ARC

Intel Iris Plus Graphics G4 48EU Mobile

Intel graphics card specifications and benchmark scores

VRAM
1050
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,050 MHz
Shaders 384
TDP 15W
Memory Type System Shared
Architecture Generation 11.0
nm
Process 10 nm+
Released May 2019

Intel Iris Plus Graphics G4 48EU Mobile Specifications

Iris Plus Graphics G4 48EU Mobile GPU Core

Shader units and compute resources

The Intel Iris Plus Graphics G4 48EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Execution Units
48

Iris Plus Graphics G4 48EU Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Iris Plus Graphics G4 48EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Plus Graphics G4 48EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1050 MHz
Boost Clock
1,050 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Iris Plus Graphics G4 48EU Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Plus Graphics G4 48EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Iris Plus Graphics G4 48EU Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Iris Plus Graphics G4 48EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
806.4 GFLOPS
FP64 (Double)
201.6 GFLOPS (1:4)
FP16 (Half)
1.613 TFLOPS (2:1)
Pixel Rate
8.400 GPixel/s
Texture Rate
25.20 GTexel/s

Generation 11.0 Architecture & Process

Manufacturing and design details

The Intel Iris Plus Graphics G4 48EU Mobile is built on Intel's Generation 11.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Plus Graphics G4 48EU Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 11.0
GPU Name
Ice Lake GT1
Process Node
10 nm+
Foundry
Intel

Intel's Iris Plus Graphics G4 48EU Mobile Power & Thermal

TDP and power requirements

Power specifications for the Intel Iris Plus Graphics G4 48EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Plus Graphics G4 48EU Mobile to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Iris Plus Graphics G4 48EU Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Iris Plus Graphics G4 48EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Iris Plus Graphics G4 48EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.5

Iris Plus Graphics G4 48EU Mobile Product Information

Release and pricing details

The Intel Iris Plus Graphics G4 48EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Plus Graphics G4 48EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2019
Production
End-of-life

Iris Plus Graphics G4 48EU Mobile Benchmark Scores

No benchmark data available for this GPU.

About Intel Iris Plus Graphics G4 48EU Mobile

The Intel Iris Plus Graphics G4 48EU Mobile is an integrated graphics processor from Intel. The chip is listed as Ice Lake GT1, belonging to the Generation 11.0 architecture, under the generation header HD Graphics-M (Ice Lake). The manufacturing process is Intel's 10 nm+ node, and the foundry is listed as Intel. Clock data shows a 300 MHz base clock and a 1050 MHz boost clock. The slot width is IGP, confirming that this is an integrated part rather than a discrete card. The production status is End-of-life, and the release date is 2019-05-28. The fact pack contains no benchmark scores, no nearestRivals entries, and an average benchmark score of 0.

How It Compares

The nearestRivals field for this product is empty. Because no rival entries are present, there is no named competitor in the database to place alongside this GPU. The only positional measure supplied is percentileVsAllGpus, which is 50. A percentile rank of 50 places the Iris Plus Graphics G4 48EU Mobile at the midpoint of the all-GPU distribution tracked by the database. No deltaPct values accompany a rival list, so no exact percentage advantage or deficit can be reported. The absence of rivals means the profile cannot be positioned against a specific alternative. The data indicates a median standing rather than a leading or trailing position. This median position exists even though the record lists an average benchmark score of 0. Without nearestRivals entries, any further positional comparison would require data that the fact pack does not contain.

Ray Tracing and Feature Set

Ray tracing support cannot be quantified from this record. The rtCores field is null, so no dedicated ray tracing core count is specified. Similarly, the tensorCores field is null, so no tensor core count is available. The architecture is Generation 11.0, and the chip is Ice Lake GT1. The GPU contains 384 shading units, 24 texture mapping units, and 8 ROPs. These functional units produce a pixel rate of 8.400 GPixel/s and a texture rate of 25.20 GTexel/s. Floating-point throughput is 806.4 GFLOPS for FP32 and 1.613 TFLOPS for FP16. The 2:1 ratio indicates that FP16 operations run at twice the FP32 rate. API support is substantial for the product's timeframe: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3 are all listed. Display outputs are described as Portable Device Dependent, which fits the mobile IGP form factor. The bus interface is Ring Bus. Since RT core and tensor core data are both null, hardware-accelerated ray tracing and tensor-accelerated workloads are not specified features of this GPU.

