SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 5500X3D + Intel Arc A310

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
85%
PROCESSOR

AMD Ryzen 5 5500X3D

37,018 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A310

7,550 Benchmark Score
Top 15% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# AMD Ryzen 5 5500X3D + Intel Arc A310 Build Analysis

This desktop pairing combines AMD's six-core Zen 3 processor with 96 MB of shared L3 cache alongside Intel's entry-level Alchemist graphics card, a 30 W solution aimed at basic rendering and compute tasks rather than high-end gaming. The CPU sits at the 85th percentile among all processors, while the GPU lands at the 40th percentile, creating a substantial performance gap that defines how this system should be used. No measured FPS data exists for this exact combination in the FACT PACK, so all gaming frame rate discussion below is estimated from the individual benchmark scores.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The Intel Arc A310 is built on the Xe-HPG architecture using TSMC's 6 nm process, with a die size of 157 mm² containing 7,200 million transistors. It operates at a fixed 1750 MHz for both base and boost clocks, with memory running at 1937 MHz (15.5 Gbps effective). The 4 GB GDDR6 frame buffer sits on a 64-bit bus, delivering 124.0 GB/s of bandwidth — a modest figure that constrains texture-heavy workloads and high-resolution rendering.

Compute resources are limited: 768 shading units, 32 texture mapping units, and 16 raster output pipelines. The card includes 6 ray tracing cores, though their practical impact is minimal given the low overall throughput. Pixel rate is 28.00 GPixel/s and texture rate is 56.00 GTexel/s, with FP32 performance of 2.688 TFLOPS and FP16 at 5.376 TFLOPS (2:1 ratio). These figures place the A310 firmly in entry-level territory, suitable for basic 3D work, video playback, and light productivity rather than serious rendering workloads.

Benchmark data confirms this positioning. The PassMark G3D score of 5433 puts the A310 at the 40th percentile of all GPUs, with compute performance at 2157 in PassMark GPU compute. DirectX 11 and DirectX 12 scores are 33 and 29 respectively, while DirectX 10 scores 31 and DirectX 9 reaches 69. The OpenCL score in Geekbench is 30607, with Vulkan slightly lower at 28964. The 2D score of 625 indicates adequate desktop compositing performance. Compared to its nearest rivals, the A310 sits within 1% of the AMD Radeon R7 250 (deltaPct -0.1), within 0.4% of the AMD Radeon Pro WX 3100 (deltaPct -0.4), and 1% ahead of both the NVIDIA GeForce GTX 1650 and AMD Radeon HD 8850M (both deltaPct 1 and 1.4 respectively). The A310 essentially trades blows with decade-old discrete GPUs, which tells you everything about its rendering ceiling.

The card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API coverage is modern even if raw horsepower is not. Display output is handled through four mini-DisplayPort 2.0 connectors, supporting multi-monitor setups. With a 30 W TDP and no power connectors required, the A310 is a bus-powered solution that draws minimal power — a trait that suits compact or low-power builds but also signals its limitations for sustained rendering workloads.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The AMD Ryzen 5 5500X3D uses the AM4 socket, which is a mature platform with broad motherboard availability. It supports dual-channel DDR4 memory with a theoretical bandwidth of 51.2 GB/s, and ECC memory is supported — a feature that appeals to workstation users who value data integrity. The CPU provides 20 PCIe Gen 4 lanes, which is sufficient for a single GPU and one or two NVMe drives. The platform's DDR4 support means builders can use existing memory kits, potentially lowering upgrade costs compared to newer DDR5 platforms.

The power situation is comfortable. The CPU has a 105 W TDP, while the GPU draws just 30 W, and the suggested PSU for the graphics card is 200 W. This means a modest power supply can handle the entire system with significant headroom. The GPU requires no external power connectors, drawing all its power from the PCIe slot, which simplifies cabling and allows for very small form factor builds. The combined thermal and power footprint is low enough that even a 200 W PSU would run this system without strain, though typical builds would include a bit more margin.

