SYSTEM ANALYZER

Rate My PC: AMD Ryzen 9 9950X + Intel Arc A310E

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
97%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

AMD Ryzen 9 9950X

74,640 Benchmark Score
Top 3% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310E

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 9 9950X is a 16-core, 32-thread desktop CPU from AMD’s 9000 series, built on Zen 5 and codenamed Granite Ridge. The Intel Arc A310E is a low-power desktop GPU based on Xe-HPG architecture with 4 GB of GDDR6 memory. In the dataset, the CPU has an average benchmark score of 74640 and sits at the 94th percentile of all CPUs, while the GPU has no benchmark scores and sits at the 50th percentile of all GPUs. The combined system percentile is 72. That combination is unusual: a very high-end processor matched with a mid-tier graphics card.

CPU Analysis

The Ryzen 9 9950X is built for high-throughput desktop work. It has 16 cores and 32 threads, a base clock of 4.30 GHz, and a boost clock of 5.70 GHz. The TDP is 170 W. The Zen 5 die is fabricated by TSMC on a 4 nm node and contains 16,630 million transistors across two 70.6 mm² dies. Each core receives 80 KB of L1 and 1 MB of L2 cache, and the chip has 64 MB of L3 cache. Memory support is dual-channel DDR5 with 89.6 GB/s of bandwidth and ECC enabled. The CPU exposes PCIe Gen 5 with 24 lanes on the CPU side, includes Radeon Graphics as an integrated GPU, and has an unlocked multiplier. It is an Active desktop part with a release date of 2024-08-14.

The benchmark scores show where that design lands. Cinebench R23 multithread score is 40924, and single-thread score is 2202. Geekbench multicore is 25616 and single-core is 3029. PassMark multithread is 66030, single-thread is 4737, integer math is 242097, floating-point math is 159063, data compression is 896544, and data encryption is 44366. These results indicate a processor that can move through rendering, compilation, encryption, and compression workloads without leaving a large gap between its theoretical resources and measured output.

The 3DMark thread scaling data tells a more nuanced story. Scores ramp from 2543 at 2 threads to 4958 at 4 threads, 9298 at 8 threads, and 16263 at 16 threads. At max threads, the score is 16780, only a small step beyond the 16-thread score. This suggests that the workload’s scaling saturates around 16 physical threads; software that cannot split work further may not extract the full 32 threads. The single-thread 3DMark score is 1293, while Cinebench R15 single-core is 344 and multicore is 6335.

Relative to rivals, the 9950X sits in a tight pack. The closest listed competitor is the AMD Ryzen 7 PRO 9745 with an average score of 74761 and a delta of -0.2. The AMD Ryzen AI 9 HX PRO 475 scores 74496 with a delta of 0.2. The AMD EPYC 4545P scores 75373 with a delta of -1, and the Intel Core Ultra 9 285 scores 75488 with a delta of -1.1. The 9950X’s own average score is 74640, and its 94th percentile confirms it belongs near the top. The rival deltas show that other high-end parts are within a narrow band of the same result.

Benchmark Performance

CPU scores by test: 3DMark single-thread 1293, 2-thread 2543, 4-thread 4958, 8-thread 9298, 16-thread 16263, and max-thread 16780. Cinebench R15 single-core 344 and multicore 6335; Cinebench R23 single-core 2202 and multicore 40924. Geekbench single-core 3029 and multicore 25616. PassMark single-thread 4737, multithread 66030, integer math 242097, floating-point math 159063, data compression 896544, data encryption 44366, extended instructions 71564, find prime numbers 345, random string sorting 94368, and physics 3279. The CPU’s average benchmark score is 74640.

GPU scores are absent. The Arc A310E’s benchmark array is empty, and its average benchmark score is 0. Its percentile is 50 among all GPUs, but the dataset gives no raw GPU benchmark score to compare directly. The combined picture is therefore dominated by the CPU. The CPU sits at the 94th percentile, the GPU at the 50th percentile, and the combined system at the 72nd percentile. The combined number sits below the CPU percentile, which is exactly what an unbalanced pairing should look like. In CPU-bound productivity the CPU percentile is the more relevant figure; in gaming the GPU percentile is closer to the system’s actual ceiling.

FAQ

Q: How close is the Ryzen 9 9950X to its nearest rivals?

