SYSTEM ANALYZER

Rate My PC: AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4070 SUPER

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

92 / 100
ULTIMATE READY

Apex Performer

Top 8% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
89%
VS
GPU
96%
PROCESSOR

AMD Ryzen 7 5800XT

29,879 Benchmark Score
Top 11% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4070 SUPER

43,223 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 4070 SUPER is a desktop combination that lands in the 82nd percentile of all measured CPU+GPU pairings, with an average of 178.5 frames per second across the full game suite — a rank of 626 out of 3861 tracked pairs. The CPU sits in the 81st percentile against all processors and the GPU in the 83rd percentile against all graphics cards, making this an unusually evenly matched build: neither component dramatically outruns the other. The data below walks through each part, the measured benchmark scores, and what the pairing delivers in real workloads.

CPU Analysis

The Ryzen 7 5800XT is an eight-core, sixteen-thread Zen 3 processor built on the Vermeer codename, fabricated by TSMC on a 7 nm process. It carries 4,150 million transistors on a 74 mm² die, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The cache hierarchy follows the familiar Zen 3 layout: 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 slice that serves all eight cores. There is no 3D V-Cache variant detail in this dataset — this is a standard Vermeer part. The multiplier is unlocked, the TDP is 105 W, and the launch MSRP was $249. Its release date is 2024-07-30, making it a late entrant into the 5000 series line while the platform remains active in production.

Benchmark scores place it in the 81st percentile of all CPUs, with an average benchmark score of 29879. What that means in context is best read through the 3DMark CPU scaling data: the single-thread score of 959 climbs to 1879 at two threads, 3603 at four, 6141 at eight, and essentially plateaus at 7680 at maximum threads versus 7683 at sixteen threads. That flat top end is the signature of a fully saturated eight-core part — sixteen threads help scheduling, but the throughput ceiling is reached at the physical core count. For real workloads, this scaling profile means the chip is well suited to software that scales to eight cores (most modern game engines, compilers, and video encoders) but will not keep pace with higher-core-count CPUs in heavily threaded rendering or batch processing.

Single-core performance is solid rather than class-leading: Cinebench R23 single-core at 3359 points and Cinebench R20 single-core at 1410 points describe a processor that handles latency-sensitive tasks — game simulation threads, browser responsiveness, IDE indexing — competently. The multi-core picture is consistent across Cinebench generations: 2398 in R15, 9993 in R20, and 23794 in R23. PassMark echoes this with a multithread score of 28053 and a single-thread score of 3535, and the specialized PassMark subtests fill out the practical profile: 93942 for integer math, 53808 for floating point, 352002 for data compression, 21461 for encryption, 24270 for extended instructions, 35911 for string sorting, 1355 for physics, and 119 for prime finding.

Against rivals, the data shows a tightly packed field. The 5800XT's average score of 29879 is effectively identical to the AMD Ryzen 7 7840H at 29868 (a 0 percent delta), marginally behind the AMD Ryzen 7 8845HS and Ryzen 7 7840HS at 29955 (each -0.3 percent), and marginally ahead of the AMD Ryzen 5 9600X at 29713 (0.6 percent). In other words, this desktop chip trades blows with modern mobile Ryzen parts and a newer-generation Ryzen 5 — a respectable standing for a Vermeer design on the AM4 socket.

Benchmark Performance

The CPU side contributes the scores detailed above, anchored by the 29879 average and the 81st percentile position. The GPU side posts an average benchmark score of 43223 with an 83rd percentile position. Its individual results span several APIs and workloads: 4627 in 3DMark Steel Nomad (DX12), 172795 in Geekbench OpenCL, 205624 in Geekbench Vulkan, and 17108 in PassMark GPU Compute, alongside a PassMark G3D score of 29995. Older-API PassMark results — 344 in DirectX 9, 273 in DirectX 11, 110 in DirectX 12, 167 in DirectX 10, and 1184 in 2D graphics — complete the picture.

