SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 5600XT + Intel Arc A310

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

87 / 100
HIGH-END

Power Build

Top 13% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
89%
VS
GPU
85%
PROCESSOR

AMD Ryzen 5 5600XT

28,940 Benchmark Score
Top 11% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310

7,550 Benchmark Score
Top 15% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 5 5600XT is a 6-core, 12-thread desktop processor built on TSMC's 7 nm process with the Zen 3 architecture, codenamed Vermeer. It operates on the AMD Socket AM4 platform with a base clock of 3.70 GHz and a boost clock of 4.70 GHz, paired with a 65 W TDP. The Intel Arc A310 is a low-profile desktop GPU based on the Xe-HPG architecture with the DG2-128 chip, manufactured on a 6 nm process, featuring 4 GB of GDDR6 memory on a 64-bit bus with 124.0 GB/s bandwidth and a 30 W TDP. This combination represents a desktop build class pairing a high-percentile CPU with an entry-level GPU, a pairing that shows a significant performance imbalance in the data.

CPU Analysis

The Ryzen 5 5600XT's Zen 3 architecture delivers a substantial generational uplift in instructions per clock compared to earlier designs. With 6 cores and 12 threads, it provides a balanced foundation for both lightly-threaded and multi-threaded workloads. The cache hierarchy is notable: 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 cache. This large shared pool reduces latency when cores communicate and is a key reason for the strong single-thread performance. The processor supports dual-channel DDR4 memory with a theoretical bandwidth of 51.2 GB/s and includes ECC memory support, a feature typically found in professional-grade systems.

Benchmark data reveals a CPU that punches above its nominal core count. In Cinebench R23, the 5600XT scores 18,724 points in multi-core and 2,643 in single-core. The single-core result places it among the fastest mainstream desktop chips, a reflection of the high 4.70 GHz boost clock and efficient Zen 3 core design. Multi-threaded workloads benefit from the 12 threads, with the Cinebench R20 multi-core score of 7,864 indicating strong scaling. The PassMark multithread score of 22,283 and single-thread score of 3,469 corroborate this, showing a processor that handles both parallel rendering tasks and responsiveness in daily use.

The average benchmark score of 28,940 places the 5600XT in the 81st percentile of all CPUs. Its nearest rivals in the database include the Intel Core i9-13900H (average score 28,886, delta 0.2%), the Intel Core i5-12600H (28,882, delta 0.2%), and the Intel Core i7-12650H (28,815, delta 0.4%). These deltas are tiny, meaning the 5600XT is statistically tied with those mobile processors in average performance, despite being a desktop chip. The only rival that beats it is the Intel Core Ultra 5 135H, with a 29,093 average score and a -0.5% delta, a margin within noise. This suggests the 5600XT's architecture is competitive with much newer and higher-clocked laptop parts.

In integer math, the PassMark score of 71,063 shows strong ALU throughput, while floating-point math at 40,537 indicates capable scientific and engineering number crunching. The data compression score of 257,118 is particularly high, making this CPU well-suited for archiving, backup, and database-style workloads. The physics score of 1,322 and find prime numbers score of 143 are more moderate, but these are less critical for real-world PC use. For gaming, the single-thread score is the most relevant, and at 3,469 it ensures modern game engines that rely on a few fast cores will run with minimal CPU bottleneck.

GPU Analysis

The Intel Arc A310 is the entry point of Intel's Alchemist generation, built on the Xe-HPG architecture. It features 768 shading units, 32 texture mapping units, and 16 raster output units, along with 6 dedicated ray tracing cores. The GPU operates at a flat 1750 MHz base and boost clock, with memory running at 1937 MHz, effectively 15.5 Gbps. This drives a 64-bit memory bus to a bandwidth of 124.0 GB/s. The FP32 compute rating is 2.688 TFLOPS, with FP16 at 5.376 TFLOPS (2:1 rate), indicating modest compute throughput. The 4 GB GDDR6 frame buffer is the main limitation, as it constrains texture detail and resolution in modern titles.