A: The 9950X has an average benchmark score of 74640 and sits at the 94th CPU percentile. The nearest listed rivals are the AMD Ryzen 7 PRO 9745 at 74761 (-0.2), AMD Ryzen AI 9 HX PRO 475 at 74496 (0.2), AMD EPYC 4545P at 75373 (-1), and Intel Core Ultra 9 285 at 75488 (-1.1). None of the deltas is large.

Q: Does the Intel Arc A310E support modern graphics APIs?

A: Yes. It supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. It also has 6 RT cores, so ray-tracing features are present in the hardware.

Q: What memory technology does this platform use?

A: The CPU is on AMD Socket AM5 and supports dual-channel DDR5 memory with 89.6 GB/s of bandwidth. ECC memory support is enabled, and the CPU provides PCIe Gen 5 with 24 lanes on the CPU side.

Q: Does the system have integrated graphics?

A: Yes, the Ryzen 9 9950X includes Radeon Graphics. The discrete Intel Arc A310E adds four mini-DisplayPort 2.0 outputs.

Q: What kind of power connector does the Arc A310E need?

A: None. The card’s TDP is 75 W, it has no power connectors, and its suggested PSU is 250 W. The CPU TDP is 170 W.

Q: Is the Arc A310E still in production?

A: No. The GPU production status is end-of-life. Its predecessor is Xe Graphics, and its successor is listed as Battlemage.

Who Should Build It

Strictly by benchmark scores, this build targets users whose work is CPU-heavy. Content creators and renderers get 16 cores and 32 threads, a Cinebench R23 multicore score of 40924, and a PassMark multithread score of 66030. CPU rendering is clearly the system’s strongest discipline. Video editors can lean on the R23 multicore result and the PassMark data compression score of 896544 for fast timeline and export work. Software developers benefit from the 16-core, 32-thread configuration, integer math at 242097, data encryption at 44366, and ECC memory support for long-running workstation tasks. Small business workstations can use the AM5 desktop platform, dual-channel DDR5 support, and the CPU’s Active production status as a stable base. The GPU’s single-slot, 75 W design with no power connectors also simplifies installation.

Students and office users will find the processor more capable than typical desktop work requires. The PassMark single-thread score of 4737 handles responsive everyday use, and the A310E provides four display outputs through mini-DisplayPort 2.0. Gamers, however, are not the primary audience. The CPU is in the 94th percentile, but the GPU is at the 50th percentile and has 4 GB of memory. That imbalance points to a system meant for compute-heavy desktop work rather than high-end gaming.

Usage Scenarios

High-refresh gaming: The 3DMark single-thread score of 1293 and PassMark single-thread score of 4737 show the CPU can keep up with game logic. The Arc A310E’s 4 GB memory, 64-bit memory bus, and 124 GB/s bandwidth, however, are the constraints. FPS expectations here are estimates.

Streaming: The CPU’s 16 cores and 32 threads, combined with a PassMark multithread score of 66030, allow encoding and gaming to run together. The GPU’s low memory capacity still limits the game’s own frame rate.

Video editing: Cinebench R23 multicore at 40924 and PassMark data compression at 896544 indicate strong export and timeline performance. The 4 GB GPU memory is small for GPU-accelerated effects or large preview buffers.

3D rendering: CPU-based renderers can use the 16-core, 32-thread processor and the R23 multicore score of 40924. The GPU’s 3.072 TFLOPS is much smaller, meaning GPU-accelerated rendering will be far less capable than CPU-driven rendering.

Software development: 16 cores, 32 threads, integer math at 242097, and encryption at 44366 support parallel builds, package encryption, and data-heavy operations. The 89.6 GB/s memory bandwidth helps avoid stalls in large compilation jobs.

Student and office work: PassMark single-thread at 4737 provides responsive desktop use, and the A310E drives four mini-DisplayPort 2.0 monitors. The 75 W GPU with no power connectors and a 250 W suggested PSU also fits a modest office chassis.

Gaming Performance

The data set contains no measured FPS rows for this exact combination — measuredFpsUltraByGame is empty — so all FPS discussion below is estimated from the benchmark scores. From the CPU side, 3DMark single-thread 1293, Cinebench R23 single-core 2202, and PassMark single-thread 4737 are strong per-core results. From the GPU side, 4 GB GDDR6 on a 64-bit bus with 124 GB/s bandwidth is a small memory system. At ultra settings, texture-heavy games are likely to exceed the 4 GB frame buffer before the CPU’s thread resources are stressed. The estimated picture is a GPU-limited gaming system where the CPU has substantial spare headroom. Because no FPS figures can be drawn from the data, specific frame rates are not provided.

