SYSTEM ANALYZER

Rate My PC: AMD Ryzen 9 5900XT + Intel Arc A310E

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
94%
VS
GPU
74%
PROCESSOR

AMD Ryzen 9 5900XT

50,718 Benchmark Score
Top 6% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310E

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 9 5900XT and Intel Arc A310E pairing creates an unusual desktop configuration, one where a 16-core, 32-thread processor is matched with a low-profile, 75 W GPU. The data in the FACT PACK shows this is a system with a massive compute disparity, where the CPU operates at the 90th percentile among all processors while the GPU sits exactly at the 50th percentile. No measured FPS rows exist for this exact combination, so all frame-rate discussion below is estimated from the benchmark scores and the relative performance positions of the two components.

Usage Scenarios

High-refresh gaming: This is not a high-refresh gaming platform. The Intel Arc A310E produces 3.072 TFLOPS of FP32 compute and has a 64-bit memory bus delivering 124.0 GB/s of bandwidth. Those figures place the GPU at the 50th percentile of all GPUs, which is the median — adequate for 1080p at moderate settings but nowhere near the throughput required for 144 Hz or 240 Hz panels. The CPU is not the limiting factor here; the Ryzen 9 5900XT’s 3DMark 2-thread score of 1853 and single-thread score of 942 indicate strong per-core performance that could feed a much faster GPU, but the Arc A310E simply cannot translate that into high frame rates.

Streaming: The CPU carries this workload almost entirely. With 16 cores and 32 threads, the Ryzen 9 5900XT scores 37373 in Cinebench R23 multi-core and 11040 in 3DMark max threads, which is more than enough headroom for software x264 encoding while gaming. The Arc A310E has 6 RT cores and supports DirectX 12 Ultimate, but its 4 GB VRAM and 124.0 GB/s bandwidth limit the resolution and quality of any game being streamed. The encoder hardware on the GPU is present, but the rendering side will bottleneck the stream at higher settings.

Video editing: Multi-core performance is the headline. The CPU’s PassMark multithread score of 43810 and Cinebench R23 multi-core score of 37373 place it 0.5% ahead of the AMD Ryzen AI 9 HX PRO 370 (deltaPct 0.5) and 0.6% behind the Intel Core i9-13980HX (deltaPct 0.6). Export and render times will be competitive with those high-end laptop chips. The GPU accelerates effects and timeline previews, but its 4 GB VRAM is tight for 4K timelines; the 768 shading units and 32 TMUs are entry-level figures. The system will edit 1080p comfortably and handle light 4K work with proxies.

3D rendering: CPU-based rendering is the strong suit. The Ryzen 9 5900XT’s Cinebench R20 multi-core score of 15696 and R15 multi-core score of 3767 show substantial throughput for viewport and CPU render engines. The GPU’s FP32 throughput of 3.072 TFLOPS and FP16 of 6.144 TFLOPS (2:1) place it in the entry tier for GPU-accelerated rendering — usable for simple scenes, but the 4 GB VRAM will spill over on complex geometry and high-res textures. The 6 RT cores provide hardware ray tracing, but with only 16 ROPs and a 64-bit bus, the render output will be slow.

Software development: Compilation and build times benefit directly from the 16-core, 32-thread configuration. The PassMark data compression score of 597862 and integer math score of 177566 indicate strong parallel throughput for code compilation, while the single-thread score of 3474 ensures snappy IDE responsiveness. The GPU is irrelevant for most development tasks except GPU compute debugging, where the Arc A310E’s 768 shading units are sufficient for basic shader development but not for large-scale compute workloads.

Student and office work: This is where the pairing makes the most practical sense. The CPU’s 8-thread score of 6607 and 4-thread score of 3589 handle typical productivity suites with ease, and the PassMark physics score of 1715 is more than adequate for spreadsheet and document work. The GPU’s 4x mini-DisplayPort 2.0 outputs support multi-monitor setups, and the 75 W TDP means the system runs cool and quiet. The Arc A310E’s 50th percentile position is fine for office graphics, but the CPU is dramatically overspecified for this use case — a budget dual-core would suffice.

Balance and Bottleneck

The data shows a severe imbalance: the CPU sits at the 90th percentile while the GPU sits at the 50th percentile. This is a CPU-limited system in reverse — the GPU is the bottleneck in every graphics workload. The Ryzen 9 5900XT’s 3DMark 16-thread score of 10624 and max-thread score of 11040 indicate it can feed a GPU with several times the Arc A310E’s throughput.

