NVIDIA Quadro RTX 6000 Passive
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro RTX 6000 Passive Specifications
Quadro RTX 6000 Passive GPU Core
Shader units and compute resources
The NVIDIA Quadro RTX 6000 Passive GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro RTX 6000 Passive Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro RTX 6000 Passive's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 6000 Passive by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro RTX 6000 Passive Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 6000 Passive's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro RTX 6000 Passive by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro RTX 6000 Passive, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro RTX 6000 Passive Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 6000 Passive against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Quadro RTX 6000 Passive Ray Tracing & AI
Hardware acceleration features
The NVIDIA Quadro RTX 6000 Passive includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 6000 Passive capable of delivering both stunning graphics and smooth frame rates in modern titles.
Turing Architecture & Process
Manufacturing and design details
The NVIDIA Quadro RTX 6000 Passive is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 6000 Passive will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro RTX 6000 Passive Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro RTX 6000 Passive determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 6000 Passive to maintain boost clocks without throttling.
Quadro RTX 6000 Passive by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro RTX 6000 Passive are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 6000 Passive. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro RTX 6000 Passive Product Information
Release and pricing details
The NVIDIA Quadro RTX 6000 Passive is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 6000 Passive by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro RTX 6000 Passive Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro RTX 6000 Passive
Who Should Consider It
The NVIDIA Quadro RTX 6000 Passive occupies a peculiar position in the hardware landscape: it is a workstation card with a 50th percentile ranking among all GPUs, meaning it sits exactly at the median of the performance distribution. This is not a card for gamers chasing frame rates at high refresh rates, nor is it a card for budget-conscious builders. Rather, the data indicates it targets professionals who need massive memory capacity and certified stability over raw gaming throughput.
Benchmark results indicate that the RTX 6000 Passive's 14.93 TFLOPS of FP32 compute and 29.86 TFLOPS of FP16 performance position it as a compute-oriented workhorse. For 1080p and 1440p resolution workloads, the 4608 shading units and 96 ROPs provide sufficient throughput for complex professional visualization tasks, though the card's 260 W TDP and passive cooling design suggest it is meant for rack-mounted or heavily ventilated chassis environments. At 4K resolution, the 24 GB memory buffer becomes the defining feature, allowing massive texture sets and large simulation datasets to reside entirely in VRAM without spillover to system memory.
The card is end-of-life, with a launch date of August 2018, so prospective buyers should view it as a legacy workstation solution. The passive cooling implementation means zero moving parts on the card itself, which suits silent workstation builds or data center deployments where airflow is handled by chassis fans. However, the absence of display outputs is a critical caveat — this card produces no video signal, so it requires a secondary GPU for any display output. For compute farms, render nodes, or AI inference tasks where visual output is unnecessary, this limitation is irrelevant. For anyone needing a single-card workstation solution, the lack of outputs disqualifies it immediately.
The 600 W suggested PSU and dual-slot form factor with 1x 6-pin + 1x 8-pin power connectors indicate substantial power delivery requirements, but the passive cooler means thermal management is entirely dependent on case airflow. Users with well-ventilated server chassis or workstation towers with high-static-pressure fans will find the card manageable; those with standard desktop cases may see thermal throttling under sustained load.
Ray Tracing and Feature Set
The RTX 6000 Passive is built on the Turing architecture with the TU102 chip, and it includes 72 RT cores dedicated to ray tracing acceleration. This hardware ray tracing support enables real-time ray-traced rendering in supported professional applications, though the card's 50th percentile overall ranking suggests its RT performance is moderate by modern standards. The 576 tensor cores provide AI-accelerated compute capabilities, which are particularly relevant for deep learning inference, denoising, and other neural network workloads that leverage Tensor Core operations.
API support is comprehensive: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 are all listed. The DirectX 12 Ultimate designation confirms support for hardware ray tracing, variable rate shading, and mesh shaders — features that are standard for modern rendering pipelines. The Vulkan 1.4 support ensures cross-platform compatibility for compute and graphics workloads. OpenGL 4.6 remains relevant for legacy professional applications in CAD, medical imaging, and scientific visualization that have not yet migrated to Vulkan or DirectX 12.
The tensor cores are particularly notable for the FP16 compute rate of 29.86 TFLOPS, which is exactly double the FP32 rate — a 2:1 ratio that indicates the tensor cores are effectively engaged during AI workloads. This makes the card suitable for inference tasks in trained neural networks, especially those requiring large batch sizes that benefit from the 24 GB memory capacity. The ray tracing implementation, while present and functional, is from the first generation of NVIDIA's RTX hardware, so it lacks the efficiency of later architectures.
