NVIDIA Quadro RTX 6000 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro RTX 6000 Mobile Specifications
Quadro RTX 6000 Mobile GPU Core
Shader units and compute resources
The NVIDIA Quadro RTX 6000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro RTX 6000 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro RTX 6000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 6000 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro RTX 6000 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 6000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro RTX 6000 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro RTX 6000 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro RTX 6000 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 6000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Quadro RTX 6000 Mobile Ray Tracing & AI
Hardware acceleration features
The NVIDIA Quadro RTX 6000 Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 6000 Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.
Turing Architecture & Process
Manufacturing and design details
The NVIDIA Quadro RTX 6000 Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 6000 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro RTX 6000 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro RTX 6000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 6000 Mobile to maintain boost clocks without throttling.
Quadro RTX 6000 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro RTX 6000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 6000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro RTX 6000 Mobile Product Information
Release and pricing details
The NVIDIA Quadro RTX 6000 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 6000 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro RTX 6000 Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro RTX 6000 Mobile
Published on 2019-09-03, the NVIDIA Quadro RTX 6000 Mobile is a Turing-architecture mobile GPU manufactured by TSMC on a 12 nm process. The TU102 die contains 18,600 million transistors on a 754 mm² die, yielding a transistor density of 24.7M/mm². The database lists it in the Quadro Turing-M (Tx000) generation with an end-of-life production status. Its predecessor is Quadro Pascal-M and its successor is Ampere-MW. The benchmark record is empty: the benchmarks array contains no entries, avgBenchmarkScore is 0, and percentileVsAllGpus is 50.
Benchmark Performance
Because the benchmarks array contains no entries, there are no measured scores from which to derive performance percentages. The only performance figures available are the specification ceilings. The GPU is equipped with 4608 shading units, 288 texture mapping units, and 96 raster output units. The base clock is 1275 MHz, and the boost clock is 1455 MHz. Those clocks feed a peak FP32 rate of 13.41 TFLOPS, a texture rate of 419.0 GTexel/s, and a pixel rate of 139.7 GPixel/s.
The 13.41 TFLOPS figure is the rated upper limit for conventional shader and FP32 compute work. The 419.0 GTexel/s texture rate is the maximum rate at which the 288 TMUs can process filtered texture data, while the 139.7 GPixel/s pixel rate is the maximum rate at which the 96 ROPs can output pixel data. The 26.82 TFLOPS FP16 (2:1) figure represents a doubled half-precision compute path available for workloads that can use it.
The average benchmark score of 0 is not a measured result; it indicates the absence of logged submissions. The percentileVsAllGpus value of 50 places the product at the midpoint of the database’s global GPU distribution, but with no benchmark entries behind it, that ranking should not be treated as a test-derived performance position. The nearestRivals array is also empty, so no deltaPct values exist to quantify leads or deficits against specific competing parts. In short, the benchmark section for this product is defined by raw resource counts rather than observed application performance.
Memory Subsystem
The memory subsystem is built around a 24 GB GDDR6 frame buffer connected across a 384-bit bus. The memory clock is 1750 MHz, which corresponds to an effective data rate of 14 Gbps, producing 672.0 GB/s of peak bandwidth. These four numbers—24 GB, GDDR6, 384-bit, and 672.0 GB/s—define the memory behavior of the card.
For high-resolution rendering, the 24 GB capacity is the first resource that matters. It determines how much geometry, texture data, and intermediate render target can reside on the GPU simultaneously. If a frame exceeds that capacity, parts of the scene must be streamed or processed in smaller portions, regardless of how fast the memory bus is. The 384-bit bus is the width of the data path between the memory array and the GPU cores. The 672.0 GB/s bandwidth is the rate at which data can cross that path, and it is the ceiling for feeding the 4608 shading units, 288 TMUs, and 96 ROPs.
