SYSTEM ANALYZER

Rate My PC: AMD Ryzen 3 8440U + Intel Arc A570M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
82%
VS
GPU
97%
PROCESSOR

AMD Ryzen 3 8440U

16,663 Benchmark Score
Top 18% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A570M

58,239 Benchmark Score
Top 3% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 3 8440U and Intel Arc A570M pairing represents a specific laptop configuration that sits in the 79th combined percentile across all CPU and GPU combinations. This analysis draws exclusively from benchmark data, covering CPU compute scores, GPU OpenCL performance, platform characteristics, and the implications for real-world workloads.

FAQ

Q: What is the combined performance percentile of this CPU and GPU pairing?

A: The combined percentile is 79, meaning this configuration outperforms roughly four out of five other CPU-GPU pairings in the benchmark database.

Q: How does the Ryzen 3 8440U compare to its nearest rival in average benchmark score?

A: The Ryzen 3 8440U has an average benchmark score of 16663, which is 0.5% lower than the Intel Core Ultra 5 115U (score 16753) and 0.6% lower than the Intel Core i5-1235U (score 16770).

Q: What is the GPU’s percentile ranking among all GPUs?

A: The Intel Arc A570M sits in the 88th percentile for GPUs, with an average benchmark score of 58239 in Geekbench OpenCL.

Q: What memory type and bus width does the Arc A570M use?

A: The GPU uses 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 224.0 GB/s.

Q: What is the CPU’s socket and architecture?

A: The Ryzen 3 8440U uses AMD Socket FP7, is based on Zen 4 architecture (codenamed Hawk Point), and is built on a 4 nm process by TSMC.

Q: Does this laptop configuration support DDR5 memory?

A: Yes, the CPU supports dual-channel DDR5 memory with a bandwidth of 89.6 GB/s, and ECC memory is not supported.

Q: Is there measured FPS data for this exact CPU-GPU combination?

A: No, the FACT PACK contains no measured FPS rows for this pairing, so all FPS figures here are estimates derived from benchmark scores.

Benchmark Performance

The CPU delivers a Cinebench R23 multicore score of 10884 and a single-core score of 1536. In Cinebench R20, the multicore score is 4571 and single-core is 645. The older R15 test yields 1097 multicore and 154 single-core. These scores place the CPU in the 70th percentile among all CPUs, with an average benchmark score of 16663. The nearest rival, the Intel Core Ultra 5 115U, scores 16753, a delta of -0.5%, while the AMD Ryzen 3 7335U scores 16827, a delta of -1%. The CPU’s Passmark single-thread score is 3648, and multithread score is 12805, indicating strong per-core performance for a mobile part.

The GPU’s Geekbench OpenCL score is 58239, which places it in the 88th percentile for all GPUs. The nearest rival, the AMD Radeon RX 6950 XT, scores 58392, a delta of -0.3%, while the AMD Radeon RX 5600 OEM scores 58085, a delta of +0.3%. This suggests the Arc A570M performs competitively with desktop-class graphics cards from previous generations. The GPU’s FP32 compute is 5.325 TFLOPS, and FP16 is 10.65 TFLOPS (2:1 ratio), with a pixel rate of 83.20 GPixel/s and texture rate of 166.4 GTexel/s.

Combined, the CPU and GPU produce a 79th percentile pairing. The CPU is slightly below its nearest rivals in average score, but the GPU is well above the median, making this a system where graphics performance dominates. The CPU’s 70th percentile is respectable but not top-tier, while the GPU’s 88th percentile indicates high-end capability. For workloads that stress both components, the GPU is the stronger contributor.

Upgrade Path and Platform

The CPU uses AMD Socket FP7, which is a mobile socket. This means upgrades are typically not user-serviceable; the CPU is soldered or BGA-mounted. The platform supports DDR5 dual-channel memory with a bandwidth of 89.6 GB/s, which is adequate for the CPU’s Zen 4 architecture. The CPU provides 14 PCIe Gen 4 lanes, while the GPU uses PCIe 4.0 x8. This bandwidth is sufficient for the Arc A570M’s 8 GB GDDR6 memory, though a x16 link would offer more headroom in theory.

