SYSTEM ANALYZER

Rate My PC: Intel Core i3-12100F + AMD Radeon RX 6800 XT

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

89 / 100
HIGH-END

Power Build

Top 11% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
81%
VS
GPU
96%
PROCESSOR

Intel Core i3-12100F

13,494 Benchmark Score
Top 19% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6800 XT

48,477 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This build pairs Intel’s quad-core Alder Lake desktop processor with AMD’s high-end RDNA 2 flagship GPU, creating a configuration where the CPU’s modest thread count meets a graphics card capable of 4K-class rendering. The data shows a combined percentile of 77, placing this pairing above the majority of tested configurations, yet the benchmark scores reveal a significant imbalance in compute horsepower between the two components. The Core i3-12100F operates at a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with 4 cores and 8 threads on a 10 nm process. The Radeon RX 6800 XT, in contrast, carries 4608 shading units, 72 ray accelerators, and 16 GB of GDDR6 memory on a 256-bit bus. This is a desktop-class pairing where the GPU clearly dominates the performance profile, and the measured frame rates across games confirm that the graphics card is the primary driver of output in most titles.

CPU Analysis

The Intel Core i3-12100F is a 4-core, 8-thread processor built on the Alder Lake-S architecture, using a 10 nm process node from Intel. Its base clock of 3.30 GHz and boost clock of 4.30 GHz are modest figures, but the single-thread performance is competitive for its class. The benchmark results show a 3dmark single-thread score of 893, which contributes to a PassMark single-thread score of 3444. Multi-threaded scaling is limited by the physical core count; the 3dmark 16-thread score of 4051 is nearly identical to the 8-thread score of 4026, indicating that the additional logical threads from Hyper-Threading provide diminishing returns beyond 8 threads. This is a processor designed for mainstream workloads, not heavy parallel compute.

The Cinebench R23 multicore score of 11860 and single-core score of 1674 place this chip in a specific performance envelope. In real workloads, the 4-core design means video editing and 3D rendering tasks will be slower than higher-core-count alternatives, but the single-core strength ensures responsive everyday use and solid performance in lightly threaded applications. The PassMark integer math score of 40978 and floating-point math score of 31977 show balanced arithmetic capability, while the data encryption score of 8071 and compression score of 160452 indicate that the processor handles common office and productivity tasks without strain. The L3 cache is 12 MB shared, with 1.25 MB L2 per core, which is adequate for gaming but not exceptional.

The CPU’s percentile rank of 68 among all processors means it outperforms roughly two-thirds of the database’s CPUs, which is respectable for a budget-oriented quad-core. Its nearest rivals include the Intel Core 3 N355 with an average score of 13492 (0% delta), the Intel Core i5-9500 at 13452 (0.3% ahead of the i3), and the Intel Core 5 120UL at 13594 (0.7% behind). This means the 12100F sits in a tight performance cluster where a few percentage points separate it from other mid-range options. The 3dmark 2-thread score of 1659 versus the 4-thread score of 2859 shows that scaling from 2 to 4 threads adds about 72% more performance, but from 8 to 16 threads the gain is negligible, confirming that the physical core count is the limiting factor in highly threaded scenarios.

Balance and Bottleneck

The data presents a clear picture of an imbalanced pairing. The GPU’s average benchmark score of 48477 places it in the 85th percentile of all GPUs, while the CPU sits in the 68th percentile of all CPUs. This 17-percentile gap suggests that the processor will struggle to keep up with the graphics card in certain scenarios, particularly at lower resolutions where the CPU is more heavily tasked. The measured FPS data supports this: at 1920x1080, games like Counter-Strike: Global Offensive hit 522 FPS, but the CPU’s single-thread score of 893 likely caps performance in CPU-bound esports titles before the GPU’s full potential is realized.

