GEFORCE

NVIDIA GeForce RTX 3050 Max-Q

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1057
MHz Boost
35W
TDP
128
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,057 MHz
Shaders 2,048
Bus Width 128-bit
TDP 35W
Memory Type GDDR6
RT Cores 16
Architecture Ampere
nm
Process 8 nm
Released May 2021

NVIDIA GeForce RTX 3050 Max-Q Specifications

GeForce RTX 3050 Max-Q GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 3050 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,048
Shaders
2,048
TMUs
64
ROPs
32
SM Count
16

RTX 3050 Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 3050 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 3050 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
712 MHz
Base Clock
712 MHz
Boost Clock
1057 MHz
Boost Clock
1,057 MHz
Memory Clock
1375 MHz 11 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 3050 Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 3050 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
176.0 GB/s

GeForce RTX 3050 Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 3050 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
2 MB

RTX 3050 Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 3050 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.329 TFLOPS
FP64 (Double)
67.65 GFLOPS (1:64)
FP16 (Half)
4.329 TFLOPS (1:1)
Pixel Rate
33.82 GPixel/s
Texture Rate
67.65 GTexel/s

GeForce RTX 3050 Max-Q Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 3050 Max-Q includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 3050 Max-Q capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16
Tensor Cores
64

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 3050 Max-Q is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 3050 Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA107
Process Node
8 nm
Foundry
Samsung
Transistors
8,700 million
Die Size
200 mm²
Density
43.5M / mm²

NVIDIA's GeForce RTX 3050 Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 3050 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 3050 Max-Q to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

GeForce RTX 3050 Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 3050 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 3050 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

GeForce RTX 3050 Max-Q Product Information

Release and pricing details

The NVIDIA GeForce RTX 3050 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 3050 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2021
Production
End-of-life
Predecessor
GeForce 20 Mobile

GeForce RTX 3050 Max-Q Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce RTX 3050 Max-Q

The NVIDIA GeForce RTX 3050 Max-Q is a low-power Ampere mobile GPU built on Samsung's 8 nm process, packing 8,700 million transistors into a 200 mm² die with a transistor density of 43.5M per mm². It targets thin-and-light laptops, drawing just 35 W with no external power connectors, and sits at the 50th percentile of all GPUs in the benchmark database — a squarely mid-pack position for a mobile part that prioritizes efficiency over raw speed.

Benchmark Performance

The RTX 3050 Max-Q delivers 4.329 TFLOPS of FP32 compute and the same 4.329 TFLOPS for FP16, with a 1:1 ratio that means no half-precision acceleration. That throughput comes from 2,048 shading units running at a 712 MHz base clock and a 1057 MHz boost clock — both low figures that reflect the 35 W power envelope. The pixel fill rate is 33.82 GPixel/s from 32 ROPs, while the texture rate reaches 67.65 GTexel/s from 64 TMUs. Memory bandwidth is 176.0 GB/s across a 128-bit bus using 4 GB of GDDR6 at 11 Gbps effective, with a memory clock of 1375 MHz.

These numbers tell a clear story: the card is compute-balanced but memory-limited. The 4.329 TFLOPS figure is competitive for a 35 W part, but the 176.0 GB/s bandwidth and 4 GB frame buffer cap what the GPU can do in memory-heavy scenarios. The 50th percentile ranking places it exactly in the middle of the entire GPU landscape, meaning it outperforms half of all GPUs ever benchmarked while trailing the other half. Within the GeForce 30 mobile series, this is an entry-level positioning, but the percentile shows it is not a bottom-feeder — it holds its own against a wide swath of older and less efficient parts.

The low clocks are notable. A 1057 MHz boost is far below what desktop Ampere parts achieve, and the 712 MHz base clock further emphasizes the power-constrained design. The pixel rate of 33.82 GPixel/s and texture rate of 67.65 GTexel/s are consistent with these clocks and the 32-ROP, 64-TMU configuration. In practice, this means the card will handle lighter workloads with ease but will struggle to maintain high frame rates in demanding titles, particularly those that saturate the 4 GB GDDR6 buffer.

Ray Tracing and Feature Set

The RTX 3050 Max-Q includes 16 RT cores and 64 tensor cores, bringing hardware-accelerated ray tracing and AI features to a low-power mobile package. The API support is comprehensive: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate is the key enabler for ray tracing, mesh shaders, and variable-rate shading in modern games. The tensor cores support DLSS and other AI-accelerated features, though the 4.329 TFLOPS compute budget means ray-traced workloads will be demanding.