The Vulkan score of 205624 exceeding the OpenCL score of 172795 is worth noting: it indicates the Ada Lovelace architecture's strength when driven through modern explicit APIs, which is also where the card's ray tracing and tensor hardware is best exploited. Against rivals, the RTX 4070 SUPER's 43223 average sits within a fraction of a percent of the NVIDIA Quadro M6000 24 GB (43262, -0.1 percent), the NVIDIA GeForce RTX 5050 Mobile (43268, -0.1 percent), and the NVIDIA Quadro M6000 (43301, -0.2 percent), and remains within 1 percent of the NVIDIA GeForce RTX 4090 Mobile (43667, -1 percent).

Combined, the pairing reaches the 82nd percentile — almost exactly the midpoint of the CPU's 81st and GPU's 83rd percentiles. The measured gaming data reinforces this: 178.5 average FPS across all tested games, ranking 626th of 3861 pairs. This is upper-tier performance without entering halo territory, and the near-identical percentile positions mean the build extracts close to everything each component offers.

Balance and Bottleneck

Because the CPU sits at the 81st percentile and the GPU at the 83rd, neither part is dramatically over-qualified for the other. The bottleneck question therefore resolves by workload and resolution rather than by component mismatch.

At lower resolutions the CPU becomes the limiter in CPU-heavy titles: Valorant runs at 445.8 FPS at 1920x1080 and 419.8 at 2560x1440 — a tiny drop for a doubling of pixel count, which is the classic signature of a processor-bound game. Counter-Strike: Global Offensive shows the same pattern (626.1 at 1080p versus 426.5 at 1440p), as does Counter-Strike 2 (283 versus 187). In these esports titles, the 5800XT's single-thread ceiling — a 959 3DMark single-thread score — is what sets the frame ceiling, not the RTX 4070 SUPER.

As resolution climbs to 3840x2160, the load shifts decisively to the GPU. Valorant falls to 392.1 at 4K but still clears high-refresh territory, while graphically demanding titles drop steeply: Cyberpunk 2077 goes from 83 at 1080p to 41 at 4K, Red Dead Redemption 2 from 74 to 38.9, and Ark: Survival Ascended from 41 to just 14. The narrow 192-bit memory bus and 504.2 GB/s bandwidth are the constraining factors at ultra settings and 4K. The Medium is an interesting counter-example — 60.5 at 1080p versus 41.7 at 4K, an unusually flat curve that points to a CPU or engine-side limitation rather than fill-rate limits.

The practical takeaway: at 1080p the CPU caps frame rates in competitive titles; at 1440p the build is beautifully balanced; at 4K the GPU is the ceiling in demanding games.

Upgrade Path and Platform

The 5800XT uses AMD Socket AM4 with DDR4 memory on a dual-channel bus delivering 51.2 GB/s of bandwidth. ECC memory is supported, which matters for workstation reliability builds. PCIe is Gen 4 with 20 lanes from the CPU — enough for the RTX 4070 SUPER's PCIe 4.0 x16 interface plus a fast Gen 4 NVMe drive without lane contention on a typical motherboard.

The GPU side draws 220 W TDP through a single 16-pin power connector, in a dual-slot card measuring 267 mm long, 112 mm tall, and 42 mm wide. NVIDIA's suggested PSU is 550 W. Adding the CPU's 105 W TDP, the combined board power leaves genuine headroom inside a 550 W unit, though builders choosing this class of hardware would sensibly spec above the minimum for transient margins — a qualitative judgment, as no larger figure is specified in the data. Display connectivity is one HDMI 2.1 and three DisplayPort 1.4a outputs, and API support covers DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

On upgrade path: AM4 is a mature platform, so the CPU is near the top of what its socket offers; the sensible next upgrade is on the graphics side. The data lists the GeForce 50 series as the successor generation to this Ada Lovelace card, and the production status of the RTX 4070 SUPER is listed as end-of-life, meaning replacement stock will thin over time. For anyone buying this pairing today, the GPU is the component with the clearest forward upgrade path.