In contrast, at higher resolutions like 3840x2160, the GPU becomes the dominant bottleneck. For example, Cyberpunk 2077 drops from 66.7 FPS at 1080p to 36.9 FPS at 4K, a 45% reduction that aligns with the GPU’s rendering workload increasing. The CPU’s 4-core design means that in games with heavy physics or AI simulation, such as Red Dead Redemption 2 (64.5 FPS at 1080p), the processor may limit frame rates, but the GPU’s 512.0 GB/s memory bandwidth and 20.74 TFLOPS FP32 performance provide ample headroom for visual effects. The pairRankByFps data shows this combination ranks 1142 out of 3732 pairs, with an average FPS across games of 151.9, indicating that despite the CPU’s limitations, the overall gaming experience is strong because the GPU compensates in most titles.

The TDP figures also highlight the imbalance: the CPU draws 58 W while the GPU consumes 300 W, meaning the graphics card is responsible for roughly 84% of the total power draw under load. This suggests that the CPU is rarely the limiting factor in power-constrained scenarios, but it also means that the system’s overall performance is heavily dependent on the GPU’s thermal and power delivery. The suggested PSU of 700 W accounts for this disparity, providing headroom for both components to operate at their rated clocks.

Benchmark Performance

The Core i3-12100F achieves an average benchmark score of 13494, with a PassMark multithread score of 14015 and a Geekbench multicore score of 7252. Its single-core Geekbench score of 1932 is competitive for everyday applications. The Cinebench R20 multicore score of 4981 and R15 multicore of 1195 demonstrate that the processor handles short-duration multi-threaded bursts adequately, but prolonged rendering workloads will expose its 4-core limitation.

The Radeon RX 6800 XT delivers an average benchmark score of 48477, with a PassMark G3D score of 24980 and a 3dmark Steel Nomad DX12 score of 3689. The Geekbench Vulkan score of 136875 and OpenCL score of 171304 show strong compute performance for a consumer GPU. The GPU’s percentile of 85 places it well above the CPU’s 68, and its nearest rivals include the NVIDIA RTX A1000 Mobile (1.5% lower score), Intel Arc A550M (2.5% higher), and NVIDIA GeForce RTX 5070 Ti (3% higher). This means the RX 6800 XT competes with modern mid-range and previous-generation high-end GPUs, despite being end-of-life.

The combined percentile of 77 reflects that this pairing outperforms 77% of all tested CPU+GPU combinations, driven largely by the GPU’s strength. The CPU’s 3dmark max-thread score of 4023 is nearly identical to its 16-thread score of 4051, confirming that the 8 threads are fully utilized but no more. In mixed workloads, such as gaming while streaming, the CPU’s 8 threads may become saturated, but the GPU’s hardware encoding capabilities (not specified in the data) would offload some of that burden.

Gaming Performance

The measured FPS data, labeled as measuredFpsUltraByGame, provides a detailed view of gaming performance at ultra settings across three resolutions. At 1920x1080, esports titles perform exceptionally well: Counter-Strike 2 hits 236 FPS, Valorant reaches 431.7 FPS, and Tom Clancy’s Rainbow Six Siege achieves 281 FPS. These numbers indicate that the CPU’s single-thread performance (893 in 3dmark single-thread) is sufficient for high-refresh-rate gaming in competitive shooters.

At 2560x1440, the GPU’s capabilities become more apparent. Call of Duty: Warzone runs at 119 FPS, Cyberpunk 2077 at 50.3 FPS, and Red Dead Redemption 2 at 46.2 FPS. The 1440p resolution shows a balanced load between CPU and GPU, with many titles maintaining playable frame rates above 60 FPS. Assetto Corsa at 98 FPS and Minecraft at 147 FPS demonstrate that the GPU handles both simulation and block-based rendering efficiently.

At 3840x2160, the GPU is clearly the limiting factor. Cyberpunk 2077 drops to 36.9 FPS, Red Dead Redemption 2 to 28.7 FPS, and Ark: Survival Ascended to 11 FPS, which is unplayable. However, lighter titles like Minecraft (77 FPS), Roblox (117.4 FPS), and Valorant (362.4 FPS) remain smooth. The data shows that 4K gaming is viable only for less demanding games or those with adjustable settings, while 1440p offers the best balance for most AAA titles. The average FPS across all games is 151.9, but this figure is skewed by the high frame rates of esports titles.