A sensible next upgrade path depends on the user's priorities. For gaming, the GPU is the clear bottleneck, so swapping the A310 for a more powerful graphics card would yield the largest frame rate gains. The PCIe 4.0 x8 interface on the A310 means the slot bandwidth is not a limiting factor, and the CPU's 20 PCIe Gen 4 lanes can accommodate a faster GPU without issue. For compute or productivity workloads, the CPU's 85th percentile ranking suggests it has headroom to drive a stronger GPU, though the 4 GB VRAM limit on the A310 will cap texture-heavy applications regardless of CPU performance. The platform itself is at end-of-life for new CPU releases, so future upgrades would involve a motherboard and memory change to move to a newer socket.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on TSMC's 7 nm process with a die size of 74 mm². It runs at a 3.00 GHz base clock and boosts to 4.00 GHz. The defining feature is the 96 MB shared L3 cache, which is unusually large for a six-core part and provides a significant advantage in cache-sensitive workloads. Each core has 64 KB of L1 and 512 KB of L2 cache. The multiplier is locked, so overclocking is not supported, but the 105 W TDP allows for sustained all-core operation at boost clocks.

Benchmark results show a well-rounded performer. The PassMark multithread score of 20363 reflects strong parallel throughput for a six-core chip, while the single-thread score of 2941 indicates solid per-core performance. Integer math scores 60033, floating point math scores 34511, and extended instructions (SIMD) scores 15925. Data compression hits 230392, data encryption reaches 13967, and random string sorting scores 23675. Physics simulation scores 2282, and prime number finding scores 170. The average benchmark score across all tests is 37018, placing the CPU at the 85th percentile of all processors.

Compared to its nearest rivals, the 5500X3D is essentially tied with several modern and older parts. It sits 0.2% above the AMD Ryzen 5 5600F (deltaPct 0.2) and the Intel Core Ultra 5 225 (deltaPct 0.2), 0.2% below the AMD Ryzen AI 7 PRO 450 (deltaPct -0.2), and 0.3% below the Intel Core i9-12900T (deltaPct -0.3). These delta values are all within noise, meaning the 5500X3D delivers performance comparable to a range of six- to eight-core parts across different generations and platforms. For real workloads, this translates to snappy responsiveness in everyday tasks, capable multi-tasking with 12 threads, and strong performance in cache-heavy applications like database queries, compression, and certain scientific simulations. The large L3 cache particularly benefits workloads with repeated data access patterns, such as gaming and some content creation tasks.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

The FACT PACK contains no measured FPS data for this CPU-GPU combination, so all gaming frame rates discussed here are estimates derived from the individual benchmark scores. The CPU's 85th percentile ranking and the GPU's 40th percentile ranking indicate a severe imbalance for gaming: the processor is far more capable than the graphics card.

At 1080p with ultra settings, the Arc A310's 4 GB VRAM and 124.0 GB/s bandwidth will likely limit performance to low-to-mid 30s FPS in modern titles, with lighter or older games potentially reaching 60 FPS. The DirectX 12 score of 29 and DirectX 11 score of 33 in PassMark suggest that the GPU struggles with modern API workloads, which typically translates to inconsistent frame pacing and occasional stutter. Esports titles like Counter-Strike 2 or Valorant, which are less GPU-intensive, might run at playable frame rates, but the 2.688 TFLOPS FP32 throughput caps the GPU's raw fill rate.

At 1440p, the A310 will likely struggle to maintain 30 FPS in most games, even at medium settings. The 4 GB frame buffer becomes a hard constraint at this resolution, as many modern games exceed 4 GB of VRAM usage at high texture quality, causing texture streaming and pop-in. The 28.00 GPixel/s pixel rate and 56.00 GTexel/s texture rate are simply too low for high-resolution rendering with modern effects. Ray tracing, despite the 6 RT cores, will be effectively unusable in real gaming scenarios — the low shading throughput means enabling RT will likely halve or worse frame rates compared to rasterized rendering.

