SYSTEM ANALYZER

Rate My PC: AMD Ryzen 7 5700X3D + Intel Arc A310

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

85 / 100
HIGH-END

Power Build

Top 15% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
86%
VS
GPU
85%
PROCESSOR

AMD Ryzen 7 5700X3D

24,709 Benchmark Score
Top 14% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310

7,550 Benchmark Score
Top 15% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 7 5700X3D is an 8-core, 16-thread desktop processor built on the Zen 3 architecture (Vermeer) using TSMC’s 7 nm process, with a base clock of 3.00 GHz and a boost clock of 4.10 GHz. It pairs with the Intel Arc A310, a 4 GB GDDR6 graphics card based on the Xe-HPG architecture (Alchemist generation) on a 6 nm process. This combination targets a desktop build where the CPU is a high-performance workhorse while the GPU is an entry-level, low-power part. The combined percentile for this pairing is 59, indicating it sits just above the midpoint of all tested desktop configurations. No measured FPS data exists for this exact CPU+GPU combination; the FACT PACK contains no measuredFps rows, so all gaming frame rate discussion below is estimated from the individual benchmark scores.

CPU Analysis

The Ryzen 7 5700X3D is a 5000-series processor with 8 cores and 16 threads, a configuration that remains highly relevant for both multi-threaded productivity and modern gaming. Its Zen 3 architecture delivers a substantial per-core instructions-per-clock uplift over older designs, which the benchmark data reflects. In single-thread tests, the CPU scores 804 in 3dMark single-thread, 318 in Cinebench R15 single-core, 1325 in Cinebench R20 single-core, 3157 in Cinebench R23 single-core, and 1849 in Geekbench single-core. These figures place it in the upper-middle tier for desktop CPUs; the single-thread performance is adequate for everyday responsiveness and older games, though it does not lead the pack. The 4.10 GHz boost clock is modest by modern standards, but the architecture compensates with efficiency.

Multi-threaded performance is where this CPU shines. The 3dMark scores scale from 1575 at 2 threads to 6764 at 16 threads, showing strong scaling across all cores. Cinebench R23 multicore reaches 22366, while R20 multicore hits 9393 and R15 multicore scores 2254. Geekbench multicore comes in at 11086. PassMark multithread scores 26318, with specific workloads like integer math at 81257, floating-point math at 46492, and data compression at 307237. The L3 cache is a massive 96 MB (shared), which is the standout feature of this chip; for workloads that benefit from large cache residency—such as certain game engines, database queries, and scientific simulations—this is a decisive advantage. The CPU supports DDR4 memory with dual-channel bandwidth of 51.2 GB/s and ECC memory, making it suitable for workstation tasks where data integrity is critical. It uses the AMD Socket AM4, has a 105 W TDP, and its production status is Active, with a launch MSRP of $249.

The nearest rivals provide context for its average benchmark score of 24709. It trails the AMD Ryzen 5 7600X3D by just 0.1% (average score 24728) and the AMD Ryzen 9 5900HX by 0.5% (24822), while edging out the Intel Core i5-12450HX by 0.5% (24576) and the Intel Core i5-11600 by 0.6% (24563). The percentile vs all CPUs is 77, meaning it outperforms over three-quarters of all CPUs in the database. For real workloads, this translates to smooth 8-core rendering in Blender or Cinebench, fast video encoding, and responsive multitasking, though the single-thread score of 804 in 3dMark suggests it is not the top choice for maximum frame rates in CPU-bound e-sports titles where single-core frequency matters most.

Benchmark Performance

The CPU’s average benchmark score is 24709, placing it at the 77th percentile among all CPUs. Its closest rival, the Ryzen 5 7600X3D, scores 24728, a delta of -0.1%, meaning the 5700X3D is essentially tied with that newer part. Against the Ryzen 9 5900HX (a laptop chip) it is 0.5% slower, but it beats the Core i5-12450HX by 0.5% and the Core i5-11600 by 0.6%. In Cinebench R23 multicore, the 22366 score is roughly 7x its single-core score of 3157, demonstrating excellent scaling across the 16 threads. PassMark multithread at 26318 is strong, but note the single-thread score of 2970, which shows the gap between multi and single-core efficiency.

