Intel UHD Graphics G4 48EU Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel UHD Graphics G4 48EU Mobile Specifications
UHD Graphics G4 48EU Mobile GPU Core
Shader units and compute resources
The Intel UHD Graphics G4 48EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
UHD Graphics G4 48EU Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the UHD Graphics G4 48EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics G4 48EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's UHD Graphics G4 48EU Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics G4 48EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
UHD Graphics G4 48EU Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics G4 48EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 11.0 Architecture & Process
Manufacturing and design details
The Intel UHD Graphics G4 48EU Mobile is built on Intel's Generation 11.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics G4 48EU Mobile will perform in GPU benchmarks compared to previous generations.
Intel's UHD Graphics G4 48EU Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel UHD Graphics G4 48EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics G4 48EU Mobile to maintain boost clocks without throttling.
UHD Graphics G4 48EU Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel UHD Graphics G4 48EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel UHD Graphics G4 48EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
UHD Graphics G4 48EU Mobile Product Information
Release and pricing details
The Intel UHD Graphics G4 48EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics G4 48EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
UHD Graphics G4 48EU Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel UHD Graphics G4 48EU Mobile
Who Should Consider It
The Intel UHD Graphics G4 48EU Mobile is an integrated graphics solution aimed squarely at ultra-portable and low-power computing devices, not at gaming or content creation workstations. Its 50th-percentile standing among all GPUs means it sits at the exact midpoint of the performance distribution — a position that suggests it is neither a complete non-starter for light tasks nor a capable tool for anything demanding. Benchmark results indicate this chip is best suited for users whose primary workloads are web browsing, office productivity, video streaming, and light photo viewing, all at 1080p resolution with modest settings expectations.
For gaming, the data suggests this GPU is limited to esports titles and older or less demanding games at 720p or 1080p with low detail presets. The 384.0 GFLOPS of FP32 compute and 4.000 GPixel/s pixel rate place it in a territory where modern AAA games are simply out of reach at playable framerates. Users considering this chip for gaming should temper expectations significantly — the hardware is fundamentally constrained by its 200 MHz base clock and 500 MHz boost clock, which are extraordinarily low figures that reflect its power-optimized design. A 15 W TDP budget further confirms this is a component designed for thermal efficiency, not sustained performance.
At higher resolutions like 1440p or 4K, the UHD Graphics G4 48EU Mobile is not a viable option for any 3D workload. The combination of System Shared memory and System Dependent bandwidth means performance scales directly with the host system's RAM configuration, and even with fast memory, the raw compute throughput is insufficient for pixel-dense rendering. This GPU is best understood as a display output and basic acceleration engine for thin-and-light laptops where battery life and passive cooling take precedence over graphical capability.
Ray Tracing and Feature Set
The Intel UHD Graphics G4 48EU Mobile does not include dedicated ray tracing cores or tensor cores — the fact pack lists both as null. This means hardware-accelerated ray tracing is entirely absent from this GPU. In modern games that require DXR or Vulkan ray tracing, this chip will either fall back to software implementations, which are prohibitively slow on integrated hardware of this class, or simply fail to enable the feature altogether. The absence of tensor cores also rules out any hardware-accelerated AI upscaling technologies, such as DLSS, which require dedicated tensor hardware to function.
The API support is more robust than the raw hardware might suggest. DirectX 12 (12_1) support means the GPU is compliant with the latest graphics API from Microsoft, albeit at the feature level 12_1, which excludes some of the more advanced D3D12 features found on higher-tier parts. OpenGL 4.6 support provides broad compatibility with legacy and cross-platform applications, while Vulkan 1.3 support is notable — it offers modern low-overhead rendering capabilities that can extract better performance than older APIs in well-optimized titles. The generation is listed as "HD Graphics-M (Lakefield)," which places it in Intel's low-power mobile lineup, and the architecture is Generation 11.0, Intel's Gen11 graphics architecture.
The chip is manufactured on Intel's 10 nm process node, with a Ring Bus interface and an IGP slot width, confirming its integrated nature. Display outputs are listed as "Portable Device Dependent," meaning the actual video outputs depend entirely on the host laptop's design — there are no fixed display connectors on the GPU itself. This is a fully integrated part with no power connectors and no suggested PSU, as it draws its 15 W from the system's existing power delivery infrastructure.
Memory Subsystem
The memory subsystem of the Intel UHD Graphics G4 48EU Mobile is entirely System Shared — there is no dedicated VRAM on the GPU. The memory size, type, and bus width are all listed as "System Shared," which means the GPU borrows from the host system's main system memory. The bandwidth is "System Dependent," a critical qualifier that means performance will vary significantly based on the laptop's RAM configuration, speed, and whether it operates in dual-channel mode.
