SYSTEM ANALYZER

Rate My PC: AMD Ryzen 7 5700 + Intel Arc A310

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
87%
VS
GPU
85%
PROCESSOR

AMD Ryzen 7 5700

25,517 Benchmark Score
Top 13% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310

7,550 Benchmark Score
Top 15% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 7 5700 and Intel Arc A310 pairing is a desktop build with a strong CPU and a modest GPU. The CPU sits at the 78th percentile among all processors, while the GPU lands at the 40th percentile, and the combined build percentile is 59. No measured FPS data exists for this exact combination, so all gaming performance discussion is estimated from the benchmark scores.

Balance and Bottleneck

The Ryzen 7 5700 delivers an average benchmark score of 25,517, placing it ahead of roughly three-quarters of CPUs in the database. Its nearest rivals are all within 0.3% of that score: the Intel Xeon D-2752TER scores 25,530 (–0.1%), the AMD Ryzen 5 7640U scores 25,485 (+0.1%), the AMD Ryzen 5 6600H scores 25,550 (–0.1%), and the AMD Ryzen 7 5825U scores 25,446 (+0.3%). The CPU is essentially tied with these chips, which are all 8-core or 6-core parts in the same performance class. The Arc A310, by contrast, averages 7,550 and sits at the 40th percentile, with its nearest rival the AMD Radeon R7 250 at 7,557 (–0.1%), the AMD Radeon Pro WX 3100 at 7,580 (–0.4%), the NVIDIA GeForce GTX 1650 at 7,472 (+1.0%), and the AMD Radeon HD 8850M at 7,447 (+1.4%). The GPU is roughly 1% behind the GTX 1650 and a hair ahead of the R7 250. This 38-point gap in percentiles (78 vs. 40) reveals the central imbalance: the CPU is far more capable than the GPU.

The bottleneck shifts depending on workload. For graphics-heavy tasks—gaming, 3D rendering, or GPU compute—the Arc A310 will be the limiting factor. Its 2.688 TFLOPS of FP32 throughput and 4 GB of GDDR6 on a 64-bit bus (124.0 GB/s) constrain frame rates and texture throughput. For CPU-bound workloads such as data compression, encryption, or video encoding, the Ryzen 7 5700’s 8 cores and 16 threads (boosting to 4.60 GHz) keep it in the top quarter of processors. The PassMark integer math score of 90,091 and floating-point score of 51,427 show strong scalar and vector performance, while the Cinebench R23 multi-core score of 20,655 indicates a solidly productive CPU. The GPU’s compute score of 2,157 (PassMark GPU Compute) is about one-tenth of the CPU’s multi-thread score, further confirming that the GPU will bottleneck any task that relies on its shaders.

Benchmark Performance

The CPU’s average benchmark score of 25,517 places it in the 78th percentile. Its best multi-threaded results include a 3DMark 16-thread score of 6,628, a max-thread score of 6,617, and a Cinebench R23 multi-core score of 20,655. Single-thread performance is also strong: 3DMark single-thread 901, Cinebench R23 single-core 2,916, and Geekbench single-core 1,907. The GPU’s average score is 7,550, at the 40th percentile. Its strongest result is Geekbench OpenCL 30,607 and Vulkan 28,964, but DirectX and PassMark scores are low: PassMark G3D 5,433, G2D 625, and GPU compute 2,157. The CPU’s scores are consistent across all test suites; the GPU’s are inconsistent—it performs better in compute-oriented OpenCL/Vulkan than in DirectX, which hints at driver overhead but no direct comparison is available.

The combined picture is a build where the CPU is overqualified relative to the GPU. For any workload that uses the GPU’s rendering or compute capabilities, the Arc A310 will cap the performance. For CPU-only workloads (compression, encryption, physics, software compilation), the Ryzen 7 5700 will perform at its percentile level. The deltaPct values against rivals are all within ±1%, meaning the CPU and GPU are each in a tight performance cluster; the real disparity is between the two components themselves.

CPU Analysis

The Ryzen 7 5700 is an 8-core, 16-thread desktop processor built on TSMC’s 7 nm process. It uses the Zen 3 architecture (codenamed Cezanne) and is part of the 5000 series. The base clock is 3.70 GHz and the boost clock is 4.60 GHz, with a 65 W TDP. It supports DDR4 memory in dual-channel mode, with a memory bandwidth of 51.2 GB/s and ECC support. The CPU has 64 KB L1 per core, 512 KB L2 per core, and 16 MB of shared L3. It runs on the AMD Socket AM4 and is multiplier-unlocked. The CPU’s PCIe lanes are Gen 3 with 20 lanes.