Who Should Build It

This pairing suits gamers who prioritize high frame rates at 1080p or 1440p in competitive and mainstream titles, as the data shows 236 FPS in Counter-Strike 2 and 119 FPS in Warzone at 1440p. The GPU’s 16 GB VRAM provides headroom for high-resolution textures, making it viable for modded games or future releases. Content creators who work with GPU-accelerated rendering, such as video editors using OpenCL (Geekbench OpenCL score of 171304), will benefit from the RX 6800 XT’s compute power, though the CPU’s 4 cores will limit CPU-based encoding tasks.

Software developers compiling code will find the CPU’s single-thread performance adequate (PassMark single-thread 3444), but multi-threaded builds will be slower than on higher-core-count CPUs. Students and small business users running office applications, web browsing, and spreadsheets will see responsive performance, with the CPU’s PassMark data compression score of 160452 indicating fast file operations. The system is less suited for 3D rendering or heavy simulation workloads, where the 4-core CPU becomes a bottleneck, as evidenced by the R23 multicore score of 11860 being only moderate.

Usage Scenarios

For high-refresh gaming at 1080p, the pairing excels, with Counter-Strike: Global Offensive hitting 522 FPS and Valorant at 431.7 FPS, allowing users to take full advantage of 240 Hz or higher monitors. At 1440p, the experience remains strong, with Warzone at 119 FPS and Fortnite at 72 FPS, suitable for 144 Hz displays in most titles.

Streaming while gaming will strain the CPU, as its 8 threads are shared between the game and encoding, but the GPU’s 72 RT cores and 20.74 TFLOPS FP32 performance can handle encode offload in supported software. Video editing in applications using OpenCL will be accelerated by the GPU’s 171304 Geekbench OpenCL score, though timeline scrubbing and effects previews may lag due to the CPU’s 4-core limit.

3D rendering in Blender or similar tools will be slow on the CPU (R23 multicore 11860), but GPU-based renderers using Vulkan (136875 score) or OpenCL will see significant acceleration. Software development benefits from the CPU’s strong single-thread performance (Geekbench single-core 1932), making compilation of small projects quick, though large codebases will expose the thread limitation.

Student and office work is a perfect fit, as the CPU’s PassMark integer math score of 40978 and data encryption score of 8071 handle document processing, spreadsheets, and browsing with ease, while the GPU remains idle, saving power during light use.

GPU Analysis

The AMD Radeon RX 6800 XT is built on the Navi 21 chip using a 7 nm process from TSMC, with 26,800 million transistors on a 520 mm² die. Its memory configuration includes 16 GB of GDDR6 on a 256-bit bus, providing 512.0 GB/s of bandwidth. The GPU operates at a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz, with memory running at 2000 MHz (16 Gbps effective). The 4608 shading units, 288 TMUs, and 128 ROPs deliver a pixel rate of 288.0 GPixel/s and a texture rate of 648.0 GTexel/s.

The FP32 performance of 20.74 TFLOPS and FP16 of 41.47 TFLOPS (2:1 ratio) indicate strong compute capability for both gaming and professional workloads. The 72 RT cores provide hardware-accelerated ray tracing, though the data does not specify their throughput. The GPU’s PassMark G3D score of 24980 and 3dmark Steel Nomad DX12 score of 3689 place it in the 85th percentile, outperforming the NVIDIA RTX A1000 Mobile by 1.5% and trailing the RTX 5070 Ti by 3%.

For rendering, the GPU’s 16 GB VRAM allows for large texture sets and complex scenes without memory overflow, and the 512.0 GB/s bandwidth supports high-resolution textures at 4K. The Geekbench Metal score of 181337 shows strong performance in Apple’s API, while Vulkan and OpenCL scores of 136875 and 171304 respectively confirm cross-platform compute strength. The TDP of 300 W requires adequate cooling, but the dual-slot design and 2x 8-pin power connectors are standard for this class.

