NVIDIA T500 Max-Q
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA T500 Max-Q Specifications
T500 Max-Q GPU Core
Shader units and compute resources
The NVIDIA T500 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
T500 Max-Q Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the T500 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The T500 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's T500 Max-Q Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The T500 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
T500 Max-Q by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the T500 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
T500 Max-Q Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA T500 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Turing Architecture & Process
Manufacturing and design details
The NVIDIA T500 Max-Q is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the T500 Max-Q will perform in GPU benchmarks compared to previous generations.
NVIDIA's T500 Max-Q Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA T500 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the T500 Max-Q to maintain boost clocks without throttling.
T500 Max-Q by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA T500 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA T500 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
T500 Max-Q Product Information
Release and pricing details
The NVIDIA T500 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the T500 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
T500 Max-Q Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA T500 Max-Q
The NVIDIA T500 Max-Q is a Turing-generation mobile GPU from the Quadro Turing-M lineup. Fabricated by TSMC on a 12 nm process, the TU117 die packs 4,700 million transistors into a 200 mm² package, for a transistor density of 23.5 million per square millimetre. The GPU was released on 2020-12-01 and is now listed as end-of-life. Its characteristics are those of a low-power integrated part: an 18 W TDP, 4 GB of GDDR6 memory, and a narrow 64-bit memory interface. The database row lists no series and no codename. The entry also has no benchmark scores, an empty nearestRivals field, and an average benchmark score of 0. As a result, the specification table and the 50th percentile ranking carry the analytical weight.
Power and Cooling, TDP, PSU recommendation, connector requirements
The T500 Max-Q carries an 18 W TDP. That is the only thermal power figure in the FACT PACK, and it is low enough to make external power delivery unnecessary. With 896 shading units inside an 18 W envelope, the efficiency target is clear. The card is listed as an IGP form factor, meaning it is designed to be embedded in a portable system rather than installed as a stand-alone expansion card. The power connector field is "None", and no suggested PSU specification is provided. In the absence of a PSU rating, the host system's own power design is the only practical reference point. The lack of a PSU number is consistent with the IGP form factor and the absence of external power connectors.
The PCIe 3.0 x16 interface is the bus connection, but the IGP slot width means the physical board is not a conventional expansion card. Display outputs are described as "Portable Device Dependent," which ties the GPU's external connectivity to whatever ports the host device provides. Thermal management is similarly system-dependent; the database offers no cooler dimensions and no separate cooling guidance. At an 18 W TDP, the thermal burden is modest. The practical performance of the T500 Max-Q will therefore be determined by how well the surrounding portable device can feed and cool it. For PSU selection, the data simply does not specify a value; system builders should treat the 18 W TDP as the GPU's contribution to system power. No external power cable is required by the GPU itself, and the database records no other power requirement.
Ray Tracing and Feature Set, RT/tensor cores, API support from facts
The RT core and tensor core fields are both null in the FACT PACK. In this database row, that means no dedicated ray tracing hardware count and no tensor core count are recorded. The entry therefore cannot confirm any ray tracing acceleration resources or tensor processing resources on this TU117 variant. Instead, the feature set is expressed through API support: DirectX 12 with feature level 12_1, OpenGL 4.6, and Vulkan 1.4. These API fields are the software-level feature set that a driver can expose.
The shader array consists of 896 shading units, 56 texture mapping units, and 32 ROPs. Rasterization throughput is listed at 45.60 GPixel/s, while texturing throughput is 79.80 GTexel/s. The FP32 pipeline peaks at 2.554 TFLOPS. FP16 throughput is 5.107 TFLOPS, and the ratio between FP16 and FP32 is specified as 2:1. These figures describe the compute and raster pipeline available to the host system. For ray tracing, no hardware acceleration data is present. For features that depend on tensor cores, no tensor core data is present either. What remains is a Turing-era API surface with fixed-function rasterization and shader capabilities. On paper, the T500 Max-Q is a small Turing implementation that leaves the dedicated acceleration blocks unspecified. The pixel rate and texture rate are peak values; they are not application-level results.
