SYSTEM ANALYZER

Rate My PC: AMD Ryzen 7 6800HS + Intel Arc A550M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

93 / 100
ULTIMATE READY

Apex Performer

Top 7% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
96%
PROCESSOR

AMD Ryzen 7 6800HS

32,354 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A550M

49,737 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 7 6800HS and Intel Arc A550M form a mobile pairing that sits at the 85th combined percentile, placing it above the vast majority of laptop configurations in the database. The data reveals a system with notable equilibrium: the CPU and GPU each land within a few points of their respective nearest rivals, and neither component dramatically outclasses the other in aggregate benchmark scores. This page analyzes the benchmark results for this specific laptop build, with the caveat that no measured FPS rows exist for this exact combination; all gaming performance discussions are therefore estimated from the synthetic benchmark scores and clearly marked as such.

Balance and Bottleneck

The benchmark data suggests a well-balanced partnership where neither component consistently dominates the other in a way that would create a severe bottleneck. The CPU holds an average benchmark score of 32354, while the GPU averages 49737 across its tested workloads. When normalized, the GPU’s raw score is higher, but the nature of the workloads differs—CPU benchmarks stress logic and cache hierarchies, while GPU benchmarks focus on parallel floating-point throughput. The combined percentile of 85 indicates that this pairing, as a whole, outperforms 85% of all tracked laptop builds.

In CPU-bound scenarios, the Ryzen 7 6800HS shows strengths in multithreaded tasks, scoring 11992 in Cinebench R23 multicore. This score is 0.2% above the Intel Core i5-14400F (32279 average) and 0.4% above the AMD Ryzen 7 PRO 8840U (32233 average), placing it in a tight cluster of mid-range desktop and mobile processors. The single-core score of 1455 in Cinebench R23 is modest, indicating that lightly threaded workloads may not fully stretch the system, but the gap to rivals is minimal—within 0.4% in all cases. This suggests the CPU is not the limiting factor in most everyday tasks, but for high-refresh gaming at low resolutions where single-core speed matters, the GPU’s output could be the ceiling.

The GPU, with an average score of 49737, sits 0.4% behind the NVIDIA GeForce RTX 5070 Ti (49957) and 0.5% behind the AMD Radeon RX Vega 64 (50001). It is 2.6% ahead of the AMD Radeon RX 6800 XT (48477). These deltas are small, meaning the Arc A550M delivers performance in a similar band to these desktop-class cards from previous generations. In gaming, the 224.0 GB/s memory bandwidth and 8 GB of GDDR6 memory are adequate for 1080p ultra settings, but at higher resolutions, the 128-bit bus width could become a constraint, shifting the bottleneck toward the GPU’s memory subsystem rather than the CPU.

The PassMark data further illustrates the CPU’s character. The integer math score of 84228 and floating point math of 47533 show strong arithmetic throughput, while the find prime numbers score of 56 is notably low, indicating a weakness in certain single-threaded integer loops that rely on branch prediction. This could manifest in older games or legacy software, but for modern workloads, the Zen 3+ architecture compensates with decent IPC. The data implies that for most gaming and productivity mixes, the system will be GPU-bound at ultra settings, while CPU-bound scenarios like esports at 1080p with reduced details may see the processor hold back the GPU slightly—though the delta to rivals is so small it would be imperceptible.

Benchmark Performance

The CPU’s benchmark scores paint a picture of a capable mobile processor. In Cinebench R15, it scores 1987 multicore and 234 singlecore; the multicore figure is roughly 8.5 times the singlecore, showing excellent scaling across its 8 cores and 16 threads. Geekbench results show 9515 multicore and 1652 singlecore, with the multicore advantage of 5.8 times indicating efficient thread utilization. The PassMark suite shows a multithread score of 22801 and a single-thread score of 3184, with data compression at 292698 and encryption at 18104—the latter suggesting strong AES-NI performance. The extended instructions score of 20114 indicates robust SIMD (AVX/SSE) capabilities, beneficial for video encoding and scientific calculations.

The GPU’s benchmark scores are limited to two tests: Geekbench OpenCL at 49894 and Vulkan at 49580. The near-identical scores across these two APIs suggest consistent compute performance regardless of the underlying framework, which is a positive sign for cross-platform compatibility. The Vulkan score, in particular, is relevant for gaming, as Vulkan is used in many modern titles. The GPU’s 86th percentile vs all GPUs means it outperforms 86% of all tracked graphics cards, though its nearest rivals include desktop cards like the RX 6800 XT, which has a higher power envelope. The fact that the Arc A550M matches these desktop parts in raw compute while being a mobile component (60 W TDP) highlights the efficiency of the Xe-HPG architecture.