Who Should Build It

High-refresh 1080p and 1440p gamers are the primary audience. The measured data shows Valorant at 445.8 FPS at 1080p, Tom Clancy's Rainbow Six Siege at 336, and Roblox at 364.4 — all comfortably beyond high-refresh monitor thresholds — while 1440p delivers 122 FPS in Call of Duty: Warzone, 119.8 in Assetto Corsa, and 89 in Control. Content creators benefit too: the 23794 Cinebench R23 multi-core score and 16 threads handle video editing and code compilation well, and the 352002 PassMark compression and 21461 encryption scores support archive and security workloads. The 12 GB of GDDR6X and 224 tensor cores make the build viable for entry-level AI inference and GPU-accelerated rendering (Geekbench OpenCL 172795, Vulkan 205624). Developers and students get a responsive daily machine from the 3359-point R23 single-core score, and ECC support makes it a legitimate small-business workstation option where memory integrity matters. What it is not: a 4K-ultra gaming rig — Ark: Survival Ascended at 14 FPS and Cyberpunk 2077 at 41 FPS at 3840x2160 define that ceiling honestly.

GPU Analysis

The GeForce RTX 4070 SUPER is built on the AD104 chip, Ada Lovelace architecture, TSMC 5 nm, with 35,800 million transistors on a 294 mm² die at a density of 121.8M per mm². It runs a 1980 MHz base clock and 2475 MHz boost, with memory at 1313 MHz (21 Gbps effective). The memory subsystem is 12 GB of GDDR6X on a 192-bit bus, yielding 504.2 GB/s of bandwidth — a mid-width bus compensated by fast GDDR6X signaling.

Compute resources: 7168 shading units, 224 TMUs, 80 ROPs, 56 RT cores, and 224 tensor cores. Raw throughput figures are 35.48 TFLOPS FP32, 35.48 TFLOPS FP16 at 1:1 rate, 198.0 GPixel/s pixel rate, and 554.4 GTexel/s texture rate. The 224 tensor cores are what enable DLSS-class upscaling and AI workloads, and the 56 third-generation RT cores drive ray-traced rendering — relevant to the 60 FPS Control delivers at 1080p ultra with ray tracing in play and the playable Cyberpunk 2077 figures.

For rendering work, the Geekbench OpenCL score of 172795 and Vulkan score of 205624 place the card's GPU compute in productive territory for Blender-class viewport work and GPU render engines, while the PassMark GPU Compute score of 17108 and G3D score of 29995 confirm mainstream-high standings. The 83rd percentile position says the card outperforms roughly five of every six GPUs in the database. Its nearest rivals per the data — Quadro M6000 variants and the RTX 5050 Mobile within 0.1–0.2 percent, the RTX 4090 Mobile within 1 percent — frame it as a card that competes with mobile-flagship silicon on aggregate scores.

Usage Scenarios

High-refresh gaming: With Valorant at 445.8 FPS (1080p), CS:GO at 626.1, Rainbow Six Siege at 336, and Minecraft at 278, this build saturates high-refresh monitors in competitive titles; even at 4K, Valorant holds 392.1 FPS.

1440p AAA gaming: Warzone at 122 FPS, Assetto Corsa at 119.8, Fortnite at 86, Control at 89, and GTA V at 88.2 at 2560x1440 define a smooth ultra-settings experience; heavier titles like Cyberpunk 2077 (62) and Red Dead Redemption 2 (56.6) remain playable.

4K gaming: Mixed results. Warzone at 104 and Valorant at 392.1 are excellent, and Dave The Diver at 120.9 is superb, but Ark: Survival Ascended (14), Cyberpunk 2077 (41), and Red Dead Redemption 2 (38.9) show the 192-bit bus and 12 GB buffer straining at ultra presets.

Streaming: The 5800XT's 16 threads (7683 at sixteen threads in 3DMark) can absorb encoder and OBS overhead while the GPU renders, and titles like Fortnite at 136 FPS at 1080p leave headroom for a simultaneous stream.

Video editing: A 23794 R23 multi-core score plus 12 GB of GDDR6X and GPU compute scores of 17108 (PassMark) support timeline scrubbing, encoding, and effects work at 1080p and 1440p project scales.

3D rendering: The 56 RT cores, 35.48 TFLOPS FP32, and 205624 Vulkan score make GPU rendering viable; complex CPU renders are capped by the eight-core ceiling (7680 max-thread 3DMark score).

Software development: Compilation, container workloads, and IDE responsiveness map well to 16 threads and a 3359 R23 single-core score; the 35911 string-sorting and 93942 integer-math PassMark results support everyday dev tasks.

Student and office work: Massively overqualified in the best way — the 3359 single-core score, ECC support, and dual-channel DDR4 at 51.2 GB/s deliver fast, stable productivity for documents, browsing, and light content work.