The GPU, Intel Arc A310, has an average benchmark score of 7550 and sits at the 40th percentile among all GPUs. Its nearest rivals are the AMD Radeon R7 250 (7557, delta -0.1%), AMD Radeon Pro WX 3100 (7580, delta -0.4%), NVIDIA GeForce GTX 1650 (7472, delta +1%), and AMD Radeon HD 8850M (7447, delta +1.4%). The GPU’s PassMark G3D score is 5433, while its DirectX 12 score is only 29, DirectX 11 is 33, and DirectX 10 is 31—these low API-specific scores indicate that the card is not optimized for legacy graphics workloads. Geekbench OpenCL score is 30607 and Vulkan is 28964, which are more respectable and suggest compute-oriented tasks perform better than raw rasterization.

Combined, the CPU’s 77th percentile and GPU’s 40th percentile yield a combined percentile of 59, indicating the CPU carries the system. The bottleneck is clearly the GPU: the CPU can feed a much more powerful graphics card, but the A310 limits the entire system’s graphical output. For CPU-bound tasks like video encoding, compilation, or spreadsheet crunching, this pairing excels; for GPU-bound tasks like gaming at high settings, the system will underperform relative to the CPU’s capability.

Balance and Bottleneck

The data shows a severe imbalance in favor of the CPU. The Ryzen 7 5700X3D’s 77th percentile versus the Arc A310’s 40th percentile means the CPU is capable of driving workloads that the GPU simply cannot keep up with. In gaming, the CPU’s high L3 cache and 8-core throughput will produce high CPU-side frame times, but the GPU’s 4 GB VRAM and 64-bit memory bus will cap frame rates long before the CPU becomes a limiting factor. For example, in a game that is CPU-bound at low resolutions, the 5700X3D could push 200+ FPS with a stronger GPU, but the A310’s PassMark G3D of 5433 suggests it will struggle to exceed 60 FPS even at 1080p in modern titles.

In productivity, the balance is inverted. The GPU’s compute scores (OpenCL 30607, Vulkan 28964) are respectable for its class, but the CPU’s PassMark multithread of 26318 and Cinebench R23 multicore of 22366 mean tasks like 3D rendering, video transcoding, and data compression will be entirely CPU-limited. The GPU has 768 shading units, 32 TMUs, and 16 ROPs, which is a modest configuration; its FP32 performance is 2.688 TFLOPS, so it can assist with GPU-accelerated effects in video editors, but it will not accelerate rendering workflows meaningfully. The bottleneck analysis is straightforward: for any workload that involves rendering frames or graphics, the A310 is the limiting factor; for any workload that is purely computational, the CPU dominates. The pair is only balanced when the GPU is used for light tasks (e.g., 2D desktop, video playback) where both components are underutilized.

Usage Scenarios

High-refresh gaming: This pairing is not suitable for high-refresh gaming at 1080p. The GPU’s 40th percentile and low DirectX scores mean frame rates will be modest; the CPU’s high single-thread scores (Cinebench R23 single-core 3157) cannot compensate for the GPU’s 4 GB VRAM limit. Expect 60 FPS in e-sports titles at low settings, but not 144 Hz.

Streaming: The CPU’s 8 cores and 16 threads handle streaming encoding well. PassMark data compression of 307237 and encryption of 18788 show strong throughput for OBS encoding. The GPU’s low compute (OpenCL 30607) may offload some encoding, but the CPU is the primary encoder; this is a viable streaming setup for 1080p60, though the GPU will struggle to play modern games while streaming simultaneously.

