NVIDIA GeForce GT 1030 GK107
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 1030 GK107 Specifications
GeForce GT 1030 GK107 GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 1030 GK107 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 1030 GK107 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 1030 GK107's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 1030 GK107 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 1030 GK107 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 1030 GK107's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 1030 GK107 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 1030 GK107, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 1030 GK107 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 1030 GK107 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 1030 GK107 is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 1030 GK107 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 1030 GK107 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 1030 GK107 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 1030 GK107 to maintain boost clocks without throttling.
GeForce GT 1030 GK107 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 1030 GK107 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 1030 GK107. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 1030 GK107 Product Information
Release and pricing details
The NVIDIA GeForce GT 1030 GK107 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 1030 GK107 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 1030 GK107 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 1030 GK107
The NVIDIA GeForce GT 1030 GK107 is an end-of-life entry-level graphics card built on the Kepler architecture and fabricated on TSMC's 28 nm process. It integrates 1,270 million transistors on a 118 mm² die, yielding a transistor density of 10.8M per square millimeter. Within the benchmark database, it holds the 50th percentile among all GPUs, placing it exactly at the median of recorded performance. The card was released on 2018-09-29, positioned between the GeForce 900 and GeForce 20 generations.
Memory Subsystem
The memory subsystem is defined by a 2 GB GDDR5 frame buffer on a 128-bit bus, with a peak bandwidth of 80.00 GB/s. The memory clock runs at 1250 MHz, which translates to 5 Gbps effective. For high-resolution workloads, this configuration is restrictive. The 2 GB capacity is a hard ceiling for modern texture-heavy assets, while the 80.00 GB/s bandwidth limits the rate at which frame buffers can be filled. Pixel fill rate is 8.464 GPixel/s, and texture fill rate is 33.86 GTexel/s, which further constrains performance at resolutions above 1080p. The 128-bit bus width is modest, and the data indicates that the memory subsystem is a primary bottleneck for any demanding graphical task. The combination of 16 ROPs and 32 TMUs works with this memory interface to define the card's fill-rate ceiling. At 1080p, the bandwidth may suffice for simple scenes, but at 1440p or higher, the 80.00 GB/s figure becomes a limiting factor, as the pixel rate of 8.464 GPixel/s cannot sustain high-resolution frame output. The 2 GB capacity also forces texture streaming and asset swapping in modern titles, which amplifies the impact of the bandwidth constraint.
Ray Tracing and Feature Set
The GK107 chip does not include dedicated ray tracing cores or tensor cores; these fields are null in the specification. Consequently, hardware-accelerated ray tracing and AI-based upscaling features are absent. The card supports DirectX 12 with a feature level of 11_0, which means it exposes the DirectX 12 API but is limited to the capabilities of the earlier feature level. OpenGL 4.6 and Vulkan 1.2.175 are supported, providing a modern API surface for compatible titles. The display outputs are limited to 2x DVI and 1x mini-HDMI 1.4a, which restricts modern monitor connectivity to a single digital output with limited bandwidth. The feature set is fundamentally that of a legacy Kepler part, with no path to advanced rendering techniques such as ray-traced shadows or reflections. The absence of tensor cores also precludes any form of AI-based frame generation or resolution scaling. For users relying on modern API features, the DirectX 12 (11_0) feature level is a notable limitation, as it omits features like variable rate shading and mesh shaders that require higher feature levels. The Vulkan 1.2.175 support does provide a degree of forward compatibility, but the underlying hardware lacks the compute resources to leverage advanced Vulkan extensions effectively.
Benchmark Performance
The database lists no benchmark scores for this GPU, and the nearestRivals array is empty. Therefore, direct percentage comparisons to specific competing models are unavailable. However, the percentile ranking of 50 indicates that it sits exactly at the median of all GPUs in the database, implying average performance relative to the full spectrum of hardware. The raw computational metrics provide context: FP32 compute is rated at 812.5 GFLOPS, pixel rate at 8.464 GPixel/s, and texture rate at 33.86 GTexel/s. These figures suggest a part suited for light 2D workloads and older 3D titles at low resolutions. The 384 shading units, 32 texture mapping units, and 16 ROPs define a narrow execution pipeline. Given the lack of rival data, the analysis rests on these absolute numbers and the percentile placement. The FP32 throughput of 812.5 GFLOPS is a hard limit for compute-heavy shaders, and the pixel rate of 8.464 GPixel/s caps the card's ability to fill the screen. In the absence of benchmark scores, the percentile of 50 is the only comparative signal, but it must be interpreted cautiously, as it aggregates all GPUs regardless of era or class. The 33.86 GTexel/s texture rate, while modest, can handle simple texture mapping but will struggle with anisotropic filtering and high-resolution textures.
How It Compares
The FACT PACK does not include nearest rival entries, so a rival-by-rival breakdown cannot be produced. The predecessor and successor are listed as GeForce 900 and GeForce 20 respectively, but no scores or specifications for those are provided. Qualitatively, the GT 1030 GK107 occupies a space between these generations, inheriting the Kepler architecture of the earlier era while being released under the GeForce 10 brand. The absence of benchmark scores means the database cannot quantify its position against any specific card. The percentile of 50 serves as the only comparative metric, indicating a median standing across the entire database. Without rival data, the analysis must rely on the intrinsic specifications, such as the 65 W TDP and single-slot design, which suggest a low-power, low-profile niche. The 28 nm process node and 1,270 million transistor count place it in the mid-range of that era's silicon, but no direct performance deltas can be stated. The card's 128-bit memory bus and 80.00 GB/s bandwidth are lower than typical parts from the GeForce 20 era, but again, no numbers for those parts are available for comparison. The 50th percentile ranking implies that half of all GPUs in the database perform worse, but this is a global aggregate that includes integrated and legacy parts, so it does not reflect modern discrete competition.
Who Should Consider It
Given the 2 GB GDDR5 memory, 80.00 GB/s bandwidth, and 812.5 GFLOPS FP32 performance, this card is suitable for basic desktop use, legacy applications, and undemanding games at 720p or 1080p with reduced settings. The 65 W TDP and 250 W suggested PSU indicate a system with modest power delivery requirements. The single-slot form factor and 147 mm length (5.8 inches) allow installation in compact chassis. However, for high-resolution gaming or modern titles, the memory capacity and bandwidth will prove insufficient. The lack of RT cores and tensor cores means no ray tracing or DLSS support. Users with a 2 GB frame buffer requirement and a need for a low-power, single-slot card might consider it, but the end-of-life status and the absence of benchmark scores in the database suggest caution for performance-critical use. The card's 384 shading units and 16 ROPs limit its ability to handle complex geometry and post-processing effects. For users who prioritize silent operation or minimal power draw, the 65 W TDP is a positive attribute, but the 1x 6-pin power connector adds a cable requirement that may not suit all systems. The PCIe 3.0 x16 bus interface is standard, but the card's limited compute rates mean it will not benefit from higher-bandwidth slots. Ultimately, the data points to a card that is best reserved for secondary displays, legacy systems, or as a basic output device, not as a primary gaming solution. The 2 GB capacity is a strict limit for modern game assets, and the 80.00 GB/s bandwidth cannot feed a high-resolution frame buffer efficiently.
The AMD Equivalent of GeForce GT 1030 GK107
Looking for a similar graphics card from AMD? The AMD Radeon RX 580 2048SP offers comparable performance and features in the AMD lineup.
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