GEFORCE

NVIDIA GeForce MX150 GP107

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1532
MHz Boost
25W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,532 MHz
Shaders 384
Bus Width 64-bit
TDP 25W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Feb 2019

NVIDIA GeForce MX150 GP107 Specifications

GeForce MX150 GP107 GPU Core

Shader units and compute resources

The NVIDIA GeForce MX150 GP107 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
16
SM Count
3

MX150 GP107 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce MX150 GP107's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX150 GP107 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1469 MHz
Base Clock
1,469 MHz
Boost Clock
1532 MHz
Boost Clock
1,532 MHz
Memory Clock
1502 MHz 6 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce MX150 GP107 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX150 GP107's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
48.06 GB/s

GeForce MX150 GP107 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the MX150 GP107, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
512 KB

MX150 GP107 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX150 GP107 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,176.6 GFLOPS
FP64 (Double)
36.77 GFLOPS (1:32)
FP16 (Half)
18.38 GFLOPS (1:64)
Pixel Rate
24.51 GPixel/s
Texture Rate
36.77 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA GeForce MX150 GP107 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX150 GP107 will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP107
Process Node
14 nm
Foundry
Samsung
Transistors
3,300 million
Die Size
132 mm²
Density
25.0M / mm²

NVIDIA's GeForce MX150 GP107 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce MX150 GP107 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX150 GP107 to maintain boost clocks without throttling.

TDP
25 W
TDP
25W
Power Connectors
None

GeForce MX150 GP107 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce MX150 GP107 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x4
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce MX150 GP107. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

GeForce MX150 GP107 Product Information

Release and pricing details

The NVIDIA GeForce MX150 GP107 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX150 GP107 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2019
Production
End-of-life

GeForce MX150 GP107 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce MX150 GP107

The NVIDIA GeForce MX150 GP107 is a Pascal-architecture mobile graphics processor designed for thin-and-light laptops, built on Samsung’s 14 nm process node. It integrates 3,300 million transistors on a 132 mm² die, producing a transistor density of 25.0M per mm², and targets entry-level 1080p gaming and multimedia tasks. The data presents a mixed picture: its average benchmark score is 0, placing it at the 50th percentile of all GPUs, which indicates a middle-of-the-pack standing in the broad database, yet the absence of any direct rival entries in the nearestRivals field leaves its competitive positioning open to interpretation.

Benchmark Performance

The MX150 GP107’s raw computational throughput is defined by its 384 shading units, 24 texture mapping units, and 16 raster output pipelines, which together yield a pixel rate of 24.51 GPixel/s and a texture rate of 36.77 GTexel/s. Its FP32 performance stands at 1,176.6 GFLOPS, a figure that suggests modest capability for general-purpose compute workloads, while its FP16 output is drastically lower at 18.38 GFLOPS, reflecting a 1:64 ratio that indicates a deliberate de-emphasis on half-precision tasks—likely a cost-saving measure for a low-power part. The 50th percentile ranking implies that roughly half of all GPUs in the database score higher, but with no benchmark scores or rival deltas provided, the practical implications of this percentile remain abstract rather than concrete.

Clock speeds are set at a 1469 MHz base and 1532 MHz boost, which are relatively conservative values for a 25 W TDP part, suggesting thermal and power constraints dominate the design. The memory clock runs at 1502 MHz with an effective 6 Gbps data rate, but the narrow 64-bit bus limits realized bandwidth to 48.06 GB/s. This bandwidth figure is a critical bottleneck: it is sufficient for lightweight eSports titles at low settings, but it will likely throttle performance in texture-heavy scenes or when resolution scales upward. The pixel rate of 24.51 GPixel/s, when divided across the 64-bit bus, hints that fill-rate-bound scenarios could expose the memory subsystem’s limitations, particularly at higher detail presets.

How It Compares

As the nearestRivals array is empty, there are no direct competitor GPUs with specified scores or deltaPct values to reference. This absence is notable: it suggests the MX150 GP107 occupies a niche where its closest performance neighbors are either older integrated solutions or newer low-end discrete parts that have not been catalogued in this dataset. Without rival data, one can only infer positional strength from its percentile—the 50th percentile is a median result, meaning it neither excels nor disappoints relative to the full GPU population. In practice, a user moving from a modern integrated graphics solution would likely see a substantial uplift, but the lack of quantifiable deltas prevents a precise percentage-based comparison. The 14 nm process and 25 W TDP position it as a power-efficient option, but its end-of-life production status and 2019-02-22 release date indicate it is a legacy part superseded by newer architectures.

Ray Tracing and Feature Set

The MX150 GP107 does not include dedicated ray tracing cores or tensor cores, as both fields are null in the specification data. This is consistent with its Pascal architecture, which predates the RTX-focused Turing and Ampere generations. Consequently, hardware-accelerated ray tracing is not available, and any ray-traced effects would rely on software fallbacks, which would be impractical given the FP32 throughput of 1,176.6 GFLOPS. The feature set instead leans on API compatibility: it supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level includes support for conservative rasterization and rasterizer-ordered views, but it lacks the DirectX Raytracing (DXR) tier that would enable hardware-accelerated RT workloads. For modern games that mandate DXR, this GPU would fail to meet minimum requirements, but for titles using Vulkan 1.4 or DirectX 12_1 without RT, it remains nominally compliant.

The absence of tensor cores also means no DLSS (Deep Learning Super Sampling) support, which is a notable omission for a card aimed at budget laptops. DLSS would have helped mitigate the bandwidth constraints, but its absence forces reliance on native resolution rendering and traditional anti-aliasing. The Pascal architecture does support asynchronous compute to a degree, but the 1:64 FP16 ratio suggests that any AI-accelerated features are off the table. For users prioritizing feature completeness, this GPU is clearly a step below modern entry-level parts, but for older DirectX 11 or Vulkan titles, the feature set is adequate.

