NVIDIA GeForce GTX 1060 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 1060 Mobile Specifications
GeForce GTX 1060 Mobile GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 1060 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 1060 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 1060 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1060 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 1060 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1060 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 1060 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 1060 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 1060 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1060 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 1060 Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1060 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 1060 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 1060 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1060 Mobile to maintain boost clocks without throttling.
GeForce GTX 1060 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 1060 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1060 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 1060 Mobile Product Information
Release and pricing details
The NVIDIA GeForce GTX 1060 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1060 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 1060 Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTX 1060 Mobile
NVIDIA’s GeForce GTX 1060 Mobile is a Pascal-generation part built on the GP106 chip, fabricated at TSMC on a 16 nm process. It was released in mid-August 2016 and has since been marked as end-of-life, sitting in the 50th percentile of all GPUs in the database. This places it squarely in the middle of the field, meaning it is neither a high-end performer nor an entry-level part. With 1,280 shading units, 80 texture mapping units, and 48 ROPs, the GTX 1060 Mobile delivers a peak FP32 throughput of 4.278 TFLOPS. That raw compute figure is best understood in context: it is enough to drive 1080p gaming at high settings in most titles from its era, but it is a generation behind modern parts in efficiency and feature support. The chip contains 4,400 million transistors on a 200 mm² die, giving it a transistor density of 22.0 million per square millimeter.
Benchmark Performance
The FACT PACK includes no synthetic benchmark scores and no nearest rival entries, so the analysis must lean on the architecture’s stated specifications and the 50th percentile ranking. What that percentile means in practice: the GTX 1060 Mobile outperforms roughly half of all GPUs tracked in the database, which is a typical position for a mainstream mobile part from its generation. It is not a flagships chip, but it is also far from a weak one. The 4.278 TFLOPS FP32 rate and 80.21 GPixel/s pixel fill rate suggest that the card is balanced for 1080p rather than 1440p or 4K. For comparison, you would expect a modern mid-range mobile GPU to land well above the 50th percentile, but this part’s age and end-of-life status explain its middling position.
The texture rate of 133.7 GTexel/s is another meaningful data point. That number is the product of the 80 TMUs and the boost clock of 1671 MHz, and it indicates how quickly the GPU can feed textured pixels to the ROPs. In practical terms, a texture rate at this level is sufficient for 1080p with high-detail textures, but it may become a bottleneck in modern titles that rely heavily on complex material shading. The base clock of 1405 MHz and boost clock of 1671 MHz are notable for a 80 W mobile part; they show that NVIDIA was willing to push clocks fairly high within that power envelope. The result is that the GTX 1060 Mobile often performs closer to desktop GTX 1060 variants than to lower-tier mobile chips, but without official rival scores, this must be inferred from the clock and fill-rate data alone.
Ray Tracing and Feature Set
The GTX 1060 Mobile has no ray tracing cores and no tensor cores. This is a Pascal architecture part, and Pascal predates the RTX line entirely. The API support tells the story: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. DirectX 12_1 is a functional level that includes some conservative rasterization and rasterizer-ordered views, but it does not include the DirectX Raytracing (DXR) features that came with later API revisions. For anyone planning to run modern ray-traced games, the data is clear: this GPU cannot handle hardware-accelerated ray tracing. You would be limited to software-based or hybrid ray tracing methods, which are typically too slow on a part with this much compute power.
Vulkan 1.4 support is a plus, as it allows the card to run modern Vulkan titles and benefit from lower driver overhead compared to OpenGL. However, the lack of tensor cores also means no DLSS. This is a critical omission for modern gaming, because DLSS is often the only way to make ray-traced games playable on mid-range hardware. Without it, the GTX 1060 Mobile must rely on native resolution rendering, which will strain its 4.278 TFLOPS in demanding titles. The feature set is best described as "last-generation but not obsolete": it handles DirectX 12 and Vulkan games fine at lower settings, but it is not a card for the latest visual effects.
Memory Subsystem
The GTX 1060 Mobile comes with 6 GB of GDDR5 memory on a 192-bit bus. The memory clock is 2002 MHz, which translates to 8 Gbps effective, yielding a bandwidth of 192.2 GB/s. This is a well-balanced configuration for the GPU’s compute power. The 192-bit bus width is narrower than the 256-bit buses found on higher-end cards, but the 6 GB capacity is sufficient for 1080p gaming with high textures in most titles from 2016 onward. At 1440p, the 6 GB frame buffer becomes a limitation, especially in modern games that can exceed that with Ultra textures. The bandwidth of 192.2 GB/s is also a potential constraint; it is enough for 1080p at high frame rates, but at higher resolutions or with high-resolution texture packs, the memory subsystem may become the bottleneck.