Balance and Bottleneck

The balance is heavily skewed. The CPU is in the 94th percentile, the GPU in the 50th, and the combined system in the 72nd. The gap between the CPU and GPU percentiles is the clearest evidence that this pairing is not balanced for graphics work. In gaming, the GPU is the practical bottleneck; the CPU’s high single-thread and multithread scores will not prevent a 4 GB GPU with 124 GB/s bandwidth from being the first component to saturate.

Conversely, in CPU-bound workloads such as compilation, rendering, and encryption, the GPU is almost irrelevant. The CPU’s PassMark multithread score of 66030 and Cinebench R23 multicore score of 40924 are the dominant numbers. The combined percentile of 72 understates the CPU-only performance for those tasks. The percentile gap is the quantitative evidence available; game-specific FPS scaling is not part of this data set. The CPU’s max-thread 3DMark score of 16780 also being close to its 16-thread score of 16263 suggests that some workloads see little additional gain beyond 16 threads, but the processor still has enormous headroom in threaded productivity work.

Build Overview

This is a desktop build. It combines the Active AMD Ryzen 9 9950X with the end-of-life Intel Arc A310E. The overall tier is expressed by a combined percentile of 72, with the CPU at 94 and the GPU at 50. The CPU’s launch MSRP was $649.

That classifies the build as a high-end CPU platform with a modest graphics element. The processor’s 16 cores and 32 threads, Cinebench R23 multicore score of 40924, and PassMark multithread score of 66030 define the system’s identity. The GPU’s 4 GB memory and 3.072 TFLOPS define its limits. The CPU is the system’s center of gravity.

Upgrade Path and Platform

The platform starts with AMD Socket AM5. The CPU supports dual-channel DDR5 memory with 89.6 GB/s bandwidth and ECC memory. There is PCIe Gen 5 with 24 lanes on the CPU side. The CPU multiplier is unlocked, and the TDP is 170 W. Because the CPU’s production status is Active and the socket is AM5, the processor side has a clear future.

The Arc A310E uses PCIe 4.0 x8, has a 75 W TDP, no power connectors, and a suggested PSU of 250 W. Its dimensions are 168 mm long, 69 mm tall, and 20 mm wide. Since the GPU is end-of-life with a successor listed as Battlemage, the obvious upgrade direction is the graphics card. Replacing the A310E with a newer, higher-tier GPU would let the CPU’s 94th-percentile performance be used in graphics-bound workloads. Memory upgrades would use DDR5 and can retain ECC support. The PSU headroom is not stated as a combined number; the GPU’s suggested PSU is 250 W and the CPU TDP is 170 W, so the current card fits, but a future GPU would have its own requirements.

GPU Analysis

The Intel Arc A310E belongs to Xe-HPG architecture, generation Alchemist (Arc 3), with the DG2-128 chip. It is built on TSMC’s 6 nm process with 7,200 million transistors and a 157 mm² die, giving a transistor density of 45.9M / mm². The card runs base and boost clocks both at 2000 MHz, with memory at 1937 MHz and 15.5 Gbps effective. Memory is 4 GB of GDDR6 on a 64-bit bus, producing 124 GB/s of bandwidth.

The compute configuration is 768 shading units, 32 TMUs, 16 ROPs, and 6 RT cores. Pixel rate is 32.00 GPixel/s, texture rate is 64.00 GTexel/s, FP32 performance is 3.072 TFLOPS, and FP16 performance is 6.144 TFLOPS with a 2:1 ratio. These specifications describe an entry-level desktop graphics solution. The 4 GB frame buffer and 64-bit bus limit high-texture workloads, and the 124 GB/s bandwidth is small relative to what the CPU could support. The 6 RT cores and DirectX 12 Ultimate support mean ray-traced effects are possible, but the 3.072 TFLOPS FP32 rate indicates the card’s strength is not high-end rendering.

Display connection is provided by four mini-DisplayPort 2.0 outputs. The card is single-slot, 168 mm long, 69 mm high, and 20 mm wide, draws no power connector, and has a suggested PSU of 250 W. It is end-of-life with a successor named Battlemage, and it has no benchmark scores in the dataset; its 50th percentile is the only large-scale positioning available.