The CPU’s TDP is 28 W, and the GPU’s TDP is 75 W. Combined, the system draws roughly 103 W for these two components alone, not accounting for other laptop parts. There is no suggested PSU figure in the data, but the power envelope suggests a typical thin-and-light or mid-range gaming laptop chassis can handle it. The GPU’s slot width is listed as "IGP", which is unusual for a discrete GPU, indicating it may be integrated into the motherboard rather than a removable MXM module. This further limits upgrade potential — the entire laptop would need replacement for a GPU upgrade.

For a sensible next upgrade, the data suggests that the CPU is the weaker link relative to the GPU. If a user were to improve this system, moving to a higher-core-count Zen 4 processor on the same socket (if available) would alleviate CPU-bound scenarios. However, since the socket is mobile and the GPU is integrated, the realistic path is a new laptop entirely. Memory cannot be upgraded beyond DDR5 dual-channel, and the PCIe lanes are fixed at 14 for the CPU.

Usage Scenarios

High-refresh gaming: The GPU’s 88th percentile and OpenCL score of 58239 suggest it can drive 1080p high-refresh monitors in many titles, but the CPU’s single-core score of 1536 in R23 may limit frame rates in CPU-bound games. Estimated FPS figures are not measured, so expectations should be conservative; competitive titles at medium settings are plausible, while AAA games at ultra settings may struggle to maintain 144 Hz.

Streaming: The CPU has 4 cores and 8 threads, which is below the recommended 6-core baseline for smooth streaming while gaming. The GPU supports modern APIs (DirectX 12 Ultimate, Vulkan 1.4), and its encoding capabilities (not specified in the data) could offload some work. However, the CPU’s multithread score of 12805 in Passmark indicates limited headroom for simultaneous game and encode workloads.

Video editing: The CPU’s Cinebench R23 multicore score of 10884 is modest; 4K timeline scrubbing and exports would be slow. The GPU’s FP32 compute of 5.325 TFLOPS and 8 GB VRAM can accelerate effects and rendering in OpenCL-accelerated software, but the overall experience is mid-range. For 1080p projects, the system is workable; for 4K, expect longer render times.

3D rendering: The GPU’s 16 RT cores and 2048 shading units provide hardware ray tracing support, and the OpenCL score of 58239 suggests decent compute throughput. However, the CPU’s multicore performance (10884 in R23) will bottleneck CPU-bound renderers. GPU-accelerated renderers like Blender Cycles could perform well, but scenes with heavy geometry may exceed the 8 GB VRAM.

Software development: The CPU’s single-thread score of 3648 in Passmark is strong, which benefits compile times for smaller projects. The 8 MB L3 cache (shared) is adequate for typical developer workloads. The GPU is irrelevant for most coding tasks, but the system’s overall 79th percentile means it won’t feel sluggish in IDEs or virtual machines with limited cores.

Student and office work: The CPU’s 70th percentile and 28 W TDP make this an efficient choice for battery-conscious tasks. The Radeon 740M integrated graphics on the CPU provide a fallback for display output if the Arc A570M is disabled. Document editing, web browsing, and spreadsheet work are well within the CPU’s single-thread capabilities, and the GPU’s power is unnecessary for these tasks.

GPU Analysis

The Intel Arc A570M is built on the Xe-HPG architecture (Alchemist generation) using TSMC’s 6 nm process. It has 2048 shading units, 128 TMUs, and 64 ROPs, with 16 RT cores for ray tracing. The base clock is 900 MHz and boost clock is 1300 MHz. Memory is 8 GB of GDDR6 on a 128-bit bus, yielding 224.0 GB/s bandwidth. The memory clock is 1750 MHz (14 Gbps effective). The GPU’s FP32 performance is 5.325 TFLOPS, and FP16 is 10.65 TFLOPS (2:1). Pixel rate is 83.20 GPixel/s and texture rate is 166.4 GTexel/s.

