ARC

Intel Iris Xe Graphics 96EU Mobile

Intel graphics card specifications and benchmark scores

VRAM
1400
MHz Boost
45W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,400 MHz
Shaders 768
TDP 45W
Memory Type System Shared
Architecture Generation 12.2
nm
Process 10 nm
Released Jan 2022

Intel Iris Xe Graphics 96EU Mobile Specifications

Iris Xe Graphics 96EU Mobile GPU Core

Shader units and compute resources

The Intel Iris Xe Graphics 96EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
48
ROPs
24
Execution Units
96

Iris Xe Graphics 96EU Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Iris Xe Graphics 96EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Xe Graphics 96EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1400 MHz
Boost Clock
1,400 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Iris Xe Graphics 96EU Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Xe Graphics 96EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Iris Xe Graphics 96EU Mobile by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Iris Xe Graphics 96EU Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
1024 KB
Infinity Cache
16 MB

Iris Xe Graphics 96EU Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Iris Xe Graphics 96EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.150 TFLOPS
FP64 (Double)
537.6 GFLOPS (1:4)
FP16 (Half)
4.301 TFLOPS (2:1)
Pixel Rate
33.60 GPixel/s
Texture Rate
67.20 GTexel/s

Generation 12.2 Architecture & Process

Manufacturing and design details

The Intel Iris Xe Graphics 96EU Mobile is built on Intel's Generation 12.2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Xe Graphics 96EU Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 12.2
GPU Name
Alder Lake
Process Node
10 nm
Foundry
Intel

Intel's Iris Xe Graphics 96EU Mobile Power & Thermal

TDP and power requirements

Power specifications for the Intel Iris Xe Graphics 96EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Xe Graphics 96EU Mobile to maintain boost clocks without throttling.

TDP
45 W
TDP
45W

Iris Xe Graphics 96EU Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Iris Xe Graphics 96EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Iris Xe Graphics 96EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

Iris Xe Graphics 96EU Mobile Product Information

Release and pricing details

The Intel Iris Xe Graphics 96EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Xe Graphics 96EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jan 2022
Production
End-of-life

Iris Xe Graphics 96EU Mobile Benchmark Scores

No benchmark data available for this GPU.

About Intel Iris Xe Graphics 96EU Mobile

The Intel Iris Xe Graphics 96EU Mobile is an integrated graphics processor built on the Alder Lake architecture, utilizing Intel’s Generation 12.2 design. Fabricated on a 10 nm process, this IGP is positioned for portable devices, with its performance profile reflecting a balance between daily usability and light gaming. The data indicates an end-of-life production status, with a release date in early January 2022, and it communicates with the system via a Ring Bus interface. This analysis examines its benchmark standing, power requirements, feature set, and suitability for various workloads based solely on the provided specifications.

Benchmark Performance

The benchmark data for this GPU is notably sparse; the `benchmarks` array is empty, and the `avgBenchmarkScore` is recorded as 0. Consequently, there are no direct performance scores or nearest rival comparisons (the `nearestRivals` list is also empty) to reference for exact percentage deltas. The only quantitative anchor is the `percentileVsAllGpus` field, which places this chip at the 50th percentile. This indicates that, within the broader database of all GPUs, it sits exactly at the median performance level, neither a low-end outlier nor a high-performance part. Without score data, the performance characterization must rely on its raw compute specifications.

The peak theoretical throughput is defined by its 768 shading units, 48 texture mapping units, and 24 raster output units. These components yield a pixel rate of 33.60 GPixel/s and a texture rate of 67.20 GTexel/s. The FP32 compute is rated at 2.150 TFLOPS, which is a modest figure for modern workloads, while the FP16 rate doubles to 4.301 TFLOPS via a 2:1 ratio. In practical terms, the 2.150 TFLOPS FP32 figure suggests that this iGPU is suited for older or less demanding titles at lower settings, but it lacks the headroom for high-refresh or high-detail gaming. The 50th percentile ranking corroborates this, indicating that roughly half of all GPUs in the database are faster, which positions it as an entry-level solution for integrated graphics.

