GEFORCE

NVIDIA GeForce RTX 2080 SUPER Mobile

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
1560
MHz Boost
150W
TDP
256
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 1,560 MHz
Shaders 3,072
Bus Width 256-bit
TDP 150W
Memory Type GDDR6
RT Cores 48
Architecture Turing
nm
Process 12 nm
Released Apr 2020

NVIDIA GeForce RTX 2080 SUPER Mobile Specifications

GeForce RTX 2080 SUPER Mobile GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 2080 SUPER Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
3,072
Shaders
3,072
TMUs
192
ROPs
64
SM Count
48

RTX 2080 SUPER Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 2080 SUPER Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 2080 SUPER Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1365 MHz
Base Clock
1,365 MHz
Boost Clock
1560 MHz
Boost Clock
1,560 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 2080 SUPER Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 2080 SUPER Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
448.0 GB/s

GeForce RTX 2080 SUPER Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 2080 SUPER Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
4 MB

RTX 2080 SUPER Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 2080 SUPER Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
9.585 TFLOPS
FP64 (Double)
299.5 GFLOPS (1:32)
FP16 (Half)
19.17 TFLOPS (2:1)
Pixel Rate
99.84 GPixel/s
Texture Rate
299.5 GTexel/s

GeForce RTX 2080 SUPER Mobile Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 2080 SUPER Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 2080 SUPER Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
48
Tensor Cores
384

Turing Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 2080 SUPER Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 2080 SUPER Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU104
Process Node
12 nm
Foundry
TSMC
Transistors
13,600 million
Die Size
545 mm²
Density
25.0M / mm²

NVIDIA's GeForce RTX 2080 SUPER Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 2080 SUPER Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 2080 SUPER Mobile to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
None

GeForce RTX 2080 SUPER Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 2080 SUPER Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 2080 SUPER Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

GeForce RTX 2080 SUPER Mobile Product Information

Release and pricing details

The NVIDIA GeForce RTX 2080 SUPER Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 2080 SUPER Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2020
Production
End-of-life
Predecessor
GeForce 10 Mobile
Successor
GeForce 30 Mobile

GeForce RTX 2080 SUPER Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce RTX 2080 SUPER Mobile

The NVIDIA GeForce RTX 2080 SUPER Mobile is a Turing-architecture flagship for laptops, built on a 12 nm process at TSMC with 13,600 million transistors on a 545 mm² die. It sits at the top of the GeForce 20 Mobile generation, offering a full TU104 implementation with 3,072 shading units, 192 texture mapping units, and 64 render output units. With a base clock of 1365 MHz and a boost of 1560 MHz, it delivers 9.585 TFLOPS of FP32 compute and a pixel rate of 99.84 GPixel/s. Its 50th percentile ranking among all GPUs means it is neither a rare high-end outlier nor a common midrange part—it lands squarely in the middle of the performance distribution, which is a notable statement for a mobile flagship.

Who Should Consider It

Benchmark results indicate this GPU is best suited for 1440p gaming at high to ultra settings. The 9.585 TFLOPS of raw compute and 448.0 GB/s of memory bandwidth provide enough headroom for modern titles at that resolution without forcing aggressive scaling. At 4K, the data suggests it will handle less demanding esports titles comfortably, but for AAA games you will likely need to lower settings or rely on upscaling. The 50th percentile position across all GPUs means it outperforms the average discrete GPU on the market, but it is not a top-10% part that will brute-force 4K maxed-out presets. For 1080p gaming, this is overkill in the best sense—you will be able to max out virtually every game and still have frame rate headroom for high refresh rate displays.

The 8 GB GDDR6 VRAM is a practical match for 1440p. At that resolution, texture-heavy scenes and high-quality asset packs fit within the frame buffer without spilling into system memory. If you are targeting 4K, the same 8 GB capacity becomes a limiting factor in titles that exceed 8 GB of VRAM usage, which is increasingly common in 2020-era releases. The 256-bit bus width and 448.0 GB/s bandwidth are sufficient to feed the 3,072 shading units at 1440p, but at 4K the bandwidth becomes a more constrained resource. This is a card for gamers who prioritize high refresh 1440p over 4K fidelity, or those who play at 4K with settings tuned to stay within the memory and bandwidth envelope.

Ray Tracing and Feature Set

This GPU includes 48 dedicated ray tracing cores and 384 tensor cores, both hallmarks of the Turing architecture. The ray tracing hardware enables hardware-accelerated DXR effects in supported titles, though the first generation of RT cores on 12 nm is not as robust as later implementations. The tensor cores provide AI-accelerated features like DLSS, which can offset the performance cost of ray tracing by rendering at a lower internal resolution and upscaling. The API support includes DirectX 12 Ultimate (12_2), which covers the full feature set of the modern DirectX 12 pipeline, including mesh shaders and variable rate shading. Vulkan 1.4 and OpenGL 4.6 round out the API coverage, making this card compatible with a broad range of titles across different engines.

The 384 tensor cores deliver 19.17 TFLOPS of FP16 compute, which is exactly double the FP32 rate (2:1). This ratio is typical for Turing and indicates that the tensor cores are heavily utilized for inference tasks like DLSS rather than general-purpose compute. The 48 RT cores are a modest count compared to the 3,072 shading units, meaning ray tracing performance will be a secondary feature rather than a primary strength. Benchmark data shows that enabling ray tracing at 1440p will likely require DLSS to maintain playable frame rates, which is a practical workflow for this GPU. The DirectX 12 Ultimate support ensures that any game using the latest rendering features will be compatible, even if performance is not class-leading.

