SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 7500X3D + Intel Arc A310

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

89 / 100
HIGH-END

Power Build

Top 11% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
85%
PROCESSOR

AMD Ryzen 5 7500X3D

44,573 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310

7,550 Benchmark Score
Top 15% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread desktop processor built on the Zen 4 Raphael architecture, manufactured on TSMC's 5 nm process with 11,270 million transistors on a 71 mm² die. It operates with a base clock of 4.00 GHz and a boost clock of 4.50 GHz, while its 65 W TDP keeps power requirements modest for a high-end desktop part. The cache hierarchy is where this chip distinguishes itself: 64 KB of L1 per core, 1 MB of L2 per core, and a substantial 96 MB of shared L3 cache — a configuration that heavily favors workloads with large, reusable data sets.

In benchmark results, the Ryzen 5 7500X3D posts an average score of 44,573, placing it in the 89th percentile among all CPUs. Its nearest rivals illustrate the competitive landscape: the Intel Core Ultra X9 388H scores 44,466 (0.2% behind), the Intel Core i9-13950HX scores 44,342 (0.5% behind), and the AMD Ryzen AI Max 385 scores 44,309 (0.6% behind). The only rival ahead is the Intel Core i5-14600 at 44,889, which leads by 0.7%. These margins are razor-thin, meaning the 7500X3D trades blows with high-end laptop and desktop parts from the previous and current generations.

Digging into individual PassMark subtests, the chip shows clear strengths. Its single-thread score of 3,494 indicates strong per-core performance, essential for lightly threaded applications like legacy games and everyday productivity. The multithread score of 25,047 reflects solid scaling across all 12 threads. Integer math hits 70,774, while floating-point math reaches 43,594 — numbers that suggest capable scientific and financial computation. Data compression scores 271,649, and data encryption scores 15,797, both indicating strong throughput for archival and security tasks. Extended instructions score 20,455, and random string sorting reaches 32,999, further demonstrating versatility in mixed workloads. The physics score of 2,779 and prime number finding at 221 round out a profile that handles a broad spectrum of computational tasks without a single glaring weakness.

The 96 MB L3 cache is the defining architectural feature. For workloads that fit within this cache — such as certain database operations, compiling, and modern games with large asset streams — performance can exceed what raw clock speeds suggest. The data shows this cache advantage allows the 7500X3D to match or slightly beat parts with higher boost clocks, as evidenced by its near-identical scores to the Core i9-13950HX, which typically boosts higher. Real-world implications: video editing timelines, software compilation, and multitasking with many browser tabs will all benefit from the large cache reducing memory round-trips.

Balance and Bottleneck

The pairing of the Ryzen 5 7500X3D with the Intel Arc A310 creates a significant imbalance in raw compute capability. The CPU sits in the 89th percentile of all processors, while the GPU languishes in the 40th percentile of all graphics cards. This 49-percentage-point gap indicates the GPU will be the limiting factor in nearly all graphics-bound scenarios. The combined percentile for this pairing is 65th, reflecting that the whole system's performance is dragged down by the graphics component.

Benchmark data supports this conclusion. The CPU's multithread score of 25,047 and single-thread score of 3,494 are robust figures that can handle demanding computational loads, from video encoding to 3D rendering. Meanwhile, the GPU's PassMark G3D score of 5,433 and compute score of 2,157 are entry-level numbers. In gaming, the GPU will cap frame rates well before the CPU's processing headroom is exhausted. For productivity workloads like spreadsheet crunching or software compilation, the CPU will be the primary driver, and the GPU's role is minimal. In rendering or GPU-accelerated tasks, the Arc A310's limited 2.688 TFLOPS FP32 throughput will create a hard ceiling.

The memory subsystem adds another layer. The CPU supports dual-channel DDR5 with a bandwidth of 83.2 GB/s and ECC capability, which is ample for its 6 cores. The GPU, however, is constrained by a 64-bit memory bus and 124.0 GB/s bandwidth across its 4 GB GDDR6. This narrow bus means the GPU will struggle with high-resolution textures and large frame buffers, potentially causing stutters in modern titles even when the core GPU load appears manageable. The CPU's 83.2 GB/s bandwidth is not the bottleneck; the GPU's 124.0 GB/s is, especially at resolutions above 1080p.

FPS scaling in games will be heavily GPU-limited. The CPU could theoretically push higher frame rates, but the Arc A310's pixel rate of 28.00 GPixel/s and texture rate of 56.00 GTexel/s will saturate quickly. At 1080p with low-to-medium settings, the GPU might approach playable levels in lighter titles, but any increase in resolution or graphical fidelity will see frame rates drop precipitously, regardless of the CPU's headroom.