Given the absence of rival scores, no direct percentage comparisons can be made. However, the architectural generation (Generation 12.2) implies a specific feature baseline, and the clock behavior, base 300 MHz with a boost up to 1400 MHz, shows that the chip relies on dynamic boosting to reach its performance ceiling. The gap between base and boost clocks is substantial, meaning sustained workloads may see performance drop if thermal or power limits prevent the boost from being maintained. For a database user, the key takeaway is that this GPU’s performance is defined by its 2.150 TFLOPS ceiling, which is a hard limit regardless of the lack of comparative scores.

Power and Cooling

The thermal design power (TDP) is specified at 45 W, which is a relatively high figure for an integrated GPU, as it shares power delivery with the CPU in a mobile package. This TDP encompasses the entire graphics subsystem under load, and the data does not provide a separate suggested PSU wattage. As an IGP (integrated graphics processor), it uses the `slotWidth` of "IGP", meaning it does not occupy a discrete expansion slot; it is soldered onto the motherboard or integrated into the system-on-chip. Consequently, there are no power connectors required, as the `powerConnectors` field is null, and power is drawn from the motherboard’s dedicated VRM circuitry for the processor.

The absence of a `suggestedPsu` field means no specific power supply recommendation is provided. However, the 45 W TDP is an important consideration for laptop designs, as it contributes to the overall thermal envelope of the device. Cooling solutions for such parts are typically custom-designed for the portable chassis, often utilizing heat pipes and fans shared with the CPU. The fact that the `displayOutputs` are "Portable Device Dependent" reinforces that this is not a standalone card; its power and cooling characteristics are entirely dictated by the host laptop’s design. For a user, the 45 W figure suggests that the device will generate moderate heat, and any performance throttling observed in thin-and-light laptops can be attributed to the difficulty of dissipating that heat within tight physical constraints.

Because there is no separate board power draw, the total system power is a sum of the CPU and this 45 W GPU, which is a standard consideration for mobile platforms. The data does not list a specific connector requirement, so the assumption is that the motherboard provides power through standard 12V rails. The lack of a PSU recommendation is typical for IGPs, as the power supply is integrated into the laptop’s AC adapter, which is sized for the entire system, not just the GPU.

Ray Tracing and Feature Set

The feature set is defined by the absence of dedicated ray tracing (RT) cores and tensor cores, as both fields are null. This means that hardware-accelerated ray tracing is not available, and any ray-traced effects would be handled in software, which is typically too slow for real-time use. Similarly, the lack of tensor cores means that AI-accelerated features like DLSS (Deep Learning Super Sampling) are not supported, though the data does not mention DLSS explicitly; the absence of tensor cores precludes such technology.

The API support, however, is modern. The GPU supports DirectX 12 with a feature level of 12_1, which includes support for certain advanced rendering techniques like conservative rasterization and rasterizer-ordered views, but not the full DirectX 12 Ultimate feature set (which requires feature level 12_2). OpenGL 4.6 is also supported, ensuring compatibility with a wide range of professional and legacy applications. Vulkan 1.4 support is listed, which is a high version number and indicates solid support for modern cross-platform graphics APIs.

The shading units (768) and TMUs (48) provide the basic geometry and texture processing capabilities. The architecture, Generation 12.2, is the underlying basis for these features. For gaming, the DirectX 12_1 support means that most modern games will run, but the lack of RT cores means that any ray tracing features in those games must be disabled for acceptable performance. The FP16 compute rate of 4.301 TFLOPS (2:1) is relevant for certain compute workloads, but the primary focus for this iGPU is rasterization. The pixel rate of 33.60 GPixel/s limits fill-rate-intensive scenarios, such as high-resolution rendering with heavy post-processing effects.

FAQ

Q: What is the performance percentile of this GPU compared to all others in the database?

A: The `percentileVsAllGpus` field indicates that it sits at the 50th percentile, meaning it performs better than half of all GPUs and worse than the other half.

