SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 6600HS + Intel Arc A370M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
CPU Bottleneck
CPU
72%
VS
GPU
93%

Your CPU is limiting system performance. Consider upgrading to a faster processor to better utilize your GPU.

PROCESSOR

AMD Ryzen 5 6600HS

3,122 Benchmark Score
Top 28% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A370M

29,175 Benchmark Score
Top 7% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

CPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The AMD Ryzen 5 6600HS is a 6-core, 12-thread mobile processor built on the Zen 3+ architecture, codenamed Rembrandt. It is manufactured on TSMC's 6nm process with a die size of 208 mm², placing it in the 6000 series of AMD laptop chips. The CPU has a base clock of 3.30 GHz and a boost clock of 4.50 GHz, with a 35W TDP that positions it as a power-efficient option for thin-and-light laptops. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache, which is modest by modern standards but adequate for the processor's mobile focus.

Benchmark results show the CPU achieving a Cinebench R23 multicore score of 9131 and a single-core score of 1465. In Cinebench R15, it scores 1656 multicore and 235 single-core. The multicore performance is respectable for a 35W part, indicating that the 6-core/12-thread configuration can handle moderately parallel workloads like video encoding or compilation without excessive thermal throttling. The single-core score of 1465 in R23 suggests that the Zen 3+ architecture delivers solid per-thread performance, which is critical for everyday responsiveness and lightly-threaded applications.

The CPU's percentile rank of 52 among all CPUs means it sits right at the median of the database's tested processors. This is a telling statistic: the 6600HS is not a high-end performer, but it is far from a weak link in a laptop system. Its nearest rivals include the AMD Ryzen 3 5425U with an average score of 3124 and a delta of -0.1%, meaning the 6600HS is essentially tied with it. The Intel Core i3-13100TE scores 3111 with a delta of 0.4%, indicating the 6600HS is slightly ahead. The AMD Ryzen 5 5625U trails by 0.8% with a score of 3096. Interestingly, the Intel Xeon E5-2650 v4, a server chip, scores 3154 and leads by 1%, but that processor draws far more power and is not designed for mobile use. The data suggests the 6600HS is a well-balanced mid-range mobile CPU, offering performance comparable to other 15W-25W parts while operating at a higher 35W TDP.

The average benchmark score of 3122 for the CPU is derived from its Cinebench results, and this aggregate places it in the middle of the pack. For real workloads, this means the 6600HS can handle everyday productivity tasks with ease, manage light content creation, and even do some 3D rendering, though not at the speed of dedicated desktop parts. The 6nm process and 35W TDP indicate that the chip is designed for sustained performance in a constrained thermal envelope, which is typical for laptops in the ultraportable or mainstream category. The lack of an unlocked multiplier confirms this is not a processor for enthusiasts, but rather a dependable workhorse for mobile systems.

# Benchmark Performance

The combined benchmark picture for this CPU+GPU pairing shows a system that is stronger on the graphics side than on the processor side. The CPU's average benchmark score is 3122, placing it at the 52nd percentile of all CPUs. In contrast, the Intel Arc A370M GPU achieves an average benchmark score of 29175, which puts it at the 74th percentile of all GPUs. This 22-point percentile gap is significant: the GPU is clearly the more capable component relative to its peers, while the CPU is merely average.

Looking at the GPU benchmarks specifically, the Arc A370M scores 29676 in Geekbench OpenCL and 28673 in Geekbench Vulkan. The OpenCL score is about 3.5% higher than the Vulkan score, suggesting that the GPU performs slightly better under compute-oriented workloads than under graphics API calls, though both are strong numbers. The GPU's nearest rival is the AMD Radeon RX Vega M GH with an average score of 29197 and a delta of -0.1%, meaning the Arc A370M is essentially neck-and-neck with it. The AMD FirePro W8000 is also within 0.1%, scoring 29211. The AMD Radeon RX 470 trails by 0.6% with a score of 28996, while the AMD Radeon RX 6800M, a high-end mobile GPU, is only 1% behind at 28874. This is surprising: the Arc A370M is a low-power entry-level part, yet it outpaces the RX 6800M in these specific benchmark scores, which may reflect differences in driver optimization or test conditions rather than real-world gaming performance.

