ARC

Intel Iris Plus Graphics 650 Mobile

Intel graphics card specifications and benchmark scores

VRAM
1150
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,150 MHz
Shaders 384
TDP 15W
Memory Type System Shared
Architecture Generation 9.5
nm
Process 14 nm++
Released Jan 2017

Intel Iris Plus Graphics 650 Mobile Specifications

GPU Core

Shader units and compute resources

The Intel Iris Plus Graphics 650 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
48
ROPs
6
Execution Units
48

Iris Plus Graphics 650 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Iris Plus Graphics 650 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Plus Graphics 650 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1150 MHz
Boost Clock
1,150 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Iris Plus Graphics 650 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Plus Graphics 650 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Iris Plus Graphics 650 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Iris Plus Graphics 650 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
883.2 GFLOPS
FP64 (Double)
220.8 GFLOPS (1:4)
FP16 (Half)
1.766 TFLOPS (2:1)
Pixel Rate
6.900 GPixel/s
Texture Rate
55.20 GTexel/s

Generation 9.5 Architecture & Process

Manufacturing and design details

The Intel Iris Plus Graphics 650 Mobile is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Plus Graphics 650 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 9.5
GPU Name
Kaby Lake GT3e
Process Node
14 nm++
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel Iris Plus Graphics 650 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Plus Graphics 650 Mobile to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Iris Plus Graphics 650 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Iris Plus Graphics 650 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Iris Plus Graphics 650 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.4

Iris Plus Graphics 650 Mobile Product Information

Release and pricing details

The Intel Iris Plus Graphics 650 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Plus Graphics 650 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jan 2017
Production
End-of-life

About Intel Iris Plus Graphics 650 Mobile

Benchmark Performance

The Intel Iris Plus Graphics 650 Mobile sits at the 50th percentile of all GPUs in the benchmark database, placing it squarely in the middle of the pack. This is an integrated graphics solution from the Kaby Lake GT3e chip, built on Intel's Generation 9.5 architecture using a 14 nm++ process. With no benchmark scores available and no nearest rivals listed for comparison, the performance assessment relies on the raw compute metrics and architectural characteristics.

The GPU delivers 883.2 GFLOPS of FP32 compute performance, which is modest by discrete graphics standards but respectable for an integrated part. The shading unit configuration of 384 units, paired with 48 texture mapping units and only 6 ROPs, reveals the fundamental design philosophy: this is a part optimized for throughput in shader-heavy workloads rather than pixel-pushing rasterization. The texture fill rate of 55.20 GTexel/s and pixel rate of 6.900 GPixel/s reflect those limitations — 6 ROPs will bottleneck high-resolution rendering, particularly at 1440p and above where fill-rate demands escalate quickly.

In practical terms, the data indicates this GPU can handle light gaming at 720p with reasonable settings in less demanding titles, but it will struggle with modern AAA games at 1080p. The FP16 performance of 1.766 TFLOPS (2:1 ratio) suggests some compute headroom for applications that can leverage reduced precision, though gaming workloads rarely exploit this in a meaningful way. The 50th percentile ranking means half of all GPUs in the database perform worse than this part, but it also means half perform better — and given that this is an integrated part from 2017, the competitive landscape has shifted considerably since its release.

Memory Subsystem

The memory configuration is entirely system-shared, with the GPU drawing from the same pool as the CPU. There is no dedicated VRAM, no dedicated bus width, and the bandwidth is listed as "System Dependent." This is the single most significant performance limitation for this GPU. In practice, system-shared memory means the GPU competes with the CPU and operating system for memory bandwidth, which creates severe bottlenecks in texture-heavy scenes and high-resolution rendering.

The absence of dedicated VRAM means texture streaming and frame buffer operations rely entirely on the system memory controller and bus. At 1080p, this can cause stuttering when the game world loads new assets, and at 1440p the bandwidth constraints become even more pronounced. The "System Dependent" bandwidth designation is telling — the actual performance will vary dramatically based on the laptop's memory configuration, whether it uses single-channel or dual-channel RAM, and the memory speed. A dual-channel configuration with fast memory can substantially improve the GPU's effective bandwidth, while a single-channel setup will cripple it.

For high-resolution gaming, this memory architecture is a fundamental limitation. The GPU's 6 ROPs and system-shared memory create a compound bottleneck: not enough pixel throughput and not enough bandwidth to feed it. The data suggests this part is best suited for 720p gaming or esports titles at 1080p with reduced settings and texture quality. Users with 1440p displays should not expect playable frame rates in anything beyond the most graphically modest games.

