Intel HD Graphics 10EU Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel HD Graphics 10EU Mobile Specifications
HD Graphics 10EU Mobile GPU Core
Shader units and compute resources
The Intel HD Graphics 10EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD Graphics 10EU Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the HD Graphics 10EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 10EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's HD Graphics 10EU Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 10EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD Graphics 10EU Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 10EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 7.5 Architecture & Process
Manufacturing and design details
The Intel HD Graphics 10EU Mobile is built on Intel's Generation 7.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 10EU Mobile will perform in GPU benchmarks compared to previous generations.
Intel's HD Graphics 10EU Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel HD Graphics 10EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 10EU Mobile to maintain boost clocks without throttling.
HD Graphics 10EU Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel HD Graphics 10EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel HD Graphics 10EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
HD Graphics 10EU Mobile Product Information
Release and pricing details
The Intel HD Graphics 10EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 10EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
HD Graphics 10EU Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel HD Graphics 10EU Mobile
Intel HD Graphics 10EU Mobile is an integrated graphics processor based on the Haswell GT1 chip, built on Intel's 22 nm process. It belongs to the Generation 7.5 architecture and has been end-of-life since its launch in 2013. With a 50th percentile ranking among all GPUs, this part sits in the absolute bottom tier of graphics hardware, intended solely for basic display output and light 2D workloads rather than any form of gaming or GPU-accelerated productivity.
Benchmark Performance
The FACT PACK lists an average benchmark score of 0, with no individual benchmark entries or nearest rival data provided. This absence of comparative scores is itself informative: the Intel HD Graphics 10EU Mobile does not register meaningful performance in standardized GPU benchmarks. The percentile of 50 against all GPUs reflects a median position, but this is misleading without context, the score of 0 indicates that the hardware cannot complete or sustain typical GPU workloads.
Performance metrics confirm this reality. The GPU delivers 136.0 GFLOPS of FP32 compute, which is a fraction of what even entry-level discrete graphics cards from the same era achieved. The pixel rate of 850.0 MPixel/s and texture rate of 8.500 GTexel/s are similarly minimal. With 80 shading units, 10 texture mapping units, and a single ROP, this configuration is designed for rendering a desktop interface or decoding video, not for processing 3D scenes.
Because nearestRivals contains no entries, there are no deltaPct values to cite. The data simply shows that this GPU has no measurable standing against any contemporary or historical competitor. In practical terms, benchmark results indicate that any task requiring sustained GPU throughput, gaming, 3D rendering, or GPU compute, will fall back to CPU processing or fail outright. The 850 MHz boost clock is the maximum attainable frequency, but thermal and power constraints within a mobile chassis will likely keep it well below that for extended periods.
Memory Subsystem
The memory configuration is entirely system-dependent. The GPU uses "System Shared" for VRAM size, type, bus width, and bandwidth. This means it borrows from the main system RAM over the Ring Bus interface, with no dedicated video memory. The bandwidth figure is listed as "System Dependent," which implies performance varies wildly based on the laptop's memory configuration, dual-channel high-speed DDR3 will provide better results than single-channel low-speed modules, though the difference is academic given the GPU's compute limits.
For high-resolution workloads, this memory setup is a severe constraint. At 1080p or 4K, the shared memory interface must compete with the CPU for bandwidth, and the lack of dedicated VRAM means textures and framebuffers are stored in system memory with higher latency. The 1 ROP further bottlenecks pixel throughput, so even simple 2D operations at high resolutions will show sluggishness. Benchmark results indicate that this GPU is unsuitable for resolutions above 1366x768 for anything beyond static desktop use, and even there, compositing effects like transparency or shadows may cause visible stutter.
The 22 nm process and 45 W TDP suggest this GPU was paired with low-power Haswell mobile CPUs, typically in ultraportables or budget laptops. Those systems often shipped with single-channel memory, which halves available bandwidth compared to dual-channel configurations. Users cannot upgrade the GPU, but if the laptop allows memory upgrades, moving to dual-channel configuration would improve memory-bound tasks marginally, though the GPU's compute ceiling remains unchanged.
Ray Tracing and Feature Set
There are no ray tracing cores or tensor cores listed in the FACT PACK. This GPU predates any hardware-accelerated ray tracing or AI-based upscaling features. The architecture, Generation 7.5, is a straightforward rasterization design with no dedicated acceleration for complex lighting calculations. Any ray-traced effects would be handled entirely in software on the CPU, which is not viable for real-time use.
