GPU

Matrox Parhelia HR256

Unknown graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

Unknown
VRAM 256 MB
Bus Width 64-bit
Memory Type DDR
Architecture Parhelia
nm
Process 150 nm

Matrox Parhelia HR256 Specifications

Matrox Parhelia HR256 GPU Core

Shader units and compute resources

The Matrox Parhelia HR256 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
16
ROPs
4

Matrox Parhelia HR256 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Matrox Parhelia HR256's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Matrox Parhelia HR256 by Unknown dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
250 MHz 500 Mbps effective
GDDR GDDR 6X 6X

Unknown's Matrox Parhelia HR256 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Matrox Parhelia HR256's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
4.000 GB/s

Matrox Parhelia HR256 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Matrox Parhelia HR256 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
800.0 MPixel/s
Texture Rate
3.200 GTexel/s

Parhelia Architecture & Process

Manufacturing and design details

The Matrox Parhelia HR256 is built on Unknown's Parhelia architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Matrox Parhelia HR256 will perform in GPU benchmarks compared to previous generations.

Architecture
Parhelia
GPU Name
Parhelia-512
Process Node
150 nm
Foundry
UMC
Transistors
80 million
Die Size
174 mm²
Density
459.8K / mm²

Unknown's Matrox Parhelia HR256 Power & Thermal

TDP and power requirements

Power specifications for the Matrox Parhelia HR256 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Matrox Parhelia HR256 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

Matrox Parhelia HR256 by Unknown Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Matrox Parhelia HR256 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
190 mm 7.5 inches
Bus Interface
PCI-X
Display Outputs
2x LFH60
Display Outputs
2x LFH60

Unknown API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Matrox Parhelia HR256. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.3
OpenGL
1.3

Matrox Parhelia HR256 Product Information

Release and pricing details

The Matrox Parhelia HR256 is manufactured by Unknown as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Matrox Parhelia HR256 by Unknown represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Unknown
Production
End-of-life

Matrox Parhelia HR256 Benchmark Scores

No benchmark data available for this GPU.

About Matrox Parhelia HR256

The Matrox Parhelia HR256 is an end-of-life graphics card built on the Parhelia-512 chip, manufactured by UMC on a 150 nm process with 80 million transistors on a 174 mm² die. It carries 256 MB of DDR memory on a 64-bit bus, delivering 4.000 GB/s of bandwidth, and pairs 16 texture mapping units with 4 render output units. The card is single-slot, requires no power connectors, and uses a PCI-X bus interface. In the database, it sits at the 50th percentile among all GPUs, though its average benchmark score is recorded as zero, indicating no measured performance data exists.

Who Should Consider It

The Parhelia HR256 is a legacy product, and the data reflects that positioning. Its API support is limited to DirectX 8.1 and OpenGL 1.3, with no Vulkan support. That means the card is only appropriate for software and games designed around those APIs, which places it firmly in the early-2000s era of PC graphics. The 256 MB memory capacity, while generous for its time, is paired with a 64-bit memory bus and 4.000 GB/s bandwidth. That bandwidth figure is modest, and it will constrain texture-heavy workloads at higher resolutions. Benchmark results do not exist for this card, so any recommendation must be inferred from the specification sheet rather than measured performance.

Given the pixel rate of 800.0 MPixel/s and texture rate of 3.200 GTexel/s, the card is capable of driving simple 3D scenes at low resolutions and modest settings. For users running legacy DirectX 8.1 titles—such as early 2000s shooters or strategy games—the Parhelia HR256 could handle those workloads at reduced detail levels. It is not suited for modern games, which require newer DirectX versions and far higher memory bandwidth. The absence of any recorded benchmark scores means no resolution-specific guidance can be derived from the database; instead, the recommendation is qualitative: this card targets low-resolution, low-detail legacy scenarios, not contemporary gaming.

The card's single-slot form factor and lack of power connectors make it easy to install in older systems, and the suggested power supply of 200 W is low. That said, the PCI-X interface is not found on consumer motherboards of the last two decades, so the card would only fit in workstation or server platforms that still support PCI-X. For users with such systems who need basic 2D output or early 3D acceleration, the Parhelia HR256 is a functional choice, but it is not a performance part by any modern measure.