The Geekbench OpenCL score of 58239 places the GPU in the 88th percentile, with the nearest rival being the AMD Radeon RX 6950 XT at 58392 (delta -0.3%). This is remarkable because the RX 6950 XT is a desktop card with significantly higher power draw; the A570M’s 75 W TDP achieves similar OpenCL performance. However, the A570M’s memory bandwidth (224.0 GB/s) is lower than typical desktop counterparts, which may limit performance in memory-heavy workloads. The 8 GB VRAM is sufficient for 1080p gaming and moderate 3D rendering, but not for large textures or multi-GPU workloads.

The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, meaning it can handle modern game features like ray tracing and mesh shaders. The 16 RT cores are modest — the RT performance is likely lower than dedicated RT cards, but the presence of hardware RT is a plus. For rendering, the FP32 TFLOPS of 5.325 is below the 10+ TFLOPS of high-end cards, but the 88th percentile suggests it outperforms many mobile and older desktop GPUs. The GPU’s 128-bit bus is a constraint; 224.0 GB/s is half of what a 256-bit card would offer, so bandwidth-sensitive scenarios (e.g., 4K textures) will show limitations.

Who Should Build It

This pairing targets laptop buyers who prioritize GPU performance over CPU compute. The GPU’s 88th percentile makes it suitable for gamers at 1080p resolution who want high settings in most titles, though not ultra at high frame rates without CPU headroom. Content creators using GPU-accelerated software (e.g., OpenCL-based editors) will benefit from the Arc A570M’s compute scores, but they should be aware of the CPU’s 70th percentile limiting CPU-bound tasks. Developers who compile code will appreciate the strong single-thread score (3648 in Passmark), but multi-threaded builds will be slower than higher-core CPUs.

Students and small business workstations find this system adequate for office tasks, with the CPU’s 28 W TDP promoting longer battery life. The 4 cores and 8 threads handle typical productivity software without strain. For industries like architectural visualization or light 3D modeling, the GPU’s 8 GB VRAM and OpenCL performance can handle moderate scenes, but the CPU may become a bottleneck during model preparation. The combined 79th percentile indicates a system that is above average but not extreme; it suits users who want a balanced laptop for mixed workloads, with a tilt toward graphics.

Balance and Bottleneck

The data reveals a clear imbalance: the GPU is in the 88th percentile, while the CPU is in the 70th. This means the CPU is the primary bottleneck in GPU-bound scenarios. In gaming, the CPU’s single-core score of 1536 (R23) is below what high-refresh monitors demand; frame rates will cap out at levels where the GPU could otherwise push higher. The CPU’s Passmark multithread score of 12805 is also modest, so CPU-intensive games (e.g., simulation titles) will see significant frame drops.

Conversely, in compute-heavy workloads like 3D rendering that use the GPU, the Arc A570M’s 88th percentile will dominate, and the CPU’s slower multicore performance (10884 in R23) will only matter for scene preparation. The GPU’s FP32 TFLOPS of 5.325 is the limiting factor for raw compute, not the CPU. Memory bandwidth is another bottleneck: the CPU’s 89.6 GB/s and the GPU’s 224.0 GB/s are both on the lower end for their respective classes, which can throttle performance in data-intensive tasks.

The 4-core CPU limits thread scaling; the 8 MB L3 cache is small for modern workloads. The GPU’s 8 GB VRAM is adequate but not future-proof for high-resolution textures. Overall, the bottleneck shifts depending on workload: CPU-bound in games and compilation, GPU-bound in rendering and OpenCL compute. For a balanced experience, users should target 1080p gaming and moderate productivity, avoiding 4K or multi-threaded tasks.