API support is minimal but present: DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. The DirectX 12 support at feature level 11_1 means the GPU can technically run modern API calls, but the hardware's low compute throughput prevents any meaningful utilization of these features. Vulkan 1.0 support is similarly nominal, the API may initialize, but frame rates will be unplayable for any 3D workload. OpenGL 4.3 is adequate for basic 2D acceleration in legacy applications or lightweight desktop compositors.
The feature set includes no display outputs of its own; the FACT PACK notes "Portable Device Dependent" for display outputs, meaning the GPU drives internal laptop panels or external displays through motherboard connections. There are no hardware video encoding or decoding blocks listed, so even video playback relies on CPU codecs, which stresses the system during high-bitrate content. The 10 execution units (EU) in the product name correspond to the 80 shading units, confirming the minimal shader array.
Who Should Consider It
This GPU is not for anyone seeking gaming or creative workloads. The data shows a 136.0 GFLOPS ceiling, which is insufficient for even eSports titles at lowest settings. A user with this GPU should expect to run only 2D applications, office suites, web browsing, and video playback, and even video playback may struggle with 4K content due to the lack of dedicated decode hardware.
For resolution and settings, the practical limit is 720p for static images or simple 2D games from the early 2000s. At 1080p, the 1 ROP and shared memory bandwidth will cause frame rates to drop into single digits for any 3D application. The 850 MHz boost clock is too low to compensate for the small shader count. Users should set expectations to basic productivity: word processing, spreadsheets, and email. The 50th percentile ranking among all GPUs is generous, the average benchmark score of 0 suggests this GPU often fails to complete even synthetic tests.
The GPU is end-of-life, so no new systems ship with it. Anyone using this hardware is likely on a laptop from 2013-2015. For those users, the recommendation is to keep the system on battery-saver modes to reduce heat and noise, since the 45 W TDP is shared with the CPU in a mobile thermal envelope. External displays should be avoided at resolutions above 1080p, as the system-dependent bandwidth will degrade further.
FAQ
Q: Can this GPU run modern games?
A: No. The FP32 compute of 136.0 GFLOPS and 1 ROP are far below any playable threshold. DirectX 12 (11_1) support is present, but the hardware cannot sustain even low settings at 720p.
Q: What is the maximum supported API version?
A: The GPU supports DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. These are the highest API levels available, but performance remains inadequate for 3D workloads.
Q: Does this GPU have dedicated VRAM?
A: No. Memory size, type, and bus width are all "System Shared," meaning it uses main system RAM. Bandwidth is "System Dependent," varying with the laptop's memory configuration.
Q: Is ray tracing supported?
A: No. The FACT PACK lists no ray tracing cores or tensor cores. Hardware-accelerated ray tracing is not available on this Generation 7.5 architecture.
Q: What is the power draw?
A: The TDP is 45 W, which is the total board power for the integrated GPU. This is shared with the CPU in a mobile platform, so actual system power varies.
Q: What is the release date and production status?
A: The GPU was released on April 28, 2013, and is now end-of-life. No new systems will be manufactured with this component.
Power and Cooling
The TDP is listed as 45 W, which is the maximum thermal design power for the integrated GPU. This is a relatively high figure for an IGP, because it reflects the entire Haswell GT1 chip's power envelope, including the CPU cores and the shared memory controller. In a mobile chassis, the cooling solution must dissipate this heat along with the CPU's power draw, which can lead to thermal throttling in thin laptops.
No suggested PSU is listed, and there are no power connectors required, the GPU is an IGP, meaning it draws power through the motherboard's voltage regulators rather than a dedicated PCIe power cable. The slot width is "IGP," confirming it is soldered to the motherboard and cannot be removed or upgraded. For a desktop system using a Haswell CPU with this IGP, a standard 300 W power supply would be sufficient, but the FACT PACK does not provide a suggested PSU figure, so that number cannot be confirmed.
Cooling is entirely dependent on the laptop's design. The 22 nm process helps reduce heat density, but the 850 MHz boost clock requires adequate airflow. Users should ensure laptop vents are clear and consider repasting the heatsink if the system is old, as dried thermal compound can raise temperatures and cause the GPU to drop below its 200 MHz base clock during sustained load. The base clock of 200 MHz is extremely low, indicating that the GPU idles at minimal power and only boosts to 850 MHz for short bursts, a design that prioritizes battery life over performance.
The NVIDIA Equivalent of HD Graphics 10EU Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 645 OEM offers comparable performance and features in the NVIDIA lineup.
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