Build Overview

This is a desktop-class build pairing Intel’s entry-level Alder Lake quad-core with AMD’s high-end RDNA 2 GPU. The combined percentile of 77 indicates that this system outperforms 77% of all tested configurations, driven almost entirely by the GPU’s 85th percentile ranking. The CPU’s 68th percentile is the weaker link, but the pairRankByFps of 1142 out of 3732 pairs confirms that in real gaming scenarios, the average FPS of 151.9 is well above the median.

The build is essentially a GPU-first system, where the RX 6800 XT provides the bulk of the performance, and the i3-12100F serves as a budget-friendly companion that does not bottleneck most games at higher resolutions. The 16 GB VRAM and 512.0 GB/s bandwidth make this GPU future-proof for several years, while the CPU will likely need an upgrade if the user moves to CPU-intensive tasks or lower-resolution gaming. The TDP mismatch (58 W CPU vs 300 W GPU) means the system’s power supply and cooling must prioritize the GPU’s needs.

FAQ

Q: Is the Intel Core i3-12100F a good match for the RX 6800 XT?

A: The data shows the CPU ranks in the 68th percentile while the GPU ranks in the 85th, creating an imbalance. In gaming, the pair ranks 1142 out of 3732, with an average FPS of 151.9, meaning the GPU dominates and the CPU limits performance mainly in low-resolution, high-FPS scenarios.

Q: What is the maximum FPS this system can achieve in esports titles?

A: At 1080p ultra settings, Counter-Strike: Global Offensive reaches 522 FPS, Valorant hits 431.7 FPS, and Tom Clancy’s Rainbow Six Siege achieves 281 FPS, making it suitable for 240 Hz monitors in these games.

Q: Can this system handle 4K gaming?

A: At 3840x2160, the GPU becomes the bottleneck, with Cyberpunk 2077 at 36.9 FPS and Red Dead Redemption 2 at 28.7 FPS. Lighter games like Minecraft (77 FPS) and Roblox (117.4 FPS) run smoothly, but AAA titles will require lower settings or upscaling.

Q: How much VRAM does the RX 6800 XT have and what is its bandwidth?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of memory bandwidth, which is sufficient for high-resolution textures and large scenes.

Q: What is the TDP of each component?

A: The CPU has a TDP of 58 W, while the GPU has a TDP of 300 W, with a suggested PSU of 700 W to cover the combined power draw.

Q: Is the CPU or GPU the bottleneck in this build?

A: At 1080p, the CPU’s single-thread score of 893 can limit FPS in CPU-bound games, but at 1440p and 4K, the GPU’s rendering workload becomes the limiting factor, as shown by the FPS drops in Cyberpunk 2077 from 66.7 to 36.9 FPS.

Upgrade Path and Platform

The Intel Core i3-12100F uses the Intel Socket 1700 platform, which supports both DDR4 and DDR5 memory, though the data does not specify which type is used in this build. The CPU provides PCIe Gen 5 with 16 lanes (CPU only), allowing for modern NVMe SSDs and GPUs. The GPU uses a PCIe 4.0 x16 interface, which is backward compatible with the CPU’s Gen 5 slots, though it will run at Gen 4 speeds.

The CPU’s TDP of 58 W and the GPU’s 300 W TDP, combined with the suggested 700 W PSU, provide headroom for overclocking or additional components. The socket’s compatibility with Alder Lake-S means a straightforward upgrade path to higher-core-count CPUs like the Core i5 or i7 from the same generation, which would alleviate the CPU bottleneck in CPU-intensive games and tasks. The GPU is end-of-life, but its successor (Navi III) would require a new purchase, while the current card’s 16 GB VRAM ensures it remains relevant for several more years. The platform also supports DDR5 memory if the motherboard allows, though the data does not indicate which memory type is installed. A sensible next upgrade would be a higher-core-count CPU on the same socket, which would improve multi-threaded performance without changing the platform.