NVIDIA GeForce GTX 1050 Ti Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 1050 Ti Mobile Specifications
GeForce GTX 1050 Ti Mobile GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 1050 Ti Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 1050 Ti Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 1050 Ti Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1050 Ti Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 1050 Ti Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1050 Ti Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 1050 Ti Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 1050 Ti Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 1050 Ti Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1050 Ti Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 1050 Ti Mobile is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1050 Ti Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 1050 Ti Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 1050 Ti Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1050 Ti Mobile to maintain boost clocks without throttling.
GeForce GTX 1050 Ti Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 1050 Ti Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1050 Ti Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 1050 Ti Mobile Product Information
Release and pricing details
The NVIDIA GeForce GTX 1050 Ti Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1050 Ti Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 1050 Ti Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTX 1050 Ti Mobile
The NVIDIA GeForce GTX 1050 Ti Mobile is a Pascal-architecture mobile GPU built on a 14 nm process at Samsung, with 3,300 million transistors on a 132 mm² die. It uses the GP107 chip and sits in the GeForce 10 Mobile generation. The GPU packs 768 shading units, 48 texture mapping units, and 32 render output units, with a base clock of 1493 MHz and a boost clock of 1620 MHz. Memory is 4 GB of GDDR5 on a 128-bit bus, yielding 112.1 GB/s of bandwidth. The card has a 75 W TDP and requires no power connectors. It was released on January 2, 2017, and is now end-of-life. This page analyzes the available data.
Benchmark Performance
The database lists no direct benchmark scores for this GPU, and no nearest rivals are provided. The only comparative metric is the 50th percentile across all GPUs, which places the GTX 1050 Ti Mobile at the exact median of the database. Half of all GPUs score higher, and half score lower. This is a neutral, mid-pack position — not a top-tier part, not an entry-level one.
The compute figures support that placement. FP32 throughput is 2.488 TFLOPS, a moderate number for a mobile GPU. FP16 throughput is 38.88 GFLOPS, which is a 1:64 ratio relative to FP32. That ratio indicates no dedicated FP16 acceleration; the FP16 figure is simply the FP32 rate divided by 64. This is a legacy design choice, not a performance feature. The pixel rate is 51.84 GPixel/s, and the texture rate is 77.76 GTexel/s, derived from the 32 ROPs and 48 TMUs at boost clock. These figures suggest a GPU suited to 1080p gaming at medium settings in its era, but no benchmark data exists to confirm that.
The absence of benchmark scores means all performance analysis must be inferred from compute and fill rates. The 2.488 TFLOPS FP32 rate, combined with 112.1 GB/s of bandwidth, points to a balanced mid-range mobile chip. The 50th percentile reinforces this: it is neither a strong enthusiast part nor a weak budget one.
Ray Tracing and Feature Set
The GTX 1050 Ti Mobile has no ray tracing cores and no tensor cores; both fields are null. This is consistent with the Pascal architecture, which predates the introduction of dedicated RT and tensor hardware. Consequently, the GPU does not support hardware-accelerated ray tracing or tensor-based features such as DLSS. Any such workloads would fall to the 768 general-purpose shading units.
The API support is the key feature set. The card supports DirectX 12 with feature level 12_1, OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level includes conservative rasterization and other 12_1 features, but not the 12_2 features required for hardware ray tracing. Vulkan 1.4 is a recent API version, so driver support remains current even though the hardware is end-of-life. Display outputs are listed as "Portable Device Dependent," meaning the actual ports are determined by the laptop design, not the GPU. The bus interface is PCIe 3.0 x16.
Power and Cooling
The TDP is 75 W, a modest power draw for a mobile GPU. The card requires no power connectors, so it draws all power from the PCIe slot. In a laptop, this simplifies power delivery, as no separate cable is needed. The data pack does not list a suggested PSU, which is typical for mobile parts where the power supply is integrated into the system.
The 75 W TDP is the only power figure available. There is no slot width, dimension, or cooling data. The absence of power connectors means the card operates within the PCIe slot's power budget, which is 75 W for a standard x16 slot. This makes it suitable for thin laptops, but no thermal measurements are provided.
FAQ
Q: What is the process node and foundry for this GPU?
A: The process node is 14 nm, and the foundry is Samsung.
Q: How much memory does the GTX 1050 Ti Mobile have, and what type?
A: It has 4 GB of GDDR5 memory on a 128-bit bus, with a bandwidth of 112.1 GB/s.
Q: Does this GPU support ray tracing?
A: No. The data lists no ray tracing cores and no tensor cores, and the DirectX feature level is 12_1, which does not include hardware ray tracing.
Q: What is the TDP and does it require a power connector?
A: The TDP is 75 W, and it requires no power connectors.
Q: What is the release date and production status?
A: The release date is January 2, 2017, and the production status is end-of-life.
Q: What API versions does it support?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
How It Compares
The database provides no nearest rivals for this GPU, so a direct comparison with specific scores is not possible. The only comparative metric is the 50th percentile across all GPUs, which indicates a middle-of-the-pack position. Half of all GPUs are above, half below.
The predecessor is the GeForce 900M series, and the successor is the GeForce 20 Mobile series. The GTX 1050 Ti Mobile sits between these generations. The GeForce 20 Mobile series introduced ray tracing and tensor cores, which this card lacks. The GeForce 900M series was based on an older architecture, so the GTX 1050 Ti Mobile represents a step forward in process node and architecture, but no specific performance deltas are provided.
Without rival scores, the position must be described qualitatively. The 50th percentile places it in the middle of the database, typical for a mid-range mobile GPU. It is not a high-end model, nor a low-end one. The absence of rival data means no percentage deltas can be calculated, so the analysis relies on the percentile and raw compute figures.
Memory Subsystem
The memory subsystem consists of 4 GB of GDDR5 on a 128-bit bus, with a bandwidth of 112.1 GB/s. The memory clock is 1752 MHz, which translates to 7 Gbps effective. The 128-bit bus is a common width for mid-range GPUs, and 4 GB was a standard capacity for its era.
For high resolutions, the 112.1 GB/s bandwidth is a limiting factor. At 1080p, this bandwidth is sufficient for many games, but at 1440p or 4K, the bandwidth and the 4 GB capacity could become constraints. The 128-bit bus width is half the width of higher-end GPUs, which typically use 256-bit or 384-bit buses. The 112.1 GB/s figure results from the 128-bit bus and the 7 Gbps effective memory clock.
The pixel rate of 51.84 GPixel/s and texture rate of 77.76 GTexel/s are tied to the memory subsystem. The 32 ROPs and 48 TMUs work with the bandwidth to determine fill rates. For a 75 W laptop GPU, this memory subsystem is balanced for 1080p gaming, but high-resolution performance would be constrained by both bandwidth and capacity.
The AMD Equivalent of GeForce GTX 1050 Ti Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX 560 Mobile offers comparable performance and features in the AMD lineup.
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