In gaming, the GPU’s 124.0 GB/s memory bandwidth and 3.072 TFLOPS FP32 will cap frame rates well below what the CPU’s single-thread score of 942 (3DMark) and 3474 (PassMark) can drive. The CPU’s 2-thread score of 1853 suggests it can handle game logic and physics threads without breaking a sweat; the GPU’s 16 ROPs and 32 TMUs are the limiting pixel-pushing resources.

For productivity, the CPU is the dominant component. The PassMark multithread score of 43810 versus the GPU’s zero benchmark scores (the FACT PACK shows no GPU benchmarks) means the CPU does all heavy lifting in compression, encryption, and math tasks. The GPU only matters for display output and any GPU-accelerated filters.

The FPS scaling is entirely dictated by the GPU. Estimated frame rates would scale with the GPU’s 2000 MHz clock and 4 GB VRAM; lowering resolution or settings would improve FPS, but the 64-bit memory bus creates a hard ceiling regardless of settings. The CPU will never bottleneck in this configuration — it is underutilized in every graphical scenario.

CPU Analysis

The AMD Ryzen 9 5900XT is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on TSMC’s 7 nm process with 8,300 million transistors across a 2x 74 mm² die design. It runs with a base clock of 3.30 GHz and a boost clock of 4.80 GHz, with a 105 W TDP and an unlocked multiplier for overclocking.

The benchmark scores tell a story of balanced performance. The Cinebench R23 multi-core score of 37373 places it 0.1% behind the Intel Core i7-13850HX (deltaPct -0.1) and 0.6% behind the Intel Core i9-14900T (deltaPct -0.6), while being 0.5% ahead of the AMD Ryzen AI 9 HX PRO 370 (deltaPct 0.5) and 0.6% ahead of the Intel Core i9-13980HX (deltaPct 0.6). The avgBenchmarkScore of 50718 places it at the 90th percentile of all CPUs, meaning it outperforms roughly 90% of processors in the database.

Single-thread performance is solid but not class-leading: the Cinebench R23 single-core score of 5276 and 3DMark single-thread score of 942 show strong per-core efficiency, though the 4.80 GHz boost clock is modest compared to newer architectures. The PassMark single-thread score of 3474 confirms this. Multi-thread scaling is excellent: the jump from 8 threads (6607) to 16 threads (10624) in 3DMark shows near-linear scaling, and the max-thread score of 11040 indicates the 32 threads are well-utilized.

The 64 MB L3 cache is a significant asset for gaming and database workloads, providing low-latency access to frequently used data. Memory bandwidth of 51.2 GB/s over dual-channel DDR4 is a limiting factor compared to DDR5 platforms, but the 7 nm process and 105 W TDP keep thermals manageable. The PassMark extended instructions score of 39141 and data encryption score of 37814 show strong vector and crypto performance, useful for scientific computing and security workloads.

Who Should Build It

Gamers: Those targeting 1080p at medium settings or 1440p at low settings will find the Arc A310E adequate, but the CPU is wasted on this GPU. The 90th percentile CPU will not be challenged by any modern game at these resolutions; the 50th percentile GPU will be the floor. Gamers seeking 144 Hz or higher should pair this CPU with a GPU at the 80th percentile or above — the CPU can easily feed such a card.

Content creators: Video editors and 3D artists who prioritize CPU render times will benefit most. The Cinebench R23 multi-core score of 37373 and PassMark multithread score of 43810 put this in the top tier for CPU rendering. The GPU is suitable for preview and light acceleration, but 4 GB VRAM limits texture-heavy work. This is a build for CPU-centric workflows, not GPU-accelerated rendering.

Software developers: Compile farms and CI/CD workstations benefit from the 16 cores and 32 threads. The PassMark integer math score of 177566 and data compression score of 597862 indicate fast builds and packaging. The GPU is sufficient for multi-monitor code editing; the 4x mini-DisplayPort 2.0 outputs support up to four displays. This is a sensible pairing for a developer workstation, though the GPU could be downgraded further without much loss.

Students: A 16-core CPU is overkill for essays and spreadsheets, but the 90th percentile position means this system will remain responsive for years. The GPU’s 50th percentile position handles web browsing, video playback, and light productivity. The 75 W GPU TDP and 105 W CPU TDP keep the system quiet and power-efficient for dorm rooms. This is a competent general-purpose machine, albeit with more CPU than necessary.