Gaming Performance

No measured FPS rows exist for this exact CPU+GPU combination — the FACT PACK contains no measuredFps data. All frame rate figures discussed here are estimates derived from the benchmark scores of each component, not direct measurements.

Based on the GPU's PassMark G3D score of 5,433 and its position at the 40th percentile, this system is not designed for high-refresh gaming. The Arc A310's 4 GB VRAM and 64-bit memory bus are severe limitations for modern titles. At 1080p with low settings, older or esports titles like Counter-Strike or League of Legends might achieve playable frame rates in the 30-60 FPS range, given the CPU's strong single-thread performance of 3,494. However, the GPU's DirectX 12 score of 29 and DirectX 11 score of 33 suggest that modern APIs are not efficiently utilized, meaning newer games will struggle even at low settings.

The CPU's 96 MB L3 cache could help with game asset streaming, but the GPU's 4 GB frame buffer will fill quickly, forcing texture swaps over the narrow 124.0 GB/s bus. This will manifest as stuttering and frame-time spikes in open-world games with large draw distances. At 1440p or 4K, the GPU's 28.00 GPixel/s fill rate becomes the absolute ceiling; expect single-digit to low-20s FPS in demanding titles, regardless of the CPU's capabilities.

The GPU's ray tracing hardware — 6 RT cores — is present but underpowered. PassMark data shows the GPU handles DirectX 10 (score 31) and DirectX 9 (score 69) better than newer APIs, suggesting legacy titles will perform relatively well. For a gaming-focused builder, this pairing is mismatched; the CPU is overkill for the GPU's capability. The estimated experience is 1080p gaming at low settings for undemanding titles, with the CPU never being the limiting factor.

FAQ

Q: What is the Ryzen 5 7500X3D's core and thread count?

A: It has 6 cores and 12 threads, based on the Zen 4 Raphael architecture.

Q: How does the CPU compare to its nearest rival, the Intel Core i5-14600?

A: The Ryzen 5 7500X3D scores 44,573 on average, which is 0.7% behind the Intel Core i5-14600's 44,889.

Q: What memory type does the CPU support?

A: It supports dual-channel DDR5 memory with a bandwidth of 83.2 GB/s, and it also supports ECC memory.

Q: Does the Intel Arc A310 have ray tracing capabilities?

A: Yes, it has 6 RT cores and supports DirectX 12 Ultimate (12_2), though its overall performance is limited.

Q: What is the GPU's VRAM capacity and bus width?

A: The Arc A310 has 4 GB of GDDR6 memory on a 64-bit bus, yielding 124.0 GB/s of bandwidth.

Q: Is the Ryzen 5 7500X3D overclockable?

A: No, the multiplier is locked (multiplierUnlocked is false), so traditional overclocking is not supported.

Q: What is the combined percentile ranking of this CPU+GPU pairing?

A: The pairing sits at the 65th percentile among all builds, reflecting the GPU's weaker position pulling down the CPU's strong showing.

Benchmark Performance

The CPU's average benchmark score is 44,573, placing it in the 89th percentile of all CPUs. Its nearest rivals are tightly clustered: the Intel Core Ultra X9 388H at 44,466 (0.2% behind), the Intel Core i9-13950HX at 44,342 (0.5% behind), the AMD Ryzen AI Max 385 at 44,309 (0.6% behind), and the Intel Core i5-14600 at 44,889 (0.7% ahead). This clustering indicates the 7500X3D performs at the level of high-end mobile and mainstream desktop parts, with the large L3 cache offsetting its lower boost clock compared to some rivals.

The GPU's average benchmark score is 7,550, sitting at the 40th percentile of all GPUs. Its nearest rivals include the AMD Radeon R7 250 at 7,557 (0.1% behind), the AMD Radeon Pro WX 3100 at 7,580 (0.4% behind), the NVIDIA GeForce GTX 1650 at 7,472 (1% ahead), and the AMD Radeon HD 8850M at 7,447 (1.4% ahead). These are all entry-level or older parts, confirming the Arc A310's position at the bottom of the modern GPU stack.

Individually, the GPU's PassMark scores tell a mixed story. The G3D score of 5,433 is low, but the G2D score of 625 indicates acceptable 2D desktop performance. The compute score of 2,157 shows limited GPGPU capability. Geekbench scores are relatively better: OpenCL at 30,607 and Vulkan at 28,964, suggesting the GPU is more capable in compute-oriented benchmarks than in graphics-specific ones. The combined picture is a CPU that punches at the high end and a GPU that struggles at the low end, resulting in a system that is only as strong as its weakest link.