The combined percentile for this pairing is 63, which indicates that the overall system sits above the median of all tested laptop configurations. The CPU's 52nd percentile drags the combined score down slightly, while the GPU's 74th percentile lifts it up. For a user, this means the system will feel more capable in graphics-intensive tasks like gaming or GPU-accelerated rendering than in CPU-bound workloads like heavy multitasking or complex simulations. The data shows a clear imbalance: the GPU has more headroom relative to its class than the CPU does, and this will influence which applications run smoothly.

Since no measured FPS rows exist for this exact combination, all FPS discussions must be framed as estimates derived from the benchmark scores. The GPU's high percentile and strong OpenCL/Vulkan numbers suggest it can handle modern games at 1080p with medium settings, but the CPU's mid-range standing may bottleneck in CPU-intensive titles. The combined percentile of 63 reinforces that this is a mid-tier system, not a high-end gaming rig, but it is also not a budget machine.

# Balance and Bottleneck

The benchmark data reveals a system where the GPU is the dominant component, and the CPU is likely to become the limiting factor in many scenarios. The CPU sits at the 52nd percentile, while the GPU sits at the 74th percentile, a gap of 22 points. This means that, relative to other components in the database, the GPU has more performance headroom than the CPU. In practical terms, when running a game or a GPU-accelerated application, the CPU may struggle to feed the GPU with enough data, especially at lower resolutions where the GPU is not fully taxed.

For example, in a game with moderate graphical demands, the GPU might be able to render frames at a high rate, but the CPU's 6 cores and 12 threads could limit the frame rate if the game relies heavily on single-thread performance. The CPU's Cinebench R23 single-core score of 1465 is not exceptional, and games that are poorly threaded will see this as a bottleneck. Conversely, in GPU-heavy workloads like 3D rendering with the Arc A370M, the CPU's multicore score of 9131 in R23 is sufficient to keep the GPU fed, as rendering tasks are often parallel and can utilize all 12 threads.

The FPS scaling evidence is absent because there are no measured FPS rows for this pairing, but the percentile data implies the pattern. At 1080p, the GPU's 74th percentile suggests it can handle most games at medium to high settings, but the CPU's 52nd percentile may cause frame drops in scenes with many NPCs or complex physics. At 1440p or higher, the GPU becomes the primary bottleneck, as it must work harder to render each frame, and the CPU's limitations become less apparent. This is a classic mid-range laptop dynamic: the GPU is the star, but the CPU keeps it from fully shining.

The 35W TDP of both the CPU and GPU is another factor. Since both components have the same power envelope, the system's thermal solution must balance heat between them. If the laptop's cooling is insufficient, the CPU may throttle, further exacerbating the bottleneck. The data does not specify thermal performance, but the equal TDP values suggest a design where neither component is intended to run at maximum simultaneously for extended periods.

# Upgrade Path and Platform

The AMD Ryzen 5 6600HS is built for the AMD Socket FP7, which is a mobile-only socket. This means the CPU is soldered to the motherboard and cannot be upgraded in a traditional sense. The platform supports DDR5 memory in a dual-channel configuration, with a memory bandwidth of 76.8 GB/s. DDR5 is a modern standard, but the fact that ECC memory is not supported limits its use in mission-critical workstations. The CPU provides PCIe Gen 4 with 20 lanes, which is sufficient for a discrete GPU and one or two NVMe SSDs, but it is not expandable in the way a desktop platform would be.

The Intel Arc A370M GPU is also a mobile part, using the PCIe 4.0 x8 bus interface. It has a 35W TDP and no suggested PSU, which is typical for a laptop GPU. The GPU is marked as end-of-life, with a release date of March 29, 2022, and production status of end-of-life, so it is not a component that would be upgraded independently. In a laptop, the upgrade path is essentially buying a new system, as neither the CPU nor GPU can be swapped.

A sensible next upgrade would be to a laptop with a newer CPU generation and a higher-tier GPU, but the data does not provide specific recommendations. The platform's DDR5 support and PCIe Gen 4 are current standards, so the system is not outdated in these respects. The CPU's 35W TDP and the GPU's 35W TDP suggest that the laptop's power delivery is designed for a total system draw of around 70W for these two components, leaving room for other components like the display and storage. The lack of a suggested PSU for the GPU reinforces that this is a self-contained mobile solution.

For users looking to extend the life of this system, the only practical upgrade is adding more storage or external peripherals via the PCIe lanes, but the CPU and GPU are fixed. The DDR5 memory support means that if the laptop has upgradeable RAM, it would use DDR5 modules, but the 76.8 GB/s bandwidth is a fixed specification of the memory controller.

