SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 6600H + Intel Arc A350M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
87%
VS
GPU
92%
PROCESSOR

AMD Ryzen 5 6600H

25,550 Benchmark Score
Top 13% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A350M

24,647 Benchmark Score
Top 8% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 5 6600H and Intel Arc A350M combination is a laptop-class pairing aimed at thin-and-light systems that need a solid balance of multi-threaded CPU work and entry-level discrete GPU performance. The data shows a CPU that sits in the 78th percentile among all processors and a GPU in the 70th percentile among all graphics cards, with the overall build landing in the 74th combined percentile. No measured FPS rows exist for this exact combination, so all frame-rate discussions in this analysis are estimates derived from the synthetic benchmark scores, not observed gameplay results.

Gaming Performance

Since the FACT PACK contains no measured FPS data for this CPU-GPU pairing, the gaming performance outlook is framed strictly as an estimation based on the individual component benchmark scores. The Intel Arc A350M produces a Geekbench Vulkan score of 24747 and a Geekbench OpenCL score of 24546, which places it within 0.8 percent of the AMD Radeon RX 6600 XT’s average benchmark score and 1.5 percent ahead of the NVIDIA GeForce GTX 1630. This level of compute performance suggests the A350M is capable of handling modern titles at 1080p, but the 4 GB GDDR6 memory on a 64-bit bus with 112.0 GB/s of bandwidth will likely cap texture-heavy settings and high-resolution detail levels.

The CPU side supports this estimate, as the Ryzen 5 6600H’s PassMark single-thread score of 3178 and Cinebench R23 single-core score of 1458 indicate adequate per-core strength for feeding a mid-range mobile GPU in most scenarios. For esports titles and games with modest GPU demands, the combination of six Zen 3+ cores boosting to 4.50 GHz and the A350M’s 768 shading units at up to 2200 MHz boost clock should deliver playable frame rates at 1080p with medium settings. For AAA titles at ultra settings, the estimated FPS would be constrained more by the GPU’s 64-bit memory interface and 4 GB VRAM capacity than by CPU throughput, so lowering texture quality or resolution becomes necessary.

The 6.758 TFLOPS of FP16 performance (2:1 ratio) on the GPU suggests that games leveraging variable-rate shading or other DirectX 12 Ultimate features could see some efficiency gains, but the 3.379 TFLOPS of FP32 performance is the more relevant metric for standard rasterization. Given the GPU’s 52.80 GPixel/s pixel rate and 105.6 GTexel/s texture rate, the estimated 1080p gaming experience aligns with a 30-60 FPS range depending on the title’s optimization and the selected quality preset. This is not a high-refresh-rate gaming machine at ultra settings; it is a system for playable, reasonably detailed 1080p gaming with adjustments.

Benchmark Performance

The CPU’s average benchmark score is 25550, which places it in the 78th percentile of all tested CPUs. This score is effectively tied with several rivals, as the Intel Xeon D-2752TER averages 25530 with a delta of just 0.1 percent, the AMD Ryzen 7 5700 averages 25517 with a 0.1 percent delta, and the AMD Ryzen 5 7640U averages 25485 with a 0.3 percent delta. The AMD Ryzen 7 7730U sits slightly higher at 25625, which is a -0.3 percent delta from the 6600H, meaning the 6600H is essentially at parity with a broad cluster of desktop and mobile processors.

Looking at multi-threaded workloads, the Cinebench R23 multi-core score of 10322 and Geekbench multi-core score of 7444 reflect the 6-core, 12-thread configuration. The PassMark multi-thread score of 18669 reinforces this, with integer math at 64927 and floating-point math at 36796 showing balanced compute across both integer and FP-heavy tasks. The single-thread performance is solid but not class-leading; the Cinebench R23 single-core score of 1458 and Geekbench single-core score of 1566 are typical for a mobile 45 W part.

