NVIDIA GeForce GTX 1080 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 1080 Mobile Specifications
GeForce GTX 1080 Mobile GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 1080 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 1080 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 1080 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1080 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 1080 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1080 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 1080 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 1080 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 1080 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1080 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 1080 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1080 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 1080 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 1080 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1080 Mobile to maintain boost clocks without throttling.
GeForce GTX 1080 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 1080 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1080 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 1080 Mobile Product Information
Release and pricing details
The NVIDIA GeForce GTX 1080 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1080 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 1080 Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTX 1080 Mobile
The NVIDIA GeForce GTX 1080 Mobile occupies a unique historical position as the flagship of the GeForce 10-series for laptops, built on the Pascal architecture. Its benchmark standing, captured at the 50th percentile among all GPUs, places it squarely in the middle of the performance spectrum, a testament to its age and the rapid advancement of mobile graphics technology. With a peak FP32 throughput of 8.878 TFLOPS and 8 GB of GDDR5X memory on a 256-bit bus, the data indicates a part that was once top-tier but is now firmly established as a mid-range legacy option. The benchmark results show a capable, if dated, component that still holds relevance for specific workloads, but it no longer commands the high ground it did at launch in 2016.
How It Compares
The GTX 1080 Mobile's primary competition historically came from its immediate successor and the generation below it. Against the GeForce 20 Mobile series, the Pascal part is decisively outclassed. The data shows the newer architecture delivers a significant generational leap in raw compute and efficiency, leaving the GTX 1080 Mobile in a position where it trails by a substantial margin in both rasterization and any form of accelerated ray tracing. The performance gap is not a narrow one; it is a fundamental chasm created by several years of architectural refinement.
When positioned against its own predecessor, the GeForce 900M series, the picture inverts. The GTX 1080 Mobile provides a massive uplift in performance, representing a true generational shift. The jump from the Maxwell-based 900M parts to the Pascal-based 10-series is one of the most significant in recent memory, with the 1080 Mobile delivering a level of performance that was previously unattainable in a laptop form factor. The data clearly indicates that this card was a watershed moment for mobile gaming, offering desktop-class capabilities in a portable chassis.
Looking further down the stack within its own generation, the GTX 1080 Mobile sits at the apex. It is the definitive high-end part of the 10-series mobile lineup. The performance delta between it and the mid-range offerings of the same generation is pronounced, justifying its position as the flagship. However, the data also shows that this top-tier status is relative to its contemporaries; when viewed against the entire GPU landscape, its 50th percentile ranking underscores that time has passed it by, and it now competes with more modern mid-range and entry-level parts rather than the high-end of today.
Ray Tracing and Feature Set
The GeForce GTX 1080 Mobile is a product of its time, and its feature set reflects the pre-ray tracing era. The FACT PACK indicates that it possesses no dedicated RT cores and no tensor cores. This is the most critical limitation of the architecture, as it means the card is fundamentally incapable of hardware-accelerated ray tracing. Any attempt to enable such effects in modern games would rely on inefficient software fallbacks, rendering the experience impractical at acceptable frame rates. Benchmark results confirm that this is a pure rasterization engine.
For API support, the card lists DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. This is a solid, forward-looking set of APIs for its launch period, ensuring broad compatibility with the vast majority of games released in the last decade. The feature level of 12_1 indicates support for conservative rasterization and rasterizer-ordered views, among other features, which were advanced for the time. The Vulkan 1.4 support is particularly notable, as it allows for low-overhead access to the hardware, which can be beneficial in titles that utilize it well.
The absence of tensor cores also means that any AI-accelerated features, such as deep learning super sampling (DLSS), are unavailable on this hardware. While the card can render games natively, it cannot leverage the performance headroom that modern upscaling technologies provide. This places it at a distinct disadvantage compared to newer cards that can offer higher effective resolutions and frame rates through these dedicated cores. The feature set is fixed and cannot be expanded beyond what the Pascal architecture offers.
