ARC

Intel GMA X4700MHD

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
13W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Shaders 80
TDP 13W
Memory Type System Shared
Architecture Generation 5.0
nm
Process 65 nm
Released Oct 2008

Intel GMA X4700MHD Specifications

GMA X4700MHD GPU Core

Shader units and compute resources

The Intel GMA X4700MHD GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
10
ROPs
1
Execution Units
10

GMA X4700MHD Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA X4700MHD's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA X4700MHD by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
640 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA X4700MHD Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA X4700MHD's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

GMA X4700MHD Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA X4700MHD against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
102.4 GFLOPS
Pixel Rate
640.0 MPixel/s
Texture Rate
6.400 GTexel/s

Generation 5.0 Architecture & Process

Manufacturing and design details

The Intel GMA X4700MHD is built on Intel's Generation 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA X4700MHD will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 5.0
GPU Name
Montevina
Process Node
65 nm
Foundry
Intel

Intel's GMA X4700MHD Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA X4700MHD determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA X4700MHD to maintain boost clocks without throttling.

TDP
13 W
TDP
13W

GMA X4700MHD by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA X4700MHD are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA X4700MHD. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.0
DirectX
10.0
OpenGL
2.0
OpenGL
2.0
Shader Model
4.0

GMA X4700MHD Product Information

Release and pricing details

The Intel GMA X4700MHD is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA X4700MHD by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Oct 2008
Production
End-of-life

GMA X4700MHD Benchmark Scores

No benchmark data available for this GPU.

About Intel GMA X4700MHD

The Intel GMA X4700MHD is an integrated graphics processor introduced on September 30, 2008, built on Intel's 65 nm process as part of the Montevina chip family. It belongs to the Generation 5.0 architecture and carries the GMA Graphics-M (GMA 4700M IGP) designation. The part is now end-of-life, and the database lists no recorded benchmark scores, leaving its performance to be inferred from its architectural specifications and theoretical throughput rates.

How It Compares

The nearestRivals array in the FACT PACK is empty, meaning the database has no direct competitor entries for this GPU. Its percentile rank among all GPUs is 50, placing it exactly at the median of the distribution, yet its average benchmark score is 0, which suggests that the percentile reflects the position of an unmeasured entry rather than a result of competitive testing. Without rival scores, the comparison must rely on the theoretical rates: 640.0 MPixel/s pixel fill, 6.400 GTexel/s texture fill, and 102.4 GFLOPS FP32. These figures indicate a part designed for basic 2D desktop acceleration and light video playback rather than for competing with discrete graphics solutions. The absence of rivals in the data also implies that the GMA X4700MHD occupied a niche with few direct contemporaries in the integrated space at the time of its release. The 50th percentile rank, taken at face value, would suggest a median position, but the zero benchmark score contradicts that interpretation, indicating that the percentile is a placeholder rather than a measured outcome.

Ray Tracing and Feature Set

The FACT PACK lists no ray tracing cores and no tensor cores for the GMA X4700MHD, so hardware-accelerated ray tracing is not supported. The feature set is defined by the Generation 5.0 architecture, which provides 80 shading units, 10 texture mapping units, and a single raster operation unit. API support covers DirectX 10.0 and OpenGL 2.0, with no Vulkan support recorded. The lack of tensor cores also rules out any neural-network-based upscaling or denoising features that rely on dedicated hardware. DirectX 10.0 support means the part can handle the basic shader model requirements of that era, but the single ROP and 80 shading units limit its ability to execute complex pixel shaders at meaningful resolutions. The architecture is a pure fixed-function-era design with unified shaders, but the small execution resource pool places it firmly in the entry-level integrated category. Without dedicated RT or tensor hardware, any modern rendering technique that depends on those units is entirely absent, and the API list confirms that the GPU was aimed at the DirectX 10 generation of software rather than anything newer.

Benchmark Performance

Benchmark results are absent from the FACT PACK: the average benchmark score is 0 and the benchmarks array is empty. Consequently, the performance analysis must be built from the published throughput rates. The pixel rate of 640.0 MPixel/s and the texture rate of 6.400 GTexel/s define the fill-rate ceiling. The FP32 compute of 102.4 GFLOPS reflects the 80 shading units operating at a modest clock. In practical terms, these numbers suggest the GMA X4700MHD could handle 2D desktop composition and early DirectX 10 applications at low resolutions and reduced settings, but it would struggle with any 3D workload that relies on heavy pixel shading. The 1 ROP is the most limiting factor: with only one raster operation unit, fill-rate-bound effects such as high-resolution anti-aliasing or alpha blending would be severely constrained. The texture rate of 6.400 GTexel/s, while higher than the pixel rate, still caps the number of texels that can be fetched per second, which directly impacts how detailed textures can appear in any 3D scene. The FP32 figure of 102.4 GFLOPS is a theoretical peak that the single ROP and system-shared memory would rarely allow to be approached in practice.