Memory Subsystem
The memory subsystem is where the RTX 6000 Passive truly distinguishes itself. It features 24 GB of GDDR6 memory on a 384-bit bus, yielding a bandwidth of 624.0 GB/s. The memory clock runs at 1625 MHz with 13 Gbps effective data rate. This configuration provides a massive memory pool that dwarfs most consumer graphics cards of its era, making it particularly well-suited for large-scale scientific simulations, 3D rendering scenes with high-resolution textures, machine learning datasets, and other memory-intensive professional workloads.
At 4K resolution and beyond, the 24 GB capacity is transformative. Complex scenes with multiple 8K textures, detailed CAD assemblies, or volumetric data sets can be loaded entirely into VRAM, eliminating the performance penalties associated with memory swapping. The 624.0 GB/s bandwidth ensures that the shading units (4608), texture mapping units (288), and raster output units (96) have sufficient data throughput to remain busy during compute-heavy tasks. The pixel rate of 155.5 GPixel/s and texture rate of 466.6 GTexel/s are consistent with a card designed for high-fill-rate workloads.
However, the memory configuration is not without limitations. GDDR6, while offering high bandwidth, does not provide the error correction capabilities of HBM2 memory found in some competing workstation products. For applications requiring absolute memory integrity over extended compute runs, this could be a consideration. The 384-bit bus width is generous, and the effective 13 Gbps data rate is respectable, but the card's overall 50th percentile ranking suggests that newer GPUs with faster memory technologies have surpassed it in aggregate performance.
FAQ
Q: Does this card output video to a display?
A: No. The display outputs are listed as "No outputs" — this card is strictly for compute workloads and requires a secondary GPU for any display output.
Q: What is the maximum power draw?
A: The thermal design power (TDP) is 260 W, and the suggested power supply rating is 600 W. The card requires one 6-pin and one 8-pin power connector.
Q: What is the memory capacity and type?
A: It has 24 GB of GDDR6 memory on a 384-bit bus, with a memory clock of 1625 MHz (13 Gbps effective) and bandwidth of 624.0 GB/s.
Q: Is this card good for gaming?
A: No. With no display outputs and a passive cooling design, it is not intended for gaming. Its benchmark percentile of 50 places it at the median of all GPUs, and its architecture targets professional compute workloads.
Q: What APIs does it support?
A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 Ultimate support includes hardware ray tracing features via the 72 RT cores.
Q: What is the physical size of the card?
A: It measures 267 mm in length (10.5 inches) and 111 mm in height (4.4 inches), and it occupies a dual-slot width.
Q: What is the manufacturing process?
A: The TU102 chip is fabricated on a 12 nm process at TSMC, containing 18,600 million transistors on a 754 mm² die.
How It Compares
The FACT PACK lists no nearest rivals for the RTX 6000 Passive, so direct comparative analysis against specific competing models is not possible from the available data. The card's 50th percentile ranking among all GPUs provides a general reference point: it sits exactly in the middle of the performance distribution, meaning roughly half of all GPUs benchmarked outperform it and half underperform it. This mid-pack positioning is notable for a card with a 6,299 USD launch MSRP, highlighting that its value proposition lies in memory capacity and professional features rather than raw speed.
The predecessor and successor relationships are documented: the RTX 6000 Passive follows the Quadro Volta generation and is succeeded by Workstation Ampere. This generational context indicates that the card belongs to the first wave of Turing-based workstation GPUs, and the Ampere successor would presumably offer improved ray tracing efficiency and compute throughput, though specific numbers for those comparisons are not provided in the FACT PACK.
Given the absence of nearestRivals data, the assessment must rely on the card's internal specifications and absolute metrics. The 14.93 TFLOPS FP32 performance, 624.0 GB/s memory bandwidth, and 24 GB capacity collectively define a workstation card that excels at memory-bound compute tasks. The 50th percentile ranking, however, tempers expectations — this is not a top-tier performer even at its launch, and its end-of-life status means it has been surpassed by subsequent generations. The lack of display outputs and passive cooling further narrow its applicability to specific server and compute environments where these characteristics are advantages rather than limitations.
The AMD Equivalent of Quadro RTX 6000 Passive
Looking for a similar graphics card from AMD? The AMD Radeon RX 580 2048SP offers comparable performance and features in the AMD lineup.
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