GEFORCE

NVIDIA GeForce GTX 1650 TU106

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1590
MHz Boost
90W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,590 MHz
Shaders 896
Bus Width 128-bit
TDP 90W
Memory Type GDDR6
Architecture Turing
nm
Process 12 nm
Released Jun 2020

NVIDIA GeForce GTX 1650 TU106 Specifications

GeForce GTX 1650 TU106 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1650 TU106 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
32
SM Count
14

GTX 1650 TU106 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1650 TU106's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1650 TU106 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1410 MHz
Base Clock
1,410 MHz
Boost Clock
1590 MHz
Boost Clock
1,590 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1650 TU106 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1650 TU106's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
192.0 GB/s

GeForce GTX 1650 TU106 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1650 TU106, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

GTX 1650 TU106 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1650 TU106 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.849 TFLOPS
FP64 (Double)
89.04 GFLOPS (1:32)
FP16 (Half)
5.699 TFLOPS (2:1)
Pixel Rate
50.88 GPixel/s
Texture Rate
89.04 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1650 TU106 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1650 TU106 will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU106
Process Node
12 nm
Foundry
TSMC
Transistors
10,800 million
Die Size
445 mm²
Density
24.3M / mm²

NVIDIA's GeForce GTX 1650 TU106 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1650 TU106 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1650 TU106 to maintain boost clocks without throttling.

TDP
90 W
TDP
90W
Power Connectors
1x 6-pin
Suggested PSU
250 W

GeForce GTX 1650 TU106 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1650 TU106 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
229 mm 9 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1650 TU106. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

GeForce GTX 1650 TU106 Product Information

Release and pricing details

The NVIDIA GeForce GTX 1650 TU106 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1650 TU106 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2020
Production
End-of-life
Predecessor
GeForce 10
Successor
GeForce 20

GeForce GTX 1650 TU106 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 1650 TU106

The NVIDIA GeForce GTX 1650 TU106 is a discrete graphics card built on the Turing architecture, fabricated on TSMC's 12 nm process. It ships with 4 GB of GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth. The card occupies the 50th percentile in the benchmark database's overall GPU ranking, indicating a midpoint performance position. With a base clock of 1410 MHz and a boost clock of 1590 MHz, the card's 896 shading units yield a peak FP32 throughput of 2.849 TFLOPS. The die contains 10,800 million transistors across a 445 mm² area, resulting in a transistor density of 24.3M / mm². Released on 2020-06-17, the card is now end-of-life, and it sits within the GeForce 16 generation, between the GeForce 10 and GeForce 20 series.

How It Compares

The dataset for this card does not include nearest rival entries, so positional analysis relies on the global percentile and the product lineage. The 50th percentile placement means the card sits exactly at the median of all GPUs tracked in the database. This indicates that half of the GPUs in the database deliver higher benchmark scores, while half deliver lower scores. This median position is a critical data point, as it places the card in the middle of the performance distribution rather than at either extreme. The card is classified under the GeForce 16 generation, which places it between the GeForce 10 and GeForce 20 series in NVIDIA's product roadmap. As a successor to the GeForce 10 series and a predecessor to the GeForce 20 series, it inherits the Turing architecture but omits the dedicated hardware features found in the higher-tier GeForce 20 parts. The absence of nearest rival data means that direct percentage deltas against specific competitors cannot be derived from this dataset. However, the 50th percentile provides a clear reference point for its standing relative to the broader GPU market. The card's 90 W TDP and 4 GB memory configuration suggest a power-efficient design, which is consistent with its mid-range positioning. The TU106 chip itself is a large die at 445 mm², but the card is configured with 896 shading units, indicating a significant degree of chip harvesting or binning. The 24.3M / mm² transistor density reflects the 12 nm process, and the 10,800 million transistor count places it in a specific tier of complexity.

Ray Tracing and Feature Set

The FACT PACK lists RT cores as null and tensor cores as null, confirming that this card lacks dedicated ray tracing and tensor processing hardware. Consequently, any ray tracing workload would have to be executed via general-purpose compute shaders, which is significantly less efficient than using dedicated RT cores. The card does support DirectX 12 Ultimate (12_2), a feature set that typically includes ray tracing and variable rate shading. However, without RT cores, the hardware cannot accelerate these features natively. The FP16 throughput is 5.699 TFLOPS, which is exactly double the FP32 rate of 2.849 TFLOPS, indicating a 2:1 FP16 ratio. This can benefit certain compute applications that utilize half-precision arithmetic, but it does not compensate for the lack of tensor cores. The card also supports OpenGL 4.6 and Vulkan 1.4, ensuring broad API compatibility for modern titles and applications. The absence of tensor cores also means that AI-accelerated features such as DLSS are not supported by dedicated hardware, though the card can still run such workloads via compute shaders at reduced efficiency. The 2:1 FP16 ratio is a notable architectural trait, as it allows the card to double its throughput in half-precision scenarios, but this does not translate to ray tracing acceleration.