The GPU's benchmark scores reflect its entry-level positioning. In Geekbench, it scores 30,607 in OpenCL and 28,964 in Vulkan, showing reasonable compute performance for its class. The PassMark G3D score of 5,433 places it in the 40th percentile of all GPUs, which is low for a desktop build. Its nearest rivals are telling: the AMD Radeon R7 250 (average score 7,557, delta -0.1%), the AMD Radeon Pro WX 3100 (7,580, delta -0.4%), the NVIDIA GeForce GTX 1650 (7,472, delta 1%), and the AMD Radeon HD 8850M (7,447, delta 1.4%). The GTX 1650, a budget card from several generations ago, is just 1% faster in average score, which shows how limited the A310's raw performance is.

The DirectX benchmark results are revealing. PassMark DirectX 9 scores 69, DirectX 10 scores 31, DirectX 11 scores 33, and DirectX 12 scores 29. These numbers indicate the A310's driver stack and rasterization throughput are not optimized for older API titles, and even the modern DirectX 12 path is weak. The pixel rate of 28.00 GPixel/s and texture rate of 56.00 GTexel/s are low, limiting fill-rate-bound scenarios like high-resolution rendering with heavy post-processing. The G2D score of 625 is fine for desktop 2D acceleration, and the GPU compute score of 2,157 is adequate for light offload tasks, but this is not a compute powerhouse.

The ray tracing hardware is present with 6 RT cores, but with only 2.688 TFLOPS of FP32, ray-traced workloads will be severely constrained. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, meaning it is feature-complete on paper. However, the 4 GB VRAM and 64-bit bus are bottlenecks for any serious rendering work. The 124.0 GB/s bandwidth is enough for 1080p gaming at low to medium settings, but will stall at higher resolutions or with high-resolution texture packs. The TDP of 30 W means it runs cool and draws minimal power, but that efficiency comes at the cost of performance.

Benchmark Performance

No measured FPS rows exist for this exact combination, so all FPS discussion is estimated from the benchmark scores. The CPU's 81st percentile ranking and the GPU's 40th percentile ranking define a highly imbalanced pairing. The combined percentile for this build is 61, meaning this system as configured sits above the median desktop machine but is dragged down significantly by the GPU.

The CPU scores are strong: Cinebench R23 multi-core at 18,724 and single-core at 2,643, PassMark single-thread at 3,469, and an average CPU benchmark score of 28,940. These numbers put the 5600XT on par with high-end mobile CPUs like the Core i9-13900H and Core Ultra 5 135H, as the delta percentages of 0.2% and -0.5% show. This means the CPU will not be the limiting factor in most gaming or content creation scenarios; it has headroom to feed much faster GPUs.

The GPU scores are the opposite story. The PassMark G3D score of 5,433 is just above the Radeon R7 250 and Radeon Pro WX 3100, and slightly below the GTX 1650 by 1%. The Geekbench Vulkan score of 28,964 and OpenCL score of 30,607 show that compute workloads are possible but slow. The DirectX 12 score of 29 in PassMark is a particularly low figure, indicating that modern game APIs will run poorly. For 1080p gaming, estimates based on these scores suggest the A310 will manage low settings in recent titles, with potential for medium settings in esports titles that are less GPU-intensive. At 1440p, the 4 GB VRAM and low bandwidth will cause stuttering and texture pop-in, making the experience marginal.

The combined picture is clear: this is a CPU platform with years of headroom paired with a GPU that is already at its limits. The average CPU score of 28,940 is roughly 3.8 times the GPU's average score of 7,550, a ratio that indicates severe bottlenecking in GPU-bound tasks. For CPU-bound workloads like compilation, data processing, or general multitasking, the system will feel fast and responsive. For GPU-bound tasks like gaming at high settings or 3D rendering with ray tracing, the system will feel like an entry-level machine from several years ago.