# Usage Scenarios

High-refresh gaming: The GPU's 74th percentile and strong Geekbench scores suggest it can drive high-refresh 1080p displays in less demanding titles like esports games, but the CPU's 52nd percentile may hold back frame rates in competitive shooters that favor single-thread performance. The combined percentile of 63 indicates a system that can handle 60-90 FPS in many games, but not consistently at 144Hz.

Streaming: The CPU's 6 cores and 12 threads, combined with its Cinebench R23 multicore score of 9131, provide enough headroom for software encoding at moderate bitrates, but the GPU's lack of dedicated tensor cores (the tensorCores field is null) means hardware-accelerated encoding may rely on other features. The GPU's 74th percentile suggests it can handle the rendering side, but streaming at high quality may strain the CPU.

Video editing: The CPU's multicore performance is adequate for 1080p video editing, and the GPU's OpenCL score of 29676 indicates it can accelerate effects and exports. The 4GB VRAM on the GPU is a limitation for 4K timelines, but for 1080p, the system should perform well. The CPU's 52nd percentile is not a hindrance for this workload, as video editing is often GPU-accelerated.

3D rendering: The GPU's 74th percentile and FP32 performance of 4.198 TFLOPS make it a capable entry-level renderer for applications that support OpenCL or Vulkan, but the 4GB VRAM may limit complex scenes. The CPU's R23 multicore score of 9131 can handle CPU-based rendering, but it is not fast enough for professional workloads.

Software development: The CPU's 12 threads and 16 MB of L3 cache are sufficient for compiling code and running virtual machines, but the 52nd percentile means it is not a high-end developer machine. The GPU is largely irrelevant for this workload, so the system performs at the CPU's level, which is average.

Student and office work: This is where the system excels. The CPU's single-core score of 1465 in R23 ensures snappy responsiveness for document editing, web browsing, and spreadsheets. The GPU's 74th percentile is overkill for office tasks, but the low 35W TDPs of both components mean long battery life, though the data does not specify battery capacity.

# Gaming Performance

No measured FPS rows exist for this exact CPU+GPU combination, so all gaming performance figures are estimated from the benchmark scores. The GPU's 74th percentile and Geekbench Vulkan score of 28673 indicate that the Arc A370M is a capable 1080p gaming GPU for medium settings in modern titles. The CPU's 52nd percentile suggests that at 1080p, the CPU may be a limiting factor in CPU-intensive games, potentially reducing frame rates in open-world titles or simulations.

At 1080p ultra settings, the GPU's 4GB VRAM and 112.0 GB/s bandwidth will likely cause stuttering in games with large textures, and the 64-bit memory bus is a known constraint for high-resolution textures. However, at 720p or with reduced settings, the system should deliver playable frame rates in most games. The GPU's pixel rate of 65.60 GPixel/s and texture rate of 131.2 GTexel/s are modest but sufficient for 1080p at medium settings.

For esports titles like Counter-Strike or Valorant, the GPU's high percentile means it can push well over 100 FPS at 1080p low settings, but the CPU's single-core performance may cap it around 120-144 FPS. For AAA games like Cyberpunk 2077, the GPU will be the bottleneck, likely delivering 30-45 FPS at 1080p medium with upscaling. The absence of measured data means these are estimates, and actual performance may vary based on drivers and thermal conditions.

# FAQ

Q: What is the CPU's percentile rank among all tested processors?

A: The AMD Ryzen 5 6600HS sits at the 52nd percentile, meaning it is exactly at the median of all CPUs in the database.

Q: How does the Intel Arc A370M compare to its nearest rival, the AMD Radeon RX 6800M?

A: The Arc A370M has an average benchmark score of 29175, which is 1% higher than the RX 6800M's score of 28874, despite the RX 6800M being a higher-tier mobile GPU.

Q: Does this system support DDR5 memory?

A: Yes, the CPU supports dual-channel DDR5 memory with a bandwidth of 76.8 GB/s, but ECC memory is not supported.

Q: What is the combined percentile of this CPU+GPU pairing?

A: The combined percentile is 63, placing the system above the median of all tested laptop configurations.

Q: Is the GPU's production status active?

A: No, the Intel Arc A370M is marked as end-of-life, with a release date of March 29, 2022.

Q: What is the GPU's FP32 performance in TFLOPS?

A: The Arc A370M delivers 4.198 TFLOPS of FP32 performance.

Q: How many PCIe lanes does the CPU provide?

