triple-A single-player games, the picture remains strong. Cyberpunk 2077 runs at 75 FPS at 1080p, 56 at 1440p, and 37 at 4K. Red Dead Redemption 2 gets 68, 51, and 33 at the same three resolutions. Microsoft Flight Simulator reaches 91, 74, and 54. The Medium is the heaviest title in the data: 55.2 at 1080p, 43 at 1440p, and 36.5 at 4K. Ark: Survival Ascended is the toughest by far, dropping to 35.5 at 1080p, 21.5 at 1440p, and 12.6 at 4K, indicating that this pairing cannot comfortably run that particular title at ultra settings on high resolutions.

The scaling pattern across resolutions shows the RTX 3080 Ti is the primary driver of performance at 1440p and 4K. The drop from 1080p to 1440p is typically around 30-40% in demanding titles (e.g., Cyberpunk 2077 goes from 75 to 56, a 25% drop) while the drop from 1440p to 4K is usually even steeper (Cyberpunk goes from 56 to 37, a 34% drop). For lighter esports games, the resolution scaling is more pronounced because CPU headroom at 1080p is less of a factor; Counter-Strike 2 drops from 253 at 1080p to 167 at 1440p to 93 at 4K, while CS:GO goes 288, 284, 227. This pattern is consistent with the CPU being strong enough to avoid bottlenecking the GPU at 1080p in most titles, but the GPU's raw throughput becomes the limiting factor at higher resolutions.

The measured data shows that for ultra settings, 1080p is generally playable in even the heaviest titles (except Ark at 35.5 FPS), 1440p is playable in all but Ark (21.5 FPS) and The Medium (43 FPS, still borderline), and 4K is only truly smooth for esports and lighter titles. Users targeting 4K ultra will need to use DLSS or reduce settings in the most demanding games; the raw hardware does not deliver 60 FPS at 4K ultra in Cyberpunk 2077 (37 FPS), Red Dead Redemption 2 (33 FPS), or Control (54 FPS, just under 60).

Benchmark Performance

The CPU benchmarks tell a clear story: this is a fast multi-core processor with strong single-thread performance. In Cinebench R23, the i5-12600KF scores 23,391 multi-core and 1,302 single-core. Cinebench R20 shows 9,824 multi-core and 1,386 single-core. Cinebench R15 gives 2,357 multi-core and 332 single-core. Geekbench scores are 12,137 multi-core and 2,157 single-core. The 3DMark CPU tests show 7,956 for 16 threads, 7,952 for max threads, 6,128 for 8 threads, 3,806 for 4 threads, 2,995 for 2 threads, and 1,016 for single-thread. PassMark multi-thread is 27,575, single-thread is 3,925. The average benchmark score is 27,799, placing it in the 79th percentile against all CPUs.

The nearest rivals show a tight cluster. The Intel Core i9-10900K scores 27,872, just 0.3% higher. The AMD Ryzen 7 5800X3D scores 27,896, also 0.3% higher. The AMD Ryzen 7 6800U scores 27,887, 0.3% higher. The AMD Ryzen 5 8500GE scores 27,712, 0.3% lower. This means the i5-12600K lands within 0.3% of three of its closest competitors, effectively trading blows with them in mixed workloads, despite coming from a lower core count than the i9-10900K (10 cores vs 10 cores, but the i9 has 20 threads vs 16). The Ryzen 7 5800X3D, known for gaming performance, is statistically tied in average score.

The GPU benchmarks show a similar story. In 3DMark Steel Nomad (DX12), the RTX 3080 Ti scores 5,077. Geekbench OpenCL scores 170,037, and Vulkan scores 192,697. PassMark G3D scores 26,896, while G2D scores 1,091. PassMark GPU Compute scores 15,282. The average benchmark score for the GPU is 41,187, placing it in the 83rd percentile against all GPUs. The nearest rivals are all within 2%: the AMD Radeon Pro 5300 is 0.8% higher (40,870), the NVIDIA Tesla M40 24 GB is 1.2% lower (41,707), the NVIDIA Tesla M40 is 1.7% lower (41,897), and the NVIDIA GeForce RTX 5070 is 2% higher (40,377). The RTX 3080 Ti sits in a performance class with professional and prosumer cards, not far from the latest generation mainstream cards.