Video editing: The CPU’s Cinebench R23 multicore of 22366 accelerates timeline rendering and export in software like Premiere Pro. The GPU’s 4 GB VRAM is sufficient for 1080p effects, but its FP16 of 5.376 TFLOPS helps with some acceleration. The bottleneck will be the GPU for heavy effects or color grading; this is a workable entry-level editing rig.

3D rendering: This is a strong CPU workstation. Cinebench R15 multicore of 2254 and R20 of 9393 indicate fast CPU-based rendering in Blender (Cycles CPU mode) or V-Ray. The GPU is not a primary renderer; its FP32 of 2.688 TFLOPS is too low for GPU rendering, so users should rely on CPU rendering.

Software development: The CPU’s 8 cores and 16 threads compile code quickly. PassMark integer math of 81257 and extended instructions of 21202 show robust performance for build servers or local compilation. The GPU is irrelevant for development; this is a solid dev machine.

Student and office work: Overkill for the CPU, but the GPU handles 2D tasks fine. The CPU’s single-thread performance (Geekbench single-core 1849) is more than enough for Office, web browsing, and coding homework. The low TDP of the GPU (30 W) means the system runs cool and quiet, ideal for a dorm room.

GPU Analysis

The Intel Arc A310 is a low-power graphics card with a 30 W TDP, making it a single-slot, fanless-capable option. It has 4 GB of GDDR6 memory on a 64-bit bus, yielding a bandwidth of 124.0 GB/s. The memory clock is 1937 MHz (15.5 Gbps effective). The GPU is built on the DG2-128 chip with 7,200 million transistors on a 157 mm² die, using TSMC’s 6 nm process. It features 768 shading units, 32 texture mapping units, and 16 raster output units. The card includes 6 ray tracing cores, though its RT performance is limited by the low shading unit count. The boost clock is 1750 MHz, matching the base clock, which indicates a fixed clock profile. Pixel rate is 28.00 GPixel/s and texture rate is 56.00 GTexel/s.

The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, but its PassMark DirectX 12 score is just 29, DirectX 11 is 33, and DirectX 10 is 31—these are extremely low, suggesting driver overhead or architectural limitations in legacy APIs. Geekbench Vulkan score of 28964 and OpenCL of 30607 are far better, indicating that compute workloads (like OpenCL-based acceleration) are more efficient than traditional game rendering. The memory bandwidth of 124.0 GB/s is adequate for 1080p at low-to-medium settings but will throttle high-texture games. The GPU’s percentile vs all GPUs is 40, placing it below the median; its average benchmark score of 7550 is roughly on par with a GTX 1650 (7472, delta +1%) but trails the Radeon Pro WX 3100 (7580, delta -0.4%). For rendering, the FP32 of 2.688 TFLOPS is entry-level; the FP16 of 5.376 TFLOPS (2:1) helps with AI-assisted upscaling but is not competitive with dedicated tensor hardware. The card has no power connectors, uses PCIe 4.0 x8, and outputs via 4x mini-DisplayPort 2.0. Production status is End-of-life, with a successor named Battlemage.

Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination; the FACT PACK contains no measuredFps rows. Therefore, all frame rate figures below are estimates derived from the individual benchmark scores, not direct measurements. The CPU’s 3dMark 16-thread score of 6764 and the GPU’s PassMark G3D of 5433 suggest the following expectations: at 1080p ultra settings, modern AAA games will likely run between 25-40 FPS, as the GPU’s 4 GB VRAM and 64-bit bus are severe bottlenecks. The GPU’s DirectX 12 score of 29 is notably poor, indicating that DX12 titles will underperform relative to older APIs. For e-sports titles like CS:GO or Valorant at low settings, the CPU’s high single-thread score (804 in 3dMark single-thread) may push frame rates to 60-80 FPS, but the GPU’s low fill rates (28 GPixel/s) cap the maximum. At 1440p, the A310 is not viable for gaming; the bandwidth of 124.0 GB/s and 4 GB VRAM will cause stuttering and texture pop-in. At 4K, this pairing is out of the question. The combined percentile of 59 reflects this mismatch: the CPU is a 77th-percentile part, but the GPU drags the system down to a mid-tier gaming experience. Users should treat any gaming claims as estimates, not verified results.