The 1750 MHz memory clock is the reference frequency, while 14 Gbps effective is the data-rate equivalent on this GDDR6 configuration. When combined with the 139.7 GPixel/s pixel rate and 419.0 GTexel/s texture rate, the memory subsystem must sustain very large transfers for every high-resolution frame. The exact point at which bandwidth becomes limiting is not recorded in the fact pack, but the combination of a wide bus, a 24 GB pool, and 672.0 GB/s of bandwidth is the dataset’s principal evidence for high-resolution capability.
Ray Tracing and Feature Set
The feature set is defined by dedicated hardware blocks and API support. The TU102 die includes 72 RT cores and 576 tensor cores alongside the 4608 shading units. The RT cores are the specified hardware resources for ray-tracing acceleration. The 576 tensor cores are the specified resources for tensor-oriented compute work, providing a path distinct from the standard shader array.
The supported APIs are DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate (12_2) is the highest feature-level descriptor given for this part. OpenGL 4.6 and Vulkan 1.4 describe the cross-platform graphics and compute interfaces available to applications. The host interface is PCIe 3.0 x16, which is the data link between the GPU and the rest of the system.
The power connector field is None, and the slot width is listed as IGP, which fits the mobile chip design. Display outputs are portable-device dependent, meaning external display support is determined by the host system rather than by the GPU itself. The presence of RT cores, tensor cores, and the listed API set makes the product feature-complete for hardware-accelerated ray tracing and tensor workloads, even though no benchmark entries confirm how those features perform in applications.
How It Compares
The database provides no nearestRivals entries for this product. As a result, there are no rival names, scores, or deltaPct values to include in a per-rival comparison. No numerical “ahead of” or “behind” statements can be made based on the fact pack. The only generation markers are the predecessor Quadro Pascal-M, the successor Ampere-MW, and the release date 2019-09-03. Those markers establish position in the product timeline, not performance relative position.
The end-of-life production status indicates that this product is no longer current, but it does not provide a performance comparison. The avgBenchmarkScore of 0 is the only performance aggregate, and it is empty rather than measured. The percentileVsAllGpus of 50 is the only rank-like value, but with no benchmark entries behind it, it cannot be used as a relative delta.
The absolute specification fields provide the only quantitative comparison information: 24 GB of GDDR6, 672.0 GB/s bandwidth, 13.41 TFLOPS FP32, 26.82 TFLOPS FP16 (2:1), 72 RT cores, and 576 tensor cores. These are not deltas. They do not indicate whether one product is 5% or 50% faster than another. The empty nearestRivals field is definitive: this dataset cannot answer the comparison question numerically.
Who Should Consider It
The absence of benchmark scores means any recommendation must be based on the hardware resources documented in the fact pack. The 24 GB GDDR6 frame buffer and 672.0 GB/s bandwidth make this GPU a candidate for high-resolution workloads that need large memory allocations. The 13.41 TFLOPS FP32 throughput and 26.82 TFLOPS FP16 (2:1) throughput provide compute headroom for standard shader work and half-precision compute paths.
The 72 RT cores and 576 tensor cores extend the feature set beyond pure rasterization to ray tracing and tensor-oriented workloads. The API support for DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 covers multiple modern graphics and compute interfaces. The PCIe 3.0 x16 host interface provides the system-level connection, while the IGP slot width and None power connectors reflect the mobile integration constraints.
Users with workloads that fit within 24 GB and can exploit the 384-bit memory bus are the audience indicated by the specification sheet. High-resolution rendering that requires large texture sets and sizable frame-buffer resources is the most defensible use case based on the available data. Workloads that use ray tracing or tensor acceleration have dedicated hardware in the form of 72 RT cores and 576 tensor cores. Workloads that need FP16 performance have an explicitly listed 26.82 TFLOPS (2:1) path.
What the dataset cannot support is any claim about measured frame rates, quality presets, or relative scores against other GPUs. The avgBenchmarkScore is 0, and nearestRivals is empty. The recommendation is therefore resource-based: if the workload requires large memory capacity, high bandwidth, and dedicated RT/tensor resources, the specification list supports consideration. If measured application performance is essential, this database entry currently contains no benchmark data to confirm it.
The AMD Equivalent of Quadro RTX 6000 Mobile
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