Benchmark scores reflect the CPU’s strong multi-threading and single-thread capabilities. The Cinebench R23 multi-core score of 20,655 places it in the mid-range of current desktop CPUs; the single-core score of 2,916 is likewise competitive. Geekbench multi-core 9,959 and single-core 1,907. PassMark multi-thread 24,303, single-thread 3,296. The 3DMark scores show scaling: 2 threads 1,762, 4 threads 3,382, 8 threads 5,585, and 16 threads 6,628—the jump from 8 to 16 threads is modest (about 19% higher), indicating that the extra threads help but the workload saturates. The CPU is also efficient: a 65 W TDP with an 8-core part is a low-power design, making it suitable for small form factor systems.

Who Should Build It

This build is aimed at users who need strong CPU performance but do not require high-end graphics. The CPU is in the top 22% of all processors (78th percentile) and is within 0.1% of its nearest rivals—the Intel Xeon D-2752TER, AMD Ryzen 5 7640U, Ryzen 5 6600H, and Ryzen 7 5825U—meaning it is a well-balanced mid-range CPU. The GPU is at the 40th percentile, with a score about 1% behind the GTX 1650. Therefore, the target user is someone who will not push the GPU to its limits.

  • Gamers who play at 1080p with modest settings: the GPU can handle esports and older titles, while the CPU prevents any CPU-side bottlenecks.
  • Content creators who work with CPU-heavy applications: video encoding, 3D scene preparation, or batch image processing will benefit from the 16 threads. The GPU is not needed for these tasks.
  • Software developers who compile large codebases, run virtual machines, or do heavy data analysis. The CPU’s 8 cores and 16 threads handle parallel builds well.
  • Students or small business users who need a responsive desktop for office work, web development, and occasional light photo editing. The CPU is overkill for these tasks, but it ensures a snappy experience.
  • Anyone who wants a low-power desktop: the CPU is 65 W, the GPU is 30 W, and the system requires a 200 W PSU (suggested). This is an efficient pairing.

Usage Scenarios

High-refresh gaming: The GPU will limit frame rates. With a GTX 1650-class GPU (the Arc A310 is about 1% slower), expect playable 1080p performance in esports and older AAA titles at medium settings, but not high refresh rates in demanding games. The CPU will not be a factor; its high single-thread score (3DMark single 901, Cinebench R23 single 2,916) ensures it can feed the GPU adequately.

Streaming: The CPU is strong for streaming. Its 16 threads and high multi-core scores (Cinebench R23 multi 20,655, PassMark multi-thread 24,303) can handle software x264 encoding at high quality without sacrificing game performance. The GPU’s low compute (2,157) suggests hardware encoding is not a strength, so software encoding is the way.

Video editing: The CPU is well-suited for timeline editing, rendering, and export. The multi-core scores (Cinebench R23 20,655, Geekbench multi 9,959) indicate a capable processor for 4K footage. The GPU’s 4 GB VRAM and 124 GB/s bandwidth will help in GPU-accelerated effects, but the CPU will be the primary driver.

3D rendering: The CPU’s multi-core performance is good for CPU-based renderers (e.g., Blender Cycles CPU). The GPU’s low compute (2,157) and 6 RT cores are not enough for real-time GPU rendering; expect long render times on the GPU. The CPU will dominate.

Software development: The CPU’s high single-thread (Cinebench R23 single 2,916) and multi-thread scores make it ideal for compilation, test suites, and virtualization. The GPU is not a factor. The 16 MB L3 cache and 51.2 GB/s memory bandwidth help with large builds.

Student and office work: The CPU is overkill for word processing, spreadsheets, and web browsing, but the 8 cores/16 threads will handle multitasking and background tasks without strain. The GPU is sufficient for 4K display (via four mini-DisplayPort 2.0 outputs) and 2D acceleration (PassMark G2D 625). The system is quiet and low-power.

GPU Analysis

The Intel Arc A310 is an entry-level desktop GPU based on the Xe-HPG architecture (Alchemist, Arc 3 generation). It uses the DG2-128 chip, built on TSMC’s 6 nm process. The GPU has 768 shading units, 32 texture mapping units, and 16 ROPs, with 6 RT cores. It is clocked at 1750 MHz base and boost. The memory is 4 GB of GDDR6 on a 64-bit bus, with a bandwidth of 124.0 GB/s. The TDP is 30 W, and it requires no power connectors, with a suggested PSU of 200 W. It uses a PCIe 4.0 x8 interface, but the CPU’s PCIe is Gen 3, so the link will run at Gen 3 bandwidth.

Benchmarks show a mixed picture. The Geekbench OpenCL score is 30,607, and Vulkan is 28,964—these are relatively high, indicating the compute units are efficient. However, PassMark DirectX scores are low: DX9 69, DX10 31, DX11 33, DX12 29. This suggests the GPU is weak in modern game APIs, despite its DX12 Ultimate (12_2) support. The PassMark G3D score of 5,433 is about 1% behind the GTX 1650, so the GPU is comparable to a low-end 1080p card. The pixel rate of 28.00 GPixel/s and texture rate of 56.00 GTexel/s are modest. The FP32 throughput is 2.688 TFLOPS, which is low for a discrete card; many integrated GPUs are comparable. The 4 GB VRAM is also a limiting factor for high-resolution textures and modern games. The GPU is end-of-life; its predecessor is Xe Graphics and its successor is Battlemage.