A: The CPU provides 20 PCIe Gen 4 lanes, which is sufficient for a discrete GPU and NVMe storage.

# Build Overview

This build pairs the AMD Ryzen 5 6600HS with the Intel Arc A370M in a laptop form factor, as indicated by the buildClass of "laptop". The CPU is a 6-core, 12-thread mobile processor from the 6000 series, while the GPU is an entry-level Arc 3 Mobile part from Intel's Alchemist generation. The combined percentile of 63 places this system in the mid-range tier of all tested configurations, meaning it is neither a budget nor a high-end machine.

The CPU's 52nd percentile and the GPU's 74th percentile create an interesting dynamic: the GPU is the stronger component relative to its peers, but the CPU is average. This makes the system well-suited for graphics-heavy tasks like gaming and GPU-accelerated rendering, but less so for CPU-intensive workloads like heavy multitasking or complex simulations. The laptop class means the system is portable, and the 35W TDPs of both components suggest a focus on power efficiency over raw performance.

The overall tier is mid-range, with the GPU's high percentile being the standout feature. The system is not designed for enthusiast overclocking (the CPU's multiplier is locked), but it offers a balanced experience for mainstream users. The lack of measured FPS data means performance is estimated, but the benchmark scores paint a clear picture of a capable, if not exceptional, laptop.

# Who Should Build It

This system is ideal for gamers who prioritize portability and are willing to play at 1080p with medium settings. The GPU's 74th percentile ensures smooth performance in most titles, while the CPU's 52nd percentile is sufficient for gaming, though it may not sustain the highest frame rates. The 4GB VRAM is a limitation for modern AAA games, but for esports and older titles, the system shines.

Content creators who work with 1080p video or light 3D rendering will find the GPU's OpenCL score of 29676 useful for acceleration, and the CPU's 12 threads handle encoding tasks. However, 4K workflows are not viable due to the 4GB VRAM. Software developers will appreciate the 12 threads for compilation, but the 52nd percentile means it is not a powerhouse for large codebases.

Students and office workers are the primary target, as the system's balanced performance and low power draw make it ideal for everyday tasks. The CPU's single-core score ensures snappy application launches, and the GPU is more than enough for productivity. Small business workstations could also benefit, as the system can handle spreadsheets, video conferencing, and light design work without breaking a sweat. The key takeaway is that this is a mainstream laptop for users who want a single device for work and play, with the GPU being the more capable half of the pairing.

# GPU Analysis

The Intel Arc A370M is built on the Xe-HPG architecture, specifically the DG2-128 chip, and is part of the Alchemist generation of Arc 3 Mobile GPUs. It is manufactured on TSMC's 6nm process with 7,200 million transistors on a 157 mm² die, giving a transistor density of 45.9M per mm². The GPU has a base clock of 1550 MHz and a boost clock of 2050 MHz, with memory running at 1750 MHz (14 Gbps effective). It comes with 4GB of GDDR6 memory on a 64-bit bus, providing a bandwidth of 112.0 GB/s. This memory configuration is the GPU's weakest point, as the narrow bus and limited VRAM restrict high-resolution textures and complex scenes.

The GPU features 1024 shading units, 64 texture mapping units, and 32 render output units. It also has 8 ray tracing cores, but no tensor cores are listed, which means AI-accelerated features like DLSS may not be available or may rely on other hardware. The pixel rate is 65.60 GPixel/s, and the texture rate is 131.2 GTexel/s. FP32 performance is 4.198 TFLOPS, with FP16 at 8.397 TFLOPS (2:1). These numbers indicate a GPU that is capable of 1080p gaming at medium settings, but not high-refresh or high-resolution play.

The GPU's benchmark results are strong: a Geekbench OpenCL score of 29676 and a Vulkan score of 28673. These scores place it at the 74th percentile of all GPUs, which is surprisingly high for an entry-level part. The nearest rival, the AMD Radeon RX Vega M GH, is only 0.1% behind, and the AMD Radeon RX 6800M, a premium mobile GPU, is 1% behind. This suggests that the Arc A370M is well-optimized for compute workloads, but the 64-bit memory bus will hold it back in real gaming scenarios where bandwidth is crucial. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern games and applications. The TDP is 35W, which is low for a discrete GPU, and the bus interface is PCIe 4.0 x8. The GPU is end-of-life, so driver support may taper off, but current benchmarks show a capable entry-level mobile graphics solution.