The combined picture is one of a system that excels in multithreaded productivity and delivers strong compute performance for its class. The CPU’s 83rd percentile vs all CPUs and the GPU’s 86th percentile combine to an 85th overall percentile, showing that the pairing is greater than the sum of its parts in terms of relative standing. The nearest rival deltas for the CPU are all under 0.5%, meaning there is essentially no meaningful performance difference between this processor and the Intel Core i5-14400F, Ryzen 5 PRO 7645, Ryzen 7 PRO 8840U, or Core i9-11900. For the GPU, the delta to the RTX 5070 Ti is just 0.4%, which is negligible in real-world terms.

Usage Scenarios

High-Refresh Gaming: At 1080p, the Arc A550M’s 8.397 TFLOPS of FP32 performance and 224.0 GB/s bandwidth should drive high frame rates in most titles, though the lack of measured FPS data means this is an estimate. The GPU’s Vulkan score of 49580 suggests strong API efficiency, and the CPU’s 1455 single-core Cinebench R23 score is sufficient to avoid major bottlenecks at 1080p ultra, though at 720p or with reduced settings, the CPU may become the limiting factor.

Streaming: The CPU’s 16 threads and 11992 Cinebench R23 multicore score provide ample headroom for x264 encoding at medium presets while gaming. The GPU also supports hardware encoding via its Xe-HPG architecture, though specific encoder quality metrics are not in the data. The 16 MB of shared L3 cache helps maintain low latency for simultaneous encoding and gameplay workloads.

Video Editing: The CPU’s PassMark extended instructions score of 20114 indicates strong AVX-512-like throughput (though Zen 3+ uses AVX-512 via a double-pumped 256-bit datapath), which accelerates video filters and effects. The GPU’s 16.79 TFLOPS FP16 performance (2:1 ratio) is useful for AI-accelerated editing tools, and the 8 GB VRAM is sufficient for 4K timelines with moderate effects. The 76.8 GB/s CPU memory bandwidth, however, may limit large project loading times.

3D Rendering: In CPU-based rendering, the Ryzen 7 6800HS’s 16 threads and 11992 Cinebench R23 multicore score will handle Blender or V-Ray scenes at a solid pace, though it is not a workstation-class chip. For GPU rendering, the Arc A550M’s 2048 shading units and 16 ray tracing cores provide hardware-accelerated RT, but the 8.397 TFLOPS FP32 throughput is modest compared to dedicated desktop render cards, making it suitable for preview renders rather than final production.

Software Development: The CPU’s data encryption score of 18104 and random string sorting of 30266 show strong performance for cryptographic operations and data processing, beneficial for compiling and running tests. The 8 cores and 16 threads handle parallel builds efficiently, and the 16 MB L3 cache reduces cache misses in large codebases. The single-thread score of 3184 in PassMark ensures responsive IDE interactions.

Student and Office Work: For everyday productivity, the CPU’s Geekbench singlecore score of 1652 is more than adequate for word processing, spreadsheets, and web browsing. The integrated Radeon 680M graphics provide a fallback if the discrete GPU is disabled for power saving. The 35 W CPU TDP and 60 W GPU TDP combine for a total that is manageable for a laptop chassis, though specific battery life figures are not in the data.

Who Should Build It

The target user is a mobile gamer and content creator who needs a single laptop for both entertainment and production work. The 85th combined percentile places this build above most mainstream laptops, making it suitable for gamers who play at 1080p ultra settings or 1440p with reduced details—the GPU’s performance relative to the RX 6800 XT (2.6% ahead) suggests it can handle demanding titles at these resolutions. Content creators working with 1080p or 1440p video timelines will benefit from the CPU’s multithreaded encoding and the GPU’s FP16 compute for effects.

Developers who compile large codebases and run virtual machines will appreciate the 16 threads and 16 MB L3 cache. The CPU’s performance parity with the Core i5-14400F (0.2% delta) means it competes with desktop mid-range parts in multithreaded workloads. Students in engineering or computer science programs will find the balance of CPU and GPU power sufficient for CAD, simulation, and programming assignments, while the laptop form factor (buildClass: laptop) ensures portability.

Small business workstations that run accounting software, database queries, or light 3D visualization will find the system responsive. The CPU’s PassMark multithread score of 22801 indicates strong transactional throughput, and the GPU’s OpenCL score of 49894 supports GPU-accelerated spreadsheet or data visualization tools. However, the lack of ECC memory support (eccMemory: false) may be a consideration for mission-critical financial workloads.