Small business workstations: The ECC memory support (eccMemory: true) is a key feature for data integrity in financial or database work. The CPU’s multithread score of 43810 handles heavy spreadsheet recalculation, while the GPU supports up to four monitors for multi-tasking. The 250 W suggested PSU keeps system costs low. This pairing suits office workloads where CPU throughput matters more than graphics.

Benchmark Performance

The FACT PACK contains no measured FPS data for this CPU+GPU combination; all FPS discussion is estimated from benchmark scores. The CPU’s avgBenchmarkScore is 50718 with a 90th percentile ranking, while the GPU has no benchmark scores and sits at the 50th percentile with an avgBenchmarkScore of 0. The combinedPercentile of the build is 70.

CPU benchmarks show a strong multi-core processor: 3DMark 16-thread score of 10624, max-thread score of 11040, and Cinebench R23 multi-core of 37373. The Cinebench R20 multi-core score of 15696 and R15 multi-core of 3767 reinforce this. Single-thread performance is moderate: 3DMark single-thread 942, Cinebench R23 single-core 5276, PassMark single-thread 3474.

PassMark results reveal specialized strengths: data compression at 597862, floating-point math at 99398, integer math at 177566, and random string sorting at 62537. The physics score of 1715 and find prime numbers score of 205 are lower, indicating weaker latency-sensitive workloads. Data encryption at 37814 and extended instructions at 39141 round out the picture.

The GPU’s compute figures are 3.072 TFLOPS FP32 and 6.144 TFLOPS FP16 (2:1), with a pixel rate of 32.00 GPixel/s and texture rate of 64.00 GTexel/s. Without benchmark scores, its 50th percentile position is the only comparative metric. The combined picture is a CPU that dominates every CPU benchmark while the GPU is exactly average — a system whose overall performance is capped by the GPU in graphics tasks but excels in CPU-bound workloads.

Upgrade Path and Platform

The CPU uses AMD Socket AM4, which is an end-of-life platform — no new CPU generations are expected. The Ryzen 9 5900XT is among the fastest AM4 processors, so a CPU upgrade would require a platform change to a newer socket. The 105 W TDP means most AM4 motherboards can handle it, and the unlocked multiplier allows overclocking within that thermal envelope.

Memory support is dual-channel DDR4 with ECC capability, a feature uncommon in consumer platforms. The memory bandwidth of 51.2 GB/s is limited by DDR4, not the memory controller; upgrading to faster DDR4 modules will improve bandwidth but not change the 51.2 GB/s theoretical ceiling. The CPU provides PCIe Gen 4 with 20 lanes, which supports the GPU’s PCIe 4.0 x8 interface without bandwidth issues.

The GPU is end-of-life (productionStatus: "End-of-life") with a successor named Battlemage. Its 75 W TDP and 250 W suggested PSU mean the power supply has ample headroom for a GPU upgrade — a system with a 105 W CPU and 75 W GPU uses roughly 180 W under load, leaving over 70 W of headroom in the suggested PSU. A sensible next upgrade is a higher-tier GPU with more VRAM and bandwidth; the CPU can feed up to a 90th percentile GPU without bottlenecking.

The Arc A310E uses a single-slot design, is 168 mm long, 69 mm high, and 20 mm wide, with no power connectors required. Its PCIe 4.0 x8 bus interface is backward compatible with older slots. The 4x mini-DisplayPort 2.0 outputs support modern high-refresh monitors. The platform’s upgrade path is straightforward: replace the GPU for better graphics, keep the CPU for its strong multi-core performance.

GPU Analysis

The Intel Arc A310E is based on the DG2-128 chip using the Xe-HPG architecture, built on TSMC’s 6 nm process with 7,200 million transistors on a 157 mm² die. It has 768 shading units, 32 TMUs, 16 ROPs, and 6 RT cores, with a base and boost clock of 2000 MHz. The memory subsystem is 4 GB of GDDR6 on a 64-bit bus with a bandwidth of 124.0 GB/s, running at 1937 MHz (15.5 Gbps effective).

The FP32 throughput of 3.072 TFLOPS and FP16 of 6.144 TFLOPS (2:1) place this in the entry-level segment. The 32.00 GPixel/s pixel rate and 64.00 GTexel/s texture rate are modest figures that will limit fill-rate-heavy workloads. The 6 RT cores provide hardware ray tracing support, but with only 16 ROPs, the ray tracing performance will be poor at any resolution above 1080p.

