Intel i815 Graphics
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel i815 Graphics Specifications
GPU Core
Shader units and compute resources
The Intel i815 Graphics GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
i815 Graphics Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the i815 Graphics's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The i815 Graphics by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's i815 Graphics Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The i815 Graphics's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
i815 Graphics Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel i815 Graphics against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 1.0 Architecture & Process
Manufacturing and design details
The Intel i815 Graphics is built on Intel's Generation 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the i815 Graphics will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel i815 Graphics determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the i815 Graphics to maintain boost clocks without throttling.
i815 Graphics by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel i815 Graphics are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel i815 Graphics. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
i815 Graphics Product Information
Release and pricing details
The Intel i815 Graphics is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the i815 Graphics by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel i815 Graphics
The Intel i815 Graphics, built on the Solano chip, is a Generation 1.0 integrated graphics processor (IGP) from Intel, fabricated on a 150 nm process. It holds a 50th percentile ranking among all GPUs in the database, though its average benchmark score is recorded as 0, indicating that no benchmark results are available for this part. As an end-of-life product, it represents a foundational era of integrated graphics, relying entirely on system resources for its memory and display functionality.
Who Should Consider It
The i815 Graphics is an IGP with a slot width of IGP, meaning it is integrated directly onto the motherboard rather than being a discrete card. The data shows no recorded benchmarks, so its practical performance is undefined by numerical scores. Its 50th percentile ranking is a neutral midpoint, but with zero benchmark entries, this percentile likely reflects its existence in the database rather than measured capability. Given the DirectX 7.0 and OpenGL 1.2 API support, this part is suited for legacy operating systems and basic 2D productivity tasks. For 3D workloads, it targets early fixed-function applications that predate programmable shaders. High-resolution modern gaming is out of the question; the system-shared memory and minimal fill rates preclude any demanding settings. It is best considered for retro computing, diagnostic stations, or systems where a simple display output is the sole requirement. The display outputs are motherboard dependent, so the available ports depend entirely on the motherboard's design, not on the GPU itself. The bus interface is FSB, tying it to the front-side bus architecture of the era.
Memory Subsystem
The memory subsystem is entirely system-shared. The data lists size, type, and bus width as 'System Shared', and bandwidth as 'System Dependent'. This means the i815 Graphics has no dedicated VRAM; it draws from the host system's main memory. Consequently, performance scales directly with the speed and bandwidth of the installed system RAM. The pixel rate of 133.0 MPixel/s and texture rate of 133.0 MTexel/s are fixed fill rates, but actual memory throughput is variable. For high resolutions, this dependency on system memory is a severe bottleneck, as the IGP competes with the CPU for the same memory bus. The system-dependent bandwidth means that a faster memory configuration could improve texture throughput, but the fixed 1 TMU and 1 ROP configuration limits the maximum pixel and texture output regardless of memory speed. This shared-memory approach was common for IGPs of this generation, but it places a hard ceiling on the complexity of scenes that can be rendered without stuttering.
Ray Tracing and Feature Set
The i815 Graphics has no dedicated ray tracing cores and no tensor cores. The API support is limited to DirectX 7.0 and OpenGL 1.2, with no Vulkan support. This means hardware-accelerated ray tracing is entirely absent. The feature set is firmly rooted in the early 3D era, supporting fixed-function pipeline operations. The presence of 1 texture mapping unit and 1 raster operations unit confirms a minimal fixed-function design, with no programmable shader support in the modern sense. The lack of tensor cores also precludes any AI-accelerated features. For users seeking ray tracing or modern rendering effects, this part is entirely unsuitable. Its capabilities are limited to the basic transform and lighting operations of the DirectX 7.0 era, which is a fundamental limitation for any contemporary workload. The architecture is listed as Generation 1.0, reinforcing its status as an initial attempt at integrated graphics rather than a refined implementation.
How It Compares
The FACT PACK lists no nearest rivals for the Intel i815 Graphics. Therefore, a direct comparison against specific named competing GPUs is not possible from the available data. Its only measurable position is the 50th percentile ranking across all GPUs in the database. This percentile indicates it sits exactly in the middle of the performance distribution, but the average benchmark score of 0 implies that this ranking is based on structural attributes rather than actual measured performance. Without rival data, any claims of being ahead or behind a specific product are unsupported. The absence of rival comparisons underscores the unique status of this IGP as a legacy part with no contemporary competitors in the database. The 50th percentile is a statistical artifact; it does not convey real-world performance because no benchmarks were recorded to populate a score.
FAQ
Q: What is the memory configuration of the Intel i815 Graphics?
A: The memory size, type, and bus width are all 'System Shared', and the bandwidth is 'System Dependent'.
Q: What API levels are supported?
A: It supports DirectX 7.0 and OpenGL 1.2. Vulkan is not supported (null).
Q: What is the production status of this GPU?
A: The production status is 'End-of-life'.
Q: What are the pixel and texture fill rates?
A: The pixel rate is 133.0 MPixel/s, and the texture rate is 133.0 MTexel/s.
Q: What process node is it fabricated on?
A: It is fabricated on a 150 nm process by Intel.
Q: What is the bus interface and slot width?
A: The bus interface is FSB (Front Side Bus), and the slot width is IGP.
Power and Cooling
The data pack does not specify a TDP, a suggested PSU, or any power connectors. As an IGP with a slot width of 'IGP', it is not a discrete card. It interfaces via the FSB bus, meaning power is drawn from the motherboard's chipset power plane. Cooling is typically passive, relying on the motherboard's integrated heatsink or system case airflow, but the pack does not provide specific cooler dimensions or requirements. Since it is an integrated solution, a dedicated PSU recommendation is not applicable; the motherboard's VRM design governs power delivery. The absence of a TDP figure suggests that the power draw is low enough to be handled by the motherboard's standard power delivery, but without explicit numbers, any specific wattage claim would be speculative. The lack of power connectors further confirms that no external power is required, as the IGP draws everything from the motherboard's existing rails.
Detailed benchmark scores and charts for the Intel i815 Graphics are below.
Benchmark Scores
No benchmark data available for this GPU.
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