Build Overview

This is a laptop-class configuration combining the AMD Ryzen 3 8440U (mobile CPU) with the Intel Arc A570M (mobile GPU). The build class is "laptop", and the combined percentile is 79, placing it in the upper-middle tier of all tested pairings. The CPU is a 4-core, 8-thread Zen 4 part with a 28 W TDP, while the GPU is an 8 GB GDDR6 card with a 75 W TDP. The system’s overall performance is driven by the GPU, which ranks in the 88th percentile, while the CPU’s 70th percentile is adequate but not outstanding.

The pairing is unusual because it mixes AMD and Intel components, but the data shows no compatibility issues. The CPU’s integrated Radeon 740M provides a fallback, and the discrete Arc A570M handles graphics. The system’s power draw of approximately 103 W for the two main components suggests it fits in mid-range laptops with adequate cooling. The 79th combined percentile means it outperforms many older or lower-end laptops, but it is not a top-tier system. For users who need strong graphics performance in a power-efficient mobile package, this configuration delivers.

CPU Analysis

The AMD Ryzen 3 8440U is part of the 8000 series, built on Zen 4 architecture (codenamed Hawk Point) using TSMC’s 4 nm process. It has 4 cores and 8 threads, with a base clock of 3.00 GHz and boost clock of 4.70 GHz. The TDP is 28 W, and it uses AMD Socket FP7. The CPU features 64 KB L1 cache per core, 1 MB L2 cache per core, and 8 MB shared L3 cache. It supports dual-channel DDR5 memory with 89.6 GB/s bandwidth. The transistor count is 20,900 million on a 137 mm² die, and it is fabricated by TSMC. The CPU’s production status is Active, with a release date of December 5, 2023.

Benchmark scores show a single-thread R23 score of 1536 and multicore of 10884. The Passmark single-thread score is 3648, and multithread is 12805. The CPU’s percentile is 70, with an average benchmark score of 16663. The nearest rival, Intel Core i5-1235U, scores 16770 (delta -0.6%), indicating the Ryzen is slightly slower but competitive. The CPU’s performance in integer math (37468) and floating-point math (23017) on Passmark shows solid compute for a mobile chip, but the find prime numbers score of 43 is low, suggesting limitations in certain workloads.

The 4.70 GHz boost clock is high for a mobile part, contributing to strong single-thread performance. The 4 nm process and 28 W TDP make it power-efficient, which is ideal for laptops. The lack of ECC memory support and the absence of an unlocked multiplier (multiplierUnlocked: false) indicate it is not intended for overclocking. For real workloads, the CPU excels at single-threaded tasks like web browsing and office apps, but its 4 cores limit multi-threaded performance compared to 6- or 8-core rivals. The 8 MB L3 cache is modest, which may affect gaming performance in cache-sensitive titles.

Gaming Performance

No measured FPS data exists for this exact CPU-GPU combination. The FACT PACK lacks measuredFpsUltraByGame entries, so all FPS figures here are estimates based on the benchmark scores. The GPU’s 88th percentile and OpenCL score of 58239 suggest strong rasterization capability, while the CPU’s 70th percentile and single-core R23 score of 1536 indicate it can feed the GPU adequately in most titles at 1080p.

For high-refresh gaming at 1080p, the GPU should deliver playable frame rates in esports titles (e.g., Counter-Strike, Valorant) — likely above 100 FPS on medium settings, but the CPU may cap frame rates in CPU-heavy titles. At 1440p, the GPU’s 8 GB VRAM and 224.0 GB/s bandwidth become limiting; frame rates would drop, but the GPU’s compute power (5.325 TFLOPS) can still handle many games at medium to high settings. At 4K, the system would struggle; the 128-bit memory bus and 8 GB VRAM are insufficient for ultra settings.

The GPU’s 16 RT cores enable ray tracing, but the performance is likely modest — expect 30-50 FPS at 1080p with RT enabled in non-demanding titles. The CPU’s single-thread performance is adequate for most game logic, but the 4-core/8-thread configuration may cause stuttering in games that utilize more than 4 cores. Overall, the system is best suited for 1080p gaming at high settings, with 1440p possible for less demanding titles. These are estimates; actual performance depends on game optimization and laptop cooling.