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Intel GMA X4500MHD

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
13W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Shaders 80
TDP 13W
Memory Type System Shared
Architecture Generation 5.0
nm
Process 65 nm
Released Sep 2008

Intel GMA X4500MHD Specifications

GMA X4500MHD GPU Core

Shader units and compute resources

The Intel GMA X4500MHD GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
10
ROPs
1
Execution Units
10

GMA X4500MHD Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA X4500MHD's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA X4500MHD by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
533 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA X4500MHD Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA X4500MHD's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

GMA X4500MHD Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA X4500MHD against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
85.28 GFLOPS
Pixel Rate
533.0 MPixel/s
Texture Rate
5.330 GTexel/s

Generation 5.0 Architecture & Process

Manufacturing and design details

The Intel GMA X4500MHD is built on Intel's Generation 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA X4500MHD will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 5.0
GPU Name
Cantiga
Process Node
65 nm
Foundry
Intel

Intel's GMA X4500MHD Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA X4500MHD determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA X4500MHD to maintain boost clocks without throttling.

TDP
13 W
TDP
13W

GMA X4500MHD by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA X4500MHD are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA X4500MHD. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.0
DirectX
10.0
OpenGL
2.0
OpenGL
2.0
Shader Model
4.0

GMA X4500MHD Product Information

Release and pricing details

The Intel GMA X4500MHD is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA X4500MHD by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2008
Production
End-of-life

GMA X4500MHD Benchmark Scores

No benchmark data available for this GPU.

About Intel GMA X4500MHD

The Intel GMA X4500MHD is an integrated graphics processor from the Generation 5.0 era, built on Intel's 65 nm process. Its benchmark data is minimal, with an average score of zero and a 50th percentile ranking, indicating that it is not positioned for performance-oriented tasks. The chip provides 80 shading units, 10 texture mapping units, and a single ROP, which defines its fundamental processing limits.

Benchmark Performance

The GMA X4500MHD's benchmark profile is characterized by the complete absence of comparative scores, as the nearestRivals field is empty. The average benchmark score of 0 and the 50th percentile ranking across all GPUs are the sole quantitative reference points. This percentile placement suggests a midpoint in a distribution that includes many older and low-power parts, but without direct rival data, the score cannot be contextualized against specific competitors. The pixel rate of 533.0 MPixel/s and texture rate of 5.330 GTexel/s are the raw throughput figures, yet they do not translate into any measurable application performance in the database. The FP32 compute is listed at 85.28 GFLOPS, a figure that indicates a very limited arithmetic capability, consistent with a design focused on basic display output rather than 3D rendering. The data implies that this GPU is not a viable option for any modern workload, as its available metrics are either zero or represent extremely low throughput values.

Who Should Consider It

Given the lack of benchmark scores and the hardware specifications, the GMA X4500MHD is unsuitable for any gaming or graphics-intensive application. The single ROP and 80 shading units severely constrain fill-rate and pixel processing, making even low-resolution, low-detail settings impractical. The data does not provide any resolution or settings-based recommendations because there are no performance scores to base them on. The GPU's memory bandwidth is listed as "System Dependent," which means its performance is tied to the system's main memory speed and architecture, further limiting its capabilities. This part is only relevant for basic 2D desktop environments, video playback via its supported APIs, or as a fallback display adapter in an end-of-life system. It is not a consideration for any user seeking to run software with 3D acceleration, as the computational resources are simply too meager.

Power and Cooling

The thermal design power (TDP) is specified at 13 W, which is a low figure reflecting its integrated nature and limited processing capability. The slot width is listed as "IGP," meaning it is an integrated graphics processor, not a discrete card. Consequently, there is no dedicated power connector requirement, and no suggested PSU is listed in the data. The cooling solution is inherently part of the host system's design, as the GPU shares the platform's thermal management. The 13 W TDP indicates that power draw is minimal, but the absence of a suggested PSU and power connector data means that no specific system power supply recommendation can be made. This is a component that does not add significant thermal or power burden to a system, but its performance ceiling is correspondingly low.

FAQ

Q: What is the DirectX support for the Intel GMA X4500MHD?

A: The GPU supports DirectX 10.0 and OpenGL 2.0, with no Vulkan support listed.

Q: How many shading units does the GMA X4500MHD have?

A: It has 80 shading units, 10 texture mapping units, and 1 ROP.

Q: What is the memory configuration of this GPU?

A: The memory size, type, and bus width are all listed as "System Shared," with bandwidth described as "System Dependent."

Q: What is the production status of the Intel GMA X4500MHD?

A: The production status is listed as "End-of-life," with a release date of August 31, 2008.

Q: Does the GMA X4500MHD have any ray tracing or tensor cores?

A: No, the data lists rtCores and tensorCores as null.

Q: What is the thermal design power of this chip?

A: The TDP is 13 W, and it uses an IGP slot width with no power connectors.

How It Compares

The nearestRivals field is empty, so there are no direct comparative paragraphs to write against specific competitor products. The absence of rival data means that the GPU cannot be positioned relative to any other part in the benchmark database. The only comparison available is the 50th percentile ranking, which places it in the middle of all GPUs, but this is misleading given the zero average benchmark score. The lack of any rival names or deltaPct values prevents a meaningful analysis of whether this chip is faster or slower than any other specific model. The data suggests that the GMA X4500MHD exists in a category of its own, defined by its very low output and lack of measurable performance.

Memory Subsystem

The memory subsystem is entirely system-shared, with no dedicated VRAM. The size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent." This means the GPU relies on the host system's main memory for all framebuffer and texture data, and its performance is subject to the memory controller's efficiency and the system's RAM speed. At high resolutions, this arrangement is severely limiting, as the shared memory interface competes with the CPU for bandwidth, and the single ROP cannot generate enough pixel throughput to drive high-resolution displays. The texture rate of 5.330 GTexel/s and pixel rate of 533.0 MPixel/s are the maximum theoretical values, but they are constrained by the system memory's performance. The result is that the GPU is effectively unusable for any resolution beyond basic desktop output, as the memory subsystem cannot provide the necessary data throughput for smooth rendering.

Ray Tracing and Feature Set

The GMA X4500MHD has no ray tracing cores and no tensor cores, as both fields are null. The feature set is limited to DirectX 10.0 and OpenGL 2.0, with no Vulkan support. This API support indicates that the GPU is from an era before modern graphics features like hardware-accelerated ray tracing or AI-based upscaling. The display outputs are described as "Portable Device Dependent," meaning the actual connectors vary by the laptop or system it is integrated into. The bus interface is FSB (Front-Side Bus), which is an older connection method that further limits data transfer speeds. The GPU's architecture is Generation 5.0, built on the Cantiga chip, but it offers no advanced features beyond basic 2D and early DirectX 10 functionality. The lack of tensor and RT cores means it cannot accelerate any modern machine learning or ray-traced workloads, and its DirectX 10.0 API level restricts it to older game titles and applications.

The NVIDIA Equivalent of GMA X4500MHD

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 260 Core 216 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 260 Core 216

NVIDIA • 896 MB VRAM

View Specs Compare

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