The GPU’s average benchmark score is 24647, placing it in the 70th percentile of all GPUs. Its closest rivals include the AMD Radeon RX 590 at 24744 (-0.4 percent), the NVIDIA RTX A5000 Mobile at 24763 (-0.5 percent), and the AMD Radeon RX 6600 XT at 24442 (0.8 percent). The combined picture is a system where the CPU is slightly stronger relative to its own market position than the GPU is to its market position, but both components land in the upper-mid range of their respective ladders. The combined percentile of 74 indicates that this pairing is well-matched in overall capability, with neither component dramatically outstripping the other.

Usage Scenarios

High-refresh gaming: This is the weakest scenario for the pairing. The Arc A350M’s 112.0 GB/s memory bandwidth and 4 GB VRAM will limit the frame rates achievable at high settings, so the estimated 1080p performance is unlikely to sustain 144 Hz or 240 Hz refresh rates in demanding titles. The CPU can keep up, given its 3178 PassMark single-thread score, but the GPU will bottleneck first.

Streaming: The CPU’s 12 threads and 6 nm Zen 3+ architecture provide enough headroom for encoding a 1080p stream while gaming, but the GPU’s lack of reported tensor cores or dedicated encoding hardware in the FACT PACK means the encoding load falls on the CPU. The Cinebench R23 multi-core score of 10322 suggests this is feasible for lighter titles, though very CPU-intensive games may cause frame drops.

Video editing: The CPU’s PassMark data compression score of 229879 and extended instructions score of 15903 indicate strong performance for codec-heavy tasks, and the 12 threads handle multi-track timelines reasonably well. The GPU’s 4 GB VRAM is a limitation for 4K editing with effects, but 1080p projects should be smooth.

3D rendering: The Cinebench R23 multi-core score of 10322 means CPU-based rendering in software like Blender’s Cycles will be workable for small scenes, but the GPU’s 3.379 TFLOPS of FP32 performance is modest for GPU-accelerated renders. The 6 RT cores provide some ray-tracing capability, but the 4 GB VRAM will cap scene complexity.

Software development: The PassMark integer math score of 64927 and multi-thread score of 18669 make compilation and test execution efficient for a 6-core mobile part. The 16 MB of shared L3 cache helps with frequently accessed code, and the DDR5 dual-channel memory bandwidth of 76.8 GB/s supports rapid data movement.

Student and office work: The Ryzen 5 6600H’s integrated Radeon 660M graphics provide a fallback for light workloads, and the PassMark single-thread score of 3178 ensures responsive productivity applications. The 45 W TDP is typical for a performance laptop, so battery life will depend on the chassis, but the compute headroom is more than sufficient for documents, spreadsheets, and web browsing.

Upgrade Path and Platform

The CPU uses AMD Socket FP7, which is a mobile-only socket, meaning upgrades are limited to other FP7-compatible processors from the same generation. The memory support is dual-channel DDR5 with a bandwidth of 76.8 GB/s, and the platform supports PCIe Gen 4 with 20 lanes from the CPU, which is sufficient for a discrete GPU like the Arc A350M using a PCIe 4.0 x8 interface. The GPU itself is marked as end-of-life in production status, so future GPU upgrades would require a new laptop or an external GPU enclosure, which is not detailed in the FACT PACK.

The suggested PSU is not listed in the FACT PACK, but the CPU TDP is 45 W and the GPU TDP is 25 W, totaling 70 W for the two primary compute components. This low combined power draw means the system is well-suited for a standard laptop power adapter, and there is headroom for additional components like RAM and storage without approaching typical power limits. A sensible next upgrade for this platform would be increasing system RAM to maximize the dual-channel DDR5 memory bandwidth, as the integrated Radeon 660M and the discrete GPU both benefit from memory throughput, though the GPU has its own dedicated 4 GB GDDR6.

The PCIe Gen 4 support with 20 CPU lanes allows for fast NVMe storage, which is not explicitly benchmarked but is implied by the platform’s capabilities. The socket’s lack of an unlocked multiplier on the CPU means overclocking is not an option, so performance improvements come from thermal headroom and power delivery within the laptop chassis. Given the end-of-life status of the GPU, the primary upgrade path for gaming performance would be a full system replacement rather than a component swap.