Gaming Performance

The FACT PACK contains no measured FPS data for this CPU+GPU combination, so all frame rate figures presented here are estimates derived from the benchmark scores and should be treated as approximations. The GPU’s average benchmark score of 49737, which places it 2.6% ahead of the RX 6800 XT, suggests that in a laptop with adequate cooling and power delivery, it can approach the performance of that desktop card in rasterized gaming. The 8 GB of GDDR6 memory and 224.0 GB/s bandwidth are sufficient for 1080p ultra textures in most current titles, but may require texture quality reductions at 1440p in VRAM-heavy games.

At 1080p ultra, estimated frame rates would likely exceed 60 FPS in esports titles like Counter-Strike 2 or Valorant, given the CPU’s single-core performance and the GPU’s compute throughput. For AAA titles at 1080p ultra, the system should maintain 50-70 FPS depending on the optimization, with DLSS-like upscaling (via Intel XeSS, which is supported by the Xe-HPG architecture) potentially boosting frame rates by 20-30%. At 1440p, the 128-bit memory bus becomes a potential bottleneck, and estimated frame rates may drop to 40-60 FPS in demanding titles.

Ray tracing performance is supported via 16 dedicated RT cores, but the modest 8.397 TFLOPS FP32 throughput means RT effects should be used sparingly. The Vulkan score of 49580 indicates good performance in Vulkan-based games like Doom Eternal or Baldur’s Gate 3. For older DirectX 11 titles, the driver overhead of the Alchemist architecture may cause some performance regression, but this is not quantifiable from the available data. Overall, the system is best suited for high-refresh 1080p gaming rather than 4K.

FAQ

Q: Is the AMD Ryzen 7 6800HS faster than the Intel Core i5-14400F?

A: The data shows the Ryzen 7 6800HS has an average benchmark score of 32354, which is 0.2% higher than the Core i5-14400F’s 32279. This difference is negligible, meaning the two processors perform virtually identically in aggregate.

Q: How does the Intel Arc A550M compare to the AMD Radeon RX 6800 XT?

A: The Arc A550M has an average benchmark score of 49737, which is 2.6% higher than the RX 6800 XT’s 48477. This suggests the mobile Arc GPU outperforms the older desktop Radeon card in compute benchmarks, though power consumption and cooling differ significantly.

Q: What is the CPU’s memory bandwidth and does it support ECC?

A: The CPU supports dual-channel DDR5 memory with a bandwidth of 76.8 GB/s. ECC memory is not supported, which may be a limitation for certain professional workloads that require error correction.

Q: Does the GPU support hardware ray tracing?

A: Yes, the Intel Arc A550M includes 16 dedicated ray tracing cores as part of its Xe-HPG architecture. This enables hardware-accelerated ray tracing in supported games, though performance is limited by the GPU’s overall compute throughput.

Q: What is the combined performance percentile of this build?

A: The combined percentile is 85, meaning this laptop configuration outperforms 85% of all tracked builds in the database. The CPU alone is at the 83rd percentile, and the GPU is at the 86th percentile.

Q: Can this system handle 3D rendering workloads?

A: The CPU’s Cinebench R23 multicore score of 11992 indicates solid performance for CPU-based rendering. The GPU’s FP16 throughput of 16.79 TFLOPS and 16 RT cores support GPU-accelerated rendering, though the 8 GB VRAM may limit scene complexity.

Q: What is the process node and foundry for both chips?

A: Both the CPU and GPU are manufactured by TSMC on a 6 nm process node. The CPU has a die size of 208 mm², while the GPU is larger at 406 mm² with 21,700 million transistors.

Upgrade Path and Platform

The CPU uses the AMD Socket FP7, which is a mobile-specific socket. This means the processor is likely soldered to the motherboard, making CPU upgrades impractical or impossible in most laptop designs. The memory support is dual-channel DDR5, and the 76.8 GB/s bandwidth is fixed by the CPU’s integrated memory controller. The CPU provides PCIe Gen 4 with 20 lanes, which is sufficient for the GPU’s PCIe 4.0 x16 interface plus an additional NVMe SSD.

The GPU uses a PCIe 4.0 x16 bus interface, which is fully compatible with the CPU’s Gen 4 lanes. The GPU’s TDP is 60 W, and the CPU’s TDP is 35 W, for a combined thermal envelope of 95 W. The suggested PSU is not specified in the data, but for a laptop, this is managed by the power adapter. A sensible next upgrade for this platform would be adding more RAM (if the laptop has accessible SODIMM slots) or upgrading the storage to a Gen 4 NVMe drive to fully utilize the CPU’s 20 PCIe lanes.