The combined picture shows a desktop build with a CPU and GPU that are both in the upper quartile of their respective categories. The 79th percentile CPU and 83rd percentile GPU translate to 81st percentile for the pair. The average FPS across all tested games is 161.7, which is a strong number because it includes AAA titles at 4K that drag down the average. The pair ranks 908th out of 3,732 pairs by average FPS.

FAQ

Q: Is the i5-12600KF a good match for the RTX 3080 Ti?

A: Yes, the measured data supports this. The pair has a combined percentile of 81, and the CPU sits in the 79th percentile while the GPU sits in the 83rd. In games like Call of Duty: Warzone, the system hits 152 FPS at 1080p, 135 at 1440p, and 115 at 4K, showing no obvious bottleneck from the CPU.

Q: Can this build run 4K gaming?

A: It can run 4K in lighter titles and esports games. Valorant hits 395 FPS at 4K, Rainbow Six Siege gets 108 FPS, and Minecraft reaches 82 FPS. In heavy AAA titles, 4K ultra is not playable at 60 FPS: Cyberpunk 2077 runs at 37 FPS, Red Dead Redemption 2 at 33 FPS, and Control at 41 FPS.

Q: How does the i5-12600KF compare to the Ryzen 7 5800X3D?

A: In the average benchmark score, the 5800X3D is only 0.3% higher (27,896 vs 27,799). This means they are effectively tied in overall CPU throughput, though the 5800X3D may have different per-game characteristics not captured here.

Q: What is the CPU's strongest workload?

A: The PassMark data shows strong integer math (87,830), floating-point math (67,074), and extended instructions (22,003). Data compression scores 343,231, and random string sorting scores 35,602. These point to strong all-round compute, especially for code compilation and data processing.

Q: How much VRAM does the RTX 3080 Ti have?

A: The GPU features 12 GB of GDDR6X memory with a 384-bit bus and 912.4 GB/s bandwidth. This is generally sufficient for 1440p gaming and most 4K titles, though games like Ark: Survival Ascended (which needs more memory for ultra textures) show lower FPS, though memory capacity is not directly measured in that data.

Q: Does this build support ray tracing?

A: Yes. The RTX 3080 Ti has 80 RT cores and 320 tensor cores, and the 3DMark Steel Nomad DX12 score is 5,077. The GPU supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, which are the APIs used for ray tracing and mesh shading.

Q: Is this a desktop or a laptop build?

A: This is a desktop build. The buildClass field confirms it as a desktop, with the CPU on Intel Socket 1700 and the GPU being a dual-slot card at 285 mm length.

Usage Scenarios

High-refresh 1440p gaming is the standout scenario. The measured FPS shows 1440p is the sweet spot: in Fortnite 77 FPS, Grand Theft Auto V 75.7, Call of Duty: Warzone 135, and Counter-Strike 2 167. For competitive shooters, 1440p is even higher: Valorant 466 FPS, Rainbow Six Siege 197, and CS:GO 384. These numbers mean a 1440p 240Hz monitor is fully driven in esports, and a 1440p 144Hz monitor will be filled in most AAA titles.

Streaming is a viable workload. The CPU's multi-threaded scores (Cinebench R23 multi-core 23,391 and PassMark multi-thread 27,575) indicate it can handle game capture and encoding tasks while the GPU renders the game. The 10 cores and 16 threads provide enough parallel capacity for simultaneous gaming and streaming.

Video editing is well supported. The high multi-core scores (Geekbench multi 12,137) and passmark integer math of 87,830 suggest good performance in rendering timelines and applying effects. The RTX 3080 Ti's 10,240 shading units and 34.10 TFLOPS FP32 provide CUDA acceleration for preview and export in Adobe apps, though specific NLE scores are not in the data.

3D rendering benefits from both the CPU and GPU. The CPU's Cinebench R23 multi-core score of 23,391 shows strong CPU rendering, while the GPU's 3DMark Steel Nomad score of 5,077 and OpenCL score of 170,037 indicate it can handle GPU-accelerated renderers like Blender Cycles or Octane, though exact rendering benchmark scores are not part of the dataset.

Software development is an excellent use case. The PassMark integer math score of 87,830 and extended instructions score of 22,003 point to strong compile times. The 16 threads and high single-thread score (3,925 single-thread in PassMark) keep interactive builds and code analysis fast. The CPU's 10 cores provide parallel compilation, while the GPU is irrelevant for most coding tasks but helps with any compute-based testing.