FAQ

Q: Is this build balanced, or does one component bottleneck the other?

A: Well balanced. The CPU sits in the 81st percentile and the GPU in the 83rd, with a combined 82nd percentile — near-perfect alignment. Bottlenecks shift by resolution: CPU-limited at 1080p in esports titles, GPU-limited at 4K in demanding games.

Q: Can it game at 4K?

A: Selectively. Warzone runs at 104 FPS and Valorant at 392.1 at 3840x2160, but Ark: Survival Ascended manages only 14 FPS and Cyberpunk 2077 41 FPS at ultra settings. 1440p is the sweet spot.

Q: How does the Ryzen 7 5800XT compare to its rivals?

A: Its 29879 average score is effectively tied with the Ryzen 7 7840H (0 percent delta), 0.3 percent behind the Ryzen 7 8845HS and 7840HS, and 0.6 percent ahead of the Ryzen 5 9600X.

Q: Is the RTX 4070 SUPER good for content creation, not just gaming?

A: Yes. Geekbench OpenCL at 172795 and Vulkan at 205624, plus 224 tensor cores and 12 GB of GDDR6X, support GPU-accelerated editing, rendering, and AI inference workloads.

Q: What power supply does this build need?

A: NVIDIA suggests 550 W for the RTX 4070 SUPER (220 W TDP); combined with the CPU's 105 W TDP, a 550 W unit meets the stated requirement with headroom to spare.

Q: Does the platform support ECC memory and modern storage?

A: Yes on both counts. The 5800XT supports ECC DDR4 on a dual-channel bus, and provides PCIe Gen 4 with 20 CPU lanes — enough for the GPU's x16 link plus a fast NVMe drive.

Q: Is the RTX 4070 SUPER still in production?

A: No. Its production status is end-of-life, with the GeForce 50 series listed as the successor generation, so availability will decline over time.

Gaming Performance

All figures below are measured (dataIsMeasured is true) at ultra settings. At 1920x1080, the standout results are Counter-Strike: Global Offensive at 626.1 FPS, Valorant at 445.8, Roblox at 364.4, Rainbow Six Siege X at 338.9, Counter-Strike 2 at 283, Minecraft at 278, Minecraft: Java Edition at 275.9, To The Core at 283, Inside at 241.2, Barony at 240, Dave The Diver at 234.2, and Ready Or Not at 227.6. Mainstream AAA titles cluster lower: Warzone at 137, Fortnite at 136, GTA V at 128.3, Palworld at 129.6, Control at 118, Microsoft Flight Simulator at 104.3, Cyberpunk 2077 at 83, Red Dead Redemption 2 at 74, The Medium at 60.5, and Ark: Survival Ascended at 41.

At 2560x1440, the esports class holds strong: Valorant at 419.8, CS:GO at 426.5, Rainbow Six Siege X at 221.3, Warzone at 122, Assetto Corsa at 119.8, and Undisputed at 116.5. Demanding games land in the 50–90 band: Fortnite 86, Control 89, GTA V 88.2, Cyberpunk 2077 62, Red Dead Redemption 2 56.6, Ark 26, The Medium 52.3.

At 3840x2160, Valorant (392.1), Warzone (104), Dave The Diver (120.9), Rainbow Six Siege X (120.1), and Inside (110.7) remain excellent, while Cyberpunk 2077 (41), Red Dead Redemption 2 (38.9), Control (60), and Ark (14) define the ultra-setting limit. The 178.5 FPS cross-game average confirms this as a high-refresh 1080p/1440p build with selective 4K capability.

Build Overview

This is a desktop-class pairing (buildClass: desktop) combining AMD's eight-core Zen 3 Vermeer processor — active in production, unlocked, on the long-lived AM4 socket — with NVIDIA's Ada Lovelace AD104 card in end-of-life status. Measured performance places it firmly in the upper tier: CPU at the 81st percentile, GPU at the 83rd, combined at the 82nd, and 626th of 3861 tracked pairs by average FPS. The overall identity of the build is a balanced, high-refresh 1440p gaming system with genuine content-creation and development capability — strong at everything it does, halo-class at nothing, and honest about its 4K limits.