CPU Analysis

The AMD Ryzen 5 6600H is a 6-core, 12-thread processor based on the Zen 3+ architecture, codenamed Rembrandt, built on a 6 nm TSMC process with a die size of 208 mm². It has a base clock of 3.30 GHz and a boost clock of 4.50 GHz, with a TDP of 45 W. The cache hierarchy consists of 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache, which is typical for this segment. The integrated Radeon 660M graphics provide a backup display output and light 3D capability, but the discrete Arc A350M handles the primary rendering load.

The benchmark scores place this CPU in the 78th percentile of all CPUs, with an average score of 25550 that is within 0.3 percent of the AMD Ryzen 7 7730U and within 0.1 percent of the Intel Xeon D-2752TER. The Cinebench R15 multi-core score of 1681.5 and single-core score of 234 are dated but consistent with the newer R23 results. The PassMark suite shows a balanced profile: data encryption at 14277, find prime numbers at 52, random string sorting at 23888, and physics at 891. The floating-point math score of 36796 is about 56.7 percent of the integer math score of 64927, which is a normal ratio for a general-purpose x86 core.

For real workloads, the 12 threads handle parallel compilation, video encoding, and scientific computing with reasonable efficiency, while the 4.50 GHz boost clock ensures that single-threaded tasks like legacy software or spreadsheet recalculation remain snappy. The 6 nm process from TSMC contributes to power efficiency, which is critical for a mobile part with a 45 W TDP. The lack of ECC memory support and the locked multiplier position this chip as a consumer mobile processor rather than a workstation part, despite its strong multi-threaded showing.

GPU Analysis

The Intel Arc A350M is based on the DG2-128 chip with the Xe-HPG architecture, built on a 6 nm TSMC process with 7,200 million transistors on a 157 mm² die. It has 768 shading units, 48 texture mapping units, and 24 raster output units, with 6 ray-tracing cores. The memory configuration is 4 GB of GDDR6 on a 64-bit bus, running at 1750 MHz with 14 Gbps effective speed, yielding a bandwidth of 112.0 GB/s. The base clock is 1150 MHz with a boost clock of 2200 MHz, producing a pixel rate of 52.80 GPixel/s and a texture rate of 105.6 GTexel/s.

The FP32 performance is 3.379 TFLOPS, and the FP16 performance is 6.758 TFLOPS with a 2:1 ratio, which supports accelerated AI-style workloads that use lower precision. The GPU’s average benchmark score of 24647 places it in the 70th percentile of all GPUs, with a Geekbench OpenCL score of 24546 and a Vulkan score of 24747. Its closest rival, the AMD Radeon RX 590, scores 24744, which is just 0.4 percent higher, putting the A350M in the same performance tier as a mid-range desktop GPU from a few generations ago.

The 4 GB VRAM is the most significant constraint, as modern games at 1080p with high textures can exceed this capacity, leading to reduced texture quality or resolution scaling. The 64-bit memory bus limits bandwidth to 112.0 GB/s, which is about half of what a 128-bit GDDR6 configuration would offer, so memory-bound scenes will see frame rate drops. The 6 RT cores provide entry-level ray tracing, but the modest FP32 throughput means ray-traced effects will likely require lower resolutions or DLSS-style upscaling, which is not detailed in the FACT PACK. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring broad API compatibility for modern games.

Balance and Bottleneck

The data indicates a system where the CPU is the stronger component relative to its market peers, holding a 78th CPU percentile versus the GPU’s 70th GPU percentile. In CPU-bound workloads like software compilation, data compression, and multi-threaded rendering, the Ryzen 5 6600H will be the primary driver, and the GPU will sit idle or lightly loaded. For gaming at 1080p ultra settings, the GPU becomes the limiting factor, as the 4 GB VRAM and 112.0 GB/s bandwidth will cap frame rates before the CPU’s 12 threads are fully utilized.