The 16 RT cores are present, but with the low boost clock, ray tracing performance will be modest. The card can run ray-traced effects, but users will need to pair them with lower resolutions or reduced quality settings to maintain playable frame rates. The 64 tensor cores are the more interesting asset — they enable AI upscaling that can offset the card's raw compute limitations. The 1:1 FP16 ratio means tensor core workloads do not get a half-precision throughput advantage, which is a minor limitation for AI-heavy applications. The card supports the full Vulkan 1.4 feature set, making it viable for modern cross-platform engines.

Who Should Consider It

The RTX 3050 Max-Q is best suited for users who need a capable GPU in a portable chassis without sacrificing battery life or thermals. The 35 W TDP and lack of power connectors make it a natural fit for thin-and-light laptops where discrete GPUs are often thermal-limited. The 50th percentile ranking means it outperforms a wide range of older integrated and entry-level discrete GPUs, making it a solid step up from any integrated graphics solution.

For gaming, the 4 GB GDDR6 frame buffer and 176.0 GB/s bandwidth suggest the card is best at 1080p with medium-quality settings. The compute throughput of 4.329 TFLOPS is sufficient for modern titles at that resolution, but the memory capacity will be the first bottleneck in texture-heavy scenes. The 1:1 FP16 ratio does not help with gaming, as most games use FP32 shaders. Users who prioritize ray tracing should be cautious — the 16 RT cores are present, but the low clock speeds will limit ray-traced performance to lower resolutions or reduced ray counts.

The card is also a reasonable choice for light content creation. The 64 tensor cores and 4.329 TFLOPS of FP32 compute handle basic video editing and 3D rendering, though the 4 GB memory will limit large project sizes. The 128-bit memory bus and 176.0 GB/s bandwidth are adequate for 1080p video work but will not accelerate 4K workflows. The PCIe 4.0 x8 interface provides sufficient bandwidth for the GPU's needs, and the display outputs being "Portable Device Dependent" means the card's performance is tied to the laptop's integrated display — external monitor support depends on the specific laptop design.

FAQ

Q: What architecture is the RTX 3050 Max-Q based on?

A: It uses the Ampere architecture with the GA107 chip, manufactured on Samsung's 8 nm process with 8,700 million transistors on a 200 mm² die.

Q: How much memory does it have, and what is the bandwidth?

A: It has 4 GB of GDDR6 memory on a 128-bit bus, with 176.0 GB/s of bandwidth and 11 Gbps effective memory speed.

Q: Does it support ray tracing?

A: Yes, it has 16 dedicated RT cores, and it supports DirectX 12 Ultimate (12_2), which includes hardware-accelerated ray tracing, mesh shaders, and variable-rate shading.

Q: What is the power consumption?

A: The TDP is 35 W, and it has no power connectors — it draws power entirely from the laptop's motherboard, making it suitable for thin-and-light designs.

Q: When was it released, and is it still in production?

A: It was released on May 10, 2021, and its production status is end-of-life.

Q: How does it perform relative to other GPUs?

A: It sits at the 50th percentile of all GPUs in the benchmark database, meaning it outperforms half of all GPUs and trails the other half. Its compute throughput is 4.329 TFLOPS FP32.

How It Compares

The RTX 3050 Max-Q holds a mid-pack position in the overall GPU landscape, as indicated by its 50th percentile ranking. It is a successor to the GeForce 20 Mobile series, and while it does not offer a generational leap in raw compute, the Ampere architecture brings dedicated RT cores and tensor cores that the previous generation lacked. The 35 W power envelope is the defining constraint — it trades raw performance for efficiency, which is appropriate for its target market of portable devices.

Against the broader GeForce 30 mobile lineup, this is the entry-level Max-Q part. It has the smallest memory configuration at 4 GB and the lowest bandwidth at 176.0 GB/s. The 2,048 shading units and 64 tensor cores are present, but the low boost clock of 1057 MHz limits their utilization. The card is best understood as a bridge between integrated graphics and higher-tier discrete GPUs — it offers enough performance for 1080p gaming and light creative work, but it is not designed to compete with higher-power parts in the same generation. The end-of-life status means it is no longer in production, but the 50th percentile ranking ensures it remains relevant for budget-oriented laptops and second-hand systems.

The AMD Equivalent of GeForce RTX 3050 Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 6600M offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6600M

AMD • 8 GB VRAM

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