Power and Cooling

The thermal design power is set at 25 W, a very low figure that enables fanless or ultra-quiet cooling solutions in slim chassis. The slot width is listed as "IGP," indicating it is integrated into the motherboard or a low-profile module, which further reinforces its use in ultraportable laptops. Power connectors are listed as "None," meaning the GPU draws all power from the motherboard slot or a dedicated low-power rail, and no external 6-pin or 8-pin connectors are required. No suggested PSU is provided, which is typical for mobile parts where the system power supply is fixed and not user-upgradeable.

The power delivery implications are straightforward: a 25 W GPU places minimal strain on the laptop’s thermal and power budgets, allowing for thinner designs and longer battery life under light loads. However, the boost clock of 1532 MHz is only 63 MHz above the base clock, indicating that sustained performance is tightly capped—likely due to power limits rather than thermal headroom. In practice, this means the GPU will maintain consistent performance across long sessions, but it will not offer the dynamic overclocking headroom seen in higher-TDP desktop parts. The 14 nm process and 3,300 million transistors suggest a dense but efficient design, though the 132 mm² die size is modest compared to larger Pascal chips.

Who Should Consider It

Based on the available data, the MX150 GP107 is suited for users who primarily engage with eSports titles and older AAA games at 1080p with low-to-medium settings. The 48.06 GB/s bandwidth and 1,176.6 GFLOPS FP32 performance are sufficient for games like Counter-Strike 2, League of Legends, or Valorant, which are not bandwidth-intensive and favor high frame rates over visual fidelity. The 24.51 GPixel/s pixel rate can handle 1080p fills at moderate rates, but pushing to 1440p or enabling high-resolution textures will likely cause stuttering due to the 2 GB VRAM ceiling and narrow bus. Users who play turn-based strategy games, indie titles, or older RPGs (pre-2015) will find the performance adequate, but those expecting 60 FPS in recent AAA releases at high settings will be disappointed.

The 50th percentile ranking suggests it is a median performer, which aligns with its positioning as a baseline discrete GPU. It is not a candidate for 4K gaming, nor is it suitable for content creation workloads that benefit from high FP32 counts—the 1,176.6 GFLOPS is roughly a tenth of what modern midrange GPUs offer. For productivity tasks like photo editing in Lightroom or 1080p video playback, it is more than sufficient, but for 3D rendering or video encoding, the lack of dedicated encoders (not specified) and low compute throughput will result in prolonged rendering times. The end-of-life status means buyers should only consider this part in used or budget systems, not new purchases.

Memory Subsystem

The memory configuration is a 2 GB GDDR5 setup on a 64-bit bus, yielding a bandwidth of 48.06 GB/s. This is the most significant limiting factor for the entire GPU. The 2 GB capacity is marginal for modern games, which often require 4 GB or more for high-resolution textures; at 1080p, many titles will exceed 2 GB when detail settings are raised, forcing the GPU to swap to system memory via the PCIe 3.0 x4 interface, which has limited bandwidth. The 64-bit bus width halves the memory throughput compared to a 128-bit solution, and the 48.06 GB/s figure is roughly one-third of what a midrange desktop card offers. This bottleneck is most pronounced in scenes with heavy texture streaming or high draw distances.

The 1502 MHz memory clock and 6 Gbps effective rate are standard for GDDR5, but the narrow bus negates the benefits of the fast memory. For 1080p gaming, the bandwidth is adequate for older titles with smaller texture packs, but it will struggle with games that use high-resolution assets or advanced post-processing effects that require frequent VRAM access. The 2 GB capacity also limits the ability to run multiple applications simultaneously, such as a game plus a web browser with many tabs, as the GPU may run out of memory and cause frame drops. In summary, the memory subsystem is designed for cost-saving and power efficiency, not performance, and it caps the GPU’s potential even in scenarios where the compute units are not fully saturated.

FAQ

Q: Does the MX150 GP107 support hardware ray tracing?

A: No, the specification lists no ray tracing cores, and the Pascal architecture predates RTX hardware. Any ray-traced effects would require software rendering, which is impractical given the 1,176.6 GFLOPS FP32 performance.

Q: What is the maximum memory bandwidth and how does it affect gaming?

A: The memory bandwidth is 48.06 GB/s, derived from a 64-bit bus and 6 Gbps effective GDDR5 memory. This is a limiting factor for high-resolution textures and modern games, as it may cause stuttering when VRAM is saturated.

Q: Is the MX150 GP107 suitable for 4K gaming?

A: No, the 2 GB VRAM, 64-bit bus, and 1,176.6 GFLOPS FP32 performance are insufficient for 4K gaming. The 50th percentile ranking and bandwidth constraints indicate it is best suited for 1080p at low-to-medium settings.

Q: What power connectors does the MX150 GP107 require?

A: It requires none; the power connectors field is listed as "None," and the 25 W TDP is supplied entirely through the motherboard or a low-power integrated design.

Q: Which APIs does the MX150 GP107 support?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. This includes DirectX 12_1 features like conservative rasterization, but not DXR-based ray tracing.

Q: When was the MX150 GP107 released and is it still in production?

A: It was released on 2019-02-22 and its production status is "End-of-life," meaning it is no longer manufactured and is only available in used or older systems.

The AMD Equivalent of GeForce MX150 GP107

Looking for a similar graphics card from AMD? The AMD Radeon RX 560 XT offers comparable performance and features in the AMD lineup.

AMD Radeon RX 560 XT

AMD • 4 GB VRAM

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