SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 9500F + Intel Arc A310

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
95%
VS
GPU
85%
PROCESSOR

AMD Ryzen 5 9500F

52,873 Benchmark Score
Top 5% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310

7,550 Benchmark Score
Top 15% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 5 9500F and Intel Arc A310 form a desktop build with a combined performance percentile of 66 across all CPU/GPU pairs. The CPU is a 6-core, 12-thread Zen 5 part on a 4 nm process, while the GPU is an entry-level Alchemist part with 4 GB of memory. No measured frame rates exist for this exact combination, so all FPS figures in this analysis are estimates derived from benchmark scores.

CPU Analysis

The Ryzen 5 9500F is a desktop processor from AMD’s 9000 series, built on the Zen 5 architecture and codenamed Granite Ridge. It has 6 cores and 12 threads, with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. The chip is fabricated by TSMC on a 4 nm node and contains 8,315 million transistors on a 70.6 mm² die. It uses the AMD Socket AM5 and supports dual-channel DDR5 memory with a rated bandwidth of 89.6 GB/s, including ECC memory support. The CPU provides PCIe Gen 5 with 24 lanes, and its TDP is 65 W. The multiplier is unlocked, allowing overclocking, and the launch MSRP is $219.

The benchmark results place this CPU in the 91st percentile of all CPUs, with an average benchmark score of 52,873. In the PassMark suite, the multithread score is 28,312, while the single-thread score is 4,258. The integer math score is 84,198, floating-point math is 56,570, and extended instructions reach 26,370. Data compression scores 325,678, encryption 15,716, and random string sorting 34,174. The physics score is 1,851, and the prime number finding score is 220. These numbers indicate a strong general-purpose processor that excels in both single- and multi-threaded tasks. The nearest rival average scores are within 0.1–0.8% of the 9500F: the AMD Ryzen AI Embedded P164 (52,901, −0.1%), Intel Xeon 634 (52,974, −0.2%), AMD EPYC 7313P (53,206, −0.6%), and AMD Ryzen 9 7900X (53,288, −0.8%). The 9500F essentially matches those higher-core-count parts in aggregate, which means its 6 cores are clocked and tuned very effectively. For real workloads, the CPU can handle heavy compile jobs, large data compression, and parallel floating-point math without a problem. The high single-thread score (4,258) makes it responsive for interactive software, and the 12 threads provide solid multi-core throughput for video encoding, 3D rendering in CPU-based engines, and database workloads. With 32 MB of shared L3 cache and 1 MB L2 per core, the cache hierarchy is well sized for a 6-core part. The absence of integrated graphics means a discrete GPU is mandatory, which the Arc A310 fulfills.

Balance and Bottleneck

The CPU and GPU are drastically mismatched. The CPU sits at the 91st percentile of all CPUs, while the GPU sits at the 40th percentile. The CPU’s average benchmark score is 52,873, and the GPU’s average is 7,550. That is a 7-to-1 ratio in favour of the CPU. The GPU’s PassMark G3D score of 5,433 is modest, and its compute score is 2,157. In any workload that stresses the GPU, the GPU will be the limiting factor. For gaming, the CPU will almost always have headroom, leaving the GPU to determine frame rates. For CPU-bound tasks—such as software compilation, video encoding with a CPU-based encoder, or spreadsheet operations—the CPU will be the primary performer, and the GPU will idle or handle only basic display output. The 4 GB VRAM and 64-bit bus of the Arc A310 also restrict texture and resolution capabilities, further reinforcing the GPU as the bottleneck in graphics tasks. The combined percentile of 66 reflects that the system as a whole is mid-range, dragged down by the GPU despite the strong CPU.

Benchmark Performance

The CPU’s PassMark multithread score is 28,312, and the single-thread score is 4,258. Its average benchmark score is 52,873, placing it at the 91st percentile. The GPU’s PassMark G3D score is 5,433, and its average score across all benchmarks is 7,550, placing it at the 40th percentile. The GPU’s OpenCL score is 30,607, Vulkan is 28,964, and DirectX 12 is 29. The DirectX 11 score is 33, DirectX 10 is 31, and DirectX 9 is 69. The GPU compute score is 2,157, and the G2D score is 625. These numbers indicate that the GPU is a very low-end part; its DirectX 12 score of 29 is far below any modern gaming GPU, and its compute performance is similarly limited. The CPU’s integer math (84,198) and floating-point math (56,570) are far higher than any GPU metric, confirming the CPU is the dominant processor in this build. The combined percentile of 66 puts this system in the upper-middle range of all desktop builds, but that is almost entirely due to the CPU’s strength. In a balanced build, the GPU would be upgraded to a more capable part to match the CPU’s potential.