The 50th percentile ranking means this GPU is exactly average — it outperforms half of all GPUs in the database. However, the 4 GB VRAM is a critical limitation for modern games; many titles require more than 4 GB at 1080p high settings. The 124.0 GB/s bandwidth is also low, causing texture streaming stutter in open-world games. The 2000 MHz clock is respectable, but the narrow memory bus negates much of that frequency advantage.

The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring modern API compatibility. Its display outputs are 4x mini-DisplayPort 2.0, which is a professional-focused configuration. The 75 W TDP and no power connectors make it easy to install in any system. The predecessor is Xe Graphics and the successor is Battlemage, indicating this is a first-generation Arc product.

Build Overview

This is a desktop build (buildClass: "desktop") pairing the AMD Ryzen 9 5900XT, a 16-core, 32-thread Zen 3 processor, with the Intel Arc A310E, an entry-level Xe-HPG GPU. The combinedPercentile of 70 places this system in the upper-midrange tier overall, though that figure is heavily weighted by the CPU’s 90th percentile position versus the GPU’s 50th percentile.

The CPU is a high-end desktop processor with a 105 W TDP, released on 2024-07-30 with a launch MSRP of $349. The GPU is a low-profile, single-slot card with a 75 W TDP, released on 2024-03-31 and now end-of-life. The system’s strengths are CPU-bound workloads: rendering, compilation, compression, and encryption. Its weaknesses are GPU-bound workloads: gaming, GPU rendering, and machine learning inference.

The pairing is unconventional — a flagship-class CPU with an entry-level GPU. The data suggests this is a workstation-oriented build where CPU throughput is paramount and graphics requirements are minimal. The 70th combined percentile reflects the CPU’s dominance; a more balanced build would pair this CPU with a GPU at the 80th-90th percentile to achieve a higher overall tier. As-is, the system excels at CPU tasks and performs adequately for basic graphics.

FAQ

Q: Is this build good for 1440p gaming?

A: No. The Intel Arc A310E has 3.072 TFLOPS FP32 and 4 GB VRAM on a 64-bit bus with 124.0 GB/s bandwidth, placing it at the 50th percentile of all GPUs. Estimated frame rates at 1440p would be low even at medium settings; this GPU is better suited to 1080p gaming at medium or low settings.

Q: How does the Ryzen 9 5900XT compare to its nearest rivals?

A: The CPU’s avgBenchmarkScore of 50718 places it 0.1% behind the Intel Core i7-13850HX (50761), 0.6% behind the Intel Core i9-14900T (51015), 0.5% ahead of the AMD Ryzen AI 9 HX PRO 370 (50448), and 0.6% ahead of the Intel Core i9-13980HX (50398). It sits at the 90th percentile of all CPUs.

Q: Can the CPU handle software video encoding while gaming?

A: Yes. The 16 cores and 32 threads produce a Cinebench R23 multi-core score of 37373 and 3DMark max-thread score of 11040, providing substantial headroom for x264 or x265 encoding alongside a game. The GPU will bottleneck game frame rates first, not the CPU.

Q: What is the upgrade path for this build?

A: The CPU uses AMD Socket AM4, an end-of-life platform, so CPU upgrades require a new motherboard. The GPU is end-of-life with a successor named Battlemage, and its 75 W TDP with a 250 W suggested PSU leaves room for a higher-tier GPU upgrade without changing the power supply.

Q: Does the GPU support ray tracing?

A: Yes, the Intel Arc A310E has 6 RT cores and supports DirectX 12 Ultimate (12_2). However, with only 16 ROPs and 4 GB VRAM, ray tracing performance will be poor; it is not a practical feature for modern games at acceptable frame rates.

Q: Is the CPU good for software development?

A: Yes. The PassMark integer math score of 177566 and data compression score of 597862 indicate fast code compilation and packaging. The single-thread score of 3474 ensures responsive IDE performance, and the 90th percentile ranking means it outperforms most CPUs in the database.

Q: What are the memory and storage limitations?

A: The CPU supports dual-channel DDR4 with ECC memory and a bandwidth of 51.2 GB/s. It provides PCIe Gen 4 with 20 lanes. The GPU uses PCIe 4.0 x8. DDR4 bandwidth is lower than DDR5, which is a limitation for memory-intensive workloads, but ECC support is an advantage for data integrity.