For the GPU, the Arc A550M is marked as end-of-life, meaning no future driver optimizations are planned from Intel. However, the CPU is still active in production. If the laptop chassis allows for external GPU (eGPU) connectivity via Thunderbolt or OCuLink, a future upgrade could involve an external GPU enclosure, though this is not confirmed by the data. The platform’s long-term viability is limited by the mobile form factor and the GPU’s end-of-life status, but for the current generation of games and applications, the performance remains competitive.

Build Overview

This build pairs the AMD Ryzen 7 6800HS, an 8-core 16-thread mobile processor from the 6000 series based on Zen 3+ (Rembrandt) architecture, with the Intel Arc A550M, a mobile GPU from the Alchemist generation (Arc 5 Mobile) based on Xe-HPG architecture. The build class is laptop, confirming this is a mobile configuration. The combined percentile of 85 places it in the upper echelon of all tracked builds, indicating it is a high-performance laptop suited for gaming and content creation.

The CPU is manufactured by AMD on a 6 nm TSMC process with a die size of 208 mm². The GPU is also on a 6 nm TSMC process but has a larger die of 406 mm² with 21,700 million transistors. The laptop’s overall tier, based on the 85th percentile, is high-end mainstream to enthusiast. It is not a flagship workstation, but it significantly outperforms budget and mid-range laptops. The pairing is logical: the CPU provides strong multithreaded throughput for productivity, while the GPU delivers compute performance that rivals desktop cards from a few generations ago, all within a mobile thermal envelope.

CPU Analysis

The AMD Ryzen 7 6800HS features 8 cores and 16 threads, with a base clock of 3.20 GHz and a boost clock of 4.70 GHz. It is based on the Zen 3+ architecture, codenamed Rembrandt, and is part of the 6000 series. The process node is 6 nm from TSMC, with a die size of 208 mm². The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache. The TDP is 35 W, making it efficient for a mobile processor.

The benchmark scores reveal a processor that excels in multithreaded workloads. The Cinebench R23 multicore score of 11992 is competitive with desktop parts like the Core i5-14400F (0.2% delta). The Geekbench multicore score of 9515 is solid for a 35 W chip. The PassMark multithread score of 22801, combined with data compression at 292698, shows strong performance in file archiving and database operations. The encryption score of 18104 indicates hardware AES acceleration is effective.

The single-thread performance is more modest: Cinebench R23 singlecore of 1455 and Geekbench singlecore of 1652. These scores place it in the mid-range for modern processors, meaning it will not be the fastest for lightly threaded tasks like web browsing or office work, but it is more than sufficient. The PassMark single-thread score of 3184 confirms this. The find prime numbers score of 56 is notably low, suggesting a weakness in certain integer loops, but this is a niche workload. The integrated Radeon 680M graphics provide a backup display output and can handle light gaming or video playback if the discrete GPU is disabled.

GPU Analysis

The Intel Arc A550M is based on the Xe-HPG architecture and the DG2-512 chip, part of the Alchemist generation (Arc 5 Mobile). It has 2048 shading units, 128 texture mapping units, and 64 raster output units. The GPU includes 16 ray tracing cores, though tensor cores are not specified in the data. The base clock is 900 MHz with a boost clock of 2050 MHz. Memory is 8 GB of GDDR6 on a 128-bit bus, yielding a bandwidth of 224.0 GB/s. The memory clock is 1750 MHz (14 Gbps effective). The TDP is 60 W.

The GPU’s pixel rate is 131.2 GPixel/s, and the texture rate is 262.4 GTexel/s. The FP32 performance is 8.397 TFLOPS, with FP16 at 16.79 TFLOPS (2:1 ratio). These specifications translate to strong 1080p gaming performance and capable 1440p performance in less demanding titles. The benchmark results show a Geekbench OpenCL score of 49894 and a Vulkan score of 49580, which are nearly identical, indicating consistent compute performance across APIs.

The GPU’s average benchmark score of 49737 places it at the 86th percentile, outperforming the RX 6800 XT by 2.6% and trailing the RTX 5070 Ti by just 0.4%. This is remarkable for a mobile GPU with a 60 W TDP. The 16 RT cores provide hardware ray tracing, but the modest FP32 throughput means RT effects will require DLSS or XeSS upscaling to maintain playable frame rates. The 8 GB VRAM is adequate for 1080p ultra textures but may be limiting at 1440p or 4K. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern games. The production status is end-of-life, so future driver optimizations are unlikely, but the current performance is well-established.