Ray Tracing and Feature Set

The Parhelia HR256 has no ray tracing cores and no tensor cores. The fact pack lists neither field, and the architecture is built around fixed-function texture and pixel units rather than programmable acceleration for ray-traced lighting. Consequently, the card offers no hardware ray tracing support whatsoever. Any ray-traced effects in games or applications would have to be handled entirely in software, which the 800.0 MPixel/s pixel rate and 3.200 GTexel/s texture rate are not equipped to do at playable speeds.

The API support is DirectX 8.1 and OpenGL 1.3. These are early versions of their respective APIs, lacking the shader model flexibility and feature sets of later iterations. There is no Vulkan support, and no other modern API is listed. The absence of tensor cores also rules out any AI-accelerated features such as deep learning super sampling or other neural network-based enhancements. The card's feature set is therefore limited to what DirectX 8.1 and OpenGL 1.3 allowed at the time: fixed-function transformation and lighting, basic pixel and vertex shaders, and standard texture filtering. The 16 TMUs and 4 ROPs define the card's rasterization throughput, but without modern API hooks, those units cannot be leveraged for contemporary effects.

How It Compares

The fact pack provides no nearest rivals for the Parhelia HR256. The nearestRivals field is empty, meaning there are no competitor names, scores, or delta percentages to reference. As a result, no comparative positioning against other specific graphics cards can be made from the data. The only placement information available is the percentile rank of 50 among all GPUs in the database, which places the card exactly at the median of the distribution. However, with an average benchmark score of zero, that percentile appears to be a default or placeholder value rather than a reflection of measured performance.

Because no rival data exists, any attempt to compare the Parhelia HR256 to other cards would require outside knowledge, which is not permitted. The card's specifications—such as the 64-bit memory bus and 4.000 GB/s bandwidth—can be discussed in absolute terms, but not relative to other products. The 50th percentile is the sole quantitative comparison point, and it suggests that the card sits in the middle of the database's performance ordering, but that ordering is not substantiated by any benchmark results. In the absence of rival names, the analysis must conclude that the Parhelia HR256 cannot be positioned against any specific competitor within this database.

FAQ

Q: What type of memory does the Matrox Parhelia HR256 use?

A: It uses 256 MB of DDR memory on a 64-bit bus, with a bandwidth of 4.000 GB/s.

Q: Does the card support ray tracing?

A: No. The Parhelia HR256 has no ray tracing cores and no tensor cores, so it offers no hardware ray tracing capability.

Q: What APIs are supported?

A: The card supports DirectX 8.1 and OpenGL 1.3. It does not support Vulkan.

Q: What is the pixel and texture throughput?

A: The pixel rate is 800.0 MPixel/s, and the texture rate is 3.200 GTexel/s.

Q: What is the production status of this card?

A: The production status is listed as end-of-life.

Q: What is the card's bus interface?

A: It uses a PCI-X bus interface and is a single-slot card with no power connectors.

Benchmark Performance

The benchmark data for the Parhelia HR256 is effectively empty. The benchmarks array contains no entries, and the average benchmark score is recorded as zero. The percentileVsAllGpus field is 50, which places the card at the median of all GPUs in the database. However, a median percentile with no underlying benchmark score is not a meaningful performance indicator—it likely reflects a default ranking rather than a measured outcome. Without any benchmark scores, no percentage deltas can be computed against rivals, and the nearestRivals list is empty, confirming that no comparative performance data exists.

The only quantitative performance metrics available are the card's fixed-function rates: 800.0 MPixel/s for pixels and 3.200 GTexel/s for textures. These figures describe the card's theoretical fill rate, but they do not translate into a benchmark score that can be compared to other products. The memory bandwidth of 4.000 GB/s, derived from the 250 MHz memory clock and 500 Mbps effective data rate on a 64-bit bus, is a hard ceiling for data throughput. That bandwidth is sufficient for the card's era but is not competitive with any modern card, though such comparisons are not possible within the given data.

The absence of recorded benchmarks means the card cannot be ranked on any performance ladder. The 50th percentile is the only positional data, and it is not supported by any score. In practical terms, the Parhelia HR256's performance must be inferred from its specification sheet: a 150 nm chip with 80 million transistors, 16 TMUs, 4 ROPs, and a 64-bit memory interface. These figures describe a low-end part of its generation, but without benchmark results, the database cannot confirm how it performs in real workloads. The data shows a card that is end-of-life, with no measured performance, no rivals, and no comparative deltas—only its raw architectural specifications and a placeholder percentile.

The NVIDIA Equivalent of Matrox Parhelia HR256

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1630

NVIDIA • 4 GB VRAM

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