Memory Subsystem, VRAM size/type, bus width, bandwidth and what it means for high resolutions
The T500 Max-Q is equipped with 4 GB of GDDR6 memory. The memory bus is 64 bits wide, and the memory clock is listed as 1250 MHz, with a 10 Gbps effective data rate. Total memory bandwidth is 80.00 GB/s. These numbers define a deliberately small memory subsystem. The 4 GB capacity can accommodate many typical GPU workloads, but high-resolution rendering with large textures or high-density geometry will place pressure on the frame buffer. 80.00 GB/s of bandwidth also limits how quickly the GPU can access those textures and geometry; once the 4 GB buffer is consumed, scenes may require fallbacks or reduced settings.
For a GPU aimed at portable devices, the trade-off is understandable. A 64-bit memory interface occupies less board space and consumes less power than wider interfaces. The PCIe 3.0 x16 host link is present, but the GPU's own memory bandwidth is the figure that matters for rendering performance. The data path to VRAM is narrow by GPU standards. At high resolutions, the combination of 4 GB capacity and 80.00 GB/s bandwidth is likely to be the main bottleneck, rather than the 896 shading units. The memory subsystem is fixed in this database row; there is no wider bus variant or larger VRAM option recorded. The 1250 MHz memory clock and 10 Gbps effective data rate are the two clock-related memory figures, and together they yield the 80.00 GB/s bandwidth figure. For texture-heavy scenes, the 79.80 GTexel/s texture rate depends on this memory path.
How It Compares, position vs each nearest rival, one short paragraph per rival
The nearestRivals field is empty. There are no rival names, no scores, and no deltaPct values. Thus no direct comparison paragraphs can be written from the FACT PACK. The only comparative measure is percentileVsAllGpus, which is 50. That places the T500 Max-Q at the midpoint of all GPUs in the database.
The product lineage gives reference points. The predecessor is listed as Quadro Pascal-M, and the successor is listed as Ampere-MW. Neither has a benchmark score in this entry, so the relationship is purely generational. The T500 Max-Q is part of the Quadro Turing-M generation, following the Pascal-M generation and preceding Ampere-MW in the database's product flow. Without nearest rivals or benchmark entries, the percentile rank of 50 is the only way to position this GPU in the database distribution. It is a mid-pack rank, but it carries no workload details. The empty nearestRivals field is itself a finding: for this GPU, the database does not supply the head-to-head context that typically accompanies a product page. No exact percentage differences can be derived, and no statement about being faster or slower than a specific competitor is supported.
Benchmark Performance, analyze scores vs rivals with exact % deltas
The benchmarks array is empty, and the average benchmark score is 0. There are no exact percentage deltas to report, because there are no rival scores and no measured results. The theoretical peak rates are the only quantitative performance data available: base clock 795 MHz, boost clock 1425 MHz, FP32 2.554 TFLOPS, FP16 5.107 TFLOPS, pixel rate 45.60 GPixel/s, and texture rate 79.80 GTexel/s. These figures are not benchmark scores; they are hardware ceilings.
The percentileVsAllGpus value of 50 contextualizes the SKU relative to all GPUs, but it is not a substitute for measured application testing. In a database where many GPUs have recorded scores, an average benchmark score of 0 signals that no workload data has been collected for this card. Consequently, the T500 Max-Q cannot be described as being a certain percentage faster or slower than any named rival. The peak FP32 throughput of 2.554 TFLOPS and the 80.00 GB/s memory bandwidth are the closest indicators of performance. Those specifications suggest a GPU built for efficiency and integration rather than absolute throughput. The base and boost clocks of 795 MHz and 1425 MHz frame the FP16 and FP32 peaks; the FP16 figure of 5.107 TFLOPS is listed at a 2:1 ratio to the FP32 figure of 2.554 TFLOPS. Without benchmark entries, that is the limit of the data. No application score, frame rate, or compute result is present to refine the 50th percentile position.
The AMD Equivalent of T500 Max-Q
Looking for a similar graphics card from AMD? The AMD Radeon RX 6800 XT offers comparable performance and features in the AMD lineup.
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