Benchmark Performance

The benchmarks array in the fact pack is empty. The average benchmark score is 0, which is the default value rather than a measured result. The nearestRivals array is also empty, so no rival score exists to compare against and no deltaPct value can be calculated. The percentileVsAllGpus value of 50 is the only aggregate performance indicator in the record. With no recorded scores, performance analysis must rely on specification-derived throughput figures. The GPU's pixel rate is 8.400 GPixel/s. Its texture rate is 25.20 GTexel/s. FP32 compute is 806.4 GFLOPS, and FP16 compute is 1.613 TFLOPS at a 2:1 ratio. Clock behavior contributes to these throughputs: the base clock is 300 MHz and the boost clock is 1050 MHz. At the 1050 MHz boost clock, the shader array can reach its listed maximum throughput, but actual sustained clock rates are not recorded. Therefore, these throughput numbers should be read as upper-bound theoretical rates rather than benchmark results. The empty benchmark list and zero average score prevent any direct score-to-score comparison. No exact percentage deltas exist in this profile, so the analysis stops at specification-derived rates.

Power and Cooling

The power envelope of this GPU is listed as 15 W. The slot width is IGP, which means the part is integrated into a mobile platform rather than installed as a separate card. The fact pack lists no power connectors; the powerConnectors field is null. It also lists no suggested PSU, because the suggestedPsu field is null. Since this is an IGP, power delivery is not a matter of selecting a graphics-card power cable. The record does not include any cooler specification, so cooling is undefined in the data. The 15 W figure is the only power-related number available. Because no suggested PSU is given, no power supply capacity recommendation can be made from this profile. The mobile context is reinforced by the display outputs field, which is Portable Device Dependent. The power and cooling behavior would be governed by the mobile platform containing the IGP, but that platform information lies outside the fact pack.

FAQ

Q: What chip and architecture lie behind this GPU?

A: The chip is Ice Lake GT1, the architecture is Generation 11.0, and the generation header is HD Graphics-M (Ice Lake). The process node is Intel's 10 nm+.

Q: What graphics APIs are supported?

A: The supported APIs are DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.

Q: Does this GPU have dedicated RT cores or tensor cores?

A: No core counts are listed for either type. The rtCores field is null and the tensorCores field is null.

Q: What is the TDP and what power connectors are required?

A: The TDP is 15 W. The slot width is IGP, and the data lists no power connectors and no suggested PSU.

Q: What memory configuration does it use?

A: The memory size, type, and bus width are all listed as System Shared. Memory bandwidth is System Dependent, so no fixed bandwidth figure is given.

Q: Is this product still in production?

A: No. The production status is End-of-life, and the release date is 2019-05-28.

Memory Subsystem

The memory subsystem for this GPU is entirely shared. The memory size field is System Shared, the memory type field is System Shared, and the bus width field is System Shared. Bandwidth is listed as System Dependent. This means the product has no dedicated VRAM capacity, no fixed memory type, and no fixed bus width. Consequently, no fixed bandwidth number can be stated for this GPU. High-resolution performance depends on the platform's memory subsystem rather than on an independent graphics memory specification. The bus interface is Ring Bus, which connects the integrated GPU within the processor. Because the memory bus is System Shared, achievable bandwidth will vary with system memory configuration. The absence of a dedicated memory bus is a structural trait of this IGP. The fact pack does not list a separate memory clock; the only clock entries are the 300 MHz base clock and the 1050 MHz boost clock for the GPU itself. Any statement about memory bandwidth for this product is therefore conditional on the system-dependent parameter. The memory fields point toward a shared, platform-controlled memory path, and no fixed bandwidth ceiling is recorded in the profile.

The NVIDIA Equivalent of Iris Plus Graphics G4 48EU Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1660 Ti Mobile offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1660 Ti Mobile

NVIDIA • 6 GB VRAM

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