Usage Scenarios

High-Refresh Gaming: At 1080p with competitive settings, the estimated performance from the GPU's PassMark G3D score of 5,433 suggests the A310 can drive frame rates above 60 FPS in esports titles like Counter-Strike or Valorant, where CPU single-thread performance (3,469 PassMark) matters more. However, the DirectX 12 score of 29 indicates that modern AAA titles will struggle to maintain 30 FPS at low settings. The 4 GB VRAM is a hard cap for texture quality, so high-refresh gaming is only viable in lighter titles.

Streaming: The CPU's 12 threads and high Cinebench R23 multi-core score of 18,724 provide enough headroom for software encoding at 1080p while gaming. The PassMark data compression score of 257,118 shows strong throughput for encoding overhead. However, the GPU's low compute score of 2,157 means hardware encoding via the A310's media engine is the better choice, though the GPU's overall weakness may limit game performance while streaming.

Video Editing: The CPU handles this well. The Cinebench R20 multi-core score of 7,864 and PassMark multithread score of 22,283 indicate smooth timeline scrubbing and export times for 1080p footage. The GPU's 4 GB VRAM and 124.0 GB/s bandwidth are sufficient for basic effects and color grading, but the low FP32 of 2.688 TFLOPS means heavy GPU-accelerated effects will lag. For 4K editing, the GPU will be a bottleneck, though the CPU can handle the decode and encode tasks.

3D Rendering: CPU rendering is strong, with the Cinebench R15 multi-core score of 1,887 and R23 multi-core of 18,724 indicating that CPU-based renders in Blender or Cinema 4D will complete reasonably fast for a 6-core part. GPU rendering is not viable; the OpenCL score of 30,607 is far too low for production work, and the 6 RT cores with only 2.688 TFLOPS of FP32 will make ray-traced renders extremely slow. The 4 GB VRAM also limits scene complexity.

Software Development: This is a sweet spot. The PassMark integer math score of 71,063 and extended instructions score of 17,450 show strong compile performance. The 12 threads handle parallel builds well, and the 32 MB L3 cache reduces context-switch penalties. The single-thread score of 3,469 ensures snappy IDE response. The GPU is irrelevant here, making this pairing sensible for developers who do not game.

Student and Office Work: The CPU's 81st percentile ranking means documents, spreadsheets, and web browsing are instant. The PassMark single-thread score of 3,469 and G2D score of 625 for the GPU ensure smooth 2D desktop acceleration. The 65 W CPU TDP and 30 W GPU TDP mean the system runs cool and quiet, ideal for a dorm room or shared office. The ECC memory support is a bonus for data integrity in academic research.

Who Should Build It

The target user is a builder who prioritizes CPU performance for productivity and needs a basic display output for occasional light gaming. The Ryzen 5 5600XT's 81st percentile CPU standing makes it ideal for developers compiling code, students running virtual machines, or small business workstations handling spreadsheets and databases. The PassMark data compression score of 257,118 and multithread score of 22,283 indicate a machine that excels at batch file operations and multi-tasking. Gamers at 1080p with low expectations for visuals will find the A310 sufficient for older titles, but anyone seeking high-refresh or high-detail gaming should look elsewhere. Content creators who render primarily on the CPU will appreciate the Cinebench scores, but should not expect GPU acceleration from the A310. The 4 GB VRAM and 40th percentile GPU ranking mean this is not a machine for modern gaming, 4K video editing, or any ray-traced workload.

FAQ

Q: Is the Ryzen 5 5600XT faster than the Intel Core i9-13900H?

A: In average benchmark score, they are statistically tied. The 5600XT scores 28,940, while the i9-13900H scores 28,886, a delta of 0.2% in favor of the AMD chip.

Q: How much VRAM does the Arc A310 have and is it enough?

A: The A310 has 4 GB of GDDR6 memory. This is sufficient for 1080p gaming at low settings and 2D productivity, but it will limit texture quality and make high-resolution gaming impractical.

Q: What is the CPU's single-core performance relative to its rivals?

A: The 5600XT scores 2,643 in Cinebench R23 single-core and 3,469 in PassMark single-thread. These scores are competitive with the Intel Core Ultra 5 135H, which has a 0.5% higher average score overall.