Q: Does this GPU support hardware ray tracing?

A: No. The data shows `rtCores` as null, indicating there are no dedicated ray tracing cores, so hardware-accelerated ray tracing is not available.

Q: What is the maximum DirectX version supported?

A: The GPU supports DirectX 12 with a feature level of 12_1, which is a specific tier of DX12 functionality, not the full 12_2 Ultimate feature set.

Q: What is the memory size and type?

A: The memory size and type are both listed as "System Shared", meaning it uses the system RAM rather than dedicated VRAM. The bandwidth is "System Dependent", varying by the host laptop’s memory configuration.

Q: What is the TDP of this integrated GPU?

A: The TDP is listed as 45 W, which is the thermal design power for the graphics subsystem under load.

Q: Is there a dedicated power connector required?

A: No. The `powerConnectors` field is null, and the `slotWidth` is "IGP", so power is drawn from the motherboard without any external connectors.

Who Should Consider It

Given the 50th percentile ranking and the FP32 compute of 2.150 TFLOPS, this GPU is suitable for users who prioritize portability over gaming performance. The data suggests that it is best suited for 1080p resolution at low to medium settings in older or less demanding titles, such as esports games or indie releases. For modern AAA games, the lack of raw compute power (2.150 TFLOPS) and the absence of ray tracing cores will necessitate significant settings reductions to achieve playable frame rates. The 33.60 GPixel/s pixel rate also indicates that high-resolution textures and heavy anti-aliasing will strain the fill-rate limits.

The 50th percentile placement means that users should not expect high-refresh-rate gaming or 1440p/4K performance. Instead, this is a productivity-first GPU that can handle light gaming as a secondary function. For users who need to run office applications, watch video, or do light photo editing, the 768 shading units are more than adequate. The 45 W TDP is a consideration for battery life; while not specified in the data, a 45 W GPU load will drain batteries faster than lower-power IGPs. The device outputs are "Portable Device Dependent", so the number of displays supported depends on the laptop design, but the GPU itself does not dictate a specific output configuration. In summary, this is for users who accept integrated graphics as a convenience rather than a gaming feature, and who play undemanding games at lower settings.

Memory Subsystem

The memory subsystem is entirely based on shared system memory. The size, type, and bus width are all listed as "System Shared", which means the GPU dynamically allocates a portion of the system RAM as needed. The bandwidth is "System Dependent", which is a critical caveat: the performance will vary drastically based on the laptop’s memory configuration (e.g., dual-channel vs. single-channel, DDR4 vs. LPDDR5 speeds). Because the bus width is shared, the GPU’s access to memory is not dedicated, leading to potential bottlenecks in high-resolution scenarios where memory bandwidth is crucial.

For high resolutions (1440p and above), the "System Shared" memory is a significant drawback. The lack of dedicated VRAM means that the GPU competes with the CPU for memory bandwidth, and the `bandwidth` being "System Dependent" means there is no guaranteed minimum throughput. The 2.150 TFLOPS compute is the primary limiting factor, but the memory subsystem will exacerbate performance issues in texture-heavy scenes. The fact that the memory clock is also "System Shared" indicates that the GPU cannot exceed the system memory clock speeds, tying its performance directly to the host platform’s RAM quality.

In practical terms, users with high-speed dual-channel memory will see better performance than those with single-channel configurations, but the data does not specify a particular bandwidth figure to quantify this. The 45 W TDP is unrelated to memory, but the overall system design must account for the shared power and thermal budget. For gaming at 1080p, the shared memory is acceptable, but at higher resolutions, the reliance on system RAM will cause stuttering and lower frame rates due to bandwidth contention. The pixel rate of 33.60 GPixel/s also sets a limit on how quickly the GPU can fill the framebuffer, which is directly impacted by memory bandwidth. Therefore, the memory subsystem is a clear bottleneck for this iGPU, and its performance is highly dependent on the rest of the laptop’s hardware.

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