The CPU, by contrast, is more than capable of driving high frame rates in most games. The 96 MB L3 cache and strong single-thread score of 2941 mean the 5500X3D can feed a much faster GPU without becoming a bottleneck in most titles. In CPU-bound scenarios like large multiplayer battles or strategy games, the processor will hold up well. However, in this pairing, the GPU will almost always be the limiting factor, so users should expect frame rates to reflect the A310's entry-level positioning rather than the CPU's mid-range capability.

FAQ

Q: What is the combined performance percentile of this CPU-GPU pairing?

A: The combined percentile is 63, indicating that this system sits above the median of all tested CPU-GPU combinations.

Q: Does the Intel Arc A310 support modern graphics APIs?

A: Yes, it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, providing modern API coverage despite its entry-level performance.

Q: What memory type does the AMD Ryzen 5 5500X3D support?

A: It supports dual-channel DDR4 memory with a theoretical bandwidth of 51.2 GB/s, and it also supports ECC memory for improved data integrity.

Q: How much VRAM does the Intel Arc A310 have and what is its bandwidth?

A: The A310 has 4 GB of GDDR6 memory on a 64-bit bus, providing 124.0 GB/s of bandwidth.

Q: Is the Ryzen 5 5500X3D overclockable?

A: No, the multiplier is locked, so the CPU does not support user overclocking. It runs at a 3.00 GHz base clock and 4.00 GHz boost clock.

Q: What is the TDP of each component and what PSU is suggested?

A: The CPU has a 105 W TDP, the GPU has a 30 W TDP, and the suggested PSU for the GPU is 200 W. The GPU requires no external power connectors.

Q: How does the Arc A310 compare to the GTX 1650 in benchmark scores?

A: The A310 has an average benchmark score of 7550, which is 1% higher than the NVIDIA GeForce GTX 1650's score of 7472 (deltaPct 1).

Who Should Build It

This pairing targets users who need a capable CPU for productivity and light compute tasks but do not prioritize gaming or GPU-accelerated rendering. The Ryzen 5 5500X3D's 85th percentile CPU ranking and 12 threads make it suitable for software development, office productivity, spreadsheet analysis, and light content creation such as photo editing or 2D design. The 96 MB L3 cache benefits database work, data compression tasks, and other cache-sensitive applications, as evidenced by the high data compression score of 230392.

Students and small business users building a desktop for general purpose work, web browsing, document editing, and light multitasking will find this system more than adequate. The GPU's 40th percentile ranking and 4 GB VRAM are sufficient for 2D workloads, basic video playback, and casual or older games at low settings. The low power draw (30 W GPU, 105 W CPU) makes this an efficient system for always-on or compact builds, and the single-slot GPU with no power connectors simplifies installation in small form factor cases.

This is not a system for gamers targeting modern titles at high settings or for 3D artists working with large scenes. The A310's 2.688 TFLOPS FP32 throughput and 124.0 GB/s bandwidth will frustrate users expecting smooth frame rates in current games. However, for users whose primary workloads are CPU-bound and who need a discrete GPU for multi-monitor output or hardware video acceleration, this pairing delivers a balanced and power-efficient desktop experience. The CPU's headroom also means that a future GPU upgrade is viable without replacing the processor.

Balance and Bottleneck

The performance imbalance in this system is stark: the CPU ranks at the 85th percentile while the GPU ranks at the 40th percentile. This means the GPU is the bottleneck in virtually every GPU-accelerated workload, including gaming, 3D rendering, and compute tasks. The CPU's average benchmark score of 37018 is roughly 4.9 times higher than the GPU's average score of 7550, highlighting the magnitude of the gap.

In gaming, the GPU will limit frame rates in nearly all scenarios. The A310's DirectX 11 and 12 scores of 33 and 29 respectively indicate it struggles with modern graphics APIs, and the 4 GB VRAM will force texture quality reductions at higher resolutions. The CPU, by contrast, has sufficient single-thread performance (2941 in PassMark single-thread) and cache capacity to handle game logic, physics, and AI computations without becoming the limiting factor. Only in highly CPU-bound scenarios — such as massive strategy game maps or simulation-heavy titles — might the CPU approach parity with the GPU's limitations.