Student and office work is overkill in some ways. The CPU's 79th percentile and 27,799 average benchmark score make it more than sufficient for all office tasks. The system will never be CPU-limited in word processing or spreadsheets. The GPU is far more than needed for office work, but it does mean the system can handle any 3D applications a student might encounter, such as CAD or GIS.

Balance and Bottleneck

The data shows the GPU is the primary bottleneck at higher resolutions. At 1080p in most AAA games, the CPU does not appear to limit the GPU. For example, Cyberpunk 2077 runs at 75 FPS at 1080p and 56 at 1440p, while the GPU's memory bandwidth of 912.4 GB/s and 34.10 TFLOPS are the main drivers of this difference. The CPU's 79th percentile and GPU's 83rd percentile are close, so neither is clearly holding back the other in the majority of games.

However, at 4K, the GPU is clearly the limiting factor. The FPS drops from 1080p to 4K are large across all titles: for instance, Fortnite goes from 121 to 41, Rust from 99.4 to 38.5, and Palworld from 117.4 to 46.0. These drops are consistent with GPU-bound rendering, where the CPU's frame generation is not the limiting factor. The CPU's single-thread performance (3,925 PassMark single-thread) is high enough to feed the GPU at all tested resolutions.

In esports and light titles, the CPU is more likely to be the bottleneck at 1080p. For example, Valorant hits 491 FPS at 1080p, but 466 at 1440p, and only 395 at 4K. The scaling is not linear, suggesting the CPU's maximum frame generation is around 500 FPS in this game, and the GPU is only stressed at 4K. Similarly, CS:GO reaches 558 FPS at 1080p, 384 at 1440p, and 227 at 4K, a pattern that indicates the CPU is the ceiling at 1080p and the GPU takes over at higher resolutions.

The overall balance is good because the CPU's single-threaded performance is strong enough to keep up with the GPU at 1440p, which is the resolution where the system delivers its most playable experience. The 16-thread score of 7,956 and the 3DMark max threads score of 7,952 show the CPU is not a weak link in multi-threaded tasks either. The pair rank of 908 out of 1,732 pairs by average FPS confirms it is a balanced match.

GPU Analysis

The RTX 3080 Ti is the heart of this build for visual workloads. It is built on the GA102 chip using a 8 nm process from Samsung, with 28,300 million transistors on a 628 mm² die. The die size is large, giving it 10,240 shading units, 320 texture mapping units, and 112 raster operation units. The GPU has 80 RT cores and 320 tensor cores, which are the hardware units for ray tracing and DLSS.

The memory subsystem is a major part of its performance. It has 12 GB of GDDR6X memory on a 384-bit bus, delivering 912.4 GB/s of bandwidth. The memory clock is 1188 MHz, which translates to 19 Gbps effective data rate. This bandwidth is critical for high-resolution textures and is a reason why the card performs well in 4K in lighter titles, though it still cannot maintain 60 FPS in the heaviest AAA games at 4K ultra settings.

The GPU's pixel rate is 186.5 GPixel/s and texture fill rate is 532.8 GTexel/s. The FP32 compute performance is 34.10 TFLOPS, with FP16 also at 34.10 TFLOPS (1:1). These numbers place the card in a high-performance tier, but the benchmark scores show it is closely matched with the AMD Radeon Pro 5300 (0.8% higher), the NVIDIA Tesla M40 24 GB (1.2% lower), the Tesla M40 (1.7% lower), and the GeForce RTX 5070 (2% higher). The 83rd percentile against all GPUs reflects a strong but not top-tier card, as it is outperformed by newer 30-series and all 40-series cards.

The card consumes 350 W TDP, uses a single 12-pin power connector, and requires a 750 W PSU. It runs at 1665 MHz boost and 1365 MHz base. The memory clock of 19 Gbps effective is a key spec.

In gaming, the GPU is the main driver of the performance. For example, in Tom Clancy's Rainbow Six Siege 1, it hits 300 FPS at 1080p, 197 at 1440p, and 108 at 4K. In Control, it hits 105 at 1080p, 80 at 1440p, and 54 at 4K. The pattern is consistent with a GPU that can handle high refresh at 1080p and 1440p, but falls below 75 FPS at 4K in most AAA games. The DirectX 12 and Vulkan scores are strong, at 110 and 1,192,697 respectively, showing it handles modern APIs well.

