GEFORCE

NVIDIA GeForce GTX 645 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
65W
TDP
128
Bus Width

NVIDIA GeForce GTX 645 OEM Specifications

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GeForce GTX 645 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 645 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
576
Shaders
576
TMUs
48
ROPs
16
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GTX 645 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 645 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 645 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
824 MHz
Memory Clock
1000 MHz 4 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 645 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 645 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
64.00 GB/s
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GeForce GTX 645 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 645 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
256 KB
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GTX 645 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 645 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
949.2 GFLOPS
FP64 (Double)
39.55 GFLOPS (1:24)
Pixel Rate
9.888 GPixel/s
Texture Rate
39.55 GTexel/s
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Kepler Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 645 OEM is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 645 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK106S
Process Node
28 nm
Foundry
TSMC
Transistors
2,540 million
Die Size
221 mm²
Density
11.5M / mm²
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NVIDIA's GeForce GTX 645 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 645 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 645 OEM to maintain boost clocks without throttling.

TDP
65 W
TDP
65W
Power Connectors
None
Suggested PSU
250 W
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GeForce GTX 645 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 645 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
147 mm 5.8 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2
Display Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 645 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)
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GeForce GTX 645 OEM Product Information

Release and pricing details

The NVIDIA GeForce GTX 645 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 645 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2013
Production
End-of-life
Predecessor
GeForce 500
Successor
GeForce 700

GeForce GTX 645 OEM Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce GTX 645 OEM

Considering the Kepler architecture's legacy, how well does the 28nm process hold up for modern professional workloads? While the NVIDIA GeForce GTX 645 offers 1024 MB of GDDR5 memory, creators might question if that capacity is sufficient for heavy multitasking. The 65W TDP suggests an emphasis on energy efficiency, which is a positive for long rendering sessions, but does it translate to raw speed? We see the PCIe 3.0 x16 interface providing decent bandwidth, yet the age of the card, released back in 2013, raises concerns about driver support for the latest creative suites. Does this vintage hardware still have a place in a contemporary content creation workflow, or is it strictly for legacy systems? When tackling 3D rendering, the limited VRAM immediately becomes a bottleneck for complex scenes, requiring frequent texture swapping. How does this impact the user experience when working with high-polygon models or large 4K textures? The Kepler shader cores are capable, but the throughput is significantly lower compared to modern standards, potentially extending render times dramatically. Is the patience required for final frame calculation worth the energy savings provided by the low power draw? For hobbyists experimenting with older versions of rendering software, the card might suffice, but professional pipelines will likely feel the constraint. Regarding software compatibility, you have to wonder how long legacy drivers will continue to support the newest iterations of creative applications. The NVIDIA GeForce GTX 645 OEM is now several generations behind, meaning it lacks support for modern APIs like Vulkan or DirectX 12 Ultimate which many new tools rely on. Users might find themselves restricted to specific, older versions of software to maintain stability. Which applications from that era still run efficiently on this hardware today? It is a balancing act between utilizing existing hardware and ensuring the software environment remains functional. Looking at enterprise features, the card lacks the robust ecosystem found in Quadro or RTX lines, such as certified drivers and dedicated support. Without benchmark data, we are left questioning its reliability for mission-critical tasks where stability is paramount. The following list highlights the primary considerations for deployment: - Power consumption and thermal management - Driver longevity and legacy support - VRAM limitations for asset size Does the cost savings of using OEM hardware justify the potential loss of productivity? Ultimately, for a professional environment, the trade-offs seem significant, suggesting this card is better suited for testing or legacy replacement rather than primary creative workstations.

The AMD Equivalent of GeForce GTX 645 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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