For a mobile part, the memory is not upgradeable, so buyers should consider the 6 GB capacity as a fixed limit. The data indicates that this is a 1080p-oriented memory configuration. At 4K, the 192.2 GB/s bandwidth would be severely insufficient, and the 6 GB VRAM would be exceeded by many modern titles. In short, the memory subsystem matches the GPU’s overall positioning: it is a solid mid-range configuration for its time, but it is not built for high-resolution or high-fidelity future titles.
Who Should Consider It
The GTX 1060 Mobile is best suited for 1080p gaming at medium to high settings. The 4.278 TFLOPS FP32 performance and 80.21 GPixel/s pixel rate are adequate for that resolution in games from the 2016-2019 era. For esports titles like CS:GO, Overwatch, or League of Legends, this GPU would exceed the demands of a 1080p/144Hz display, provided the CPU is not a bottleneck. For AAA titles, the card will handle 1080p at high settings in most games from its release period, but newer titles will force a reduction to medium or low settings to maintain 60 FPS. The 6 GB VRAM is a hard ceiling; games that require more than that at 1080p will cause stuttering or texture pop-in.
At 1440p, the GTX 1060 Mobile is not recommended. The 192.2 GB/s bandwidth and 6 GB VRAM are insufficient for consistent 60 FPS in modern titles, although older or lighter games may run at reduced settings. At 4K, the card is simply not viable. The 50th percentile ranking reinforces this: it is a mainstream part, not a high-end one. Users who want to run modern ray-traced games, even at 1080p, should look elsewhere because the lack of RT and tensor cores disqualifies it for that purpose. However, for a laptop that will be used for 1080p gaming and general productivity, the GTX 1060 Mobile remains a capable option, especially if the price is right (though pricing is not covered in the data).
Power and Cooling
The GTX 1060 Mobile has a TDP of 80 W, which is modest for a GPU with this level of performance. This makes it suitable for thinner gaming laptops that do not have the cooling capacity of larger, bulkier machines. The power connectors are listed as "None," meaning the card draws power directly from the MXM slot or the motherboard, which simplifies installation in a laptop. There is no suggested PSU rating in the data, but in a laptop context, the power supply is external and tied to the system, so an 80 W GPU is a manageable load for a typical 150-200 W laptop adapter. The slot width is MXM Module, indicating it is a replaceable module, though in practice most laptops do not allow user upgrades.
Thermals are a common concern with mobile GPUs, but the 80 W TDP is a reasonable envelope for a dual-fan cooling solution in a mid-size laptop. The boost clock of 1671 MHz will depend on thermal headroom; if the cooling solution is inadequate, the GPU will throttle down toward the 1405 MHz base clock. The data does not include a suggested PSU, but for a laptop, the system’s AC adapter and battery capacity are the relevant constraints, and 80 W is within the range of many laptop designs. For desktop MXM implementations, a 300 W PSU would be sufficient, but that is not specified in the facts.
FAQ
Q: Does the GTX 1060 Mobile support ray tracing?
A: No. The GPU has no ray tracing cores and no tensor cores. It is based on the Pascal architecture, which predates the RTX line. DirectX 12 (12_1) support does not include DXR, so hardware-accelerated ray tracing is not possible.
Q: What is the VRAM size and type?
A: The card has 6 GB of GDDR5 memory on a 192-bit bus, with a bandwidth of 192.2 GB/s. This is sufficient for 1080p gaming at high textures in most titles, but it is a limitation at 1440p or with modern texture-heavy games.
Q: How does the GTX 1060 Mobile compare to modern mid-range GPUs?
A: The data shows it sits at the 50th percentile of all GPUs, meaning it is exactly average. It has 4.278 TFLOPS FP32 performance, which is lower than most modern mid-range parts. It lacks DLSS and ray tracing, so it will fall further behind in newer titles.
Q: What is the TDP and what power connector does it use?
A: The TDP is 80 W, and the power connectors are listed as "None." The card draws power from the MXM slot, making it suitable for laptops with standard MXM cooling solutions.
Q: Can this GPU handle 1440p gaming?
A: Not recommended. The 192.2 GB/s bandwidth and 6 GB VRAM are insufficient for consistent 60 FPS at 1440p in modern titles. It is best used at 1080p with medium to high settings.
Q: Is the GTX 1060 Mobile end-of-life?
A: Yes, the production status is "End-of-life," and it was released on August 14, 2016. Its successor is the GeForce 20 Mobile series, and its predecessor is the GeForce 900M series.
The AMD Equivalent of GeForce GTX 1060 Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX 460 Mobile offers comparable performance and features in the AMD lineup.
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