Who Should Build It

This build suits users whose primary workload is CPU-bound and who need a discrete GPU for basic display output, not for demanding 3D graphics. The CPU’s 91st percentile rank makes it excellent for software development, including code compilation and static analysis. The high single-thread score (4,258) benefits interactive applications, and the 12 threads (via 6 cores/12 threads) handle parallel builds well. The CPU also has ECC memory support, which is valuable for small business workstations and data integrity. The GPU’s low scores mean it is not suitable for modern gaming, but it is adequate for office tasks, web browsing, and video playback. The 4 GB VRAM can handle 1080p office productivity and some legacy or low-demand games at low settings. The CPU’s performance in PassMark data compression (325,678) and encryption (15,716) suggests it can handle backup, archival, and encryption workloads without issue. Students and small business users who run coding environments, spreadsheets, and light video editing will find the CPU responsive. The lack of integrated graphics means the GPU must be present, but the Arc A310’s low power (30 W TDP) and single-slot design fit compact or power-efficient systems. The CPU’s launch MSRP is $219, but the overall system cost is not discussed here.

FAQ

Q: What socket does the AMD Ryzen 5 9500F use?

A: The CPU uses AMD Socket AM5.

Q: Does the CPU have integrated graphics?

A: No, the integrated graphics field is listed as N/A, so a discrete GPU is required.

Q: How much VRAM does the Intel Arc A310 have?

A: The GPU has 4 GB of GDDR6 memory.

Q: What is the CPU’s TDP?

A: The CPU has a 65 W TDP. The GPU has a 30 W TDP.

Q: What is the GPU’s architecture?

A: The Intel Arc A310 uses the Xe-HPG architecture (Alchemist generation).

Q: What is the CPU’s memory type and bus?

A: It supports DDR5 memory in dual-channel mode, with a bandwidth of 89.6 GB/s.

Q: Does the GPU have ray tracing cores?

A: Yes, it has 6 RT cores.

Q: What is the CPU’s process node?

A: The CPU is fabricated on a 4 nm process by TSMC.

Usage Scenarios

High-refresh gaming: This build is not suitable for high-refresh gaming. The GPU’s PassMark G3D score of 5,433 is low, and its DirectX 12 score of 29 is far below what is needed for modern titles. The CPU is powerful, but the GPU will severely limit frame rates. At 1080p with low settings, some esports or older games might achieve playable framerates, but high-refresh (144+ Hz) is unrealistic.

Streaming: The CPU’s 12 threads and strong multithread score (28,312) can handle software encoding at moderate bitrates. However, the GPU lacks any dedicated encoder hardware (the tensor cores are not listed, and the GPU is low-end), so the CPU would be the encoding source. The low GPU performance means the gaming side of streaming would be poor, but for non-gaming streams (e.g., desktop, programming), the CPU can manage.

Video editing: The CPU’s floating-point math (56,570) and integer math (84,198) help with codec and filters in CPU-based editing. The GPU can assist with effects if they are OpenCL-accelerated (the GPU has an OpenCL score of 30,068), but the 4 GB VRAM and low compute will limit preview and effects. For simple 1080p projects, the CPU will handle the load; the GPU is not a bottleneck for basic timeline playback.

3D rendering: CPU-based renderers (e.g., Cycles) will benefit from the CPU’s high multithread score. The GPU’s low compute (2,157) means it cannot contribute significantly to GPU-accelerated rendering. For heavy 3D work, the CPU is the main renderer, but the GPU is essentially a display adapter.

Software development: The CPU’s single-thread score (4,258) and multithread score (28,312) make compilation and debugging responsive. The 32 MB L3 cache helps with frequent code reloads. The GPU is irrelevant for development unless the workload includes shader compilation, which is light.

Student and office work: The CPU’s performance is far more than needed for word processing, spreadsheets, and web apps. The GPU provides basic display output and supports multiple monitors via its 4× mini‑DisplayPort 2.0 outputs. The low power draw (65 W CPU, 30 W GPU) makes this a quiet, efficient system for a dorm room or small office.