The FPS scaling between the CPU and GPU is not measured for this combination, but the benchmark scores suggest that at lower resolutions like 720p, the CPU may become the bottleneck due to its single-thread score of 3178, while at 1440p or higher, the GPU’s memory bandwidth will dominate the performance ceiling. The combined percentile of 74 reflects a system that is neither CPU-overkill nor GPU-overkill; it is a balanced pairing for 1080p gaming and productivity. The CPU’s integrated Radeon 660M provides a fallback for light gaming or media playback when the discrete GPU is disabled to save power, but it is not benchmarked here, so its relative performance is unknown.

The GPU’s end-of-life production status means that future driver optimizations are limited, which could affect long-term gaming performance. The CPU’s active production status suggests it will continue to receive support, but the locked multiplier and mobile socket limit upgradeability. In mixed workloads like streaming while gaming, the CPU handles the encoding load, but if the game is GPU-bound, the system can still maintain smooth output. For pure GPU compute tasks like OpenCL or Vulkan workloads, the A350M’s score of approximately 24600 puts it on par with the RX 590, which is sufficient for many compute libraries.

FAQ

Q: What is the overall performance tier of this CPU-GPU combination?

A: The build ranks in the 74th combined percentile, with the CPU in the 78th percentile of all CPUs and the GPU in the 70th percentile of all GPUs, indicating an upper-mid-range mobile platform.

Q: Can this system handle modern games at 1080p?

A: Based on the GPU’s estimated performance, which is within 0.8 percent of the AMD Radeon RX 6600 XT’s average score, 1080p gaming is feasible, but the 4 GB VRAM and 112.0 GB/s bandwidth will require medium settings for AAA titles.

Q: How does the CPU compare to its nearest rivals?

A: The CPU’s average benchmark score of 25550 is within 0.3 percent of the AMD Ryzen 7 7730U (25625) and within 0.1 percent of the Intel Xeon D-2752TER (25530), showing near-identical multi-threaded performance.

Q: What is the memory configuration of the GPU?

A: The Intel Arc A350M has 4 GB of GDDR6 memory on a 64-bit bus, with a memory clock of 1750 MHz and 14 Gbps effective speed, providing a bandwidth of 112.0 GB/s.

Q: Is the CPU overclockable?

A: No, the multiplier is locked, and the CPU uses the AMD Socket FP7 mobile platform, so overclocking is not supported.

Q: What are the key API supports for the GPU?

A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which covers all modern gaming APIs.

Q: Does the CPU have integrated graphics?

A: Yes, the Ryzen 5 6600H includes the Radeon 660M integrated graphics, which can serve as a fallback for light display tasks when the discrete GPU is not in use.

Who Should Build It

This pairing is best suited for users who need a laptop that can handle both productivity and entry-level gaming without a significant power footprint. The CPU’s 78th percentile performance and 12 threads make it a strong choice for software developers who compile code regularly, as the PassMark integer math score of 64927 and multi-thread score of 18669 indicate efficient parallel processing. Students and office workers will find the single-thread score of 3178 more than adequate for everyday applications, and the integrated Radeon 660M provides a low-power mode for extended battery life.

For content creators working on 1080p video projects, the CPU’s Cinebench R23 multi-core score of 10322 and data compression score of 229879 support smooth timeline editing, while the GPU’s 4 GB VRAM is sufficient for effects and transitions at that resolution. Gamers who prioritize frame rates over visual fidelity at 1080p will find the Arc A350M’s performance, estimated to be near the RX 590’s level, acceptable for competitive titles and older AAA games. Small business workstations that run multi-threaded productivity suites, database queries, or financial modeling will benefit from the CPU’s strong multi-core scores, while the discrete GPU accelerates spreadsheet rendering and light 3D visualization.

The 45 W CPU TDP and 25 W GPU TDP make this a suitable choice for portable workstations where thermal management is a priority. It is not the right platform for high-refresh-rate gaming at 144 Hz or above in demanding titles, nor for 4K video editing with complex effects, due to the GPU’s memory bandwidth and capacity limits. The build targets users who want a single machine that can handle a broad range of tasks competently, with a slight emphasis on CPU-heavy workloads over GPU-intensive ones, as reflected in the higher CPU percentile relative to the GPU.