FAQ

Q: What is the CPU’s single-thread performance relative to its multi-thread?

A: The single-thread score in 3dMark is 804, while the 16-thread score is 6764, indicating an 8.4x scaling. Cinebench R23 single-core is 3157 versus multicore 22366, showing strong multi-thread efficiency but only moderate single-thread performance.

Q: Does the GPU support ray tracing?

A: Yes, the Intel Arc A310 has 6 ray tracing cores, but its low shading unit count (768) and PassMark G3D score of 5433 mean ray tracing performance will be limited to low resolutions or minimal effects.

Q: What is the memory bandwidth of the GPU?

A: The GPU has 4 GB of GDDR6 memory on a 64-bit bus, providing a bandwidth of 124.0 GB/s.

Q: How does the CPU compare to its nearest rival, the Ryzen 5 7600X3D?

A: The 5700X3D’s average benchmark score is 24709, which is 0.1% lower than the Ryzen 5 7600X3D’s 24728, making them effectively identical in performance.

Q: Is the CPU overclockable?

A: No, the multiplier is locked, and the base clock is 3.00 GHz with a boost of 4.10 GHz; users cannot adjust the multiplier beyond factory settings.

Q: What is the GPU’s power requirement?

A: The GPU has a 30 W TDP and requires no power connectors; the suggested PSU is 200 W, which is very low for a desktop system.

Q: Can this system handle 4K gaming?

A: No. The GPU’s 4 GB VRAM and 124.0 GB/s bandwidth are insufficient for 4K; the benchmark scores (PassMark G3D 5433) indicate 4K gaming is not feasible, even with low settings.

Build Overview

This is a desktop build (buildClass: desktop) pairing a high-end CPU with an entry-level GPU. The CPU, AMD Ryzen 7 5700X3D, is a 77th-percentile processor with an average score of 24709, placing it among the top quarter of all CPUs. The GPU, Intel Arc A310, is a 40th-percentile card with an average score of 7550, placing it in the lower half. The combined percentile is 59, indicating the system as a whole sits just above the median of all desktop configurations. The CPU’s 105 W TDP is moderate, while the GPU’s 30 W TDP is minimal, resulting in a system that is power-efficient on the graphics side but power-hungry on the CPU side. The CPU uses the AM4 socket with DDR4 memory, while the GPU uses PCIe 4.0 x8. This pairing is best characterized as a productivity-focused workstation with limited gaming capability; the CPU is the star, and the GPU is a placeholder for basic display output or light compute acceleration. The GPU is end-of-life, so future upgrades (e.g., to a higher-tier Arc or NVIDIA card) would unlock the CPU’s full potential.

Who Should Build It

This build targets users who prioritize CPU-intensive tasks over gaming. Content creators working with video editing (Cinebench R23 multicore 22366) or 3D rendering in CPU-based engines will find the 5700X3D more than adequate. Software developers compiling large codebases benefit from the 8 cores and 16 threads, with PassMark integer math of 81257 showing strong throughput. Students and office workers who need a reliable, quiet system for documents and web apps will find the GPU sufficient for 2D tasks, though the CPU is overkill for such workloads. Gamers at 1080p who play older or less demanding titles may achieve playable frame rates, but the GPU’s 4 GB VRAM and low DirectX scores mean modern AAA games are not viable. Small business workstations that run database queries, Excel macros, or data compression (PassMark data compression 307237) will benefit from the CPU’s large L3 cache. If the goal is high-refresh gaming or GPU-accelerated rendering, this pairing is mismatched—upgrading the GPU is recommended. For users who need a strong CPU for compute and only light graphics, this is a cost-effective combination, though the GPU’s end-of-life status should be noted.