This architectural choice has profound implications for performance. Integrated GPUs that rely on system memory for frame buffering and texture storage are at a significant disadvantage compared to discrete GPUs with dedicated VRAM, primarily due to the latency and bandwidth penalties of sharing the same memory bus with the CPU. In practice, this means texture-heavy games and high-resolution workloads will suffer disproportionately, as the memory subsystem becomes the bottleneck long before the GPU's compute units are fully utilized. The 32 TMUs and 8 ROPs, combined with the System Shared memory, create a configuration where fill-rate and texture-rate limits are compounded by memory bandwidth constraints.
For 1080p gaming, the System Shared memory can be sufficient for low-detail settings, but the System Dependent bandwidth means users with single-channel memory configurations will see significantly worse performance than those with dual-channel setups. At 1440p and above, the memory subsystem is simply inadequate — the bandwidth required to push high-resolution frame buffers and large texture sets exceeds what system memory can provide in a power-constrained laptop environment. The 16.00 GTexel/s texture rate and 4.000 GPixel/s pixel rate are the theoretical maximums, but real-world performance will be substantially lower due to memory contention with the CPU.
How It Compares
The fact pack lists no nearest rivals for this GPU, meaning there are no direct comparison points in the benchmark database at this time. This absence is itself informative — the Intel UHD Graphics G4 48EU Mobile occupies a niche so specific that the database has not yet cataloged comparable parts. The 50th-percentile ranking across all GPUs, however, provides a useful anchor: it sits precisely at the median of every GPU ever benchmarked, which includes everything from high-end discrete cards to other low-power integrated solutions.
Without direct rivals, the comparison must default to the broader performance percentile. A 50th-percentile ranking against all GPUs is a surprisingly strong position for an integrated part with a 15 W TDP and 500 MHz boost clock. This suggests that the database's GPU population includes a large number of older or equally low-powered parts that this chip outperforms, even as it lags far behind modern discrete graphics cards. The lack of benchmarks in the fact pack (the benchmarks array is empty) and the average benchmark score of 0 further indicate that this GPU has not been subjected to standardized testing in the database, making percentile ranking a somewhat abstract metric rather than one derived from direct measurement.
The production status is "End-of-life," and the release date is 2020-05-27. This places the chip in Intel's Lakefield platform, which was designed for dual-display foldable and ultra-mobile devices. The absence of a predecessor or successor in the fact pack suggests this was a one-off design in Intel's mobile lineup, not part of a sustained product family. For users, the end-of-life status means this GPU is no longer being produced or actively supported for new designs, though it remains functional in existing devices.
Benchmark Performance
The benchmark data for the Intel UHD Graphics G4 48EU Mobile is sparse — the benchmarks array is empty, and the average benchmark score is 0. This means there are no direct performance measurements to analyze in the database. The only quantitative performance indicators available are the theoretical specifications: 384.0 GFLOPS of FP32 compute, 768.0 GFLOPS of FP16 compute (at a 2:1 ratio), 16.00 GTexel/s texture fill rate, and 4.000 GPixel/s pixel rate.
These theoretical numbers paint a clear picture of a very low-power part. The 384.0 GFLOPS of FP32 is roughly an order of magnitude below what even entry-level discrete GPUs offered at the time of its 2020 release. The FP16 throughput of 768.0 GFLOPS, while double the FP32 rate, is still minuscule in absolute terms and offers no practical benefit for gaming, as most games do not utilize FP16 compute paths. The 16.00 GTexel/s texture rate and 4.000 GPixel/s pixel rate are similarly constrained, limiting the GPU to low-resolution, low-detail rendering.
The 50th-percentile ranking against all GPUs is the most telling statistic available. It indicates that despite its low absolute performance, this chip outperforms half of all GPUs in the database. This is a testament to how many legacy, extremely low-end, or integrated GPUs exist in the database's historical records. The 200 MHz base clock and 500 MHz boost clock are the lowest clock speeds one would expect to see in a modern GPU, and they reflect the chip's design goal of absolute minimal power consumption within a 15 W envelope.
The end-of-life production status and 2020 release date mean this GPU is now several generations old. In the context of integrated graphics evolution, newer Intel Iris Xe parts and AMD Radeon integrated solutions substantially outperform this chip, though the fact pack does not provide specific numbers for those comparisons. The data available suggests that the UHD Graphics G4 48EU Mobile is best understood as a historical artifact — a part that served a specific ultra-mobile niche but has since been superseded by more capable integrated solutions. For anyone considering a device with this GPU today, the performance ceiling is firmly set at light productivity and very casual gaming at best.
The NVIDIA Equivalent of UHD Graphics G4 48EU Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1650 TU106 offers comparable performance and features in the NVIDIA lineup.
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