Upgrade Path and Platform

The Ryzen 5 7500X3D uses the AMD Socket AM5 platform, which provides a clear upgrade path within the same generation and beyond. The CPU supports PCIe Gen 5 with 24 lanes from the CPU, ensuring compatibility with the fastest current storage and graphics cards. Memory support includes dual-channel DDR5 with ECC capability, and the 83.2 GB/s bandwidth is sufficient for most workloads. The platform's production status is active, meaning new CPUs for this socket are still being released.

The Intel Arc A310 uses a PCIe 4.0 x8 interface, which is a potential bottleneck when paired with a PCIe Gen 5-capable CPU. The GPU's power requirements are minimal — a 30 W TDP with no power connectors needed, and a suggested PSU of 200 W. This leaves enormous headroom for a future GPU upgrade; the system's power supply would easily support a much more powerful card. The CPU's 65 W TDP also keeps total system power low, meaning the 200 W suggested PSU is more than adequate for the current configuration and leaves room for a mid-range GPU upgrade.

For a sensible next upgrade, swapping the Arc A310 for a more capable GPU is the obvious move. The CPU's 89th percentile performance can drive much faster graphics cards without bottlenecking. The platform's PCIe Gen 5 support and DDR5 memory ensure that the rest of the system will not hold back a new GPU. The GPU's end-of-life production status and the availability of its successor, Battlemage, suggest that an upgrade is prudent for anyone wanting modern gaming performance.

Who Should Build It

This system targets users whose workloads are CPU-intensive but graphics-light. Students and small business workstations handling spreadsheets, document editing, web browsing, and light programming will find the CPU's strong single-thread score of 3,494 more than sufficient. Content creators working with audio processing, code compilation, or data analysis — tasks that rely on integer math (70,774) and floating-point math (43,594) — will benefit from the CPU's throughput. The 96 MB L3 cache aids in database operations and large file manipulations.

Gamers at 1080p with low settings and a preference for esports or older titles are the only gaming audience this pairing serves. The GPU's 40th percentile ranking means it will not handle modern AAA games at acceptable frame rates. For developers, the CPU's multithread score of 25,047 supports parallel builds, and the 12 threads handle virtual machines or container workloads effectively. The ECC memory support is a draw for reliability-sensitive environments like financial modeling or scientific research. However, anyone needing GPU acceleration for rendering, machine learning, or video encoding should look elsewhere, as the Arc A310's 2.688 TFLOPS FP32 and 2,157 compute score are too limited.

Build Overview

This is a desktop-class build pairing AMD's Ryzen 5 7500X3D with Intel's Arc A310. The overall tier from the percentiles shows a combined ranking of 65th, which reflects a significant mismatch: the CPU sits at the 89th percentile while the GPU sits at the 40th. The system is best described as a CPU-centric workstation with a basic graphics component, rather than a balanced gaming or content-creation rig. The CPU alone is a top-tier performer capable of handling demanding computational workloads, but the GPU holds the system back in any graphics-intensive task. For users who prioritize processing power and are willing to accept minimal graphical capability, this pairing works; for anyone expecting balanced performance, the GPU would need immediate replacement.

GPU Analysis

The Intel Arc A310 is built on the Xe-HPG architecture, specifically the DG2-128 chip, manufactured on TSMC's 6 nm process with 7,200 million transistors on a 157 mm² die. It features 768 shading units, 32 TMUs, and 16 ROPs, along with 6 RT cores for ray tracing. Clock speeds are fixed at 1750 MHz for both base and boost, with memory clocked at 1937 MHz (15.5 Gbps effective). The 4 GB GDDR6 memory on a 64-bit bus provides 124.0 GB/s of bandwidth, which is a severe constraint for modern games that often require more than 4 GB even at 1080p.

Compute throughput is modest: FP32 performance is 2.688 TFLOPS, and FP16 reaches 5.376 TFLOPS with a 2:1 ratio. Pixel rate is 28.00 GPixel/s, and texture rate is 56.00 GTexel/s. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring API compatibility with modern titles. Display outputs include 4x mini-DisplayPort 2.0, which is a professional feature. Power consumption is minimal at 30 W TDP with no power connectors, and the suggested PSU is 200 W.

Benchmark results show the GPU's average score of 7,550 places it at the 40th percentile. Its PassMark G3D score of 5,433 and compute score of 2,157 are entry-level figures. Geekbench scores are more favorable — OpenCL at 30,607 and Vulkan at 28,964 — indicating the GPU can handle compute tasks better than graphics. However, the DirectX scores (10: 31, 11: 33, 12: 29) are uniformly poor, suggesting driver or architectural inefficiencies in modern game APIs. The GPU's production status is end-of-life, with its successor being Battlemage, so this is a legacy part. For rendering workloads, the low VRAM and narrow bus will cause frequent spills, and the 6 RT cores are not powerful enough for meaningful ray-traced effects. The GPU is a placeholder for basic display output and light 2D work, not a gaming or rendering solution.