Ray Tracing and Feature Set

The Iris Plus Graphics 650 has no dedicated ray tracing cores and no tensor cores. This is an integrated GPU from 2017, predating Intel's dedicated ray tracing hardware. The feature set is instead defined by its API support: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. These API capabilities are modern enough to run contemporary titles, but the lack of dedicated RT hardware means any ray tracing effects will be handled through compute shaders, which is extremely inefficient on this hardware.

The DirectX 12_1 support includes some modern rendering features, but it does not include the full DirectX 12 Ultimate feature set. For practical purposes, this means games that require hardware-accelerated ray tracing will not run well, and titles that heavily utilize mesh shaders or other DirectX 12 Ultimate features may not be playable. The Vulkan 1.3 support is notable, as it allows for lower-level hardware access that can improve performance in well-optimized titles, though the underlying hardware limitations remain.

The feature set is fundamentally that of a legacy integrated GPU. It supports modern APIs but lacks the specialized hardware that defines contemporary graphics cards. For users interested in ray tracing, this GPU is not a viable option — the data clearly shows no RT cores and no tensor cores, meaning any such workloads would fall back to compute-based implementations that would tax the 384 shading units beyond their practical limits.

Power and Cooling

The Intel Iris Plus Graphics 650 carries a 15 W TDP, which is typical for integrated graphics of its era. This low power draw is one of the primary advantages of an integrated solution — it requires no additional cooling beyond what the laptop chassis already provides for the CPU, and it consumes minimal power during operation. The slot width is listed as "IGP" (integrated graphics processor), confirming that this is not a discrete card that occupies a PCIe slot.

There is no suggested PSU and no power connector requirement, which makes sense for an integrated part. The power delivery is handled entirely through the motherboard, drawing from the same power rails that feed the CPU. This simplifies system integration significantly — there are no additional cables to route, no PSU sizing considerations, and no thermal design challenges beyond what the laptop's existing cooling solution must handle.

The 14 nm++ process node helps keep power consumption in check while providing the 300 MHz base and 1150 MHz boost clocks. The boost clock is relatively modest, and the GPU will likely spend most of its time at lower clocks under sustained gaming loads due to thermal constraints in thin-and-light laptops. The display outputs are "Portable Device Dependent," meaning the actual video output options vary by laptop model — some may offer HDMI, others DisplayPort, and some may rely solely on the built-in display.

Who Should Consider It

The Intel Iris Plus Graphics 650 is an end-of-life product, released in January 2017, and its performance profile reflects that era. The 50th percentile ranking and the compute metrics suggest this GPU is suitable for users with modest expectations: light gaming at 720p, esports titles at 1080p with reduced settings, and general productivity workloads. Users who primarily play older titles or indie games will find this GPU acceptable, particularly if paired with a fast dual-channel memory configuration.

For users targeting 1080p gaming with modern titles, this GPU will disappoint. The 6 ROPs and system-shared memory create bottlenecks that manifest as poor frame rates and stuttering, especially in open-world games with large texture sets. Users at 1440p should look elsewhere entirely — the pixel fill rate of 6.900 GPixel/s is simply too low to drive that resolution at acceptable frame rates in anything beyond the simplest 2D or low-poly games.

The integrated nature of this GPU means it is only available in laptops that include it as part of the Kaby Lake GT3e chip. Users cannot upgrade this GPU, so the decision to purchase a laptop with this part is essentially a decision to accept its performance limitations for the life of the machine. The 15 W TDP is a positive for battery life, but the performance tradeoff is significant.

FAQ

Q: Can the Intel Iris Plus Graphics 650 handle modern games?

A: The data indicates this GPU provides 883.2 GFLOPS of FP32 performance with 6 ROPs and system-shared memory. Modern AAA games at 1080p will struggle, but lighter titles and esports games at 720p or reduced 1080p settings may be playable.

Q: What resolution is this GPU best suited for?

A: The pixel rate of 6.900 GPixel/s and system-shared memory architecture suggest 720p is the practical resolution for gaming. At 1080p, performance will be marginal even with reduced settings, and 1440p is not a realistic option.

Q: Does this GPU support ray tracing?

A: No. The specifications list no ray tracing cores and no tensor cores. Ray tracing would require compute-based implementations, which the 384 shading units cannot handle efficiently.

Q: What API features does it support?

A: The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. This allows it to run most modern games, though some DirectX 12 Ultimate features are not supported.

Q: How much power does it draw?

A: The TDP is 15 W, which is typical for integrated graphics. There is no PSU requirement and no power connector — power is delivered through the motherboard.

Q: Is this GPU upgradeable?

A: No. The slot width is listed as "IGP" (integrated graphics processor), meaning it is permanently integrated into the Kaby Lake GT3e chip. Users cannot replace or upgrade it.

Detailed benchmark scores and charts for the Intel Iris Plus Graphics 650 Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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