GPU Analysis

The Intel Arc A310 is built on the Xe‑HPG architecture (Alchemist generation) and uses the DG2‑128 chip. It is fabricated on a 6 nm process by TSMC, with 7,200 million transistors on a 157 mm² die. The GPU has 768 shading units, 32 texture mapping units, and 16 raster output units. It includes 6 ray tracing cores but no tensor cores listed. The base and boost clocks are both 1750 MHz, and the memory clock is 1937 MHz (15.5 Gbps effective). The memory configuration is 4 GB of GDDR6 on a 64‑bit bus, providing a bandwidth of 124.0 GB/s. The pixel rate is 28.00 GPixel/s, and the texture rate is 56.00 GTexel/s. The FP32 performance is 2.688 TFLOPS, and FP16 is 5.376 TFLOPS (2:1 ratio). The GPU is a single‑slot card with no power connectors and a TDP of 30 W. The suggested PSU is 200 W. It uses a PCIe 4.0 x8 interface and supports 4x mini‑DisplayPort 2.0 outputs. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The GPU’s benchmark scores are low. The PassMark G3D score of 5,433 places it at the 40th percentile of all GPUs. Its nearest rivals are the AMD Radeon R7 250 (average 7,557, −0.1%), AMD Radeon Pro WX 3100 (7,580, −0.4%), NVIDIA GeForce GTX 1650 (7,472, +1.0%), and AMD Radeon HD 8850M (7,447, +1.4%). In other words, the Arc A310 is within 1% of a GTX 1650 in average benchmark score, but the GTX 1650 has a much higher G3D score (not listed) and 4 GB VRAM is also the same. However, the Arc A310’s DirectX 12 score of 29 is far lower than the GTX 1650’s (not listed), indicating the Arc’s drivers and feature set may be limiting. For rendering workloads, the GPU can handle basic 2D and 3D, but the 4 GB VRAM and low bandwidth restrict high‑resolution textures. The 6 RT cores are present but the low shader count means ray tracing is only possible at very low settings. The GPU is end-of-life, with the successor being Battlemage.

Build Overview

This is a desktop build with a high-end CPU and an entry‑level GPU. The CPU’s 91st percentile rank and the GPU’s 40th percentile rank combine to a system‑level percentile of 66. The CPU is clearly the star: it delivers 6 cores, 12 threads, and a multithread score of 28,312, which rivals server parts like the EPYC 7313P. The GPU is a basic display adapter with 4 GB VRAM and a G3D score of 5,433. The build is not balanced for gaming or GPU‑accelerated workloads; it is instead a CPU‑centric workstation for tasks that do not rely on the graphics processor.

Gaming Performance

No measured FPS data exists for this CPU+GPU combination. All frame rates here are estimates based on the benchmark scores. The CPU is more than capable for any modern game, but the GPU is the limiting factor. The Arc A310’s PassMark G3D score of 5,433 and its DirectX 12 score of 29 indicate that it can only handle very light 3D content. At 1080p with low settings, some esports titles (e.g., Counter‑Strike, League of Legends) might reach 60 FPS, but AAA games will struggle to maintain 30 FPS. The 4 GB VRAM also restricts texture quality; settings must be reduced. The CPU’s high single‑thread performance ensures that frame pacing will not be CPU‑limited, but the GPU will cap the frame rate. For any serious gaming, a more powerful GPU is required.

Upgrade Path and Platform

The CPU uses the AMD Socket AM5, which is a modern platform with DDR5 memory support and PCIe Gen 5 (24 CPU lanes). The GPU uses a PCIe 4.0 x8 interface, so it will work in any PCIe x16 slot. The CPU’s TDP is 65 W, and the GPU’s TDP is 30 W, with a suggested PSU of 200 W. This leaves ample headroom for a more powerful GPU; a typical mid‑range GPU would fit within the 200 W supply, and a high‑end GPU would require a PSU upgrade. The CPU is unlocked, so overclocking can extract more performance, but the stock boost clock of 5.00 GHz is already high. The GPU is end‑of‑life, and its successor (Battlemage) is listed. The most sensible next upgrade is to replace the GPU with a higher‑performance model, as the CPU is already in the top 9% of all CPUs. The memory bus is dual‑channel DDR5, and the CPU supports ECC memory, which is valuable for a workstation. The platform also supports PCIe Gen 5 for fast storage and peripherals. With the CPU’s strength and the GPU’s weakness, the upgrade path is clear: keep the CPU and invest in a GPU that matches its performance class.