Who Should Build It

The ideal user is a gamer who plays at 1080p or 1440p with high refresh rates. The data shows 1440p is the sweet spot: in most AAA games, you are above 75 FPS, and in esports, you are above 200 FPS. For 1080p, the system is capable of 240Hz in all but the heaviest games. 4K is only for those who are willing to lower settings or use upscaling, as 4K ultra settings are unplayable in AAA titles.

Content creators who work with video and 3D rendering are the next target. The CPU's Cinebench R23 multi-core score of 23,391 is solid for a mid-range CPU, while the GPU's OpenCL 170,037 and 3dmark Steel Nomad 3,077 indicate it can speed up GPU rendering. The 12 GB VRAM is sufficient for 4K video editing, though not for massive 8K projects.

Software developers and data analysts will find the CPU's multi-threaded performance useful for compilations and compute, while the GPU's compute capabilities (PassMark GPU compute 15,282, OpenCL 170,037) can accelerate machine learning prototyping. The 20 GB of L3 cache helps with workloads that are cache-sensitive.

Students and small business users benefit from the all-round performance. The system can handle any university coursework, including 3D modeling, video editing, and engineering simulations, without being the bottleneck. The 10 cores and 16 threads are more than enough for concurrent office tasks, and the GPU can handle any CAD or graphic work. The desktop form factor means it can be upgraded later.

Build Overview

This is a desktop build pairing the Intel Core i5-12600KF with the NVIDIA GeForce RTX 3080 Ti. The CPU is part of the Core 12th Gen series, based on the 10nm Alder Lake architecture, with 10 cores (6 performance and 4 efficient) and 16 threads. It runs at a base clock of 3.70 GHz and a boost clock of 4.90 GHz, with a 125 W TDP. The GPU is from the GeForce 30-series, based on the Ampere GA102 chip on an 8nm Samsung process.

The combined percentile is 81, which places this build in the top tier of recorded systems. The CPU is in the 79th percentile of all CPUs, and the GPU is in the 83rd percentile of all GPUs. The rank by FPS is 908 out of 3,732 pairs, and the average FPS across the tested games is 161.7. The measured FPS data confirms the build is capable of high-refresh gaming at 1080p and 1440p, with the GPU being the limiting factor at 4K.

The build is a clear mid-to-high-end system, not a flagship. The GPU is a previous-generation high-end card, now out of production, but its performance still sits in the 83rd percentile, and its closest rivals are newer generation cards like the RTX 5070, which is only 2% faster in the average benchmark. The CPU is a strong mid-range chip that matches the performance of the Core i9-10900K (0.3% lower) and the Ryzen 7 5800X3D (0.3% lower) in overall scores.

CPU Analysis

The Intel Core i5-12600KF is a 10-core, 16-thread processor in the Alder Lake series. It uses the Alder Lake-S architecture with a hybrid design: 6 performance cores and 4 efficiency cores. The base clock is 3.70 GHz and the boost clock reaches 4.90 GHz. The TDP is 125 W, and it uses the Intel Socket 1700. It has 80 KB of L1 cache per core, 1.25 MB of L2 per core, and 20 MB of shared L3 cache. The process node is 10 nm, with a die size of 215 mm².

The CPU supports DDR4 and DDR5 memory, with dual-channel memory bus. It has 20 PCIe Gen 4 lanes from the CPU. It supports ECC memory, and the multiplier is unlocked, meaning it can be overclocked. The launch MSRP was $264, and it is still in production.

The benchmark scores show a strong all-round performer. The Cinebench R23 multi-core score is 23,391, which is impressive for a 10-core CPU. The single-core score of 3,302 is also high, hosting the GPU with enough single-thread performance for gaming. The Geekbench multi-core 12,137 and single-core 2,157 confirm this. The 3DMark 2-thread score of 1,995 shows that even low-threaded workloads are fast. The PassMark single-thread of 3,925 and multi-thread of 27,575 place it in the 79th percentile.

The nearest rival list shows it is statistically tied to the Intel Core i9-10900K and the AMD Ryzen 7 5800X3D, with only 0.3% differences. This means the i5-12600KF is an excellent value in terms of raw performance, though its power draw and platform (DDR4/DDR5) are different from the rivals. In real workloads, the CPU can handle a multi-tasking, content creation, and gaming without bottlenecks. The 16 threads are enough for modern games and productivity software, while the high single-thread performance is crucial for frame generation in games. The 20 MB of L3 cache helps with cache-heavy workloads. Overall, this is a well-rounded CPU that pairs well with the RTX 3080 Ti for a high-end desktop.