FAQ

Q: What is the CPU’s single-thread performance compared to its rivals?

A: The Ryzen 7 5700 scores 2,916 in Cinebench R23 single-core and 1,907 in Geekbench single-core. It is within 0.3% of the AMD Ryzen 7 5825U and 0.1% of the Ryzen 5 6600H, so its single-thread capability is effectively identical to those parts.

Q: How does the GPU compare to a GTX 1650?

A: The Arc A310 has an average score of 7,550, which is 1% higher than the GTX 1650’s 7,472. In PassMark G3D, the A310 scores 5,433, while the GTX 1650 is listed as a rival with a similar score (the deltaPct is +1.0%, meaning the A310 is 1% behind the GTX 1650). So they are essentially peers.

Q: Does this build support ECC memory?

A: Yes, the CPU supports ECC memory (ECC true). It uses DDR4 dual-channel memory with a bandwidth of 51.2 GB/s.

Q: What is the power consumption?

A: The CPU has a TDP of 65 W, and the GPU has a TDP of 30 W. The suggested PSU is 200 W. The GPU does not require power connectors, so the system is low-power.

Q: Is the GPU good for 4K gaming?

A: No. The GPU has 4 GB VRAM and a 64-bit bus, with 124 GB/s bandwidth. Its PassMark G3D score of 5,433 is in the 40th percentile. It is not designed for 4K, and 4K gaming would be limited to low settings and lower frame rates.

Q: Can I upgrade the GPU later?

A: Yes. The system uses a PCIe 4.0 x8 interface on the GPU, but the CPU provides PCIe Gen 3 lanes. A future GPU will still work at Gen 3 speeds. The CPU is unlocked and the AM5 socket is the platform, but the CPU is not on the same socket as the GPU. The motherboard must have a PCIe x16 slot, but the GPU uses x8. Any modern GPU will fit.

Q: Is the CPU a good choice for streaming?

A: Yes. With 16 threads and a Cinebench R23 multi-core score of 20,655, it can handle real-time encoding. The GPU’s compute score is low, so CPU-based encoding (x264) is recommended.

Build Overview

The build is a desktop-class system (buildClass: "desktop") that pairs an 8-core, 16-thread Zen 3 CPU with a low-profile, entry-level Arc GPU. The CPU is in the top 78% of all processors, while the GPU is in the 40th percentile. The combined percentile is 59. The CPU is a high-performance part for its price, but the GPU is a modest one. The overall tier is a mid-range CPU with an entry-level GPU, suitable for tasks that benefit from CPU throughput but do not require high-end graphics.

Gaming Performance

There are no measured FPS values for this exact CPU-GPU combination. The FACT PACK contains no measuredFps rows, so all frame rate expectations are estimated from the benchmark scores. The GPU is roughly 1% behind a GTX 1650, a card that is generally considered a 1080p low-to-medium setting GPU. With 4 GB VRAM and a 2.688 TFLOPS, the A310 will be the limiting factor in most games. At 1080p, esports titles (e.g., CS:GO, Valorant, League of Legends) should run at 60–100 FPS on medium/high settings. For AAA games, expect 30–50 FPS on low settings. At 1440p, the GPU will struggle; even low settings will likely be below 30 FPS in demanding titles. The CPU’s strong single-thread (3DMark single 901, R23 single 2,916) ensures that the CPU will not bottleneck the GPU in any of these scenarios. The GPU’s DirectX scores are low, so modern DirectX 12 games may perform worse than Vulkan or OpenGL titles.

Upgrade Path and Platform

The CPU uses the AMD Socket AM4, which is a long-lived platform. It supports DDR4 memory (dual-channel, 51.2 GB/s) and ECC memory. The CPU provides PCIe Gen 3 lanes (20 lanes); the GPU uses PCIe 4.0 x8, but will operate at Gen 3 speeds. The CPU’s TDP is 65 W, and the GPU’s TDP is 30 W, so the suggested PSU of 200 W is more than sufficient. The GPU does not require power connectors, so any standard PSU will work.

The most sensible upgrade for this build is a stronger GPU. The CPU is already at the 78th percentile and is only 0.1% away from the best of its rivals, so it will not bottleneck a higher-end GPU. For example, moving to a GPU with a higher PassMark G3D score (e.g., a GTX 1660 or RTX 2060, which are not in the FACT PACK) would increase gaming performance significantly. The CPU’s PCIe Gen 3 will be a minor limitation for very fast GPUs, but for most mid-range cards it will not be a bottleneck. Alternatively, users who want more CPU performance could upgrade to a higher-core AM4 CPU, but the 5700 already sits in the top 20% of all CPUs. The platform is mature, and the system is low-power, so the upgrade path is straightforward.