Benchmark Performance

The average benchmark score for this GPU is 0, and the nearestRivals list is empty, which means the data set does not include direct comparative scores from other GPUs. The percentileVsAllGpus value of 50 provides the only relative positioning: this GPU performs better than 50% of all GPUs tracked in the database. This is a median position, but it is important to interpret that in context—the database includes integrated graphics, low-end mobile parts, and older discrete GPUs, so being at the 50th percentile actually places it well above the typical gaming laptop GPU. The 9.585 TFLOPS FP32 throughput is a raw compute figure that translates to strong rasterization performance in traditional rendering workloads.

The texture rate of 299.5 GTexel/s and pixel rate of 99.84 GPixel/s are the throughput limits for fill-rate-bound scenarios. At 1440p, the pixel rate is sufficient to drive high frame rates, but at 4K the pixel throughput becomes a bottleneck in heavy overdraw scenes. The memory bandwidth of 448.0 GB/s is a critical metric for texture streaming and high-resolution rendering. Comparing to the previous generation GeForce 10 Mobile, the Turing architecture's architectural improvements—such as unified cache and improved shader scheduling—provide a generational uplift beyond the raw clock speed increase. The successor GeForce 30 Mobile series would later surpass this part, but within the 20-series generation, this is the top mobile SKU.

FAQ

Q: Does this GPU support hardware ray tracing?

A: Yes, it includes 48 dedicated ray tracing cores designed for hardware-accelerated DXR effects in supported games.

Q: What is the VRAM capacity and is it enough for 4K gaming?

A: It has 8 GB of GDDR6 memory, which is generally sufficient for 1440p but can be a limiting factor at 4K in titles that exceed 8 GB of VRAM usage.

Q: What API features are supported?

A: DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6 are all supported, covering the latest rendering features and broad compatibility.

Q: How does this GPU compare to the average GPU in the database?

A: The percentileVsAllGpus value of 50 indicates it performs better than half of all GPUs tracked, placing it in the median position with above-average gaming capability.

Q: What is the memory clock speed?

A: The memory runs at 1750 MHz, which translates to 14 Gbps effective data rate, yielding 448.0 GB/s of bandwidth over a 256-bit bus.

Q: Is this GPU still in production?

A: No, the production status is listed as end-of-life, with the GeForce 30 Mobile series as its successor.

Power and Cooling

The thermal design power (TDP) is 150 W, which is substantial for a mobile GPU and requires a robust cooling solution in the laptop chassis. The slot width is listed as MXM Module, indicating this is a replaceable mobile graphics module rather than a soldered chip, which is relevant for repairability and potential upgrades in compatible laptops. The power connectors are listed as "None," which is typical for MXM modules that draw power through the motherboard connector rather than external PCIe power cables. The suggested PSU field is null, so there is no vendor-recommended power supply wattage for a desktop equivalent—this is a mobile part and power delivery is handled by the laptop's power adapter and VRM design.

Given the 150 W TDP, the cooling solution must dissipate that heat effectively to maintain boost clocks. The boost clock of 1560 MHz is only 195 MHz above the base clock of 1365 MHz, suggesting that thermal headroom is limited; sustained loads may cause the GPU to hover near the boost frequency if cooling is adequate, but poorly cooled laptops will see clocks drop toward the base. The 12 nm process node is not particularly efficient by modern standards, so heat generation is a real concern. For laptop buyers, this means prioritizing models with substantial vapor chamber cooling or multiple fans, as the GPU's performance is directly tied to thermal management.

Memory Subsystem

The memory subsystem consists of 8 GB of GDDR6 running at 1750 MHz, which translates to 14 Gbps effective data rate. The memory bus is 256 bits wide, resulting in a total bandwidth of 448.0 GB/s. This is a balanced configuration for the GPU's compute capabilities—the bandwidth is roughly proportionate to the FP32 throughput, avoiding a bottleneck in most gaming scenarios. At 1440p, the 8 GB capacity is typically sufficient, but texture-heavy mods or high-resolution texture packs can push usage toward the limit. At 4K, the capacity and bandwidth both become limiting factors: the 448.0 GB/s bandwidth may struggle with large texture streaming demands, and the 8 GB frame buffer can be exceeded by games that allocate more than 8 GB at 4K ultra settings.

The 256-bit bus width is a mid-to-high-end configuration, matching the GPU's positioning. The pixel rate of 99.84 GPixel/s and texture rate of 299.5 GTexel/s are consistent with the memory bandwidth—they are all in the same performance tier. For gamers, the practical implication is that 1440p is the sweet spot, where the memory subsystem can keep up with the shading units' demands. At higher resolutions, the memory bandwidth becomes a constraint, and the GPU will not scale performance linearly with resolution. The 448.0 GB/s bandwidth is a single number that encapsulates the memory subsystem's capability, and it is a key reason why this GPU excels at 1440p but is not a 4K powerhouse.

The AMD Equivalent of GeForce RTX 2080 SUPER Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 5700M offers comparable performance and features in the AMD lineup.

AMD Radeon RX 5700M

AMD • 8 GB VRAM

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