Power and Cooling

The GMA X4700MHD has a TDP of 13 W, which is low for a graphics processor and reflects its integrated nature. The slot width is listed as IGP, meaning it is an integrated graphics processor that occupies no expansion slot. No power connectors are required, and no suggested PSU is listed in the FACT PACK, which implies that the GPU draws its power entirely from the motherboard through the FSB bus interface. A 13 W thermal envelope is easily managed by passive cooling or a small heatsink integrated into the laptop or motherboard design. The absence of external power connectors and the lack of a PSU recommendation indicate that this is not a component that demands any specific power supply headroom; the host system's existing power delivery is sufficient. Cooling requirements are minimal, as the 13 W figure is well within the range that a simple heat spreader and the system's internal airflow can handle. The FSB bus interface further reinforces the low-power design, as the front-side bus was not engineered to deliver the kind of power that a discrete GPU slot would provide.

FAQ

Q: Does the Intel GMA X4700MHD support hardware ray tracing?

A: No. The FACT PACK lists no ray tracing cores and no tensor cores, so hardware-accelerated ray tracing is not available.

Q: What DirectX version does it support?

A: The GMA X4700MHD supports DirectX 10.0, along with OpenGL 2.0. Vulkan support is not listed.

Q: How much dedicated video memory does it have?

A: It has no dedicated video memory. The memory size, type, and bus width are all listed as "System Shared," meaning it uses the host system's RAM.

Q: What is the thermal design power?

A: The TDP is 13 W, which is low and indicates that no special cooling solution or power supply is needed beyond what the host system provides.

Q: When was this GPU released?

A: The release date is September 30, 2008, and the production status is end-of-life.

Q: What is the memory bandwidth?

A: The memory bandwidth is listed as "System Dependent," meaning it varies based on the host system's memory configuration and FSB speed.

Who Should Consider It

Given the theoretical rates of 640.0 MPixel/s pixel fill, 6.400 GTexel/s texture fill, and 102.4 GFLOPS FP32, the GMA X4700MHD is suited only for basic computing tasks. Users who need simple 2D desktop acceleration, office applications, and video playback on a portable device would find it adequate. The system-shared memory and the single ROP mean that 3D gaming is impractical beyond very low resolutions and minimal settings; the data does not support any recommendation for modern gaming. The 50th percentile rank, despite the zero benchmark score, suggests that the part was not an outlier in its era, but the lack of recorded scores and the absence of rivals in the database indicate that it was not a performance-oriented product. The intended audience is clearly the portable device market, as the display outputs are listed as "Portable Device Dependent." Anyone requiring DirectX 10.0 support for legacy applications at low resolutions could consider it, but the 1 ROP and 80 shading units will limit even those workloads. The 13 W TDP makes it a reasonable choice for power-constrained designs, but the performance ceiling is firmly at the level of basic productivity rather than any form of accelerated graphics.

Memory Subsystem

The memory subsystem is entirely system-shared. The size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent." This means the GPU does not have a dedicated frame buffer; instead, it allocates a portion of the host system's RAM for graphics data. The practical consequence is that performance scales with the host system's memory speed and FSB bandwidth. Since the bus interface is FSB, the GPU relies on the front-side bus for both data transfer and memory access, which is a significant bottleneck compared to a dedicated VRAM interface. For high resolutions, the system-shared design is a severe limitation: the GPU must compete with the CPU and other system processes for the same memory bandwidth, and the single ROP further caps the fill rate at 640.0 MPixel/s. The "System Dependent" bandwidth figure means that two systems with the same GPU could exhibit different performance based solely on their RAM configurations. This memory architecture is typical for integrated graphics of the 2008 era, but it reinforces the conclusion that the GMA X4700MHD is not intended for memory-intensive or high-resolution workloads. The lack of a dedicated bus width figure, combined with the shared memory type, means that any resolution above the most basic desktop settings would expose the bandwidth limitations of the FSB interface.

The NVIDIA Equivalent of GMA X4700MHD

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 260 Core 216 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 260 Core 216

NVIDIA • 896 MB VRAM

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