Q: Does the GPU support ray tracing?

A: Yes, the Arc A310 has 6 dedicated ray tracing cores and supports DirectX 12 Ultimate. However, with only 2.688 TFLOPS of FP32 compute, ray tracing performance will be very slow.

Q: What is the combined performance percentile of this build?

A: The combined percentile is 61, meaning this system is above the median desktop but far below high-performance gaming or workstation machines.

Q: Is the GPU faster than a GTX 1650?

A: No. The GTX 1650 has an average benchmark score of 7,472, while the A310 scores 7,550, making the A310 approximately 1% faster in the database's average score. They are effectively equivalent.

Q: What is the memory bandwidth of the GPU?

A: The A310 has a 64-bit memory bus with a bandwidth of 124.0 GB/s, running at 1937 MHz (15.5 Gbps effective). This is low for a modern GPU and contributes to performance limits.

Balance and Bottleneck

The bottleneck analysis is unambiguous: the GPU is the limiting component in nearly every performance-sensitive scenario. The CPU's 81st percentile ranking and average score of 28,940 dwarf the GPU's 40th percentile and average score of 7,550. In gaming, the estimated FPS will be dictated by the A310's PassMark G3D score of 5,433 and DirectX 12 score of 29, not the CPU's strong single-thread score of 3,469. The CPU can easily feed a GPU that is several times faster than the A310. This means in GPU-bound tasks, the system will perform as if it has a weak GPU, while in CPU-bound tasks, it will perform as a high-end machine. The only workload where the CPU becomes the bottleneck is in pure compute tasks that use the GPU, such as OpenCL workloads, where the A310's score of 30,607 is the reference point. The 4 GB VRAM is a hard limit that the CPU cannot compensate for; texture streaming will stall regardless of CPU speed. Conversely, the 65 W CPU TDP and 30 W GPU TDP mean the power supply and cooling are non-issues, with the suggested PSU of 200 W being more than adequate.

Build Overview

This is a desktop-class build pairing the AMD Ryzen 5 5600XT with the Intel Arc A310. The CPU is a high-end mainstream part, sitting in the 81st percentile of all CPUs, while the GPU is an entry-level part in the 40th percentile. The combined percentile of 61 reflects the GPU's drag on the overall system. The CPU's 6 cores and 12 threads on the Zen 3 architecture with a 4.70 GHz boost clock make it a future-proof platform for years of productivity use. The GPU's 4 GB of GDDR6 memory and 768 shading units make it suitable only for basic display output and light gaming. This is not a balanced gaming machine; it is a productivity workstation with a discrete GPU for multi-monitor setups and hardware acceleration. The data shows a system that will excel at compilation, data analysis, and office work, but will disappoint in any GPU-intensive application.

Upgrade Path and Platform

The platform is AMD Socket AM4 with a PCIe Gen 4 interface providing 20 CPU lanes. The 5600XT supports dual-channel DDR4 memory with 51.2 GB/s bandwidth and ECC memory support, which is rare and valuable for workstation use. The CPU has a 65 W TDP and an unlocked multiplier, meaning it can be overclocked with the right cooling, though the stock performance is already strong. The GPU uses a PCIe 4.0 x8 interface, which is compatible with the CPU's lanes. The suggested PSU is 200 W, which is very low, indicating that the rest of the system draws little power; this leaves substantial headroom for a GPU upgrade without changing the power supply. The A310 requires no power connectors, is single-slot, and has a 30 W TDP, making it easy to replace. A sensible next upgrade is a more powerful GPU; the CPU has enough headroom to support a card with several times the A310's performance. The 4 GB VRAM is the first thing to address; a GPU with 8 GB or more and higher bandwidth would unlock the CPU's potential in gaming and rendering. The platform itself is mature, with the 5600XT being a late addition to the AM4 socket, so users have a wide range of compatible motherboards and memory kits available. For users who need more CPU cores, the AM4 platform supports higher-core-count Zen 3 parts, though the 5600XT's 6 cores are already sufficient for most non-server workloads.