Benchmark Performance

The benchmark array for this card is empty, so no direct benchmark scores are available in the dataset. However, the theoretical performance metrics provide a basis for analysis. The FP32 compute rate is 2.849 TFLOPS, which is derived from 896 shading units running at the boost clock of 1590 MHz. The pixel fill rate is 50.88 GPixel/s, calculated from 32 ROPs. The texture fill rate is 89.04 GTexel/s, derived from 56 TMUs. The memory subsystem consists of 4 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 192.0 GB/s. The memory clock is listed as 1500 MHz, with 12 Gbps effective data rate. The 2:1 FP16 ratio means that half-precision workloads can achieve up to 5.699 TFLOPS. The card's 50th percentile ranking suggests that its overall benchmark performance aligns with the median of the database's GPU population. Without specific rival deltas, the data cannot confirm precise percentage advantages or disadvantages against named competitors. The 4 GB memory capacity is a notable constraint for modern high-resolution textures, but the 192.0 GB/s bandwidth provides a balanced throughput for the card's compute capabilities. The pixel rate of 50.88 GPixel/s and texture rate of 89.04 GTexel/s indicate a balanced rasterization pipeline, with a ratio of roughly 1.75 texture operations per pixel operation. The 896 shading units, 56 TMUs, and 32 ROPs form a configuration that is typical for a mid-range card, and the 2.849 TFLOPS FP32 figure places it in a specific performance tier. The boost clock of 1590 MHz is 180 MHz higher than the base clock of 1410 MHz, representing a 12.8% boost margin, which is a modest headroom for thermal and power management. The 192.0 GB/s bandwidth, when paired with the 4 GB frame buffer, suggests that the card is designed for 1080p-class workloads, though the data does not specify resolution targets.

FAQ

Q: Does the NVIDIA GeForce GTX 1650 TU106 have dedicated ray tracing cores?

A: No. The FACT PACK lists RT cores as null, indicating the absence of dedicated ray tracing hardware. Tensor cores are also null.

Q: What is the memory configuration of this card?

A: It has 4 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 192.0 GB/s. The memory clock is 1500 MHz, with a 12 Gbps effective data rate.

Q: What power supply is recommended for this card?

A: The suggested PSU is 250 W. The card has a TDP of 90 W and requires a single 6-pin power connector.

Q: What display outputs are available on this card?

A: The card provides 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a.

Q: What is the process node and die size of this card?

A: It is fabricated on a 12 nm process at TSMC, with a die size of 445 mm². The die contains 10,800 million transistors, yielding a transistor density of 24.3M / mm².

Q: What API support does this card offer?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the FP16 performance ratio of this card?

A: The FP16 throughput is 5.699 TFLOPS, which is exactly double the FP32 rate of 2.849 TFLOPS, indicating a 2:1 ratio.

Q: What are the physical dimensions of this card?

A: The card measures 229 mm (9 inches) in length, 111 mm (4.4 inches) in height, and 35 mm (1.4 inches) in width. It is a dual-slot design.

Power and Cooling

The card has a TDP of 90 W, which is a modest power requirement for a discrete GPU. It requires a single 6-pin power connector for operation. The suggested PSU rating is 250 W, indicating that a low-capacity power supply is sufficient for this card. The card is a dual-slot design, with dimensions of 229 mm (9 inches) in length, 111 mm (4.4 inches) in height, and 35 mm (1.4 inches) in width. It connects to the motherboard via a PCIe 3.0 x16 interface. The production status is listed as end-of-life, and the release date is 2020-06-17. The cooling solution is not specified in the dataset, but the dual-slot form factor and 90 W TDP suggest a capable air cooler is required to manage thermals. The 90 W TDP is notably low, which allows for a compact cooling solution and minimal power draw from the system. The single 6-pin connector is a standard requirement, and the 250 W PSU recommendation ensures that even entry-level power supplies can accommodate this card. The dual-slot width indicates that the cooler likely extends beyond a single slot, providing adequate surface area for heat dissipation given the 90 W thermal envelope.

The AMD Equivalent of GeForce GTX 1650 TU106

Looking for a similar graphics card from AMD? The AMD Radeon RX 5600M offers comparable performance and features in the AMD lineup.

AMD Radeon RX 5600M

AMD • 6 GB VRAM

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