In productivity workloads, the CPU dominates. The 5500X3D's strong multithread score of 20363 and floating-point score of 34511 mean that CPU-bound tasks like compilation, data analysis, and spreadsheet recalculations will run quickly. The GPU's role in these tasks is minimal, so the imbalance has little impact. However, any workload that leverages GPU compute — such as video encoding, machine learning inference, or GPU-accelerated rendering — will be severely constrained by the A310's 2157 PassMark GPU compute score. The FPS scaling evidence, while estimated, suggests that upgrading the GPU would provide the largest performance improvement for gaming and GPU-accelerated applications, while the CPU would remain relevant for years to come.

Build Overview

This is a desktop build that pairs AMD's Ryzen 5 5500X3D, a six-core Zen 3 processor from the 5000 series, with Intel's Arc A310, an entry-level Alchemist-generation graphics card. The CPU is built on TSMC's 7 nm process with a 74 mm² die, while the GPU uses TSMC's 6 nm process with a 157 mm² die containing 7,200 million transistors. The system targets the lower mid-range of desktop performance, with a combined percentile of 63.

The CPU is actively in production, while the GPU is end-of-life, which suggests that this pairing represents a CPU-forward build where the graphics card is a stopgap or secondary component. The Ryzen 5 5500X3D's 85th percentile ranking places it among the better-performing processors on the market, while the Arc A310's 40th percentile ranking positions it near the bottom of discrete GPUs. This is a system built around processor performance, with the GPU serving as a basic display adapter rather than a gaming or rendering powerhouse.

The platform is mature (AM4 with DDR4 support), power efficient (105 W CPU TDP, 30 W GPU TDP), and compact-friendly (single-slot GPU, no power connectors). For users who need a responsive desktop for productivity, development, or general use, this build delivers where it matters. For gamers or GPU-centric workloads, the imbalance will be immediately apparent and potentially frustrating. The overall tier is solidly mid-range, with the CPU carrying the system's performance weight.

Benchmark Performance

The AMD Ryzen 5 5500X3D achieves an average benchmark score of 37018, placing it at the 85th percentile of all CPUs. Its nearest rival, the AMD Ryzen 5 5600F, scores 36945 (deltaPct 0.2), meaning the 5500X3D is 0.2% faster. The Intel Core Ultra 5 225 scores 36938 (deltaPct 0.2), also 0.2% slower. The AMD Ryzen AI 7 PRO 450 scores 37093 (deltaPct -0.2), making it 0.2% faster, and the Intel Core i9-12900T scores 37112 (deltaPct -0.3), 0.3% faster. These differences are negligible, indicating the 5500X3D performs on par with a range of modern and previous-generation parts.

The Intel Arc A310 achieves an average benchmark score of 7550, placing it at the 40th percentile of all GPUs. Its nearest rivals include the AMD Radeon R7 250 at 7557 (deltaPct -0.1), the AMD Radeon Pro WX 3100 at 7580 (deltaPct -0.4), the NVIDIA GeForce GTX 1650 at 7472 (deltaPct 1), and the AMD Radeon HD 8850M at 7447 (deltaPct 1.4). The A310 is effectively tied with these older or lower-tier cards, confirming its entry-level status.

The combined picture is a system where the CPU outperforms the GPU by a wide margin in relative terms. The CPU's 85th percentile versus the GPU's 40th percentile creates a 45-percentage-point gap, which is unusually large for a pre-configured pairing. In benchmark terms, the system delivers strong CPU-bound performance — data compression at 230392, integer math at 60033, multithread at 20363 — while GPU-bound metrics lag far behind, with DirectX 12 at 29, G3D at 5433, and compute at 2157. Users should expect the CPU to excel in productivity and compute tasks, while the GPU handles only basic graphics duties at low to medium settings. This is a processor-first build with a placeholder-grade graphics card.