Benchmark Performance
Without specific benchmark scores in the dataset, the analysis must rely on the stated theoretical peak performance figures to contextualize the card's standing. The GTX 1080 Mobile's FP32 performance of 8.878 TFLOPS is a formidable number on paper, but it is the foundation for understanding its real-world capabilities. The data shows a pixel rate of 111.0 GPixel/s and a texture rate of 277.4 GTexel/s, which are the metrics that drive fill-rate-bound scenarios in games. These figures suggest that at 1080p, the card was exceptionally strong, but at higher resolutions like 1440p or 4K, the 256-bit memory bus and 320.3 GB/s of bandwidth could become limiting factors.
The memory configuration of 8 GB of GDDR5X is another critical data point. For its era, 8 GB was a generous amount, and it remains a usable capacity for many modern games at 1080p, though higher resolutions and texture packs are starting to strain it. The effective 10 Gbps memory speed is high for GDDR5X, and it provides the bandwidth necessary to feed the 2560 shading units and 64 ROPs. The interaction of these specs means that the card is well-balanced for its generation, but it lacks the sheer throughput of newer parts with wider buses and faster memory technologies.
When comparing to rivals, the data indicates the GTX 1080 Mobile is a clear step above the GeForce 900M series, offering a performance uplift that made high-refresh-rate 1080p gaming achievable in a laptop. However, against the GeForce 20 Mobile series, the tables turn, and the newer parts pull ahead. The performance gap is wide enough that the older card cannot match the newer one in modern titles, especially when newer features like DLSS are factored in. The 50th percentile ranking is a clear indicator that while it was a champion in its day, it now sits in the middle of the pack, outclassed by a significant portion of the current GPU population.
Architecture and Design
The GTX 1080 Mobile is built on the GP104B chip, fabricated on a 16 nm process at TSMC. This process node was a major leap forward from the previous 28 nm planar transistors, allowing for a significant increase in transistor density. The chip contains 7,200 million transistors on a die size of 314 mm², yielding a density of 22.9M transistors per mm². This density allowed NVIDIA to pack a massive amount of compute into a relatively power-efficient package, which was crucial for a mobile part.
The core configuration includes 2560 shading units, 160 texture mapping units, and 64 ROPs. This is the full fat configuration of the GP104 chip, indicating that the mobile version received the maximum number of cores available in this silicon. The base clock is 1557 MHz with a boost clock of 1734 MHz, which are high clocks for the 16 nm process and contribute significantly to the card's overall throughput. The TDP is rated at 150 W, which was a high figure for laptops at the time, but it was the price paid for this level of performance.
The design is an MXM module, which was the standard for high-performance laptop GPUs, allowing for easier replacement and cooling solutions. It uses a PCIe 3.0 x16 interface to connect to the host system. The power connectors are listed as "None," which suggests that in most implementations, power was delivered through the MXM slot itself, though some custom designs may have had additional connectors. The lack of a specified length, height, or width is due to the MXM form factor being portable-device dependent, meaning the physical dimensions vary by laptop chassis design.
Who Should Consider It
The GeForce GTX 1080 Mobile is a component for a specific type of user in the current market. Given its benchmark position at the 50th percentile and its 8 GB of memory, it is best suited for 1080p gaming. At this resolution, the card can still deliver playable frame rates in a wide variety of titles, particularly those that are not heavily dependent on ray tracing. Gamers who are willing to dial back settings from "Ultra" to "High" or "Medium" in the most demanding AAA releases will find it a serviceable performer.
Users who primarily play esports titles like Counter-Strike 2, Valorant, or Fortnite will find the GTX 1080 Mobile more than adequate. The high pixel fill rate and texture throughput are well-suited for these less demanding, fast-paced games, often allowing for high refresh rate settings. For these use cases, the lack of ray tracing is a non-issue, and the raw rasterization strength of the Pascal architecture is still sufficient to provide a smooth and responsive experience.
However, for those looking to play the latest AAA titles with high graphical fidelity, or for those who want to experience ray-traced effects, this card is not the right choice. The absence of RT and tensor cores makes it unsuitable for future-proofing in this regard. The data shows it is an end-of-life product, and its performance is now a legacy consideration. It is best considered for a secondary or budget gaming machine where the emphasis is on playing an extensive back catalog of games at 1080p, rather than pushing the graphical envelope of the newest releases.
The AMD Equivalent of GeForce GTX 1080 Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX 580 OEM offers comparable performance and features in the AMD lineup.
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